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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> SW: ACD Q&A/Characters
Related thread: Star Wars: A Clone's Duty
    Messages in SW: ACD Q&A/Characters
Stabilizing

Gyro is going for stabilization instead of healing damage. Gyro figures that they can at least make sure the trooper lives, and carry him away to heal later.

RDI Fixture
Karma: 11/0
656 Posts

Posted on 2013-06-11 at 04:21:14.


About fonts

Can somebody tell me how I use fonts in the responses for my posts? Riggs gets pretty angry here, but I lack the bolds and italics to properly display that anger. Thank you in advance!

Resident
Karma: 10/0
251 Posts

Posted on 2013-10-07 at 14:48:39.


Fonts

Just learned how to use them myself! There's a guide at the top of the Comings and Goings about formatting text, and it explains far better than I could.

RDI Fixture
Karma: 11/0
656 Posts

Posted on 2013-10-07 at 22:53:19.


haha

I love the tension this game is surrounded in. Everyone scrambling to do what they do, with the knowledge that we are totally boned if those doors open too soon. good stuff

Resident
Karma: 6/0
333 Posts

Posted on 2013-10-07 at 23:07:03.


From bad to worse?

If worse comes to worse, we could always blow a hole in the wall and go into outer space. We would last about 20 minutes outside, and may be able to find a place to reenter at.

RDI Fixture
Karma: 11/0
656 Posts

Posted on 2013-10-07 at 23:56:22.


Fun fun~!

Well you have your situation soldiers. Currently Riggs is doing repairs, Gyro is standing in the Comm room with him, Batter is watching over the wounded, and Hodges is guarding the door with 1 of the 3 clones.

I wonder how long that door can hold out

Resident
Karma: 18/0
415 Posts

Posted on 2013-10-08 at 02:12:48.


How a game is played

The more tense it gets, the more fun it becomes. Salvatore, I agree completely! Really loving the action going on here! Writing Riggs' dialogue in my long post was a ton of fun!

Resident
Karma: 10/0
251 Posts

Posted on 2013-10-08 at 03:55:20.


action time!

Seems I am 1 step from one of the B1's, so Hodges will immediately step forward with a rifle butt melee attack at western droid (Martial Arts skill), them fire at northern Droid.

If it can be 1 turn that is. if it is 2, might have to alter 2nd action, but either way, West droid is getting a rifle butt to the face.... plate thing.


Riggs, keep that frag grenade ready. Might need to toss it up into that hole here in a minute.

Also, how does init work? I have played both. Lower number goes first, or higher number?

Resident
Karma: 6/0
333 Posts

Posted on 2013-11-08 at 04:12:10.
Edited on 2013-11-08 at 04:13:59 by Salvator Navaar


Initiative...

Highest goes first. By getting a one, Gyro failed on all levels. I tried to write in why he would do that. I guess he's easily distracted now...

So, the hole is to space right? There isn't a level above us?

RDI Fixture
Karma: 11/0
656 Posts

Posted on 2013-11-09 at 03:29:36.


Roger Hodger

All this action, so little time... I'm going to try and seal off the Medbay and our injured so that they have as much oxygen as possible. They'll need it more than we do for now, and it can give us a safe place to go when everything is finished.
Salvator, I'll throw my frag grenade whenever you need me to. Just tell me when.

As for combat, I'm going to try and pick off the droid directly in front of Gyro- for that 1 is not going to help him in the least- then take care of the guy 2 steps in front of me. I'll post my rolls momentarily...

EDIT: I've made some rolls here. Got a 10 for a use computer check to open the door, and an 18 for my combat action (firing upon the droid nearest to Gyro). Note that I have taken aim for more precision, if it occupies a turn. Shall I roll damages later?

Resident
Karma: 10/0
251 Posts

Posted on 2013-11-11 at 19:36:26.
Edited on 2013-11-11 at 19:50:53 by I-Binary


Continue as you were!

I finally got the map up. Posting can continue and this fight can be finished!

Resident
Karma: 18/0
415 Posts

Posted on 2013-11-29 at 01:24:02.


Suit sealing

Would Riggs have to roll a check for sealing his suit? And if so, considering it to take a full round, how long will it keep him alive in a vacuum?

Also, the battle is important- I haven't forgotten that- but I'm willing to sacrifice a hit if it means keeping Riggs fully-functional in a vacuum for as long as possible. Many apologies in advance.

Resident
Karma: 10/0
251 Posts

Posted on 2013-11-30 at 06:09:15.


Seals

Sealing your suit is more of a free action, and you'll last 20 minutes in a vacuum with those seals activated.

Resident
Karma: 18/0
415 Posts

Posted on 2013-11-30 at 06:11:45.


haha

see riggs, we did good waiting to seal our suits. gave us an extra round.... even if we got a lil freezer burn from it. bwahaha.

Resident
Karma: 6/0
333 Posts

Posted on 2013-11-30 at 19:01:36.


Not Dead

So the game isn't dead! I just lost my map and completely forgot to post anything here. I apologize to those who thought it was dead Starting up and staying up now.

Resident
Karma: 18/0
415 Posts

Posted on 2014-01-16 at 00:59:59.


   




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