sadf
PS If you guys let this die I will ban you all.
ALL!!!
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2011-10-06 at 14:38:02.
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Still going...right?
Yes, that would more or less be my fault for my unexplained, unanticipated 6 day absense. Sorry everyone.
Regardless, I'm back and ready to get in. Your first test awaits once your done with the Fort, everyone.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-06 at 14:52:50.
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.
Once this week is over with, I'll be able to have more free time to post, right now I'm essay and homework swamped but this is colombus day weekend so I'll be okay once it's over.
RDI Fixture +1 Karma: 67/14 1556 Posts
Posted on 2011-10-06 at 15:24:47.
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asdf
Jozan1, even if it's just a short post, I need to see your character's reaction before this can continue, to accept the job or not.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-09 at 10:43:48.
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Okay.
Well, I've moved the game on regardless, sorry Jozan.
Anyway, to help anyone out with their posts...
.....O
|................|
|.....G..-------|_____________________
.\\............................M
..\\...G1
...\\
.................F.F.F.F
....................F.F
.......................F
Hopefully that makeshift 'map' will show up on the forum fine. Anyway, that roughly details the current positions of characters. The key is here...
O= Olsen
G= Gus
G1= Follower Guard/Gate Guard
M= Markas
F= Freesider
| and _ = Walls
\\ and - = Gates (one swinging open)
Ignore the dots (Fullstops), I just needed them to make the map show up rather than automatically cutting empty spaces.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-11 at 18:50:52.
Edited on 2011-10-11 at 18:53:50 by Celtia
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Just consider my post some whole hearted backpost rping :p
RDI Fixture +1 Karma: 67/14 1556 Posts
Posted on 2011-10-12 at 02:41:40.
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Good to have you back.
Sure thing, and thanks for the posting. I'll let your post affect your reputation (if you don't notice a change in the Title of your faction reputation, don't worry, I do also keep numerical values but I don't show them to keep things relatively simpler to read, also so I can change them rather more subtly).
I won't write up Julie's reply, and I'll assume - as my post from Olsen's POV stated - that Gus is now standing by the gate, having left the fort, so the current situation doesn't have to be changed, if that's okay.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-12 at 05:07:50.
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Sounds good to me! 
RDI Fixture +1 Karma: 67/14 1556 Posts
Posted on 2011-10-12 at 06:16:59.
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post is in!
Glad this is moving again 
Dragon Fodder Karma: 80/19 2264 Posts
Posted on 2011-10-12 at 14:30:49.
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Great!
Great, good to see it's all going well. However I'm going to delay my post slightly, either in a couple of hours or else later today, to give clockwork demise a chance to edit his post. He's familiar with the lore of the Fallout games, but I needed to remind him of the weaponry, specifically Pulse grenades.
EDIT: I should have noted this before now, in retrospect, but considering the universe this is set in, this adventure may include coarse language, violence, and it's somewhat hard to ignore the fact that prostitution is rife in the New Vegas area either so sexual references on top of that.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-12 at 18:35:35.
Edited on 2011-10-12 at 18:47:12 by Celtia
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asdf
Gasp! Hookers? In Vegas? Without Laws?
Whatever will my straight up retarded luchadore do?
Provided he ever arrives.
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2011-10-12 at 19:22:27.
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Patience.
Patience...He will arrive. But probably not within Freeside's walls yet. Too much insanity too soon, methinks. ^^'
Resident Karma: 19/0 403 Posts
Posted on 2011-10-12 at 20:29:44.
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Okay, lets get this show on the road.
Firstly: I'm ready and about to post, now I have the chance since this morning.
Secondly: I apologize to clockwork demise, whom contrary to what I said previously, knew exactly what he was doing.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-13 at 05:52:44.
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Clearing up a few things, now that that's provided a good example.
There you have it, your first taste of combat.
It can often last longer, but this had pre-prepared actions, as well as the ease of mere thugs to fight against.
In later combats, I might or might not point out how your character's SPECIAL is coming into play. I largely paced them in as an example as to what was occuring.
Agility largely determines when character actions take place. Succeeding in previous checks (such as Luck or Perception, as Olsen did) may give you an edge, and lower the Agility requirement to pass to act if your character reacts to something the others missed. Pre-preparing actions will also help determine when they take place. If a character has not prepared something, then their character will rarely try a specific action until or unless their player posts. It will vary from battle to battle, of course.
Particularly difficult combat maneuvres will use up AP. In this case, I would have inflicted a minor usage of AP from Olsen by shooting at a specific limb, past a group of people. However, with the battle over so quickly, it's largely reduntant. Drawn out firefights may become far more costly to how well you can keep fighting, though.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-13 at 06:44:43.
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I'll be back.
Long story, cut short: I'm in a rush right now, and will be unable to post for a couple of days. See you on Monday, with any luck, and I apologize in advance.
Resident Karma: 19/0 403 Posts
Posted on 2011-10-21 at 09:07:29.
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