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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> SW: Dawn of Defiance Q/A
Related thread: Dawn of Defiance: The Traitor\'s Gambit
    Messages in SW: Dawn of Defiance Q/A
Thank you

Thank you very much, we live to fight another day. Maybe

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-10-19 at 18:18:28.
Edited on 2009-10-19 at 18:23:00 by Loki


The future of this game...

So gang,

I've decided to shelf this game after this chapter (which is close to ending).

I figure it will take us another 2 weeks-ish to end this scene, and another week to wrap up the chapter (assuming you make it through the scene in one piece). This should take up to mid to late November.

To start a new chapter for a month, only to put it on pause for 5 months doesn't seem to be a good idea to me. I'd much rather start fresh with new enthusiasm in May. And who can say what life will bring us half a year from now.

Anyway, I'm excited to see how this chapter closes out for y'all. Time is ticking by for our heroes and they are not out in the clear yet, by any means. I'm cheering for them... but I also know what's still in store.

You've all made this story very enjoyable to tell so far! Thanks! And keep up the great posts!

Ayrn


RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-20 at 13:19:40.


...

Posted at last. Sorry for my flakiness over the past fortnight.

There's no way Ara can risk going for the door right now. She won't be able to manage it until we finish off the remaining STs.

Kool Killer Kitty
Karma: 64/6
1685 Posts

Posted on 2009-10-21 at 17:08:44.


Posted

I hope that's enough to bring Ara back to a good health level...

Dreamer of Bladesong
Karma: 144/12
2561 Posts

Posted on 2009-10-21 at 17:40:16.


Well, lets see

I think the officer is just as good as dead, he's under attack from me and Ara... thats... 3d6+6+3d8+2 (14-29-50) damage if I'm right, correct me if I'm wrong but that should be enough to kill anyone, assuming we both hit.

One dead captain, maybe we could have taken out the sled with that mush damage under our belts.

As for the door... I think it might be in someone's interst to get into the controll room and sort it out prity soon, either that or one of us can man the sled and use it againts the stormies.

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-10-21 at 18:27:28.


...

I think if we kill of the captain, then the remaining STs should fall pretty quickly.

Once that's done, Ara can try and open the door and Hako'ib should maybe man the cannon?

We'll still have to get the frozen agent inside the ship and try and get it started (a job for Ara I suppose). That's unless Maya comes up with another escape plan.

And healing is always good. Thanks!

Kool Killer Kitty
Karma: 64/6
1685 Posts

Posted on 2009-10-21 at 18:54:46.
Edited on 2009-10-21 at 18:56:39 by Ginafae


Getting in

I don't think getting into the controll room will be too dificult, the captain should have a door key, and if not the Ithirai just cuts through it with her lightsaber.

Not too keen on manning the sled and having to be the guy that has to gun down the storm troopers but it would be an interesting situation for he to be in and have done.

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-10-21 at 19:01:09.


Escape plans

Seeing as it has been awhile since this game started and we have two new players who missed the opening stuff, let me give you this reminder as you plan your escape:

Check out page 2 of the game thread, and review Maya's instructions given to you about what to do when you secured the cargo.

Cheers!
Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-21 at 21:06:02.


...

Yes apparently we have to contact her after the cargo/forzen-in-carbonite-agent is secured.

So presumably she would provide an escape route. I'm just not wholly convinced that she can!

Kool Killer Kitty
Karma: 64/6
1685 Posts

Posted on 2009-10-22 at 07:01:29.


Escape

I'm sort of assuming that she is going to pick us up in a ship, it would make sense but that still leaves how are they going to get in and us away unanswered.

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-10-22 at 12:31:35.


Posting later...

I hope to post up some time in the next few hours. Work is a...

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-22 at 14:17:53.


Additional Comments...

1) There's 15 minutes left on the bomb timer.

2) Current HP totals:
Ara'ala - Full
Ithiria - 1 hp
Karra - Full
Hako'ib - 12 hp
Enemies are all either dead, dying, or unconscious.

3) Next DM update is Nov 1. Please have your updates in before 9 PM EST of Nov 1.

4)Good luck!

Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-10-22 at 17:57:23.


Hey all!

I'm back. I've posted for Karra, Ithiria, and Hako'ib. I'll post some more tomorrow night for Ara'ala.

Basically, though, 2-3 rounds have passed by. I'll tell you for sure tomorrow.

Thanks!
Ayrn

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-11-02 at 06:39:48.


Total rounds used

So the last set of updates used 3 rounds [moving, healing, swiping comm units, opening doors]. Still fifteen minutes before bomb goes boom-boom.

Also, just as a reminder to Geraint, who may have missed the note while you were out... Ithiria heard ST#7 say to the Captain that reinforcements were on their way.



Looking forward to your updates!

RDI Fixture
Karma: 122/12
2025 Posts

Posted on 2009-11-03 at 05:12:28.


You are truly evil

You are truly

But you'll be glad to know I haven't forgoten about the captains orders, the sled or the gun on the ship (although it'll take time to warm up) so I think I know what will happen to any STs when they come through the hanger door...

or or

TRSG 2.0
Karma: 113/94
1606 Posts

Posted on 2009-11-03 at 08:20:14.


   




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