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Plan?

So, how do we deal with this?

Where did we see that symbol?

Also, is the traitor dwarf not a real traitor?

Can we revive Sirene in mid-combat?  

Who should Lothor target with his bow?  

 


RDI Fixture
Karma: 55/6
3142 Posts

Posted on 2020-03-02 at 22:38:27.


OR

You could take traitor dwarf, not traitor dwarf, traitor dwarf's advice and "Run you fools"!!!    


Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2020-03-03 at 02:59:29.


Happy happy.........

Happy Birthday Albert.................


PUN-dit
Karma: 158/25
6331 Posts

Posted on 2020-03-05 at 18:10:32.




Gang...do we want to fight or run?

There is no shame in a retreat.

We need to heal Sirene and Valenen can do that, but that take both of them out the attack for at least one round.

There can still be hit during that time too.


PUN-dit
Karma: 158/25
6331 Posts

Posted on 2020-03-08 at 18:55:09.


Still waiting

On posts from all of you. Like Ody is asking, you have the option to stand and fight or grab Sirene and retreat. For the moment the way you came in is still very open to retreat. Also Nimu even though your out cold you can still post for Frag so you as a player are not out of the fight totally.

Let me see some posts people and thanks Ody for the Happy Birthday wish.


Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts

Posted on 2020-03-11 at 04:48:56.
Edited on 2020-03-11 at 04:49:30 by TannTalas


RUNNNNNNNNN!

I vote we flee. Pick up Siréne and flee. If that's the consesus I will have Frag do a Protection from Evil 10' Radius and then we can RUN!


RDI Fixture
Karma: 64/11
1427 Posts

Posted on 2020-03-11 at 10:06:27.




Im working on a post.. i say we flee and tend to our wounded. 


RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts

Posted on 2020-03-11 at 11:06:46.




Keeper, Nomad, Dragonsoul...how do you feel.

I am not appossed to a hasty retreat.

Is Dragonsoul still with us?

Lothot and Arandur can lift and carry Sirene back up the tunnel. 

Cor, Ulthok and Rayden can protect with Peri and Frag scouting.

Maybe Cor leading in case enemies in the tunnel.

Need to get Sirene away so Valene can cast a Heal.

 

Tann is there a map of the tunnel? We would remember the turns so we turns so we could get around a corner.

 


PUN-dit
Karma: 158/25
6331 Posts

Posted on 2020-03-11 at 16:13:29.
Edited on 2020-03-11 at 16:23:23 by Odyson




Rayden can do ranged damage protection.


RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts

Posted on 2020-03-11 at 21:41:17.




Sorry I haven't replied, Innmates. Was going to yesterday but the site was down. The white screen that says 'unable to connect'.

RDI Fixture
Karma: 16/1
884 Posts

Posted on 2020-03-13 at 07:18:10.




Did Arandur take any HP damage? Sounds like he was hit by the dwarf.

RDI Fixture
Karma: 16/1
884 Posts

Posted on 2020-03-13 at 07:29:55.




Arandur could either assist in carrying Sirene or protect from attacks with Dragon Wing (his bow). Either way, I don't mind.

I vote we flee the fight temporally. Those Lithids sound nasty and we're a player down. So flee, heal Sirene and return to finish the fight.

@Nomad: I think we saw that symbol while we were guests of of Queen Magnificent, didn't we? With the goblins and giant rats. If I remember correctly.

RDI Fixture
Karma: 16/1
884 Posts

Posted on 2020-03-13 at 07:37:54.




Cor is ok with an attack in the opposite direction.  Dwarves don't retreat they just change attack angles. 

 

Sorry for the tiem away form teh game but just completed a move from TX to PA.


Devil's Advocate
Karma: 59/18
2581 Posts

Posted on 2020-03-13 at 19:41:37.




Well I think we all agree that an attack in the other direction will be our next move.

Did we hear from Nomad? I want to be sure he agrees to, hate to leave Lothor standing there all alone.

 

Kepper..you have moved right past me to get to PA. Where is Pa are you now? I'm just southwest of Akron, OH.

 

Again Tann, how about a tunnel map? It would help us plan our move by setting a goal or area to try to reach for some protection.

Any of the Dwarvs still alive that can help us? I don't remember if there were side tunnels or shafts and they might have an escape route to the surface you could NPC.

I am not sure if we could Teleport to safety as group once we get Sirene healed, but I will check.

Sorry gang, I just can't think of any good attacks on giant magic flinging mind flayers with giant troll buddies and backup mind flayers.

Maybe drop the ceiling on them, but How?

Maybe send them to another demension, but How?

They used the old combat rule of take out the Wizard first by dropping Sirene.


PUN-dit
Karma: 158/25
6331 Posts

Posted on 2020-03-14 at 08:27:23.
Edited on 2020-03-14 at 08:51:50 by Odyson


Posting

Sorry for the delay.  I've had a lot trouble getting this site to post.

I'm wondering what the point of running is.  Where to?  We need to get through to  destroy the sword, right?  So, what?  Now when we run we go straight to the enemies home?  And the big baddy won't follow us?  Are we just trying to run to get Sirene up again?  Can we do it mid-fight?  I guess I don't know what running gets us.  

Hey, Tann actually expected us to fight the carrier sized dragon.

But if the group says run, then we run.


RDI Fixture
Karma: 55/6
3142 Posts

Posted on 2020-03-14 at 17:19:29.


   
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