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Rather than waste potions that can be used by anyone and during combat it is smarter to use the healing spells. Healing potions are one use and not replaceable like spells plus if the clerics go down they can be used to revive them.

Devil's Advocate
Karma: 59/18
2581 Posts

Posted on 2014-08-02 at 04:04:43.


I agree with Keeper

Use the spells, save the Pots. Save if you can your major heal spells for combat and almost dead situations.

Depending if I run you through the whole castle or shorten it by dropping rooms there is still quite a bit of combat in waiting. Don't forget like all games and modules there is that big final fight at the end.


Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2014-08-02 at 04:13:33.
Edited on 2014-10-14 at 03:40:55 by TannTalas


A lot of HP........

Well without the potions there are 5 player that need an additional 27 points each.

I can try to refigure spells without using potions.

Gee this getting like old high school math.
"If a trian is headed west at 70mph left the station at 2:00pm......"

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-08-02 at 14:59:40.


Keeper..........

Just tried to send you the spreadsheet with the spell and potion mix. Let us know what you think is a better mix.

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-08-02 at 15:10:16.


Don't get me wrong

If you have to use a Pot then use it. All I'm saying is try to save what you can of them

Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2014-08-02 at 17:25:43.


Save 3 Potions

So if Aliya, Barreel and Rayne don't take potoins that will save three for later. Cor and Roan have already drank theirs.

So Aliya and Barreel could get added spells of 2 CLW and 2 CMW. (That uses up all the Cure light wound spells.)
Rayne gets 3 CMW. The cat gets 1 CMW instead of LOH.

This leaves Aliya at 52HP(-3) and the cat at 33HP(-2) every one else is back to full.

I'd suggest leaving Weaver, Rayne and Sirene each with one CMW.

I'd also suggest giving the fighters the extra potion so Sirene, Roan, Barreel and Lothor have 2 and everyone else has one.

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-08-03 at 01:39:41.


Sounds good

Just tell me where the healing spells, casting wise, other then the CLW's are coming from so I can remove them from character sheets.

Also I think you made a mistake with Aliya. At 52 hp's she is 23 down from her full 75 hp.

Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2014-08-03 at 03:28:42.
Edited on 2014-08-03 at 03:33:13 by TannTalas


Question

Did you use the 2 cure lights from Raynes bow and the ability of Sirene's Staff of Striking/Curing to heal damage to each person once a day?

Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2014-08-03 at 03:43:02.


?

So what was the final assumption of spells/potions used?

I see the HP are updated but not sure the character spell list was.

Devil's Advocate
Karma: 59/18
2581 Posts

Posted on 2014-08-03 at 03:59:03.


HP..........

Hmmmmm.... when I copied the HP status Aliya was down to 20 so that's where I started. If she was back up to 52 then we can adjust and save a some healing spells. She will be back to 100%. That puts back 2 CLW and 1 CMW.

I had counted the 2 CLW from Raynes bow. So give those back to Rayne.

So Cor used 2 CLW, 2 CMW and 2CSW leaving 0 CLW, 2 CMW and 3 CSW.

Sirene used 6CLW, 2 CMW and 1 CSW leaving 0 CLW, 2 CMW, 2 CSW and 2 Heal.

Rayne used 5 CLW leaving 2 CLW in Bow, 2CMW, 1CSW and 2 Heal.

Roan used 1 CLW leaving 1 CSW.

Weaver used 1 CLW leaving 1 CMW.

Roan, Lothor, Barreel and Sirene have 2 potions of extra healing and the rest of us have one.

So everyone is at 100% except the cat.

That's how I see it now.

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-08-03 at 15:37:58.


Ohhh my bad

You meant you added 52 points to her 20 leaving her at -3. Ok I thought you meant her final TOTAL was 52. I will adjust her HP's to show her at full. Ok I took away all your CLW's from all who had them so to save more time on this lets say the combo of CLW's, pots already drank and the spells from items put you all up to full. All CMW's and above were not needed and you have them and any remaining potions for later wounds.

Fair enough?

Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2014-08-03 at 17:55:29.
Edited on 2014-08-03 at 17:57:48 by TannTalas


Well Sure.........

I'm good with it.

My head was starting to hurt anyway.

So Tann if the party is checking the maps and models do we find anything to help lead us to the Queen? Is her prison marked? Does it show us the halls so we can pick our next move? Can Barreel give us any information about where he just traveled?


PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-08-04 at 00:34:41.
Edited on 2014-08-04 at 00:46:28 by Odyson


So...

Did we determine that map and models were of Craggian Core and not this flying castle?

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2014-08-04 at 16:23:53.


...

I don't think we did. That would probably be a good idea to examine.

Also, should we let the knight go? He seems honourable enough... but that could easily be a trick. A teleportation spell would be the best.

RDI Fixture
Karma: 11/0
656 Posts

Posted on 2014-08-07 at 05:01:50.


The area below

The maps are mostly of Craggian Core the area around it and a number of possible plans to get through the Mountains of Might to flank it and hit it from inside Callahorn.

Nothing about the castle itself.

Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2014-08-07 at 07:00:05.


   
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