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stryke
Resident
Karma: 16/11
245 Posts


Q&A and Character sheets for FR campaign *stryke style*

Here it is any questions will be answered.



Korinnha Vinestrider, Female Half-Elf Sor1, Alignment CN
Age: 22, Height: 5' 6", Weight: 136 lbs., Hair: Brown (close-cropped), Eyes: Blue
HD d4+2(Con)+3(Toughness), hp 9
<
Str 13 (4,4,4,5)
Dex 15 (2,4,5,6)
Con 15 (2,5,5,5)
Int 12 (2,3,4,5)
Wis 11 (2,2,4,5)
Cha 16 (2,4,6,6)

SQ:
Immunity to Sleep Effects (Ex),
Low-light Vision (Ex),
+2 Saves vs. Enchantment Spells and Effects

Ref:
Elven Blood

b>Init +2, Fort +2, Ref +2, Will +2, Speed 30
Armor Class: 12 (Flatfooted: 10 Touch: 12)
BAB +1 melee, +2 ranged;
+1 (1d8+1, Shortspear);
+2 (1d8+1, Shortspear, 20');
+2 (1d8, Light Crossbow Bolt, 10'),

Skills:
Bluff +9, (3 ranks +3 Cha +3 Familiar)
Concentration +3, (1 rank +2 Con)
Profession (Cook) +4, (4 ranks)
Scry +1, (Int)
Search +3, (+1 Int +1 SQ)
Spellcraft +5, (4 ranks +1 Int)
Spot +1, (Int)

Feats:
Simple Weapon Proficiency,
Toughness

Spells Known (Sor 5/4):
0 lvl -- Flare, Light, Mage Hand, Read Magic
1st lvl -- Magic Missile, Sleep

Possessions:
Weapons: Light Crossbow w/20 bolts; Shortspear (2)
Goods: Backpack (2 gp); Bedroll (1 sp), Traveler`s outfit, Trail Rations (3 days), Waterskin (full), Hardened Leather Scrollcase (2), Flint/Steel, Whetstone, Hooded Lantern, Oil (5 pints), Belt Pouch, Spell component pouch
Wealth: 2 PP, 7 gp, 9 sp, 3 cp

Total Weight Carried: 45 lbs. Load: Light Spd Adj: None

Tysk, Familiar, Snake -- Tiny Viper, AL N
Str 6, Dex 17, Con 11, Int 6, Wis 12, Cha 2
HD 1d8 ( Animal), hp 4
Init + 3, Fort + 2, Ref + 5, Will + 3
AC 18, Spd 15, Climb 15, Swim 15
BAB + 0 melee, + 5 ranged;
+5 ( -2, Bite )
SA: Poison (Ex)
SQ: Scent (Ex); AL N;

Skills:
Balance +11,
Bluff +6,
Climb +12,
Concentration +3,
Hide +18,
Listen +8,
Search +2,
Spot +8

Feats:
Weapon Finesse: Bite



*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~***~**~*



Kauswagan Kauban, Male Human Clr1, AL NG, Spd 30
HD d8+1(Con)+3(Toughness), hp 12

Height: 5 ft. 0 in., Weight: 135 lbs., Hair: Blonde, Eyes: Green
(hmmm... shorter than some elves!)

Str 18 ------ (4, 6, 6, 6 - rerolled two 1s)
Dex 12 ---- (2, 4, 4, 4 - rerolled two 1s)
Con 13 ---- (2, 4, 4, 5 - rerolled one 1)
Int 13 ------ (3, 3, 4, 6)
Wis 16 ---- (2, 5, 5, 6)
Cha 11 ---- (2, 3, 3, 5 - rerolled three 1s)

Init +1, Fort +3, Ref +1, Will +5

AC:15 (Flatfooted:14 Touch:11)
Base Attack Bonus(es) +4 melee, +1 ranged:
---- +4 (1d8+4, Heavy Mace) used one-handed
---- +4 (1d6+4, Shortspear) used on-handed
---- +1 (1d6+4, Shortspear, thrown 20' incr.)

Skills:
Concentration +5 -------------- (4 ranks +1 Con),
Heal +10 ------------------------- (4 ranks +3 Wis +3 Skill Focus - Heal ),
+12 ------------------------- (using Healer's Kit)
Profession (Apothecary) +7 (4 ranks +3 Wis),
Spot +5 ---------------------------.(2 ranks +3 Wis)

Feats:
Armor Proficiency: All (Light, medium, Heavy),
Shield Proficiency,
Simple Weapon Proficiency,
Skill Focus: Heal,
Toughness.

Possessions:
Weapons: Heavy Mace, Dagger, Shortspear (2)
Armor: Studded leather
Shields: Small Steel Shield
Goods: Silver Holy symbol, Trail Rations (5 days), Backpack, Bedroll, Flint and Steel (1 gp); Belt Pouch, Torch (6), Waterskin (full), Whetstone (2 cp), Healer`s kit (10 uses)
Wealth: 5 gp, 3 sp, 2 cp

Total Weight Carried: 75.2 lbs Load: Light Speed Adj.: None

Spells Known (Clr 3/2):
0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue

1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I

2nd -- Aid, Animal Messenger, Augury, Bull`s Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Endurance, Enthrall, Find Traps, Gentle Repose, Heat Metal, Hold Person, Inflict Moderate Wounds, Lesser Restoration, Make Whole, Remove Paralysis, Resist Elements, Shatter, Shield Other, Silence, Sound Burst, Speak with Animals, Spiritual Weapon, Summon Monster II, Undetectable Alignment, Zone of Truth

3rd -- Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Helping Hand, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle against Chaos, Magic Circle against Evil, Magic Circle against Good, Magic Circle against Law, Magic Vestment, Meld into Stone, Negative Energy Protection, Obscure Object, Prayer, Protection from Elements, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light, Speak with Dead, Speak with Plants, Stone Shape, Summon Monster III, Water Breathing, Water Walk, Wind Wall

4th -- Air Walk, Control Water, Cure Critical Wounds, Death Ward, Dimensional Anchor, Discern Lies, Dismissal, Divination, Divine Power, Fire Shield, Freedom of Movement, Giant Vermin, Greater Magic Weapon, Imbue with Spell Ability, Inflict Critical Wounds, Lesser Planar Ally, Neutralize Poison, Poison, Repel Vermin, Restoration, Sending, Spell Immunity, Status, Summon Monster IV, Tongues

5th -- Atonement, Break Enchantment, Circle of Doom, Commune, Dispel Chaos, Dispel Evil, Dispel Good, Dispel Law, Ethereal Jaunt, Flame Strike, Greater Command, Hallow, Healing Circle, Insect Plague, Mark of Justice, Plane Shift, Raise Dead, Righteous Might, Scrying, Slay Living, Spell Resistance, Summon Monster V, True Seeing, Unhallow, Wall of Stone

6th -- Animate Objects, Antilife Shell, Banishment, Blade Barrier, Create Undead, Etherealness, Find the Path, Fire Seeds, Forbiddance, Geas/Quest, Greater Dispelling, Greater Glyph of Warding, Harm, Heal, Heroes` Feast, Planar Ally, Stoneskin, Summon Monster VI, Wind Walk, Word of Recall

7th -- Bigby`s Grasping Hand, Blasphemy, Control Weather, Destruction, Dictum, Greater Restoration, Greater Scrying, Holy Word, Refuge, Regenerate, Repulsion, Resurrection, Summon Monster VII, Sunbeam, Word of Chaos

8th -- Antimagic Field, Bigby`s Clenched Fist, Cloak of Chaos, Create Greater Undead, Discern Location, Earthquake, Fire Storm, Greater Planar Ally, Holy Aura, Mass Heal, Shield of Law, Summon Monster VIII, Sunburst, Symbol, Unholy Aura

9th -- Astral Projection, Bigby`s Crushing Hand, Energy Drain, Gate, Implosion, Miracle, Prismatic Sphere, Soul Bind, Storm of Vengeance, Summon Monster IX, True Resurrection

(Current) Spells Prepared (Clr 3/2):
1st - Cure Light Wounds, Endure Elements (d), Magic Weapon.



*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~***~**~*~*~*~*~*~


Groshk, Male Half-Orc Ftr1, Height: 6' 5", Weight: 234, Hair/Eyes: Black/Black, AL N, Speed: 30'
HD 1d10+2(Con)+3(Toughness) ; hp 15

Str 17, ------ (3,4,5,6, +2 race)
Dex 14, ---- (4,4,4,6)
Con 14, ---- (1,4,5,5)
Int 11, ------ (2,3,4,6, -2 race)
Wis 11, ---- (1,1,5,5)
Cha 7 ------- (2,2,2,5, -2 race)

Init +2, Fort +4, Ref +2, Will +0
AC:14 (Flatfooted:12 Touch:12)
Base Attacks: +4 melee, +3 ranged
------ +4 (1d3+3, Unarmed),
------ +4 (2d6+4, Greatsword),
------ +4 (1d8+3, Heavy Bladed Mace, one-handed),
------ +4 (1d8+4, Heavy Bladed Mace, two-handed)
SQ: Darkvision (Ex): 60 ft
RF: Orc Blood

Skills:
Climb +7,
Jump +7,
Use Rope +4.

Feats:
Armor Proficiency: All (Heavy, Medium, Light,
Shield Proficiency: All (Light, Heavy, Tower),
Simple Weapon Proficiency,
Toughness.

Possessions:
Weapons: Greatsword, Heavy Bladed
Armor: Leather (10 gp).
Goods: Coin: Backpack, Bedroll, Canvas (6' x 6', 4 sq. yds), Trail Rations (5 days), Whetstone, Full Waterskin, Torch (5), Belt Pouch, Flint/Steel, Silk Rope (50 ft.)
Wealth: 0 pp, 18 gp, 9 sp, 3 cp


*~*~*~**~***~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


Name: Panril Milner
Class and Level: 1 Fighter
Race: Human
Alignment: LG
Deity: Chauntea
Size: M

Description: Tall blond man with brown eyes, looks to be slightly dirty and callused, as if he grew up on a farm and was always out in the sun. He has a bad farmers tan and wears his armor over his outfit. He has messy hair and is just a simple person all in all.

Age:34 - Gender: M - Height 6'1: - Weight: 179 lbs
Eye Color:Brown - Hair:blond - Skin:Slightly tanned


Ability Scores

STR 17 +3
DEX 15 +2
CON 16 +3
INT 15 +2
WIS 13 +1
CHA 11 +0

Vital Statistics

HP 13

Experience: 0 / 1,000


AC: 16 ( 17 if wielding shield)
Touch: 12
Flat footed: 14


Initiative +2
Speed 20 ft.

Saving Throws

Fort +5
Ref +2
Will +1

Carrying Capacity: Light Load: 86 Lbs Medium Load: 87-173 Lbs Heavy Load: 174-260 Lbs Lift Over Head: 260 Lbs Lift Off Ground: 520 Lbs Push or Drag: 1,300 Lbs

Combat

Base Attack Bonus +1
Grapple +4

Attack 1:
Halberd
Attack Bonus: +5
Damage: D10+4
Critical: x3
Type: Piercing OR Slashing

Attack 2:
Hand Axe
Attack bonus: +4
Damage: D6+3
Critical: x3
Type: Slashing

Attack 3:

Attack bonus:
Damage:
Critical:
Type:
Ammo:


Attack 4:

Attack Bonus:
Damage:
Critica:
Type:
Ammo:


Skills

Climb- +7 (4 ranks, 3 str)
Handle Animal- +4 (4 ranks)
Intimidate- +4 (4 ranks)
Jump- +7 (4 ranks, 3 str)
Ride- +6 (4 ranks, 2 dex)
Swim- +7 (4 ranks, 3 str)




Feats

Weapon Focus (Halberd)
Combat Expertise
Improved Disarm

Special Abilities

(c)Bonus Feats (1,2,4,6,8,10,12,14,16,18,20)
(r)Bonus Skill points: 4 at first level and 1 every level after
(r) Bonus feat at first level


Languages

Common


Gear

Chain Shirt (wears on top of outfit)
Halberd (strapped to saddle bags, on left Baron)
Hand Axe( strapped to saddle bags, on right side of Baron)
Light Wooden Shield (strapped to saddle bags, left side of Baron)
Artisans Outfit ( Off white shirt with buttons, Dark brown pants with draw strings, leather boots, Leather belt)
Torch x3 (in pack)
Water skin ( in pack)
Dried rations x4 days ( in pack)
Mule ( Named Baron, gets ridden)
riding saddle ( On Baron)
saddle bags ( On Baron)
scroll case ( In pack)
belt pouch ( on belt)
gold pouch ( on belt)
back pack ( strapped to saddle bags, on right side)

Total Weight: 57.5 Lbs ( when not have anything in saddle bags)

Money

0 platinum
0 gold
10 silver
7 copper


Posted on 2008-06-17 at 08:16:57.
Edited on 2008-06-17 at 08:25:50 by stryke

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Question about ...

... the Spell count for my character which reads:

(Current) Spells Prepared (Clr 3/2):
1st - Cure Light Wounds, Endure Elements (d), Magic Weapon.


Does the /2 mean I get to choose 2 more Spells?

I figure the 3/ is the 3 Spells listed above!

Also not quite clear about the opening Stryke Style intro?

Do we have all of our gear tossed outside the city along with us?

Thanks!




Posted on 2008-06-17 at 08:58:31.
Edited on 2008-06-17 at 08:59:28 by Hammer

stryke
Resident
Karma: 16/11
245 Posts


The gear

You are given your gear from a box before you left but i thought i would let you choose it.

you get you have 3 0-level spells and 2-1st level spells you neeed to get rid of one spell there and give yourself 3 0-level spells


Posted on 2008-06-17 at 11:16:55.
Edited on 2008-06-17 at 11:19:44 by stryke

   
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