Mongiere Quinn'esherm
Level Four Blind Master
Human
Lawful Neutral
Medium Sized
Appearance: Electric blue eyes, dark red hair, freckled white skin. Muscular and thin.
STR 14 MOD 2
DEX 16 MOD 3
CON 12 MOD 1
INT 9 MOD -1
WIS 16 MOD 3
CHA 13 MOD 1
HP 26
AC 16 (DEX +3, WIS +3)
Touch 16
Flat-footed 16
Initiative 7 (DEX +3, Improved Initiative)
Speed 22ft
FORT 5 (Base +4, ABI 1)
REF 7 (Base +4, ABI 3)
WILL 7 (Base +4, ABI 3)
Base Attack Bonus 3
Grapple 5 (Base +3, Str +2)
ATTACK
Masterwork Spiked Chain
Attack Bonus +7 (Base +3, Dex +3, Masterwork +1)
Damage 2d4 +3 (Str + two-handed modifier)
Piercing
GEAR
Monk's Outfit
Ring of Feather fall
Signet Ring (family emblem)
OTHER POSSESSIONS
Backpack
Bedroll
Flint and steel
signal whistle
Hemp Rope
Piton
Golembane Scarab
Weight carried - 29.5 lbs
Carrying Capacity
Light load 58<
Medium load 116<
Heavy load 175<
FLAWS
Blinded
FEATS
Blind-fight
Improved Initiative
Skill Focus: Concentration
Exotic Weapon Proficiency: Spiked Chain
Combat Expertise
SPECIAL ABILITY
Instinct
Sightless Strike 1/day
Evasion
Heightened Senses I
Know Direction
Uncanny Dodge
Circle of Defense 1/day
LANGUAGES
Common
Skills
Balance 5 (DEX 3, Ranks 2)
Climb 2 (STR 2)
Concentration 11 (CON 1, Rank 7, Skill focus 3)
Diplomacy 3 (CHA 1, Ranks 2)
Escape Artist 5 (DEX 3, Ranks 2)
Hide 3 (DEX 3)
Jump 2 (STR 2)
Listen 12 (Wis 3, Ranks 7, Acute hearing 2)
Move Silently 3 (DEX 3)
Sense Motive 7 (Wis 3, ranks 4)
Swim 2 (STR 2)
Tumble 7 (DEX 3, ranks 4)
Bill-osopher
Karma: 37/4
502 Posts
Posted on 2007-07-31 at 02:20:30.
Edited on 2007-08-01 at 22:27:48 by Philosopher