returning..
Well I'm working on a post for Haila, hopefully it won't be a disappointment. I think it's flowing quite nicely, however, I haven't been added on the list of rp'ers in the game, so the best I can do is post it in a private message to Tann, until he gets me in the game. Hopefully my post will be up tonight, if he changes to let me post.
Angel Reincarnated Karma: 87/22 1159 Posts
Posted on 2009-03-26 at 15:26:29.
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All Hail the new Divot
Ok Everyone good news we have a new player for Divot so please everyone welcome Fletch to the game.
He has told me he will try to get his first post in by this week or next so lets keep our eyes peeled for it.
(And lets keep those fingers crossed that the curse is broken this time )
Trilogy Master RDI Staff Karma: 181/119 6817 Posts
Posted on 2009-03-28 at 05:46:00.
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Nice knowing you.
Welcome Fletch!
As a recently arrived member of this group let me be the first to grant you the title of New Guy.
Divot seems to be cursed. Not so much the character, but Divot's player. Or Players, as the case may be. Let's hope you last longer than some previous Divots. We'll be rooting for you.
Occasional Visitor Karma: 0/0 47 Posts
Posted on 2009-03-29 at 14:44:05.
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Hmmm.
OOC questions about current situation in game:
It says Evie is 10 steps into the tube, is she closer to the entrance than the exit?
And, is there an area at the exit side, where she will be clear of the flying spikes?
Inquiring minds want to know!
Occasional Visitor Karma: 0/0 47 Posts
Posted on 2009-03-30 at 03:13:01.
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Ok I need to be more descriptive
She is exactly half way between doors and no there is no place safe from the shooting spikes at either end.
Believe me out of a volley of 20 spikes not a single one hit. Am buying new dice tommorrow  .
Trilogy Master RDI Staff Karma: 181/119 6817 Posts
Posted on 2009-03-30 at 05:23:25.
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impatience.
Come on Tann, give me my post, so I can post for you. During the week it's harder for me to find the time. I have about an hour in the morning and half an hour on my lunch while at work. Otherwise no real time. Mom is studying, I'm studying, so weekends are best for me. *shrugs* oh well I'll find the time. Work on it wherever I am.
Angel Reincarnated Karma: 87/22 1159 Posts
Posted on 2009-03-30 at 09:17:40.
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Posting
Speed read through the near last twenty pages of posting and will try and get something up tomorrow. I will try to uphold the legacy of Trilogy.
PS -- Can I get descriptions for the rings of quick action and free action and then a full descrip of sandals of speed, thanks.
Resident Karma: 20/12 325 Posts
Posted on 2009-04-01 at 22:21:30.
Edited on 2009-04-01 at 22:24:25 by Vesper
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Everyone please welcome our New Samurai
Welcome Vesper I for one can't wait to see your first post as Kenji has been w/o a player for some time now.
Also here is the Information you asked for.
BOOTS(SANDALS) OF SPEED
These boots enable the wearer to run at the speed of a fast hors—24 base movement speed. For every 10 pounds of weight over 200 pounds, the wearer is slowed by 1 in movement, so a 180-pound human with 60 pounds of gear would move at 20 base movement rate.
For every hour of continuous fast movement, the wearer must rest an hour. No more than eight hours of continuous fast movement are possible before the wearer must rest. Boots of speed give a +2 bonus to Armor Class in combat situations in which movement of this sort is possible.
RING OF FREE ACTION
This ring enables the wearer to move and attack freely and normally even when attacked by a web, hold, or slow spell, or even while under water. The spells simply have no effect. While under water, the individual moves at normal (surface) speed and does full damage even with cutting weapons (like axes and scimitars) and with smashing weapons (like flails, hammers, and maces), insofar as the weapon used is held rather than hurled. This will not, however, enable breathing under water without further appropriate magic.
RING OF QUICK ACTION
Enables only fighters to gain Initiative at the start of any melee round regardless of any other factors. The ring can be used 2d10 times in this manner before it runs out of charges and becomes useless. To do so requires a mental command at the start of the melee round. Each use expands 1 charge.
Trilogy Master RDI Staff Karma: 181/119 6817 Posts
Posted on 2009-04-01 at 23:13:47.
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Mid Week People!!
Ok for those of you both NEW and OLD its Wedsnday so get your posts in and give me an idea of what ya's are doing.
Its easy to kill you guys and gals if you just stand around and do nothing Muhahahahahahaha 
Trilogy Master RDI Staff Karma: 181/119 6817 Posts
Posted on 2009-04-02 at 03:35:17.
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sorry for delay.
I had an issue with my computer the past couple days, so I came in early to work to be able to get a post in for you. Hopefully it's not too late for my update. Hopefully a new computer today!
Angel Reincarnated Karma: 87/22 1159 Posts
Posted on 2009-04-02 at 11:27:55.
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Intent
Will put a post up but will get something up for a good back post. Just will take time to write up a back post but will try and make it good. Heeheehee.
Resident Karma: 20/12 325 Posts
Posted on 2009-04-02 at 18:41:19.
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Vesper...
who are you trying to fool? TRY to make it good? We all know you don't have to try you always do great work.
Angel Reincarnated Karma: 87/22 1159 Posts
Posted on 2009-04-03 at 18:25:14.
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Ok refresh my Memory
Who's carring the Elfin Cat Niamedris again??
Trilogy Master RDI Staff Karma: 181/119 6817 Posts
Posted on 2009-04-03 at 20:26:08.
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Me if no one else
If no one else chimes in assume Cor has the cat. Cor's beard often smells a bit fishy. 
Devil's Advocate Karma: 59/18 2581 Posts
Posted on 2009-04-03 at 22:23:37.
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door
Is the door at the end of the hallway magical or mundane? Or do we not know?
Resident Karma: 20/12 325 Posts
Posted on 2009-04-05 at 22:26:56.
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