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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Durloch Q&A
Related thread: Durloch Characters
Related thread: A Town Called Durloch
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    Messages in Durloch Q&A
Durloch Q&A

Here lies The Q&A for a D&D adventure called Durloch.

Resident
Karma: 18/0
207 Posts

Posted on 2012-07-22 at 18:46:47.


Ahem

You may want to delete this post and reserve some posts for posting game info ???

Looking Forward to Durloch Adventure!


Extreme Exclaimator!
Karma: 95/24
4363 Posts

Posted on 2012-07-22 at 18:49:15.


Our first question!

Thanks Hammer, but I am opening up another thread called Durloch Characters and that will have all of the information!

Resident
Karma: 18/0
207 Posts

Posted on 2012-07-22 at 18:51:52.


Okay

Sounds Good to Me!

I will be attending Rhema Campmeeting (here locally) all this week, but should be able to write and submit an opening post to help get things started once the Game Thread is open and the adventure starts!

Extreme Exclaimator!
Karma: 95/24
4363 Posts

Posted on 2012-07-22 at 18:55:27.


Sounds Great!

Okay awesome the opening post may be up tonight but I am not sure you may have to wait until Tuesday. It is almost done but i need to add a little more and I am very tired tonight

Resident
Karma: 18/0
207 Posts

Posted on 2012-07-22 at 18:59:11.


No Problem

While you get the Character Info posted and the Game Thread written and posted; I will be pondering various ideas for my character, then decide what fits best after the game is open for Player posts!


Extreme Exclaimator!
Karma: 95/24
4363 Posts

Posted on 2012-07-22 at 19:05:19.


Nearly There...

I have put a thread up called Durloch Characters which contains all of the character information please contact me via PM or here if you find any faults!

I am hoping to get the opening post up soon and then we can get under way!

Resident
Karma: 18/0
207 Posts

Posted on 2012-07-22 at 21:00:10.


about Zuth

I knew i didn't change it all, I meant to change that Holy symbol of Moradin into one of Therassor on my description

Regular Visitor
Karma: 5/1
53 Posts

Posted on 2012-07-22 at 23:39:41.


It's Changed

Changed that for you

Resident
Karma: 18/0
207 Posts

Posted on 2012-07-23 at 00:30:38.


Wiz weapons

Can I change out the light crossbow and staff for a single sling staff? Used as a reg staff but also able to throw sling bullets? A very "kender" type items that should fit him nicely.

Devil's Advocate
Karma: 59/18
2581 Posts

Posted on 2012-07-23 at 00:37:51.


Hp

Is my Hp 10? In the recruitment forum, it says I have 11( I know 1 hp seems a bit trivial, but I have had many characters cling to life by one hp).

RDI Fixture
Karma: 11/0
656 Posts

Posted on 2012-07-23 at 01:51:34.
Edited on 2012-07-23 at 17:06:50 by SirSadaar


.

Seems like Brundel forgot to add in our constitution modifiers for our HP, that's all.

RDI Fixture +1
Karma: 67/14
1556 Posts

Posted on 2012-07-23 at 04:19:12.


Regarding Equipment

Durnbor is a Cleric of Solanis and his Holy Symbol is worn on a head band.

He also wears breeches and boots and has a back pack.

I think that covers all of it, except for the Sleeveless Hooded Cloak that he wears over his Studded Leather Armor!

Extreme Exclaimator!
Karma: 95/24
4363 Posts

Posted on 2012-07-23 at 04:53:15.


Changes

I think that all of the amendments you've listed have been changed (I Hope) take another look just in case.

Resident
Karma: 18/0
207 Posts

Posted on 2012-07-23 at 11:02:28.


Wiz physical

Just so everyone has an idea:

Wiz is slightly portly at nearly 75 pounds and standing only 3'6" tall. His red hair is tied in a ponytail and he has hazel eyes that weems to shift between green and brown depending on the lighting. He wears a loose orange shirt and brown knee length pants. Well constructed boots are the most cared for of his clothes. He carries a quarter staff with a sling attachment and a single dagger is tucked into his waist. His backpack is filled with various "wonderful" items.

Devil's Advocate
Karma: 59/18
2581 Posts

Posted on 2012-07-23 at 16:09:24.


   
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