Well I'm sorry it took a while to get to my review but I just didn't have much to write.
This was our last game night. Our DM has taken a job in California and starts early in December. I'm really happy for him but I'm really going to miss him and our games.
That said we played the game until 4am with wreckless abandon and it showed. We decided to go to the manor after the Red Band and found some interesting foes. My Dwarv Cleric, Sargent Rocka Geobraltra, died!!!
So what do you do? Well the party goes back to town and low and behold there is his cousin, Sargent Snorkil. Just so happens he too was a cleric and joins the party to avenge his family. (Later it happened that my old character showed up as a Zombie, lucky I didn't have to take him out.)
Well from this game I learned more about Spell casting. Review of the rules for success is advised. Much as in melee combat where you have to overcome AC to hit here you overcome DC to hit. My first Cleric had the usaul luck of my roles so his spells failed too often, but his cousin faired much better, even with his damage rolls. Near the end of our last encounter he cast Guilding Bolt that is a 4d6 spell and rolled 20 points damage to knock off the main badie.
We had advanced to level 3 for this night's gaming and it showed that leveling does help. Even losing a character it was more fun having more option available. I'm just sorry I won't be able to report on further oppertunies.
So with that this is my last report.
In summary, 5.0 is easy to play, rules seem less complicated and generally fun to play. So give it a try.
