question?
I was looking over Satine Jordan's profile...
One of the skills I'm curious about
-Sp: ADP Jump 3
With it being 'jump 3' I'm guessing that it is the antimatter jump drive specialty.
But what does the ADP stand for?
@kaeroku For your engineer skill you have to chose either Jump drive, or Maneuver drive...
Resident Karma: 16/1 428 Posts
Posted on 2014-05-18 at 00:20:12.
Edited on 2014-05-18 at 00:23:18 by Padre J Roulston
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I suppose...
I should probably change my jump drive specialty to life support. I built him thinking we didn't have a jump drive engineer. It might not be a huge issue, but at the moment we don't have anyone with life support specialty... and if it goes down that could be a problem.
I'm going to swap it. Hope that's okay.
Occasional Visitor Karma: 2/0 34 Posts
Posted on 2014-05-18 at 01:46:02.
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so,
We have a Pilot with a broad range of skills, some diplomacy
We have a Generalist Captain type
We have a Stealthy warrior/engineer.
A scientist/engineer with a mysterious jump drive
I am expecting a Medic/Biologist for Schnozzle
Ayrn? What would you like to bring to the mix?
The Tired RDI Staff Karma: 291/33 6348 Posts
Posted on 2014-05-21 at 16:48:36.
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as to starting
I could post the opening by this weekend so you would all have the chance to do introductory posts.
I work on a once a week post basis. I acknowledge that many of you know the rules better than I do but I will learn as I go. That being said, I do not take well to being questioned on everything I do so if you have a query, ask but if I say that I have made a ruling - that is as far as I will argue it. If I want to kill you all, I will have the ship blow up. I am here to make a great story with you.
The Tired RDI Staff Karma: 291/33 6348 Posts
Posted on 2014-05-21 at 16:53:59.
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Options
I got three options on the table:
1) The connections/face guy -- he's got a little stealth, and a lot of sweet-talk. He also has a wide network of connections and allies across the galaxy.
2) The beefy mechanic -- strong and smart mechanic. Basically taking back the character I rolled up for Grugg.
Mechanics and Engineering with a little combat skill... and a monkey.
3) The hard-core PR guy -- Guns and more guns (and Gunnery... which is a skill we're missing)... think Jane and you got a close idea. Call him ship security.
I'm good with any. And they are all pretty much rolled up.
Ayrn
RDI Fixture Karma: 122/12 2025 Posts
Posted on 2014-05-21 at 17:00:51.
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Skills not covered
At the moment, skills that we could use some help in are
SHIP SKILLS
- Engineer {M-Drive}
- Engineer {Power}
- Gunner {Turrets}
- Mechanic
- Medic
- Remote Operations
SOCIAL SKILLS
- Admin
- Carouse
- Persuade
- Steward
- Streetwise
OTHER SKILLS
- Navigation
- Drive
- Flyer
- Heavy Weapons
... Might I make the following suggestions:
a) Kaeroku’s character trade out 1 rank of Comm and the 1 rank in Engineering/Life Support for 2 ranks in Gunner/Turrets... also swapping the Pilot rank for a rank in either Flyer or Drive
b) Schnozzle’s character (as a scholar medic) picks up the Engineering/Life Support rank, plus ranks in Medic, Sensors, Computers, Sciences [Biology, Chemistry, Cybernetics, Xenobiology, etc], Investigate, Languages, and some social skills [Admin, Advocate, Diplomat, Persuade]
OR
If Schnozzle goes the combat medic route, pick up Medic, Engineering [Life Support], Gunnery [Turrets], Heavy Weapons, Gun Combat, Melee, maybe a few sciences, maybe Drive, Flyer, and/or Navigation too?
c) I can pick up the Mechanic/Engineering role... skills in Mechanics, lots in Engineering [M-Drives, Power], Remote Operations, some sciences, some Gun Combat and Melee
RDI Fixture Karma: 122/12 2025 Posts
Posted on 2014-05-21 at 19:21:22.
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