Hey all, so to finish up, we're going to introduce a really unique system called willpower. ((Maybe not that unique actually))
Basically, you can spend a willpower point (which is equal to resolve plus another stat, i forget, might be composure) to increase your dice pool by 3 which exponentially increases a chance of success.
You can regain willpower by a couple of ways, you can risk will power on a roll which means you dedicate a large amount of willpower to do a task and you get a plus 3 to roll, if you succeed, then you get that will power point and another back. If you fail, it tuns into a dramatic failure (something really bad happens)
Then you regain a willpower point every day.
Now this is where it gets fun. You can get a vice and a virtue. Now this vice and virtue doesn't mean that you're automatically a glutton or a saint but it just represents what really drives your character.
So for instance, using the football character, he could have the vice: pride.
Whenever you indulge in your chosen vice, you regain a point of will power. So this means that if for instance, he saw someone pretty in the street and he made it out of his way to flex or w/e to try to get a compliment from her and she gave him one, he would get a point of willpower.
Then his virtue could be something like, honesty. When he sticks with his virtue despite the possible consequences or contributes meaningfully to that, then he regains a point of willpower as well. So let's say he broke a window and he could've blamed it on his team mate but he instead says that he did it, he would regain a will power point.
Super cool cause it gives a mechanical benefit for roleplaying your character well instead of doing the optimal thing.
Once we get this sorted out, first session can happen next weekend! Just gotta pump out the map and we're good to go