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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Slate Q&A Thread
Parent thread: Slate: The Hundred Years of Rain
Related thread: Slate Characters
    Messages in Slate Q&A Thread
...

Looking forward to it!

Ma' Nozzle
Karma: 38/0
668 Posts

Posted on 2016-05-12 at 07:29:39.


*fades in*

Sorry ladies and gents. Been adjusting to this new job (four 10 hour days plus overtime) and been super wiped when I got home. I'll have a post up shortly.

*evaporates*

Cheshire Cad
Karma: 107/3
1202 Posts

Posted on 2016-05-13 at 12:04:00.


No one is posting lol

that makes me sad. This game was going good for awhile.

RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts

Posted on 2016-05-16 at 20:30:49.


GM

I think we are waiting on our GM.

RDI Fixture
Karma: 55/6
3142 Posts

Posted on 2016-05-16 at 20:44:52.


oh

Are we? hm.. I thought some more needed to post still

RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts

Posted on 2016-05-16 at 20:54:13.


...

Tonight

Ma' Nozzle
Karma: 38/0
668 Posts

Posted on 2016-05-16 at 21:51:20.


Cool

I'm just really enjoying this game and don't want to see it fizzle

RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts

Posted on 2016-05-16 at 22:06:46.


Ferals

Ok, some clarification is needed before I can post for Daxos. Ferals - Dax hadn't meant to imply that they were welcome everywhere, but what does he know about them?

Are they considered outlaws? (Obviously, but why?)
Would a reformed feral be welcome? Or tolerated?
Are they believed to be corrupt in some way? Not just bad by circumstances, by somehow inherently evil?
What would happen to this guy if we brought him with?
What made some people feral and others townsfolk - in the beginning?
Have raids happened in the past?
Is there anything else we would know about ferals?

RDI Fixture
Karma: 55/6
3142 Posts

Posted on 2016-05-19 at 20:19:33.


...

Are they considered outlaws? (Obviously, but why?)
The feral are considered to be of a degenerate class.. Around a feral, women grab their purses and men grab their swords.

Would a reformed feral be welcome? Or tolerated?
Tolerated, yes. However, a feral who finds himself a member of polite society will likely be constantly called upon to prove his virtue.

Are they believed to be corrupt in some way? Not just bad by circumstances, by somehow inherently evil?

Yes, although if you ask three people what makes a feral bad you'll get three different answers.

What would happen to this guy if we brought him with? It's possible he could be accepted among the townsfolk. It's possible he could be rejected. It's possible he could be recognized and hanged.

What made some people feral and others townsfolk - in the beginning?
As Matzan said, in the beginning it wasn't much. Circumstance, really. Most of the feral were orphaned by the first rains and separated from their towns by circumstance. They learned to live by whatever means necessary, and those means were often theft and worse. So they became to be known as something other than the norm - feral children, to be avoided. Your character probably doesn't know the whole story here.

Have raids happened in the past?
Food raids, yes. Sometimes. Water raids, yes. Sometimes. The feral have never raided for or stolen personnel before.

Is there anything else we would know about ferals?
Well, aside from the above, the scarring of their face by the acid rain has become ritualistic - no feral old enough to steal has a face untouched by rain.

Their magics are more likely to be aligned with the evils of the world - acid energy spells, acid resistances, and the like.

Their speech is a simplified version of your common language, and their level of education is quite low.

Ma' Nozzle
Karma: 38/0
668 Posts

Posted on 2016-05-19 at 21:48:19.
Edited on 2016-05-19 at 21:50:15 by Schnozzle


One thing to add

Could Damian try to use the create water cantrip or something while they're asleep?

As well I'll have a list of spells up shortly.

Additionally: I'm a bit confused about the argument. Who said:

"It isn't a matter of room, Father. It's a matter of practicality. Our group is less than ten and we shall take two days more to reach Pike, so how do you propose we move an entire town? We need to stay with them and be prepared to fight if we must."

"A city that size could withstand three, maybe four more raids like the one jackass over there helped commit. That's if they manage to keep their clerics alive. Oh and so you're aware, as of two days from now, that means us. No. They need the walls of Pike.

That's all one person or two people?

Resident
Karma: 12/1
494 Posts

Posted on 2016-05-23 at 17:28:00.


Two

The two priests were talking.

RDI Fixture
Karma: 55/6
3142 Posts

Posted on 2016-05-23 at 21:01:45.


...

It looks like we're about ready to break camp, so how fast should we play the journey to Pike? It's a two day journey, but I intend for it to be entirely RP (no combat unless someone calls for it). I can write up the trip to the next shelter and if anyone wants to backpost that's fine, or we can scream ahead all the way to Pike with my next update, or we can go turtle speed and talk about how dry and dusty the trail is.

Ma' Nozzle
Karma: 38/0
668 Posts

Posted on 2016-05-26 at 20:15:51.


...

Backposting is good for me, or straight up rp. I'm enjoying this, i'm okay with anything

Resident
Karma: 12/1
494 Posts

Posted on 2016-05-26 at 20:49:42.


...

Im fine woth back posting. What would be easier for you noz?

RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts

Posted on 2016-05-27 at 00:40:54.


...

They're all about the same, honestly. The update post will likely reach the same length. It's just about the level of detail you guys want between here and Pike.

Ma' Nozzle
Karma: 38/0
668 Posts

Posted on 2016-05-27 at 07:25:10.


   




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