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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Traveller game interest?
Parent thread: Characters in upcoming Traveller games
    Messages in Traveller game interest?
question?

I was looking over Satine Jordan's profile...
One of the skills I'm curious about
-Sp: ADP Jump 3
With it being 'jump 3' I'm guessing that it is the antimatter jump drive specialty.
But what does the ADP stand for?

@kaeroku For your engineer skill you have to chose either Jump drive, or Maneuver drive...

Resident
Karma: 16/1
428 Posts

Posted on 2014-05-18 at 00:20:12.
Edited on 2014-05-18 at 00:23:18 by Padre J Roulston


Oops

I did not remember that there were multiple drive specialties. Nice catch.

Occasional Visitor
Karma: 2/0
34 Posts

Posted on 2014-05-18 at 00:50:50.


...

Oh yes Engineering has the most specialties with the possible exception of guns...

Engineering
-Life Support
-Electronics
-Power Plants
-Maneuver Drives (Sub Light)
-Jump Drives (FTL)

Resident
Karma: 16/1
428 Posts

Posted on 2014-05-18 at 01:04:29.


I suppose...

I should probably change my jump drive specialty to life support. I built him thinking we didn't have a jump drive engineer. It might not be a huge issue, but at the moment we don't have anyone with life support specialty... and if it goes down that could be a problem.

I'm going to swap it. Hope that's okay.

Occasional Visitor
Karma: 2/0
34 Posts

Posted on 2014-05-18 at 01:46:02.


Damned be you

It's not okay! Shame on you!

Edit: I have to finish kaeroku's and Schnozzle's portraits...

Occasional Visitor
Karma: 4/0
41 Posts

Posted on 2014-05-18 at 14:51:29.
Edited on 2014-05-18 at 18:21:20 by Amathiel


Satine

Satine is the person in charge of the experimental drive. She is a stay on the ship kinda NPC. As to what ADP stands for, you will have to ask her.

Long weekend was not as long as I hoped and I am behind on looking at characters. Have not heard from Grugg at all.

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-05-20 at 12:42:53.


Week end

This weekend could have been longer... especially considering how it was supposed to be a long weekend.

And I will be sure to ask her at some point

Resident
Karma: 16/1
428 Posts

Posted on 2014-05-20 at 13:06:38.


Officially

Grugg has decided that Traveller is not his cup of tea and decided to return to his cave.

So we are down to 4. I can game with 4 or we can see if Aryn is still interested.

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-05-21 at 13:42:49.


T'salright

I'm fine with either. Are we perchance approaching the beginning of our venture?

Occasional Visitor
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41 Posts

Posted on 2014-05-21 at 16:44:07.


so,

We have a Pilot with a broad range of skills, some diplomacy

We have a Generalist Captain type

We have a Stealthy warrior/engineer.

A scientist/engineer with a mysterious jump drive

I am expecting a Medic/Biologist for Schnozzle

Ayrn? What would you like to bring to the mix?

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-05-21 at 16:48:36.


as to starting

I could post the opening by this weekend so you would all have the chance to do introductory posts.

I work on a once a week post basis. I acknowledge that many of you know the rules better than I do but I will learn as I go. That being said, I do not take well to being questioned on everything I do so if you have a query, ask but if I say that I have made a ruling - that is as far as I will argue it. If I want to kill you all, I will have the ship blow up. I am here to make a great story with you.






The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-05-21 at 16:53:59.


Options

I got three options on the table:

1) The connections/face guy -- he's got a little stealth, and a lot of sweet-talk. He also has a wide network of connections and allies across the galaxy.

2) The beefy mechanic -- strong and smart mechanic. Basically taking back the character I rolled up for Grugg.
Mechanics and Engineering with a little combat skill... and a monkey.

3) The hard-core PR guy -- Guns and more guns (and Gunnery... which is a skill we're missing)... think Jane and you got a close idea. Call him ship security.

I'm good with any. And they are all pretty much rolled up.

Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2014-05-21 at 17:00:51.


Any preferences?

Anyone have any preferences?
Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2014-05-21 at 17:42:28.


Skills not covered

At the moment, skills that we could use some help in are

SHIP SKILLS
- Engineer {M-Drive}
- Engineer {Power}
- Gunner {Turrets}
- Mechanic
- Medic
- Remote Operations

SOCIAL SKILLS
- Admin
- Carouse
- Persuade
- Steward
- Streetwise

OTHER SKILLS
- Navigation
- Drive
- Flyer
- Heavy Weapons

... Might I make the following suggestions:
a) Kaeroku’s character trade out 1 rank of Comm and the 1 rank in Engineering/Life Support for 2 ranks in Gunner/Turrets... also swapping the Pilot rank for a rank in either Flyer or Drive

b) Schnozzle’s character (as a scholar medic) picks up the Engineering/Life Support rank, plus ranks in Medic, Sensors, Computers, Sciences [Biology, Chemistry, Cybernetics, Xenobiology, etc], Investigate, Languages, and some social skills [Admin, Advocate, Diplomat, Persuade]
OR
If Schnozzle goes the combat medic route, pick up Medic, Engineering [Life Support], Gunnery [Turrets], Heavy Weapons, Gun Combat, Melee, maybe a few sciences, maybe Drive, Flyer, and/or Navigation too?

c) I can pick up the Mechanic/Engineering role... skills in Mechanics, lots in Engineering [M-Drives, Power], Remote Operations, some sciences, some Gun Combat and Melee

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2014-05-21 at 19:21:22.


Suggestion/Preference

I would think that the Connections guy would be a good choice to go with.

It certainly wouldn't hurt to have some more connections throughout the galaxy to be able to pick up jobs.

...And as for skills not being covered... Though I don't have any ranks in the skills I'm proficient in everything. (Jack-of-all-Trades 3)

Resident
Karma: 16/1
428 Posts

Posted on 2014-05-21 at 19:50:43.
Edited on 2014-05-21 at 20:05:41 by Padre J Roulston


   




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