Boo Boo, Tann is right. It's really rather simple. I'll handle the rules, you play the character. If people are more familiar with the game they can request die rolls and skill checks, or use the RDINN dice roller to email me their rolls, but regular people--those who aren't burdened by a full knowledge of the ins and outs of this game--are just fine focusing on role-playing.
For those of you who are interested in making your characters I've a few links that might tickle your fancy.
My CyberPunk Character Sheet (XLSX format)
CyberPunk Reference Book
CyberPunk 2020 Sourcebook
CyberPunk Gear List
Chromebook 1
Chromebook 2
Chromebook 3
Chromebook 4
Solo of Fortune 1
Solo of Fortune 2
The Killing Arts - Martial Arts
Rache Bartmoss' Guide to the Net
CyberPunk v.3 (Use this rulebook for character creation)
1. Roll 13 d10, total the results and add 15. That's your Character Points, used to generate your stats, Perks & Talents, and Skills.
2. You need an actual first name and surname, but a Handle is optional.
3. Roll 10d10 and multiply it by 100. That's your starting cash to outfit your character including cyberware.
By the way, purchasing skills costs a pretty penny in Character Points. There's the following scale:
1 = 1
2 = 3
3= 6
4 = 10
5 = 15
6 = 21
7 = 28
8 = 36
9 = 45
10 = 55
You all start with a Reputation of 2 and a Creative Currency of 10. Creative Currency is a way for you to alter die rolls, adjust your circumstances, etc. for the sake of storyline development.
Let me know if you folks need any help.