What Ellen found
Here's a list of stuff that Ellen found in Nel's pack:
A coin purse with 50 silver drakes, and 50 gold dominions
A small purse containing three small pearls.
A small leather covering within is a copy of the map I uploaded to the Q/a with more detailed notations of places around the area
4 vials of unknown liquid
4 days rations
1 waterskin
1 bar of soap
1 ink, wax and stamp set bearing the crimson blade insignia
3 sheets of parchment in a scroll case (blank)
2 small pieces of charcoal
2 small pieces of chalk
flint and tinder
2 candles
thieves tools
a bag of polished stones (not valuable more like natural marbles)
A pair of bone dice
Ellen will share its contents with everyone but will be keeping the map, ink, wax and stamp set (with the crimson blades insignia, the dice, soap, marbles and charcoal. If no one wants anything Ellen will bring it with her.
The money will be split, and the pearls are something Ellen will keep hold of until we come across somewhere where they can be sold (this is unless anyone needs them for a spell component).
Can anyone identify the unknown liquids?
Kool Killer Kitty Karma: 64/6 1685 Posts
Posted on 2013-06-10 at 14:56:14.
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Relative information on Vesh and it's peoples
Vesh:
Official or Predominant Worship: Madriel and Tanil
Complete Name: United People of Vesh
Capitol: Lave
Other Cities of Note: Ezel, Moor and Rika
Ruler: Home Commander Kelemis Durn
Government: Absolute command over the populace and the military rests in the hands of a "home commander," popularly elected every five years from a perpetual pool of retired military field officers.
Population Composition Estimate: Human 77%, Dwar 10%, Elf 6%, Halfling 5%, Half-elf 1%, Half-orc 1%
Allies: Amalthea, Bridged City, Burok Torn, Durrover, Gleaming Valley, Hedred, Mansk, Mithril, Mullis Town, Ontenazu and Vera-Tre
Enemies: Calastian Hegemony and Khirdet
Numerous perils beset the peoples of Vesh; the slitheren of the marshes, the monsters of the Blood Basin, the orcs of the Plains of Lede, the armies of the Calastian Hegemony and so on. Yet the Veshian people have remained steadfast and unified, fending off these threats while carving a nation for themselves from a wilderness that is only passably secure.
Further, the Veshian peoples, rising above their own concerns, ordained themselves the champions of the oppressed people of the continent--even though those of the world. Presumptious, perhaps, but it is a mantle borne with overweening pride by the peoples of Vesh, who are servants of Tanil and do her good work for her good because that work is good. To this end Vesh created its Vigils. Appointment to these prestigious units means inductees have a rich history to live up to and an honorable tradition to uphold. Veshian Vigils roam the continent (especially its eastern half), searching for lore and information that aids in defending the helpless and expose the many enemies of freedom.
Vesh is not universally loved (even among the people it aids), and its devotion makes it an easy mark to forscorn. Life in Vesh is life that is truly free, and in a world wracked by pain-- a world still recovering from a devastating war among its gods-- little else seems more valuable.
Of Course, Vesh cannot-- should not be defined only by the enemies that beset it and the responsibilities it assumes in fighting the enemies of Tanil across all of Ghelspad. Trade routes from Mithril through the Cordrada Corridor, Serpentine Pass and Mullis Town; those up from Hedrada up the Hornswythe; and those from western Ghelspad through Ontenazu: they have all contributed to stronger commerce among many nations. In addition, Vesh's traditions of masterful brewing, leather working, weaving, wine making, blacksmithing and (of course) more brewing provide it with goods to barter to other nations. And despite the tainted land that surrounds Vesh, there is enough arable farmland, verdant forests and plentiful game within its borders to amply provision its population year round.
The bards who travel around Vesh keep Tanil's musical tradition alive and spread the lore of a great nation. These things, which make a free life worth serving, have inspired many vigilants to sacrifice their lives to maintain and advance the cause of freedom.
Dragon Fodder Karma: 80/19 2264 Posts
Posted on 2013-06-10 at 19:30:00.
Edited on 2013-06-10 at 19:30:37 by Kaelyn
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