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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> To Break A Nation: D&D 3.5
Related thread: To Break A Nation Q&A
Related thread: To Break A Nation: D&D 3.5
Related thread: To Break A Nation: Players Needed
    Messages in To Break A Nation: D&D 3.5
Sure.

PHB II is under the allowed books, no need to ask. Everything checks out, and I like the backstory idea. So we now have three characters, and as soon as a fourth shows up we can work on making you all in the same unit.

Regular Visitor
Karma: 5/2
100 Posts

Posted on 2007-09-10 at 22:49:23.


Um.

Hoping for four players, but I think if a fourth character isn't submitted/slot taken by Friday the 14th I think we should just go ahead with three, although if a fourth pops in after that, but before the actual campaign starts I'll work them in. Ah well.

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100 Posts

Posted on 2007-09-11 at 21:07:05.


ooh Can I join?

Name: Intil Irrigan
Class: Spell Thief
Race: Human
Age: 25
Height: 5'5
Weight: 120 lbs
lvl: 3
eye color: blue
hair color: brown
hp: 18
AC:
Str: 15 Dex: 17 Con:16 Int: 15 Wis: 15 Cha: 18
Fort: 4 Ref:4 Will: 5 (with FoP will is 7)
base attack: 2 grapple: 4 ranged: 5
Weapon 1: Light Crossbow- 1d6 crit 19-20 range 80 ft
Weapon 2: Shortsword- 1d6 crit 20/x2
Armor: studded Leather- ac +2 Armor check -1
Skills: Open Lock:4+3=7; move silently: 4+3=7;
search: 4+2=6; spot: 4+2=6; listen: 4+2=6; Hide: 4+3=7
Spellcraft 4+2=6; disabel device:4+2=6; Bluff:4+4=8
Escape artist:4+3=7; Gather information:4+4=8
Concentration:4+3=7

feats: Improved Init; Alertness; Force of personality(FoP)

Class features: sneak attack(1d6); Steal Spell(0 or 1st); trapfinding; detect magic; spellgrace(+1); Steal spell effect; steal energy resistence (10)

Intil's mother was whore who died of some disease when he was five. He then spent several years learning the way of the street where he was found by minions of his wizardly father. His father taught him some tricks but it appeared a full mage position wasn't to be so Intil's father signed him into the army to "turn his life around."

Newbie
Karma: 0/0
5 Posts

Posted on 2007-09-12 at 15:35:20.
Edited on 2007-09-14 at 05:08:19 by Astrolias


Sorry...

Yes, you can join, but I've never DM'ed a spellthief before, and don't have access to Complete Adventurer (if I recall correctly that's the book it's in?). If you know of somewhere where the information is available online, link to it and I'll most likely let you play it. But if not, could you change class? Don't rush, Friday was just the day by which I would have started if no one had asked to be the fourth character.

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100 Posts

Posted on 2007-09-12 at 19:17:56.


It just so happens

That wizards of the coast did a special on the spellthief and copied the pages straight to the here: http://www.wizards.com/default.asp?x=dnd/ex/20050107a&page=1

Newbie
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5 Posts

Posted on 2007-09-13 at 01:15:20.


W00t.

Allright then, looks like we have everyone. Now we just need to figure out some short reason as to how you all ended up in the same unit in the army.

Regular Visitor
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100 Posts

Posted on 2007-09-13 at 11:50:21.


Here's a thought...

We were all ordered to by our superiors. That is a reason and a damn good one

Icelanders! Roll Out
Karma: 102/11
1514 Posts

Posted on 2007-09-13 at 13:53:45.


Heh.

True dat. But what I mean is, I believe your character joined the army to get away from persecution at the hands of his village for his arcane powers, and to write his name in the book of history. Others may have been drafted, joined to protect their family and loved ones, been slaves or gladiators freed into the army, the list of possibilites goes on and on. On second thought, however, I have decided, screw why you ended up in the army, the point is, you're in the army, and it's a damn fine one too. I think that should be about it. Soon today I will post up a Q&A thread, and a game thread, both with more info on how you ended up here.

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100 Posts

Posted on 2007-09-13 at 16:44:48.


.

Why we joined the army is a bit different from why we ended up in the same unit. A little backstory is always good for a character, gives him a little bit of a flavor. I was just talking about that unit bit.

Icelanders! Roll Out
Karma: 102/11
1514 Posts

Posted on 2007-09-13 at 18:13:19.


Also true dat.

Allright then, everyone who hasn't already, come up with a short origin of your character, including how they joined the army. Meanwhile, I'll be making the Q&A thread.

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Posted on 2007-09-13 at 18:15:00.


ehm...

Does that include me or are my four lines enough? I can make something up but I'm about to go out in a short while so I can't have it ready until morning or later tonight at the earliest.

Icelanders! Roll Out
Karma: 102/11
1514 Posts

Posted on 2007-09-13 at 19:20:19.


Nah.

That's enough. Honestly, just have an idea of what the character will be like, and everyone without a similar thing on the character, just write where they came from and why/how they ended up in the army. Q&A thread posted.

Regular Visitor
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100 Posts

Posted on 2007-09-13 at 19:29:03.


So it looks like

we're ready to start here. I'll post the game thread, along with making the first entry into Rivindells journal after I post this in the recruitment and Q&A threads.

Regular Visitor
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100 Posts

Posted on 2007-09-14 at 19:21:14.


Bit off more than I could chew

Sorry DDJ but I can't seem to catch up so instead of slowing the game down I think I'll have to drop this one.

Regular Visitor
Karma: 5/2
58 Posts

Posted on 2007-10-30 at 05:08:49.


Don't go

Plz don't go.

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2007-10-30 at 07:21:04.


   




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