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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> WH 40k Q&A - Innocence Proves Nothing
Parent thread: Innocence Proves Nothing - Warhammer 40,000
    Messages in WH 40k Q&A - Innocence Proves Nothing
hmm

Maybe I need to post clearer. Look at the map. The four in the strike team are on opposite sides of the deck than the tech priest. You came out of the group lift.

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-09 at 05:56:40.


Ok call me Blonde

So my post is completely wrong then as we do not have a spilt hallway in front of us??

Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2008-06-09 at 06:12:22.


yes, you do

Yes. The hallway goes forward about 20 ft. and then splits right or left, just like on the map. Your hallway splits at a 90 degree angle, while the north half of the deck splits at a 45.

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-09 at 15:23:48.


I'm about ready...

I'm about ready to jump in now, if that's possible, Addy. You can introduce me into some part of deck 29 on security detail if you like or fill me in on how you'd like my guy to get in the game.

As far as where the rest of you are on the map...

The majority of the group (Tann, Kaelyn, Ginafae, and Jozan) are using the bottom of the two maps (the one that makes the "T"). Grugg is on his on own (with the servitor) on the top map (the on that forms the "Y" shape).

The sense I got from Addy's post is that the main group can't see or hear Grugg's character (and vice-versa). Because you all are on the opposite side of the deck from him and there walls and rooms and such in between you.

It does seem likely, however, that the moaning sound that the main group hears on their right is the same moaning sound that Grugg hears to his left... which would seem to suggest that you all are not too far away from him.

It also does mean, Tann, that you only goofed slightly in posting that you guy past Grugg's PC and the servitor. Not too big of a deal.

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2008-06-09 at 16:48:56.


eyup

Ayrn nailed it.

As to jumping in, check your PM box.

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-09 at 21:20:15.


.

ok now that we finally handed in our final projects/tests and what not, and school is winding down, I am finally finding more and more time to go on the inn. I'll have a post for here soon, and if you need it asap admiral, just say something and i'll try.

RDI Fixture +1
Karma: 67/14
1556 Posts

Posted on 2008-06-09 at 22:12:08.


Argh!

Sorry all (especially you, Addy)... I may be delayed again for a this week. Our workplace was broken into and all our computer tech was stolen. I usually write most of my stuff at work, so hopefully by the end of the week, we should have new stuff in.

Sorry.
Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2008-06-10 at 15:02:42.


no worries

depending on how quickly the others post (particularly Grugg) I might change what I sent you via PM.

Keep me posted.

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-10 at 15:25:09.


warning

Just throwing it out there: Arcturious could very well die here. Perhaps not this round, but soon and for the rest of his life

Choose wisely everyone.

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-10 at 20:20:22.
Edited on 2008-06-10 at 20:20:38 by Admiral


Movement

It appears I should define movement rules here.

Your agility bonus (the first number, so with a 34 your bonus would be a 3) is your basic movement in meters.

Every round you get one action. Most full actions are psyker powers, firing full automatic or semi-automatic, or other special issues.

Most actions are half-actions. Firing a single shot is a half-action. Taking Aim (+10 to the attack) is a half-action. Drawing a weapon (without quick draw) is a half-action. Most skill uses in combat are half-actions.

There are some free actions, talking, dropping a weapon (or drawing, if you have quick draw), some powers, etc.

So a basic half-action move is your agility bonus in meters. You can do this twice to get double your agility bonus, but you give up your second half action (like firing).

you can also charge with a melee weapon, moving your charge distance (I believe it's three times your agi mod, I'll check) and attacking as a full action.

Finally you can run, moving your max distance (I believe it's double your charge distance, again I'll have to check) as a full action, but you are easier to hit. You can also use this to "breakaway" from melee combat and not get the attack of opportunity.

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-10 at 20:28:19.
Edited on 2008-06-10 at 20:29:18 by Admiral


Weekend

I'll scrape something together. Something short probably. I'd like a big post but don't have time.


Dont kill me now you bugger.

Gregg
RDI Staff
Karma: 357/190
6192 Posts

Posted on 2008-06-10 at 23:54:47.


POsting

Posting today.

Gregg
RDI Staff
Karma: 357/190
6192 Posts

Posted on 2008-06-13 at 11:22:32.


Grugg

I'm posting tomorrow night with or without you!

You might die!

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-15 at 01:03:36.


BOB

I'M POSTING TOMORROW, WITH OR WITHOUT YOU!

See, it doesn't feel nice does it. :<

Gregg
RDI Staff
Karma: 357/190
6192 Posts

Posted on 2008-06-15 at 01:08:38.


pshaw

I didn't say I was posting yesterday like some dude I know XD

I'm doing SCIENCE!
RDI Staff
Karma: 164/50
1836 Posts

Posted on 2008-06-15 at 01:43:47.


   




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