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Liaet Crus steampunk adventures
ive decided that my last adventure idea was kinda not good....
so ive decided to make a new one!
now recently ive found a great interest in the steampunk fantasy gener
so im going to make a advenure(s) with that gener.
should be fun!
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 03:26:55.
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what i am working on
character sheet
battle mechanics
races(maybe)
classes
skills(particularly replaceing arcana and similar with mech releated skills)
creating weapons
item creation
and much more
estimated time till it is in playable condition:3days-1month
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 04:37:24.
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would like some help please
im using a 4e dnd character creation sheet as a ref and since theres no magic in steampunk i need to replace WILL with another name that would mean a defence or resistance against machenery but i cant think of any. i would really like some suggestions.
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 04:56:46.
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hows this
Tech. simple Eh!?
RDI Fixture Karma: 25/34 607 Posts
Posted on 2011-09-18 at 05:00:17.
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thanks
im surprised i didnt think of it actually. maybe it was because i was trying to think of something stupidly complicated.
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 15:02:48.
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your welcome
simple things na na na na, haha, good song. you are most welcome
RDI Fixture Karma: 25/34 607 Posts
Posted on 2011-09-18 at 15:21:07.
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character sheet
name
gender
class
hp
crippled healingsurge surgesperday
initiative
ac fortitude reflex tech
mba dmg
rba dmg
height weight
speed alignment
at will
encounter
daily
class features
str
con
dex
int
mech
suave(charisma)
skills
acro(dex) chemistry(int) athletics(str) bluff(suave) co-erse(suave) engineering(mech) endurance(con) repair(mech) medicine(int) insight(mech) intimidate(suave) wasteland(int) perception(mech) steamology(mech) sneak(dex) streetwise(suave) theivery(dex)
feat
gear
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 16:37:14.
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weapons
wrenches are the new maces
chemistry kits are replacing wands
hammers are being used instead of daggers
pickaxes are replacing swords
steamguns are replacing bows
the types of steamguns are
steamcannons
+powerful vs mechanical monsters and steamtanks -slow to fire -inaccurate vs smaller targets
steamrifles
+moderate damage +accurate -weak vs steamtanks
machsteamguns
+fast firerate +powerful vs smaller targets -low damage -not very accurate
steampistols
+cheap +powerful vs non mechanical targets -weak vs mechanical,armored targets
steamtanks
steamtanks are as the name implies steam powered tanks and most are equiped with one steamcannon and two machsteamguns these devastating machines are expensive and to operate it you need a special feat that you have to pay for (this is also really expencive) your only allowed one in your party except for on certain quests where you may have more than one accompanying you as npcs.
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 17:37:11.
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classes
mechanic-mechanics are pretty much the summoners in the game they are mostly supportive characters creating turrets and clockwork creatures as well as repairing mechanical objects such as steamtanks.
their main stat is mech
chemist-chemists are the casters of the game they make bombs,missles,and other things that explode or generaly make it harder for enemies to do anything really. chemist can also take a more supportive role by creating healing items for the party.their main stat is int and is perhaps one of the more costly classes.
clockwork knight-the knights are the warriors of the game getting up close to enemies smashing them with wrenches or hammers.theyre called clockwork knights because they are usually wearing so much armor they look like machines.main stat is str and is the only class that can get a feat that lets them wear steam suits of which the varying types could grant flight, water breathing, or just more ac (this feat can be learned by lv 15)
miner-miners are the rouges of the game with a knack of "finding" things they are also skilled in ranged weapons.they are called miners because the first miners used to be just that, miners digging away at the dirt.main stat is dex and class can spend a turn digging into the ground with a higher chance of finding something the more they dig in that same spot (this creates holes that could also me used as trenches and each time they dig it makes the hole 2 meters deeper)
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 18:19:57.
Edited on 2011-09-18 at 18:22:51 by Riaucard
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finished faster than expected because i have no life
thats good for you guys though because it means im ready to take players
this game is free form so you guys get to make up what you want as your powers and stuff so long as it goes with your class and if anythings too op ill change it so you cant just pwn everything.
currency for this game is cubes.(not sure why i chose this over normal gp currency but i did)
something to make cube currency more understandable
cube=gp
red cube=1gp.
green cube=10gp.
white cube=100gp.
chrome cube=1000gp.
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 18:47:53.
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plot
you have just joined the explorers guild a group of adventurous people and youre looking for a party to join luckily your not the only one.
Resident Karma: 11/54 303 Posts
Posted on 2011-09-18 at 18:59:52.
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