You'll have noticed that my combat system is a little...different. Much more graphic. The way I look at it is that if you decide to play with weapons, you don't just sleep it off when you're stabbed in the stomach or struck in the head with a mace. It takes time to recover from injuries.
Minor ones, like cuts, grazes, bruises, etc, are largely just for interests sake.
Major ones, like muscle damage, breaks, and concussions, don't go away after a night's rest, though you can recover all your hit points. Penalties do get imposed upon random things, be it skills, movement, etc. These typically come from critical hits, or very large amounts of damage.
ex. Kresimir isn't impaired much by being shot in the side with a crossbow, though if he left it untreated, it may infect. Tobias, however, was nearly hamstrung, and consequently won't be moving in leaps and bounds anytime soon.
I use this system largely for the sake of realism, as well as being able to somewhat speed battles along as you get fatigued by the beatings you take. I never did much care for the seeming endless stamina to keep on fighting...
Don't worry, these same things apply to when you lay out an enemy, as well
And... this helps me keep a little in touch with my love of 2e
