The Star Wars saga edition has a fairly streamlined system. Basically, you multiply the HP by four; keep initiative, perception, and defences the same; add 50 to the damage threshold; reduce the speed to 1 if the base character has a speed < / = 11, to 2 if the speed is between 12-15, and 3 if it is > / = 16; gain an attrition feature; gain DR 15; keep the same attack score; have a x2 damage multiplier; have all weapon attacks converted to area attacks; take half damage from all non area attacks; and keep feats, skills, and talents from the base character in it. It also has very specialized rolls for PC's within the units, but I usually just have PC's fill all the rolls to keep things moving well.