Just let me state for the record here that Tann and I are friends and have been for awhile so there is no animosity in this discussion. We have it often and frankly I don't mind discussing game theory with new people.
I like what RPN suggests as it makes the most sense to me. If you think of this is "realistic" prespectives of a group of adventurers gathered around a table discussing a quest, I don't think "who is the leader" is a question that would come up. What supplies do we need? When are we leaving? are you gonna eat that? - that seems to be more in line with such a gathering.
Take Tann's example "Say we find a cave with 3 Ogres and an Evil Wizard". Well the fighters will charge, with finesse fighters taking the ogres on the sides while the armour and axe warrior comes up the middle and draws attention. The archer moves to one side to fire arrow, the spellcaster steps back to cast a spell and the thief crouches low and to the shadows to look for a exposed back. Do you really need one person to direct you for that?
I have Dm'ed since 1982 (Good Golly that is a long time! Has it really been 30 years! Crap, I'm getting old.) and the idea of a party leader was always the first one abandoned by my players. It usually causes infighting and with online games you have the posting of thoughts of "I don't like this leader" which leads to real life feelings being hurt.
Crow putting Wan over the other members is a natural impulse (they are friends) and good role playing. Same as Bjacki might put Gamard over the others as they are the same race, ditto for Talon and Crow. But you are a team and you need to watch each others back.
Oh, and never make the thief the leader! It is like putting him in charge of the gold!
Anyway, as I said, I bow to the wisdom of the party.
