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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Looking for your input on my potential input
Gf
I personally find the idea undeniably dwarf-y
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2017-11-22 at 15:39:09.
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Here
Name: Garrim
Picture: https://i.pinimg.com/236x/5f/18/d0/5f18d0d5cac7301587105e510a6b0853--dwarf-paladin-dwarf-warrior.jpg
Race: Dwarf
Gender: Male
Age: 85 years old
Weight: 186 lbs
Height: 4 ft 4 in
Hair: Copper Red
Ability Scores:
Str 16 [+3], Dex 12 [+1], Con 16 [+3], Int 10 [+0], Wis 18 [+4], Cha 12 [+1]
Skills:
Concentration +13 [10 ranks], Diplomacy +12 [11 ranks], Heal +10 [6 ranks], Knowledge [Arcane] +11 [7 ranks], Knowledge [History] +14 [10 ranks], Knowledge [Nature] +11 [7 ranks], Knowledge [Religion] +14 [10 ranks]
Feats:
Ancestral Knowledge (1st), Improved Initiative (Bns), Knowledge Devotion (3rd), Divine Vigor (6th), Zen Archery (Bns)
Racial Abilities:
Darkvision 60 ft; Speed 20 ft; Able to wear heavy armor without it impacting speed; Stonecunning; +2 Saves vs Poison, Spells and Spell-like effects; +2 bonus on Appraise and Craft skills dealing with metal or stone
Class Abilities:
Cleric Spellcasting; Domain Powers & Spells; Bardic Lore Check +14; Spontaneously cast Cure spells; Bonus Feat
Domains:
Knowledge, Pride, Time
Spells Prepared:
O-lvl - Create Water, Detect Magic, Light, Read Magic, Purify Food and Drink; 1st - Bless, Blessed Aim, Comprehend Languages, Divine Favour, Entropic Shield + Hypnotism; 2nd - Aid, Bear's Endurance, Hold Person, Zone of Truth + Eagle's Splendor; 3rd - Mass Lesser Vigor, Prayer, Summon Monster III + Haste; 4th - Divine Power, Divine Power + Divine Power
Equipment:
+1 Called Full Plate (4650 gp), +1 Heavy Shield (1170 gp), +2 Warhammer (8312 gp), +1 Throwing Axe of Returning (8308 gp), Healing Belt (750 gp), +2 Gauntlets of Ogre Power (4000 gp), 810 gp remaining
Combat Statistics:
Senses: Darkvision 60 ft; Listen +4, Search +0, Spot +4
Initiative: +4
Speed: 20 ft
AC: 23; Flatfooted: 19; Touch 11
Saves: Fort +10, Refl +3, Will +9; +2 Save vs Poison, Spells and Spell-like effects
HP: 76
Attack: +4; Melee +9 [1d8+5, crit 20/x3]; Ranged +9 [1d6+4 dmg, range 10 ft, crit 20/x2]
RDI Fixture Karma: 122/12 2025 Posts
Posted on 2017-11-25 at 10:40:10.
Edited on 2017-11-25 at 10:40:30 by Ayrn
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gtyyuh
I'm assume cleric6/radiant2 Ayrn?
Tann you going with the ranger posted earlier?
Nomad I'll be getting to your pm tomorrow, have been a little preoccupied.
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2017-11-25 at 16:31:25.
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DRUID!
I believe I have everything but the animal companion filled out and ready to go...
Name: Kanali Eytheraltin
Race: Forest Elf
Gender: Male
Age: 165
Class/Level: Druid 8
Deity: VANDRIA GILMADRITH
Alignment: Neutral
Experience: 28,000 / 36,000
Height: 5' 1"
Weight: 109 lbs
Eyes: green
Hair: black
Stats:
Str 12 [+1]
Dex 18 [+4]
Con 14 [+2]
Int 10 [±0]
Wis 16 [+3]
Cha 10 [±0]
HP: 80
AC: [22] = 10 + 4 (Dex) + 5 (+2 Hide) +3 (Shield)
Flat-footed: 18
Touch: 14
Initiative: +8
Speed: 30 [20 armored]
BAB: +6/+1
Melee: +7/+2
Ranged: +10/+5
Grapple:
Weapon: Spear
To Hit: +7/+2 (+9/+4 vs orcs)
Damage: 1d6+1+1 (1d6+1 +2d6 +3 vs orcs)
Weapon: Cudgel
To Hit: +7/+2 (+8/+3 if Shillelagh has been cast)
Damage: 1d6+1 (2d6+1+1 if Shillelagh has been cast)
Weapon: Bow
To Hit: +11/+6
Damage: 1d8+1
Weapon: Dagger
To Hit: +7/+2 (+11/+6 if thrown)
Damage: 1d6+1
**armor also provides for an additional +2d6 damage when charging**
Fortitude 6 + 2 [8]
Reflex 2 + 3 [5]
Will 6 + 3 [9]
Skills: [Class Skills listed]
Concentration (Con): +7 = 5 ranks + 2 Con
Craft (Arrows) (Int): +5 = 3 ranks + 2 (artisan tools)
Diplomacy (Cha):
Handle Animal (Cha): +6 = 6 ranks
Heal (Wis): +10 = 5 ranks + 3 Wis + 2 (Healer's Kit)
Knowledge (Nature) (Int): +7 = 5 ranks + 2 (Nature Sense)
Listen (Wis): +10 = 5 ranks +3 Wis +2 Racial
Profession (Wis):
Ride (Dex):
Spellcraft (Int): +5 = 5 ranks
Spot (Wis): +10 = 5 ranks +3 Wis +2 Racial
Survival (Wis): +10 = 5 ranks +3 Wis +2 (Nature Sense)
Swim (Str):
Languages:
Common, Elven, Druidic
Feats:
Endurance
Improved Initiative (+4 Init)
Extra Wild Shape (+2 uses of Wild Shape)
Racial Traits:
Immunity to magic Sleep effects & +2 bonus against Enchantments
Low-light Vision
Elven Weapon Proficiencies (Longsword, rapier, bows)
Keen Senses: +2 Listen, Search, and Spot, and passing within 5 feet of a hidden door entitles an elf to a Search check to notice it.
Class Features:
Animal Companion (Eagle)
Nature Sense (+2 on Knowledge (nature) and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure (+4 bonus on saves against fey)
Wild Shape (5/day) (can assume Large forms)
Spells per Day:
6/5/4/4/2
Spells Prepared:
Lvl 0 - Flare, Create Water, Light (x2) Virtue, Purify Food & Water
Lvl 1 - Cure Light Wounds (x2), Entangle, Shillelagh, Charm Animal
Lvl 2 - Barkskin, Bull's Strength, Briar Web, Cat's Grace
Lvl 3 - Spike Growth, Cure Moderate Wounds (x2), Mass Lesser Vigor
Lvl 4 - Murderous Mist, Cure Serious Wounds
Gear:
Haversak 2000gp
+1 Orc Bane Shortspear (1d6+1 x2) 4302gp
+1 Darkwood Shield (3 ac) 1257gp
+1 Elvencraft Longbow (1d8+1 x3) 2675gp
Masterwork Cudgel [club] (1d6 x2) 300gp
Masterwork Dagger 302gp
Hand of the Oak Father 5000gp
Replenishing Skin 1000gp
Survival Pouch 3300gp
Rhino Hide 5165gp (5 ac, 4 max dex -1 ac penalty)
40 Arrows 2gp
Healer's Kit (10 uses) 50gp
Belt Pouch (x2) 2gp
Spell Component Pouch 5gp
Holly and Mistletoe
Traveler's Outfit 1gp
Masterwork Artisan's Tools 55gp
Funds: 1584gp
Appearance:
https://vignette.wikia.nocookie.net/l4w/images/f/f7/Elf_Druid_by_grandanvil.jpg/revision/latest?cb=20120210181627
Alpha Beard Karma: 49/2 1066 Posts
Posted on 2017-11-25 at 19:20:12.
Edited on 2017-12-02 at 01:15:49 by Shield Wolf
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Yep
I'll take him. Just a head's up I have no Exp in 3.5 so gonna need help running him till I get up to speed on the needed 3.5 rules and terms 
Trilogy Master RDI Staff Karma: 181/119 6817 Posts
Posted on 2017-11-25 at 23:21:14.
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k
Sorry, been busy this week. Looking to have everything together come the weekend and we can start rolling.
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2017-11-29 at 05:28:45.
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bh
And when I sit down to get started I kill my laptop. Tomorrow is "sit down, hash this out" day.
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2017-12-04 at 12:35:03.
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*fades in*
Hey Ayrn. I was looking for a feed to increase my effective levels towards making my familiar stronger, but couldn't find such a thing. Do you know of one?
Animal companions have Improved Animal Companion to increase effective druid level, but Improved familiar is something else entirely. Any ideas?
*evaporates*
Cheshire Cad Karma: 107/3 1202 Posts
Posted on 2017-12-05 at 16:28:13.
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Spears and other such things
Where we at Grugg? If I get an answer to what I sent I should be able to finish up reasonably quickly.
RDI Fixture Karma: 55/6 3142 Posts
Posted on 2017-12-05 at 20:06:07.
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tyguh
Went a little late updating the other game, apologies. Will resolve this tomorrow.
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2017-12-05 at 21:20:55.
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njo
Sorry for the double delay here guys, today went poorly.
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2017-12-06 at 20:32:07.
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jomkp
Alrighty, Q&A thread is up here. Character thread on its way. We'll figure out what we have left to put together and then we'll roll on to great adventure!
Gregg RDI Staff Karma: 357/190 6192 Posts
Posted on 2017-12-07 at 08:33:06.
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Chessic...
Hey... so, I looked around, but I don't see any feat that is going to help you out.
Peace,
Ayrn
RDI Fixture Karma: 122/12 2025 Posts
Posted on 2017-12-07 at 10:01:03.
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*fades in*
Drat. Thanks anyway.
*Evaporates*
Cheshire Cad Karma: 107/3 1202 Posts
Posted on 2017-12-07 at 12:03:39.
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Maybe check this out
3.5 Familiar Handbook, for your viewing pleasure...
http://dictummortuum.blogspot.ca/2011/08/familiars-handbook.html
RDI Fixture Karma: 122/12 2025 Posts
Posted on 2017-12-07 at 13:18:48.
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