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You are here: Home --> Forum Home --> Recent posts by Padre J Roulston
Topic: Relistan Q&A- Original Thread="DM Looking for Players"
Subject: ...


I do believe I am going to play a Lizardman Savage Warrior.

Posted on 2014-07-16 at 01:02:44.

Topic: Relistan General Discussion. (House Rules, Current party members, etc.)
Subject: ...


This is info that should be in the Q&A

Posted on 2014-07-16 at 00:39:59.

Topic: Relistan Q&A- Original Thread="DM Looking for Players"
Subject: Races...


What are your thoughts on monstrous characters? (Thinking about the Lizardman) and what are the implications in society with monstrous characters?

Posted on 2014-07-16 at 00:37:52.

Topic: DM Looking for Players
Subject: House Rules


I would rather not use #2, or #3... But I'm good with the rest.

Posted on 2014-07-15 at 01:19:26.

Topic: DM Looking for Players
Subject: ...


Here are the 3.5 core books in PDF if you wish to download them.

Players Handbook
Dungeon Masters Guide
Monster Manual

Also I have a class the Savage Warrior 2 That I made up, in conjunction with a number of other people here at the RDI. I have been dying to give it a try. I hope you would give it a read and let me know if that would be alright.


Posted on 2014-07-15 at 01:08:25.
Edited on 2014-07-15 at 01:45:47 by Padre J Roulston

Topic: Introduction a La Axiomatic
Subject: ...


At this point I will just add my "Welcome" to the many.

SO...

Welcome to the Red Dragon Inn.

Posted on 2014-07-15 at 00:56:37.

Topic: DM Looking for Players
Subject: Interest


You have piqued my attention. I would certainly be interested in playing a 3.5 game

Posted on 2014-07-14 at 22:53:27.

Topic: What is your take on this?
Subject: ...


That is kind of what I was thinking as well, but I wanted to get someone else's take on it... because my character already has a 25 skill total, so I will have to train for almost 3 years to get to my desired skill level... :/

Thank you

Posted on 2014-07-08 at 14:06:49.

Topic: What is your take on this?
Subject: What is your take on this?


So I am looking at learning some new skills in game and here are the rules for doing such...

LEARNING NEW SKILLS
The more skills a character possesses, the longer it takes him to learn a new skill. A character’s Skill Total is calculated by summing the levels of each skill (level zero skills count as zero). A character with Mechanic 1 and Gun Combat (slug pistols) 2 would have a Skill Total of 3.

To increase a skill, a character must train for a number of weeks equal to his current Skill Total plus the desired level of the skill. So, to advance from Pilot 2 to Pilot 3 with a current Skill Total of 3 would take (three, plus three)six weeks. A character may only train one skill in a given week.


Would you take it as having to learn each rank? ie: (starting skill total 3) Pilot 2 up to Pilot 3 = 6 weeks training, then Pilot 3 up to Pilot 4 would be 8 weeks training? For a total of 14 weeks training?

Or

If I had Pilot 2 and wanted to go to Pilot 4 would it be only 7 weeks training?

Posted on 2014-07-08 at 00:43:51.

Topic: Let’s Make a Sci-Fi Story
Subject: Let’s Make a Sci-Fi Story


Let's start an everyone can post story and see where it goes.

**************************************************************

Seeing Captain Jacobs coming through the oculus, the XO called out, “Captain on deck!”

“At ease.” The captain replied, “Comms, please open a channel to the Philadelphia.”

“Aye Captain, channel open.”

“Philadelphia Docking Control, this is GDIS Bright Star,” Jacobs started, “Requesting permission to release docking clamps and move to heading one, one, two mark eight.”

The voice of Jim Beaman sounded in response to the captain, “Bright Star this is Philadelphia Dockmaster, permission granted. Release docking clamps and move off on stated heading. Maintain port speed until you have cleared station control. Good luck and Godspeed.”

Walking over to the command chair the captain replied, “Copy Philadelphia; maintain port speed. Thank you. Oh and Jim; be sure to thank Samantha for the cookies she gave me last night. I’ll see you when we get back. Bright Star Out.” He strapped himself in, and ran his fingers confidently over the command console. “All hands this is the Captain. Report to stations; condition Voyage. Brace for release of docking clamps.”

“All stations report Ready; condition Voyage, Sir.” The XO reported.

“Very good Mark. Take her out.”

“Yessir.” The XO Mark Flinn replied, “XO has the con. Helm, release clamps and move away from the station. Thrusters only please.”

“Aye sir, thrusters only,” The helmsman replied in a dull voice. The ‘thrusters only’ is the running joke that our helmsman Joseph Wallis is at the butt of. While still in the academy Joseph had a bad habit of pulling away from stations and other ships using full power from the sublight engines. Despite that he is the best damn pilot the universe has ever seen.

“Helm, bring us to heading one, one, two, mark eight, thrusters only.”

“Aye, heading one, one, two, mark eight, thrusters only.” Joseph replied somewhat dryly to the smirks of the rest of the bridge crew.

About 15 minutes after undocking with the Philadelphia Space Defence Platform the expected call came from the sensors station. “Sir, sensors are showing that we have cleared Philadelphia station control.”

“Very good. Initiate inertial dampening, and engage the sublight engines. All ahead full.”

“Inertial dampening initiated, showing green across the board.” Joseph stated. “Is this confirmed? Sensors?”

“Sensors confirmed.”

“Engineering?”

“Engineering confirmed.”

Joseph continued with the procedure, “Helm, sensors, and engineering confirm inertial dampening is active. Command permission to engage sublight engines?”

The captain responded, “Acknowledged inertial dampening active. Permission granted to engage sublight engines.”

Joseph replied, “Engaging sublight engines. All ahead full.” And we rocketed out into space, at 0.752 the speed of light.

You will have to excuse the lengthy and really unnecessary process of starting the engines. In the early years of high speed space flight there were cases where the ships left the solar system and afterwards there was no contact from them. When other ships caught up to them it was determined that they engaged their engines when the inertial dampeners weren’t working. It was quite the mess that had to be cleaned up off the back walls of those ships. Because of those cases it became standard procedure to triple check that the dampeners were on and working before the engines could even be turned on. Now the computer takes care of it all, and wouldn’t even let the engines start unless the dampeners were on. But despite this the procedure remains the same.



Posted on 2014-07-07 at 17:15:03.

Topic: chat game char info & QnA
Subject: recruiting


Astrid it may be more beneficial when it comes to recruiting to use a recruiting thread rather than the Q&A. People are more likely to look at a recruiting thread for new games

Posted on 2014-07-07 at 15:51:32.

Topic: chat game char info & QnA
Subject: ...


True, Very true it was a good place to stop.

Posted on 2014-07-06 at 03:58:42.

Topic: chat game char info & QnA
Subject: ...


I don't know if the site went down for all of you's or not, but it did for me. That's why I dropped off from chat.

Posted on 2014-07-06 at 03:55:32.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: Subscriptions Bug


I have 'subscribed' to a few posts but have not been getting the email updates for those posts.
I'm assuming this is a bug...?

Posted on 2014-06-30 at 15:07:32.

Topic:
Subject: ...


They are both very well done.

Posted on 2014-06-30 at 12:34:45.

Topic: Death of a Best Friend
Subject: Death


Losing a friend is never something that is easy. And it is something that you never truly get over... you just learn to live with the pain of the loss.

But remember not the pain you felt at his passing, but in the joys of your time together.

Tann'Talas, I offer to you my most sincere condolences, and my prayers go out to you and your friend.
If you care to talk about it, I'm at your disposal.

Posted on 2014-06-26 at 12:22:34.

Topic: Traveller game interest?
Subject: Interest


At this point after many drop outs... Who is still interested in playing?

Posted on 2014-06-19 at 18:02:58.

Topic: Most people logged in
Subject: ...


11 with 8 in chat

Posted on 2014-06-18 at 02:36:09.

Topic: chat game char info & QnA
Subject: tonight


I'm not going to be reliable for tonight. The weather is less than hospitable(tornado warnings, severe thunderstorms and the like), and the power has been flickering. If it settles down though I will be here

Posted on 2014-06-17 at 21:39:16.

Topic: I could use some people's opinions...
Subject: ...


For a game. It will probably be worked into a Traveller game.

Posted on 2014-06-17 at 00:54:46.

Topic: I could use some people's opinions...
Subject: I could use some people's opinions...


I've been making some medals, awards, and decorations for a military service...

I'm debating on whether I should have some sort of badge/award/etc. to denote how many kills a person has made, and I would like some other opinions on the matter.

Posted on 2014-06-17 at 00:52:50.

Topic: Father's Day
Subject: Father's Day


I would like to wish all the Dad's out there a happy Father's day. I hope that you were able to spend some time with your kids, and able to be the 'World's Greatest Dad'

Posted on 2014-06-15 at 22:35:33.

Topic: Traveller game interest?
Subject: ...


Not at the moment.

Still waiting to hear from Amathiel, and Tinker0311 (the person who has agreed to take my characters slot, and possibly my character)

As soon as I get their character(s) and other info I can post and we can start.

Posted on 2014-06-15 at 00:48:25.

Topic: chat game char info & QnA
Subject: ...


Sounds good to me. I will try and be there for the Saturday sessions

And happy early birthday!

Posted on 2014-06-13 at 23:59:07.

Topic: Traveller game interest?
Subject: ..


Still waiting to hear from some people before being able to get started.

Still need some characters.

Posted on 2014-06-13 at 15:27:44.

 


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