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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> SW: Dawn of Defiance Q/A
Related thread: Dawn of Defiance: The Traitor\'s Gambit
    Messages in SW: Dawn of Defiance Q/A
Ah, okies

I just wasn't quite sure; it kind of sounded like a regular move. Thanks for clearing that up

Dreamer of Bladesong
Karma: 144/12
2561 Posts

Posted on 2009-10-13 at 20:01:14.
Edited on 2009-10-13 at 20:01:42 by Reralae


No problem...

It was good for me to look it up! Truth is, I wrote it without thinking of the rules. I wanted to give you the sense that the trooper was surprised by Karra's ferocity and so "stumbled back". I had also thought that Karra would have got an AOO if the trooper had shot at Karra while Karra threatened him, but I see now (after having read the rules) that is not the case!

Thanks for pushing me to read the rules!

Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-13 at 20:23:44.


Update day!!

Last day to get your updates in!! Ginafae and Geraint, I'm looking at you!

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-14 at 12:09:50.


Update's up!

I know it's a bit early... but I did wait until after 12 AM to write it.

Anyway, I hope to send the map later today to y'all.

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-15 at 05:40:39.


...

Sorry for the lack of postage. Life is really busy at the moment (busy in a good way, but busy nonetheless).

Hopefully I won't go awol again.

Kool Killer Kitty
Karma: 64/6
1685 Posts

Posted on 2009-10-15 at 06:42:55.


...

At the risk of an understatment, this is not good.

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-10-15 at 11:58:13.


hehe... yeah... you got served...

Anyway, the combat map is in your e-boxes hopefully. Looking forward to Sunday's update.

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-15 at 15:40:12.


Not as bad as it could be

Afraid I can't do much to help just yet... but Karra should be able to put you two back together

A side question though... is the force point to increase damage only available for lightsabers? Stun damage is actually quite low... so it could use the boost in my case; I'll use that this round if it is possible.

Dreamer of Bladesong
Karma: 144/12
2561 Posts

Posted on 2009-10-15 at 15:49:18.


stun

yes, I'm against the stun system in saga, it's very different in the d20 system where if you hit then the character/npc is instantly stunned (if he fails his fortitude save) for 1d4 rounds. It means you have to keep shooting him but al least he can't shoot back.

As with Hako'ibs and Aras situation our character are facing their own mortality, we are going to have to considder how this is going to affect them.

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-10-15 at 15:52:50.


Force Points.... and stunning.

So... I've done some reading of the rules and wanted to clarify a few things.

Before I do, I would like to refer you to the DM Disclaimer found on page 1.

So... Force Points... the book says that you can only use one per round. But... I haven't been playing by that rule. So, we will continue with mine for this combat scene,and I will review it for future scenes.

My Rule is that you can spend as many force points as you like on a single action/ roll per round (except for damage rolls and force powers). This means you can spend 3 force points to add 3d6 to your attack roll, but could not add any points to any other action that round.

Damage rolls or force powers can only have 1 force point applied to them each round.

A force point can also be used to avoid death (leaving you unconscious on the floor instead). This can be used at any time and is a reactive used of a force point.

Unless you guys want to go right away to the rules as written in the book... which is fine by me too. I'm just looking to be fair.

Anyway...

Stunning... you can add a force point to stun damage, however, I will add it to the total and then divide it in half (as per the "Stunning" rules).

Not saying Karra should, but she can switch her pistol to lethal as a swift action, allowing her to still shoot and scoot.

Hope that helps!
Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-15 at 16:44:36.
Edited on 2009-10-15 at 16:45:47 by Ayrn


Two reminders

1) I'm posting tomorrow night! Hope I can have something from Ginafae and Geraint!

2) I'm updating tomorrow and again on Wednesday night or Thursday morning, and then nothing until Nov 1. I doubt you'll be finished the combat scene by Wednesday (heck, I'm not even sure you'll make it... hehe...) but hopefully we'll be close.

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-17 at 23:56:02.


he he

At least we'll know if we are more likly to make it.

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-10-17 at 23:57:18.


Update ready to go...

Just need internet access to work at my workplace. I'll look to have it up later this morning.


RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-19 at 06:34:50.


....

If I'm not able to get a post up in time, Ara will simply be trying to kill the shellhead manning the big gun and moving to try and find some cover.

Kool Killer Kitty
Karma: 64/6
1685 Posts

Posted on 2009-10-19 at 06:55:31.


Update is up...

Map is on it's way!

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-19 at 16:12:49.


   




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