Can we as players maybe back off a bit on characters distrust and trying to control actions of others? Making it a bit less than fun, We all talk about the need to be a team and each character using skill. Ghalahn has interogation skill and would like to talk to the kid in a friendly manner and convince him he is a friend. If others block it then the whole team will just suffer.
I understand what your saying and yes we need to start trying to be more of a team however you can't just flip things over from untrusting to trusting. Casino is not going to trust Ghlahn until Ghlahn shows he can be trusted, after-all, again, right now he blames Ghlahn for getting Vegas caught. Ghlahn's going to need to win Casino's trust and a good start would be to apologize to the whole group for holding the information back for this long. I'll tone down Casino's reactions, I did that a little already in my last post, but I will not tone down his distrust of Ghlahn.
How did casino know about the info he is accusing Ghalahn of holding back if only Ghalahn knew it. You mixed player knowledge into character knowledge and are using it to promote trouble in the party. And yes your character can flip a switch and be trusting if you as a player want it to happen. Players control the characters not the other way around.
Casino trusts Ghalan enough to watch over him with a sniper rifle and wants his help in finding Vegas but doesn't trust him to talk to a kid. That makes no sense.
Posted on 2020-02-20 at 07:22:17.
Bromern Sal A Shadow RDI Staff Karma: 155/11 4193 Posts
There has been some research done back previous posts by Tann. He was concerned that the character play concerning the mistrust might be getting out of it hand and wanted to see if there is a way to stay true to the characters in what's happened in the game and still resolve everything. What he was able to find out is that the information that Ghlahn had on hand was actually related to the entire group clear back right after the event happened. So the only thing that Ghlahn didn't relate, because I never disclosed that to him, was the name of the security company. However, what I'm going to say is that Ghlan actually did not relate the name of the security company because he was very much involved in other things and thought maybe the sec team would let things rest. He was separated from the crew for some time after the garage fight and by the time everyone reconnected everything kind of proceeded in the hectic manner that it did and then he revealed it in the airjeep. That being said in my next post I'm going to resolve all of the conflict between the characters as far as trust is concerned and everybody can move forward working as a team.
As I said to Tann when he pointed out the mistake, that's one of the problems with PBP games. No matter the detailed notes I keep, something will be forgotten during the long storytelling process.
I appreciate everyone and your contributions to the game.
Posted on 2020-02-20 at 20:17:10.
Edited on 2020-02-20 at 20:22:45 by Bromern Sal
I'd like to read those pages if someone can tell me where to start? Thank you Also a big whoo hoo to Nomad for his post after such a horrendous fall
Posted on 2020-02-21 at 13:50:36.
Bromern Sal A Shadow RDI Staff Karma: 155/11 4193 Posts
Okay, I fixed the conflict to represent more accurately what happened without eliminating the majority of the content from your posts. It makes sense that Echo still has her reservations about Ghlahn as the Rolling State and the Capore Steel don't have kind feelings towards each other, but what's been posted should resolve the distrust amongst team members.
My thought is that the team has been through enough crap together by now to have built up trust and respect for each other. Everyone has proven handy in a gunfight, the tech people have all performed well in their tasks (Bloodbank's latest work on Casino's arm has restored one box of injury—it's still a serious wound, but it is a "better" serious wound  , and your fixer is working his magic to try and find a better ride situation for you all. You have the package and are ready to deliver it. Some of you are concerned about the morality of the delivery, others are not. That's to be expected. If there's any further conflict amongst the player characters, I'm going to assume it will be because of this difference (and maybe a little heat between Ghlahn and Echo, but nothing that should derail or make the game less enjoyable for anyone).
You didn't leave me with much of anything to work with as far as advancing the storyline.
Keeper, you and I can work through a Google Doc or PMs (I prefer the Google Doc idea) to take care of Ghlahn's interrogation of Jase.
Nomad, thanks for the post Brother. If you want to have Fixer take a look at the AirJeep for Charlie, you'll need to post up or let me know via PM. I know you're recovering so a simple PM letting me know what he does should suffice.
You all have about ten minutes before Starlight replies to Charlie, so I'll need to know what you do during that time. Charlie has suggested a weapons check and reloading and you are all still hanging out with Rya. Additionally, Charlie has reminded you that Saint Nick wanted the person responsible for Jase's kidnapping put on ice. No one has responded to that little reminder yet.
Espatier, I need a Streetdeal roll for Charlie's vehicle search.
Mischief, Tann would be your best bet for the page info.
I'm going to start putting the die rolls from Roll20.net in the game post. If we were sitting around the table, you all would know the rolls anyway and it will help show how the dynamics of the system work.
By the way, here's the map from Roll20.net of the Motel setup.
Posted on 2020-02-21 at 16:11:21.
Edited on 2020-02-21 at 16:37:26 by Bromern Sal