Let me just say I am thrilled to have some posts up already, and hopefully after work tomorrow I will be updating so we can move onward, keeping this momentum rolling!
I have updated a couple of the page 1 posts, including some character observations in each of the Character posts.
Just wanted to also offer some closure, though that may not be the right word, to this whole Adamo mess (no pun intended).
I had thought up the whole gory mess of having someone's tongue explode as a side effect long before the game had even started, I just was not 100% sure when I would be able to pull it off. I had not planned on having a prisoner, nor having the party ask to interrogate someone from the start; so I improvised as any good DM will do. I made the prisoner, assigned a crime that was fitting him sitting in a cell, and saw an opportunity to use the aforementioned exploding tongue gag (again no pun intended). His deafness and blindness were simply side effects of his drug habit, and in fact the guards, including Capt Jirolin were unaware he was suffering as such; were they aware they would have first sought medical attention for him, and would not have even offered the opportunity to interview him at all. What I expected to happen (and as a DM should already be well aware things rarely go as expected in a game like this) was for someone to try to speak to the poor S.O.B. and his lack of reaction frustrate the group to the point someone would throw something at him, try to poke him with a pole, or perhaps even nudge him with Mage Hand trying to get some sort of reaction, which would have then triggered the whole screaming fit you witnessed. It appeared though that the game was stalling out, losing steam, and at risk of failing to truly take off; so I inserted by own outside stimuli to force a reaction out of Adamo in the form of the hungry rat that saw an opportunity for a free meal in the lunch left on the cell floor. I may have gone a little overboard with the gore, vomit, and the entire imagery of the scene (and if it was too much for anyone I apologize), but I could not miss the opportunity to set a scene that could paint such a vivid picture of the tone I am hoping to continue in the campaign as we move forward.