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Review of 5e

I have posted in the Player's Guild'a my review of the 5e Basic set rules by WotC. Please take a few moments to take a look when you have a chance. If you have any comments or thoughts, feel free to add them here.

Alacrity's Review of 5e Basic Set


The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-07-21 at 13:59:45.


well

I had already seen a preview of this via email, but I'll report my general thoughts here.

That's a great first look - it sounds like I need to spend some time researching the new system. Is it possible that I might get current in a game? Talk about a heady concept - I haven't seriously considered this since original 3e (and I scrapped that thought pretty quick at the time).

I'll want to see more, but I won't rule the new system out directly out of hand.

I'm really interested to see how the expanded class rules work. I have to admit, I have some preconceived notions that are tough for me to get around.

For instance, if there is a mechanic that allows self healing (like the surges from 4e), I'm less likely to care. Sorry, but I personally *want* different classes to have drastic differences between them. Sorry, I don't buy that you can heal yourself by wishing really hard.

If this truly is more like the old 2e ruleset (which I fully grant had its own warts, hence the houseruled version I play)... then yeah, I'll be interested.

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2014-07-21 at 14:11:53.


Irony

The part of this post I find the most interesting is this "mana system" that was mentioned. What is it? Does anyone know it and can explain it to me, or direct me to a link?

Veteran Visitor
Karma: 4/0
102 Posts

Posted on 2014-07-21 at 15:31:32.


That's me

I have used a mana based system for magic for years in D&D games. Apparently I have never posted the mana rules in entirety on the Inn, I thought I had but I have not. I guess that is another project on my to-do list.


The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-07-21 at 15:59:42.


Busy

You sound rather busy, so I guess I'll wait for that explanation. Don't worry about it, I'd rather not bother you down with stuff

Veteran Visitor
Karma: 4/0
102 Posts

Posted on 2014-07-21 at 16:26:34.


Never a bother

The document has some tables that I will have to set up to post which is probably why I have not done that yet. I have not done tables in awhile. I will send you a word doc if wish.

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-07-21 at 16:41:47.


heh

I think the mana system has been on the to do list for at least five years.

Perhaps even longer than me leaving the Christmas graphic up!

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2014-07-21 at 21:40:21.


Testers Up...............

Well sometime in the next couple of months we'll be play testing the 5.0 at my tabletop group. Sir Nibbly's dad is our GM and he loves to tryout new systems. So are going to work it in around our 13th Age game. (I play a Gnome Bard, Jerry Cigara)

So once we do I'll report back. I downloaded the PH today to start getting ready. If it is close to 2.0 then I won't be too lost.

We've played:
Dresden (Fate Rules, I play a Werewolf Social Worker Native America in Las Vegas)(Innocents Are not Collateral Damage)
Zietgist (4.0 Variant)
D&D 4.0
13th Age ( d20 variant )

So maybe some news soon.

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-07-22 at 00:42:14.
Edited on 2014-07-22 at 01:11:16 by Odyson


asdf

This sounds moderately interesting ish.

I'll at least give a try before arbitrarily dismissing it as trash, I suppose.

Gregg
RDI Staff
Karma: 357/190
6192 Posts

Posted on 2014-07-22 at 00:49:31.


Play test?

Is this play testing closed off to more people? I understand if it would just be too much work to incorporate a new player in to something that's already started, I get it lol, it's tedious. Just asking though since I'd like to try it as well.

Veteran Visitor
Karma: 4/0
102 Posts

Posted on 2014-07-22 at 01:27:44.


13th age

Ody - How are you finding 13th age? I have looked at that one a few times.

I will be heading up to my local game shop this morning to see if they have the Starter Kit.

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-07-22 at 12:17:51.


I Like It............

There is more RP to 13th Age. It seems built around the story and not just hack and slash.

You need to tell "why" you ability is likely to give you advantage, so the better you story the more likely. Say you need "Survival", well you tell how you had to wander the forests as you escaped from your evil master and lived off the land and improved you skills or die.

Say need an "engineering" skill, you could say your town was pressed against the shores of a turbulent sea filled with odd creature that foraged the shore so you grew up have to help with the building of sea walls and barriers to keep back both sea and creature.

I like the story, I play a Gnome Bard and get to act silly at times making the evening a hoot.

The dice still rule as they do in most games but your choices become the story.

Then the escalation die in combat. It helps improve your chances as combat rounds mount. The idea is you get better as you assess the situation and respond.

As you tie in relationships, knowledge and experience the story comes more alive.

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-07-22 at 13:05:13.


oh yeah

Next Stage, New Wave, Dance Craze, Anyway ....

 photo ddss.jpg

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-07-22 at 18:09:57.


so..

...is that a pretty pic? Or did you buy it?

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2014-07-22 at 19:54:35.


I bought the starter kit.

Bought it. I figure I have paid 16 for modules before and it came with dice. How can you go wrong?

Blue dice. With pre-coloured numbers so you didn't have to buy a crayon either.


The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2014-07-22 at 19:56:57.


   
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