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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Flesh & Blood - A CyberPunk Game
Parent thread: Cyberpunk - Flesh & Blood Recruitment
Related thread: Flesh & Blood - A Night City Adventure
    Messages in Flesh & Blood - A CyberPunk Game
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Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Negative, homefry.



Posted on 2018-09-16 at 16:34:31.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


The Flower it is

The Blossom splicing in plan seems liek the best thing I have heard so far.  I'm going to post in a minute for that.  Feel free to disagree folks.

Bromern - Am I right that Blossom would be splicing in to intercept the alarm signal so that even if we trip it the message doesn't get sentoutside the building.  Is that correct?  Also, do you need me to make a roll for elecgtronic security to assist?  Post going up.



Posted on 2018-09-16 at 16:47:42.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




She would be attempting to, yes. And yes to the roll needed. Remember, Fixer has Luck he can add to the roll and Creative Currency if he needs to reroll.



Posted on 2018-09-16 at 16:50:41.
Edited on 2018-09-16 at 16:51:37 by Bromern Sal

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




The game has been updated. Nomad, sorry that I didn't give you time to write out the work Fixer was doing. I used your rolls to flesh the process out though. 

Fixer came through in a critical moment. I'm awarding the character an IP in Jury Rig and an IP in Electronic Security. Blossom also came through for you all in a big way. I'm awarding that character an IP in Coding.

The question was raised, what is Creative Currency and how do I use my character's Luck?

Creative Currency is awarded for great role-play. Plain and simple, if I think you've provided an excellent post, I'll award a Creative Currency (CC). In a tabletop game, you could only ever have 10 carry over from session to session. As this is kind of an on-going thing, I won't hold to that limit. You can accrue as much CC as you are capable of accruing through your exceptional role-playing.

Now, what good is CC? You can use it to alter the story to your benefit. 

  • Reroll: 1 CC (May only be done once on any particular check and the result of the reroll must be accepted)
  • Increase the die roll by +1: 2 CC (may be done before or after the die roll but may not be used to modify a critical fail)
  • Decrease damage roll by -1: 2 CC 
  • Add a minor story advantage such as a knowledge of where to find a contact, where to locate a fairly common item, etc.: 3 CC
  • Add a major story advantage such as a friend in the right place, the availability of an item that can help them, etc.: 5 CC

CC can be pooled by the group, but only if all characters contribute equally.

Now to explain Luck. Like Creative Currency, you can use Luck to modify your rolls. Luck is expended on either increasing a die roll by one point per one point of Luck used, or decreasing a die roll by one point per one point of Luck used. In a tabletop scenario, Luck is replenished each new session, but in PbP, I'll provide you with a return of one luck point every time you make a contributing post. What's a contributing post? Something more than a couple of sentences. Flesh out the character's thoughts, bring the character to life with memories (using the Lifepath), etc. Contribute to the story.

Here's an example: Espatier joined the game and has very nearly derailed the adventure for me with all of his own goals for his character, developing his character's business, etc. () I say that good-naturedly. I encourage this bringing the character to life concept (even though I have to reign you in a little sometimes, Espatier). His posts flesh the character out, bring Charlie to life, and complicate the character. I've awarded both CC and IP (Improvement Points) for the work he's put into Charlie and I encourage the lot of you to do the same (not that some of you haven't explored the idea). 

PbP is slow... it's limited by waiting on others to contribute to the story, but it also allows a player to think things through, consider their options by reviewing their character sheet, expound upon things in a way that Tabletop doesn't allow for. This one job doesn't have to be the end for the character if you players want to continue. I know Espatier has shared with me his desire to keep growing Charlie so I thought I'd bring it up.

All right, so what now? For the group of you entering the building; I have a map available to you on Roll20. Please provide me with your plans on how you're entering and where your character is positioning themselves according to your allowable movement.For example, Bloodbank's Move is a 7. That's seven meters that he can move. Each square on the map is 5 feet. Bloodbank can move a total of 4 squares into the map. Feel free to place your character within the hallway of the map if you so desire. Make any rolls you want to once you're in and provide me with your intent on how you're going to proceed about the task of finding the HR office.

Once you all have posted for that, I'll move you through the offices to your next challenge.

Espatier, you've got the whole interaction with Fluke underway, so I look forward to continuing that.

Keeper, Ghlahn is faced with a challenge that I need you to decide how you're going to resolve. He has no radio to communicate with the rest of the team. 

By the way, the lot of you entering the building would have heard the announcement from the APC, but since that happens some time before on the timeline than where you're at, I didn't expressly put it in your update.



Posted on 2018-09-19 at 17:05:44.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Post up

Fixer's post is up.  Short and simple.

I did do an abservation roll on r20.  He would also be constantly on the look out for security - does he need an electronic security roll for that as well?

What about a physicals roll for getting in?

Finally, I'm not quite sure what I'm seeing on the map on r20.  I'm assuming the circles are lights.  And the doors are doors.  What are the things on the wall to the left - maybe I need to go back and reread the post.  And the rounded thing by the door up on the left.  Is that at door at the far end?  Are the doors open and the boxes on the side are closed doors?  Or windows or posters of some sort?  

 



Posted on 2018-09-22 at 18:04:30.

Espatier
Resident
Karma: 7/0
287 Posts


tech roll?

Tech roll?



Posted on 2018-09-22 at 20:38:33.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Espatier, an Awareness check should suffice.

Nomad, consider all doors closed at this point in time and most likely locked with access granted by a card reader (scanner). The black squares along the wall are just architectural pillars. Windows are represented by black rectangles and the circles are lights set in the ceilings. Within the Roll20 site, those actually provide "light" on the map and your character tokens are able to see within the confines of their line of sight and the lit areas as well as what I reveal through the fog of war on the map.

Still need posts from Giddy, Tann, and Aletheia...



Posted on 2018-09-24 at 09:35:24.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Great post, Giddy! I like the fear of heights reaction and the thought process. +1 CC!!!



Posted on 2018-09-24 at 17:10:18.

Espatier
Resident
Karma: 7/0
287 Posts


awa check

rolled a 16



Posted on 2018-09-25 at 12:19:33.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Post

Still here, working on a post, hope to have it up tomorrow.



Posted on 2018-09-25 at 23:17:22.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




Excellent.

Espatier, check your PM.



Posted on 2018-09-25 at 23:21:21.

Giddy
Veteran Visitor
Karma: 10/0
183 Posts


Hey guys!

So, once we get inside is the plan to just check the first door we see? There appears to be a door on the right about sixty feet in.



Posted on 2018-10-01 at 10:48:50.
Edited on 2018-10-01 at 16:56:45 by Giddy

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




That's what I'm going with seeing as that's the only real suggestion I've received thus far.



Posted on 2018-10-03 at 13:56:49.

Bromern Sal
A Shadow
RDI Staff
Karma: 158/11
4402 Posts




All right! Game has been updated. Get posting, meat-bags! Boo-yah!



Posted on 2018-10-04 at 12:48:50.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Security question for Blossom

Questions for the whole group, but also specifically for Blossom . . .

We are now faced with internal security - in this case the card swipe security on the door.  Fixer is in front of it and easily in a position to use his skills to deal with it.  But is it necessary?  Right now we have a control on the security information within this section and are preventing any of this information from getting outside the building.  If we just open the door and set off the alarm will Blossom's information roadblock stop that alarm from going anywhere?  If so, is there a reason not to just move on quickly and not worry about what alarms we trigger?

*Might the alarm get sent to someone inside the building?

*If it does go to someone inside the building is there a reason why our previous handiwork wouldn't already have been internally received?

*Is it possible to open the door without swiping a card?  Will it just be easier to open it by coding it?

*How long will Blossom's handiwork last?  Will it continue until some (presumably int he morning) sees the physical damage and reports it?  Is it possible (likely?) that the deception could be noticed?  Will its strength weaken over time?  

*Does Blossom think that all of the security would go down that same line out to the building?  Or is each system separate?  Could she tell from the infromation flows on her original work?  

(The following are more for the group then just Blossom)

*Are we worried about internal damage being more likely to be seen by security?  There is already a big hole in an external window.  But might security see something further in the building more quickly?  Obviously we don't want to make things more obvious then needed, but speed is also critical.

*What is the liklihood of onsite security - specifically guards?  Each character needs to figure out their best method of dealing with security.  Do you have a way to do something quietly and preferabbly non-lethal.

 



Posted on 2018-10-08 at 19:03:51.

   


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