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You are here: Home --> Forum Home --> Recent posts by Schnozzle
Topic: Slate Characters
Subject: Clarissa





Full Name: Clarissa (no surname listed)
Played By: SilentOne
Alignment: Chaotic Neutral
Deity: Grum

Racial Template: Human
Gender: Female
Age: 22
Height: 5' 7"
Weight: 124 lbs
Eyes: Grey
Hair: Dark Brown

General Description: Long dark brown hair. Average build. 3 piercings on each ear, 1 on her eyebrow, and a tattoo of a skull with an arrow through it.

Background: None listed

Class / Level: Ranger 4
Experience 6000

Statistics:

Str 13 (+1)
Dex 16 (+3)
Con 14 (+2)
Int 16 (+3)
Wis 13 (+1)
Cha 14 (+2)

Initiative: +3 (+5 when in Forests)
Senses: Perception +8 (add +2 when in Forests, add +2 against Aberrations)

Total AC: 19 (+3 dex +4 armour +2 shield)
Touch AC: 13 ; Flat-footed AC: 14
Total HP 36 ; Hit Dice: 10 +6 +6 +6 +8 (con)
Current HP: 3

Saves:

Fortitude +6
Reflexes +7
Willpower +2
Additional Save Bonuses:
-- +4 bonus to Fort saves vs nonlethal damage from heat or cold, and to resist suffocation damage. (Endurance feat)


Speed: 30 ft. (light encumbrance)

Base Attack: +4
Base Melee: +5
Base Ranged: +7
Combat Maneuvers Bonus: +5
Combat Maneuvers Defense: 18

Weapon: Masterwork Longbow
Attack: +9 (+4 base +3 dex +1 weapon focus +1 masterwork)
Range: 100 ft (120 ft with Flight Arrows)
Crit Threat: 20 / x3
Damage: 1d8 (1d6 with Flight Arrows)
Ammunition: Flight Arrows (x20); Durable Arrows (x20)

Additional Modifiers:
-- When target is within 30 ft, gain +1 to attack and damage.

-- When target is of Aberration type, gain +2 to attack and damage.


Spellcasting:

Caster Level: 1
Spell DC: 12
Concentration Check: +2
Spells / Day: 1 1st Lvl

Spells Memorized:

1st Level: Cure Light Wounds.

Feats:

Point Blank Shot - When target is within 30 ft, gain +1 to attack and damage.


Precise Shot - No penalty to ranged attacks when firing into melee.


Rapid Shot- When taking a full attack action, you may choose to gain one extra attack at your highest attack bonus. All attacks (including this extra attack) suffer a -2 to attack.


Weapon Focus [Longbows] - Gain +1 to attack with Longbows and Composite Longbows.


Skills [6+3+1+1 SPs/lvl = 44 SPs]:

#Acrobatics +6 (+3 dex +3 ranks)
Appraise +3 (+3 int)
Bluff +2 (+2 cha)
~#Climb +8 (+1 str +2 ranks +3 class +2 equipment)
~Craft [Anything] +3 (+3 int)
~Craft [Bowmaking] +10 (+3 int +4 ranks +3 class)
Diplomacy +2 (+2 cha)
*#Disable Device - (untrained)
Disguise +2 (+2 cha)
#Escape Artist +7 (+3 dex +1 rank +3 class)
#Fly +3 (+3 dex)
~*Handle Animal +9 (+2 cha +4 ranks +3 class)
~Heal +8 (+1 wis +4 ranks +3 class)
~Intimidate +7 (+2 cha +1 rank +3 class)
*Knowledge [Arcana] - (untrained)
~*Knowledge [Dungeoneering] +7 (+3 int +1 rank +3 class)
*Knowledge [Engineering] - (untrained)
~*Knowledge [Geography] +7 (+3 int +1 rank +3 class)
*Knowledge [History] - (untrained)
*Knowledge [Local] - (untrained)
~*Knowledge [Nature] +10 (+3 int +4 ranks +3 class)
*Knowledge [Nobility] - (untrained)
*Knowledge [Physiology] - (untrained)
*Knowledge [Planes] - (untrained)
*Knowledge [Religion] - (untrained)
*Linguistics - (untrained)
~Perception +8 (+1 wis +4 ranks +3 class)
Perform [Anything] +2 (+2 cha)
~*Profession - (untrained)
~#Ride +7 (+3 dex +1 rank +3 class)
Sense Motive +5 (+1 wis +4 ranks)
*#Sleight of Hand - (untrained)
~*Spellcraft - (untrained)
~#Stealth +10 (+3 dex +4 ranks +3 class)
~Survival +8 (+1 wis +4 ranks +3 class)
~#Swim +6 (+1 str +2 ranks +3 class)
*Use Magic Device - (untrained)

* = Cannot use this skill untrained.

# = Armor check penalties apply to this skill.

~ = Class Skill.


Additional Skill Modifiers:

-- +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Aberrations. (Favored Enemy)

-- +2 bonus on Knowledge [Geography], Perception, Stealth, and Survival checks when in Forests. (Favored Terrain)

-- +4 bonus on Swim checks to resist nonlethal damage from exhaustion. (Endurance feat)

-- +4 bonus on Handle Animal checks with working with Wolves. (Animal Companion benefit)


Languages: Common, Elf, Giant, Orc

Racial Abilities

Bonus Feat - gain an extra feat at 1st level.


Skilled - gain an extra skill point each level.


Class Features:

Weapon and Armour Proficiencies - Gain proficiency in all Simple and Martial weapons; Gain proficiency in all Light and Medium armors, and with Shields (except Tower Shields).


Favored Enemy [Aberrations] - Gain a +2 bonus on attack and damage against Aberrations. Gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Aberrations.


Track (+2) - Add one half ranger level to Survival checks made to follow tracks.


Wild Empathy (+6, +10 with wolves) - When within 30 ft and under normal visibility conditions, a ranger can attempt to improve the initial attitude of an animal with a Wild Empathy check (1d20+ranger level+cha). Attempting to influence a wolf adds a +4 bonus to the check. Attempting to influence a magical beast adds a -4 penalty to the check. This check takes about 1 minute to complete.


Combat Style [Archery]- Gain the Rapid Shot feat.


Endurance - Gain the Endurance feat.


Favored Terrain [Forests] - +2 bonus on Initiative checks, and on Knowledge [Geography], Perception, Stealth, and Survival checks when in Forests. Leave no trail and cannot be tracked in Forests (unless ranger chooses to leave a trail).


Hunter's Bond [Animal Companion]- Gain an Animal Companion with an effective level of your Ranger level -3. The animal companion gains the ranger's Favored Enemy and Terrain bonuses.


Ranger Spells - Prepare and cast spells from the Ranger spell list.


Equipment:

1 - Explorer's Outfit (free, -- lbs)
1 - +1 Studded Leather Armor (1175 gp, 20 lbs)
1 - +1 Buckler (1155 gp, 5 lbs)
1 - Masterwork Longbow (375 gp, 3 lbs)
1 - Arrows [Flight] x20 (2 gp, 3 lbs)
1 - Arrows [Durable] x20 (1 gp, 3 lbs)
1 - Masterwork Backpack (50 gp, 4 lbs)
1 - Climber's Kit (80 gp, 5 lbs)
1 - Celestial Lamp (300 gp, 2 lbs)
1 - Silk Rope [50 ft.] (10 gp, 5 lbs)

Total Cost: 3148 WT ; Remaining Funds:1852 WT

Total Weight: 50 lbs ; Encumbrance: Light


Carrying Capacity:

Light Encumbrance: 50 lbs. or less (58 lbs or less with backpack)
Medium Encumbrance: 51 - 100 lbs. (59 - 116 lbs with backpack)
Heavy Encumbrance: 101 - 150 lbs (117-175 lbs with backpack)
Lift Over Head (max): 150 lbs.
Lift Off Ground (2xmax): 300 lbs.
Push / Drag (5xmax): 750 lbs.






Animal Companion [Wolf]:

Full Name: Silinrul
Alignment: N
Size / Type: Medium / Animal
General Description: None listed

Statistics:
Str 13 (+1)
Dex 15 (+2)
Con 15 (+2)
Int 2 (-4)
Wis 12 (+1)
Cha 6 (-2)

Initiative: +2 (+4 when in Forests)
Senses: Low light vision, Scent; Perception +5 (add +2 when in Forests, add +2 against Aberrations)

Total AC: 14 (+2 dex +2 natural)
Touch AC: 12 ; Flat-footed AC: 12
Total HP 17; Hit Dice: 2d8+4
Current HP: 8

Saves:

Fortitude +5
Reflexes +5
Willpower +1

Speed: 50 ft.

Base Attack: +1
Base Melee: +2
Combat Maneuvers Bonus: +2
Combat Maneuvers Defense: 14

Weapon: Bite
Attack: +2
Crit Threat: 20 / x2
Damage: 1d8+1
Additional Modifiers:
-- When target is of Aberration type, gain +2 to attack and damage.

-- When target is hit by the wolf, the wolf gains a free Trip attack.


Feats:

Weapon Focus [Bite] - Gain +1 to attack with Bite.


Skills:

~#Acrobatics +2 (+2 dex)
~#Climb +1 (+1 str)
#Escape Artist +2 (+2 dex)
~#Fly +2 (+2 dex)
Intimidate -2 (-2 cha)
~Perception +5 (+1 wis +1 rank +3 class)
~#Stealth +6 (+2 dex +1 rank +3 class)
Survival +1 (+1 wis)
~#Swim +1 (+1 str)

* = Cannot use this skill untrained.

# = Armor check penalties apply to this skill.

~ = Class Skill.


Additional Skill Modifiers:

-- +2 bonus on Perception and Survival checks against Aberrations. (Favored Enemy)

-- +2 bonus on Perception, Stealth, and Survival checks when in Forests. (Favored Terrain)


Special Qualities:

Low Light Vision - Can see twice as far in dim light. Can see outdoors on a moonlit night as well as he can during the day.


Scent - Silinrul can detect opponents by sense of smell in a radius of 30 ft. Silinrul can use the Survival skill untrained to track an opponent by sense of smell.


Tripper - Silinrul gains a free Trip attack whenever he successfully bites a target.


Link - Ranger can handle her Animal Companion as a free action, or push it as a move action.


Share Spells - The ranger may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A ranger may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.


Tricks [6+1 total tricks]: None listed


Posted on 2016-02-20 at 17:13:49.
Edited on 2016-04-19 at 22:17:52 by Ayrn

Topic: Slate Recruitment
Subject: ...


Take a look at some other games, it's the best way to pick up the basic format. Essentially, write a few paragraphs detailing what you do.

* Don't put words in another character's mouth without discussing it.
* Don't add details or actions to another character without discussing it first.
* At the bottom of your post you may add an out of character comment like so: ((OOC: I walk away from the conflict because I am a grown man.))

Posted on 2016-02-20 at 14:13:42.

Topic: Slate Q&A Thread
Subject: Open for Business!


The Slate Q&A is now fully operational!

Posted on 2016-02-19 at 23:20:32.
Edited on 2016-02-19 at 23:21:17 by Schnozzle

Topic: Slate Q&A Thread
Subject: Pantheon


The Pantheon


Iaoth
Epithet: The Formless, The First
Worshipped as: Creator
Domains: Air, Water, Fire, Earth, Magic
Gender: Neutral
Alignment: Neutral Good
Symbol: Triskele
Favored Weapon: Guisarme

Air, Water, Fire, Earth, and Magic. The five elements that govern our world. Iaouth the Formless was the first to call to them, and is their greatest master. Our existence is owed to the creator, and it is the creator we forever serve. Iaouth is universally worshipped.




Cadwyn
Epithets: Fair Cadwyn
Worshipped as: Goddess of Music and The Sunrise Hour
Gender: Female
Domains: Healing, Luck, Chaos
Alignment: Chaotic Good
Symbol: Sparrow
Favored Weapon: Rapier




Carwyn
Epithets: Fair Carwyn
Worshipped as: Goddess of Travel and The Sunset Hour
Gender: Female
Domains: Protection, Travel, Trickery
Alignment: Chaotic Good
Symbol: Rose
Favored Weapon: Light Spiked Shield

Carwyn and Cadwyn the Fair were the first children of Iaouth to walk in the light, and the most beautiful. We see Cadwyn's reflection in the sky in the morning, and her sister's face guards the night. Their sharp wit and prickly demeanor make them the perfect foils for Jack Domino. They are worshipped by primarily by Bards and Druids, though they attract all manner of worshippers. It is said that Cadwyn is the most selfish of all the Gods, and that her sister is the most giving.

The worshippers of Carwyn and Cadwyn often gather in the same locations.




Koltan
Epithets: Koltan the Hammer
Worshipped as: God of War
Domains: War, Strength, Law
Gender: Male
Alignment: Lawful Neutral
Symbol: The Star of Koltan
Favored Weapon: Two-Handed Warhammer

War is not a simple thing in any era. Who is right and who is wrong is often determined by who lives the longest. Koltan's tanned face smiles upon a battle well and fairly fought. Fighters and Monks see his blessing as a great boon in war, but most Barbarians find him passable at best as a War god, preferring to worship Gnurl.



Jaelah
Epithets: Shining Jaelah. She of the Yellow Hair
Worshipped as: Goddess of the Sun
Gender: Female
Domains: Sun, Fire, Law
Alignment: Lawful Good
Holy Symbol: The Sun
Favored Weapon: Trident

She of the Yellow Hair, is the bastion of goodness in a broken world. Shining Jaelah serves as inspiration to Paladins, Clerics, and all who would oust evil by light of day. Even now her light can be seen, though veiled behind the clouded sky.



Lacuna
Epithets: She of the Black Hair
Worhipped as: Goddess of Shadows and of the Moon
Domains: Magic, Healing, Water
Gender: Female
Alignment: Neutral
Holy Symbol: Three Faces of the Moon
Favored Weapon: Scythe

Lacuna, goddess of the night, is revered most by practicioners of arcane magic. Her mystery calls to their spirit like a owl calls to its prey. Rogues find her irresistible in the same way.



Grum
Epithets: Grum the Maligned
Worshipped as: God of Nature
Domains: Plant, Earth, Death, Destruction
Gender: Male
Alignment: Chaotic Neutral
Holy Symbol: "The Corners" Representing the corners of the world
Favored Weapon: Gauntlet/Unarmed

Always portayed as a stout man with a long black beard, Grum gained his epithet after the world died. Once a happy god of growth and plenty, his realm has been nearly destroyed in the past century. Those who still worship him believe he has been personally maligned by an unknown force, and will do their best to restore his glory. These worshippers are primarily Druids and Rangers.



Saraia
Epithets: none
Worshipped as: Goddess of Knowledge
Domains: Knowledge, Protection, Animal
Gender: Female
Alignment: Neutral Good
Holy Symbol: The Golden Ouroboros
Favored Weapon: Composite Longbow

The goddess of knowledge is loved by Clerics and Wizards alike, as well as any who seek the truth. She is shown as thin of form and nimble of hand, wearing a white tunic and a choker in the form of the Ouroboros.



Jack Domino
Epithets: Lucky Jack, Old Fluke
Worshipped as: God of Luck, Games, and Tall Tales
Domains: Luck, Chaos, Water
Gender: Male
Alignment: Chaotic Neutral
Holy Symbol: A Domino
Favored Weapon: Hooked Hammer

Jack Domino is the luckiest of all the gods. This short, shifty-eyed god is favored by Rogues and Bards. The story is, he won his godhood in a game of dice. Of course, he is also the god of liars and of long yarns, so take any story about him with a grain of salt.



Ushat
Epithets: Ushat the Wanderer, The Old Woman
Worshipped as: Goddess of Death
Gender: Female
Domains: Death, Travel, Law
Alignment: Lawful Evil
Holy Symbol: Shepherd's Crook
Favored Weapon: Shepherd's Crook

When a feeble old woman comes to your door in the night, begging for a meal, do you turn her away? If Ushat raps on your door, you won't be able. Evil Clerics, Sorcerers, and Wizards are her chosen.


Zandr
Epithets: none
Worshipped as: Trickster God
Domains: Trickery, Luck, Chaos
Gender: Male
Alignment: Chaotic Evil
Holy Symbol: A Crow
Favored Weapon: Sling
Zandr doesn't really see himself as evil. More like bad things just happen around him. All the time. It isn't his fault if you couldn't make the right decision, right? Evil Rogues and Bards are often in his thrall



Gnurl

Epithets: Gnurl the End of All, Gnurl the Destroyer
Worshipped as: Destroyer God
Domains: Chaos, Death, Destruction
Gender: Neutral
Alignment: Neutral Evil
Holy Symbol: A Ram's Skull
Favored Weapon: Dire Flail
What has a beginning must have an end. Gnurl is the end to all stories, the emptiness that comes after a world takes its last breath. Some say Gnurl is coming already, and the sour rain is drool dripping from his teeth. Evil Paladins and most Barbarians revere him above all.



Posted on 2016-02-19 at 23:20:21.
Edited on 2016-03-13 at 11:52:20 by Schnozzle

Topic: Slate Q&A Thread
Subject: On Money




This is a Water Token. After everything happened, we found out pretty fast that gold didn't have much intrinsic value. The thing that does? Water. Each and every water token is - theoretically anyway - redeemable for one day's water ration. Gramps's generation decided it was a great idea to make them out of wood, which incidentally turned out to be another thing we just never have enough of. Dad's generation made ones out of stone, but those are only worth about a cup of water apiece.


Posted on 2016-02-19 at 23:20:11.
Edited on 2016-02-21 at 14:05:09 by Schnozzle

Topic: Slate Q&A Thread
Subject: ...


Placeholder

Posted on 2016-02-19 at 23:19:21.

Topic: Slate Q&A Thread
Subject: ...


Placeholder

Posted on 2016-02-19 at 23:19:03.
Edited on 2016-02-19 at 23:19:12 by Schnozzle

Topic: Slate Q&A Thread
Subject: ...


Placeholder

Posted on 2016-02-19 at 23:18:50.

Topic: Slate Q&A Thread
Subject: ...


Placeholder

Posted on 2016-02-19 at 23:18:39.

Topic: Slate Q&A Thread
Subject: Locations


Pike: A town to the Southwest of Lake City.
Middleton: A small town to the East of Lake City.
Poplar Island: A small island to the south of Lake City.

Posted on 2016-02-19 at 23:18:25.
Edited on 2016-03-02 at 21:50:21 by Schnozzle

Topic: Slate Recruitment
Subject: ...


Basic Deity information is up - bios forthcoming

Posted on 2016-02-19 at 21:19:58.

Topic: Slate Recruitment
Subject: ...


Of note, I am perfectly happy for anyone to take a negative bonus in one stat to buy a higher stat somewhere else.

Posted on 2016-02-19 at 17:44:10.
Edited on 2016-02-19 at 17:47:21 by Schnozzle

Topic: Slate Characters
Subject: Slate Characters





Players/Characters

SilentOne - Clarissa, Ranger

cdnflirt - Athelia Moonstryker, Fighter

Nimu - Xana the Fallen, Heritage Sorcerer

Chessicfayth - Jacob Thistlebrow, Survivalist

Nomad D2 - Daxos "Dax" (a lot more names) the Opener, Rogue

Impulse - Damian Dawnshine, Druid

Scott DeWar - Geoff of Broyhill, Wizard/Fighter


Posted on 2016-02-19 at 16:45:50.
Edited on 2016-03-09 at 16:13:07 by Schnozzle

Topic: Slate Recruitment
Subject: ...


Think of the racial templates as variations in humanity that aren't entirely genetic. Imagine for instance a football player with a hippie brother who likes to play guitar. You might give the footballer a human or dwarf template, while the brother might be an elf or even a gnome type.

Posted on 2016-02-19 at 12:28:33.

Topic: Slate Q&A Thread
Subject: ...


Well, this is it. The red circle on the map. The local-local. Looks different now, doesn't it? We're in Lake City. Pretty good joke right? Well things aren't what they used to be - this city was once a big-time hub of trade. Gramps says we didn't export much beside fish, but we did do a pretty good job of playing shortcut across the fifth-biggest lake in the world. That's Lake Serenity. Now-days that lake's not much different from the rest of it. Gone. Nothing but flats now. There's an old road that runs from here to Middleton, if the bridge'll still hold. I guess you could go around it, but what fun is that? Looking the other way, that same road picks up on the other side of Serenity Flats and runs back to Pike. Probably further in both directions, but where would you go?

Look southeast. That's Calamis Ridge, I'm told they're just foothills but they're steep and it makes travel pretty rough going. That tall one is Mount Nox, with its little brothers Grine, Avis, and Brun. I don't know any of the other names, I never bothered to ask.



Posted on 2016-02-19 at 00:07:11.
Edited on 2016-02-19 at 23:25:51 by Schnozzle

Topic: Slate Recruitment
Subject: One more thing


You can send me character sheets via this:

Quote:
Just wondering, where do I send you one? I'm really upset at myself because I forgot my laptop in my res and I have a ton of 3.5 E books and such


You can just reply to this PM, copy paste the sheet, and fill in the relevant details.

Name:
Race: (Remember, you may be any race but your appearance will be nearly fully human)
Gender:
Age: (Anything is fine except helpless infants.)
Class/Level:
Deity: (I will be posting a pantheon tomorrow)
Alignment:
Experience:

Height:
Weight:
Eyes:
Hair:

Stats:
Str 0 (+0)
Dex 0 (+0)
Con 0 (+0)
Int 0 (+0)
Wis 0 (+0)
Cha 0 (+0)

HP:
AC:
Flat-footed:
Touch:
Initiative:
Speed: 00ft.

Base Attack Bonus:
Melee:
Ranged:
Grapple:

Weapon: (Repeat this one as many times as necessary)
To Hit: ; Crit Range: 20,
Range Increment (If applicable)
Damage:

Saves:
Fortitude
Reflex
Will

Skills:
(Just the ones you took points in. I'll fill in the rest)

Languages:
Common,

Feats:

Racial Traits:

Class Features:


Gear:


Funds:
5000 GP

Appearance:

Backstory:

Posted on 2016-02-18 at 23:40:21.
Edited on 2016-02-18 at 23:40:40 by Schnozzle

Topic: Slate Q&A Thread
Subject: A Map of the World as it Was


A Map of the World as it Was
Gramps... Grandfather Asher makes a point of showing this map to every kid old enough pick up a ball and slow enough for him to catch. He keeps it rolled up tight like a scroll and squirreled away someplace, even though it doesn't matter anymore. Somebody put a little red O on the map ages ago - might have even been Gramps - to show our place in the world. The middle of nowhere. Thanks, Grampa.

He says our continent is called Aderynaria, the Land of Birdsong. The country lines aren't marked, but it used to matter so he taught me we were from The Republic of Chelonia. So our place is as follows: Slate. Aderynaria. Republic of Chelonia. Lake City. Dead.


Posted on 2016-02-18 at 23:02:37.
Edited on 2016-02-20 at 00:35:32 by Schnozzle

Topic: Slate Q&A Thread
Subject: Loot


Loot!


Items belonging to nobody in particular
None

Items, by Character

Posted on 2016-02-18 at 21:30:11.
Edited on 2016-02-19 at 23:28:57 by Schnozzle

Topic: Slate Q&A Thread
Subject: Completed Quests


None

Posted on 2016-02-18 at 21:28:56.

Topic: Slate Q&A Thread
Subject: Active Quests/Rumours


Quests
Save the town of Pike by bringing them barrels of water, and escort Garrat and Tolly there as temporary Clergy.

Rumours:
The clerics of Pike have gone missing!

Posted on 2016-02-18 at 21:28:35.
Edited on 2016-03-02 at 21:44:27 by Schnozzle

Topic: Slate Q&A Thread
Subject: Notable NPCs


Lake City:

Grandfather Asher - Eldest Cleric in Lake City, he is nearly 120 years old. Wears a long beard and has big, white bushy eyebrows. Cleric of Saraia
Brother Garrat - A young cleric of Grum. He is tall and black of hair, dark of complexion.
Father Tolly - A middle-ranked cleric of Fair Carwyn. He is of average height and build, but he carries a sort of inner peace that extend to everyone around him

Travels:

Matzan - A male fighter of the Feral. Currently a prisoner of battle. Claims to have "broke Pike." Lover of Ylena

Ylena - A female mage of the Feral. Currently a prisoner of battle. Lover of Matzan.

Pike:



Posted on 2016-02-18 at 21:27:18.
Edited on 2016-11-27 at 11:07:42 by Schnozzle

Topic: Slate Q&A Thread
Subject: The Story So Far...


Still Being Written

Posted on 2016-02-18 at 21:26:59.
Edited on 2016-02-19 at 23:35:02 by Schnozzle

Topic: Slate Q&A Thread
Subject: Slate Q&A Thread




This is the Q/A thread for the 3.5e DnD game SLATE.
DM:
Schnozzle

Players/Characters

SilentOne - Clarissa, Ranger

cdnflirt - Athelia Moonstryker, Fighter

Chessicfayth - Jacob Thistlebrow, Survivalist

Nimu - Xana the Fallen, Heritage Sorcerer

Nomad D2 - Daxos "Dax" (a lot more names) the Opener, Rogue

Impulse - Druid


Current HP/EXP/Status
None



Collective Holdings/Treasure:
None

Q&A Structure Shamelessly Copped From:
Grugg/Fortune's Favored

Posted on 2016-02-18 at 21:25:54.
Edited on 2016-11-13 at 21:09:08 by Schnozzle

Topic: Slate Recruitment
Subject: ...


Okay! I'm closing Recruitment and opening the Q&A! So excited to have a fresh game going.

Posted on 2016-02-18 at 21:16:09.

Topic: Slate Recruitment
Subject: ...


Nimu, Chessic, Flirt, & Silent... Wow, it looks like we have enough players to get started! I'll hold the door for two more spots, so lets say character sheets in five days or less if possible. I'll plan to post the game topic in one week, and I'll post the discussion topic ASAP.

Impulse, there's still a spot for you.

Posted on 2016-02-18 at 19:11:58.

 


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