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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Star Trek: the Edge of Duty Q&A
Parent thread: Star Trek: the Edge of Duty
    Messages in Star Trek: the Edge of Duty Q&A
Yeah! What Brom said...

...see the first post in the Q&A for more details!

Nice posts, all. I'd planned to have one ready by now but went canoeing instead. Have something tomorrow morning.

Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2016-08-07 at 17:47:43.


agreed

This is covered in the very first part of the Q&A, but it bears restating here.

Consider this game to be moderated freeform. You can write your character into whatever situation you like, within reason, provided a few things:

1. You do not act for, speak for, or directly influence other player characters. It is never kosher to injure or kill off another player character. It's a good idea to always clear actions that impact another character with that player.

2. The above applies, to a lesser extent, to NPCs that don't belong to you. It's cool to write dialogue for an NPC, as long as it makes sense - said NPC is on duty or should be present at the time of your post, and you aren't going against the personality that their owner has created for them. It's almost always a good idea to clear your ideas with the owner of an NPC. However, you can always reasonably assume that NPCs will follow direct orders.

3. You are free to introduce side plots, "character interest" stories, or the like - especially if they expand upon the current story.

For instance, you're about to beam down to a planet, but you post that there is a locking issue with the transporters, and the AWAY team has to take a shuttle instead. Maybe some system needs an unexpected calibration or adjustment for the mission at hand. Cool!

Another common tactic would be to post about what your character does in the holosuites during their downtime.

You might post about social interactions between your character and someone else. This prompts more posting, and helps establish relationships.

What's not cool is to change the main plot - that is the domain of the GM only. You're tired of the current diplomatic mission and decide to have the ship called away due to a Romulan attack? Expect me to retcon the post, and perhaps invite you to find a game more to your liking.





Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2016-08-08 at 00:07:43.


Okay...

...unless Yana and I pick up on our Tochi meets Louise collab, again, that'll be all from Tochi until Capt Drake takes the bridge (and/or whooshes us forward).

I may still have a scene or two from other Flight Control personnel to pin to the boards at some time later today and, of course, if there's any engagement with the Trill in advance of Drake emerging from his ready room, I'll address that, as well... soooo... Olan.... POST!!!

Good stuff, all around, folks! So glad to see this picking up again. I've missed you all terribly!

Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2016-08-08 at 09:35:42.


Hmmm?

So I assume my Medical post to send Chief Thorson to SB18 was ok?

RDI Fixture
Karma: 27/1
673 Posts

Posted on 2016-08-08 at 10:24:42.


Yes ma'am!

Looked fine to me!

Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2016-08-08 at 10:33:33.


Is it true?

El Capitan has emerged!

A Shadow
RDI Staff
Karma: 158/11
4402 Posts

Posted on 2016-08-08 at 20:05:06.


well

There are rumors to that effect...

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2016-08-08 at 23:28:24.


Space police

Sir, your loyal security teams are prepared to be conveniently absent around the airlocks should the need to space some gods damned traitors come to pass.

Addendum: Since this is technically season 2 we don't have the really ugly Dustbuster phasers anymore right? I was thinking about how I can't have my security officers wandering the halls of the Peregrine such an ugly POS strapped to their hips.

Veteran Visitor
Karma: 6/0
126 Posts

Posted on 2016-08-09 at 12:50:50.
Edited on 2016-08-09 at 15:29:54 by Alodie


lol

Conveniently absent? Dustbuster phasers? You're killing me!

Yes, season two tech does apply.

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2016-08-09 at 17:06:11.


The Curse of Black and Decker

All the sources I can dig up suggest they were on the way out some time in 2365, so maybe we got some new replicator patterns? Maybe? Please

The last appearance is in Shades of Grey briefly, which takes place roughly in December (the end of the year :S) that said though, the enterprise is on a deep space assignment, they haven't been at a starbase as of late maybe?

Can anyone tell that I really dislike those phasers?

Veteran Visitor
Karma: 6/0
126 Posts

Posted on 2016-08-09 at 18:06:34.
Edited on 2016-08-09 at 18:15:13 by Alodie


Ermagerd...

...I had totally forgotten/overwritten the "dustbuster" phasers... and the collarless uniforms... as one is wont to do with traumatic memories, I suppose.

Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2016-08-09 at 18:30:36.


Maybe our loyal security officers "accidentally" spaced all the old uniforms and phasers

Good thing we have those new replicator patterns.

Veteran Visitor
Karma: 6/0
126 Posts

Posted on 2016-08-09 at 18:44:16.


Indubitably!

Thank the gods for Lt Berk and his sci-fi fashion sense!

Not to mention Mr Reid and his oh so sexy milk mustache!


Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2016-08-09 at 18:51:20.


Cobra Head Type II Phaser

Sooooo Cool!


 photo Star-Trek-The-Next-Generation-TNG-Cobra-Head-Type-II-Phaser-Season-3-and-Season-4-1_zps6nrtcm7c.jpg

PUN-dit
Karma: 158/25
6331 Posts

Posted on 2016-08-09 at 18:52:24.
Edited on 2016-08-09 at 18:53:06 by Odyson


That's more like it!

Collars for everyone!



Veteran Visitor
Karma: 6/0
126 Posts

Posted on 2016-08-09 at 18:56:37.
Edited on 2016-08-09 at 18:56:53 by Alodie


   




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