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You are here: Home --> Forum Home --> Recent posts by SirSadaar
Topic: Lets Start a New Game! Dnd 3.5 or 4th
Subject: 4th Edition D&D


I'm going to try and run aa 4e D&D game, but I won't be able to until after next week. I'll let you know when I do.

Posted on 2012-07-27 at 15:19:44.

Topic: A Town Called Durloch
Subject: Sir Tranic


As the guards rode, the anger of the locals surprised Sir Tranic. He had always assumed that guards would be well liked. They did keep orders after all. For the rest of the ride to Durloch, he began to ponder if the guards were as good people as he thought.
Sir Tranic preferred to stay perfectly sober during the parties. Since the attack on his family, he always feared for the worst. Even in these safe circumstances, with lots of people he preferred to stay combat ready.
Sir Tranic payed close attention to the lieutenant’s briefing. He didn’t agree with one thing the lieutenant said. You must forget your background and prejudices. Sir Tranic didn’t believe he could even if he wanted to. He knew that if he ever encountered the foes who burned his land down, he would eliminate them. Of course, he wouldn’t tell his officers that.
The evening when they went to the town hall, Sir Tranic was relieved. Finally, he was within the relative safety of a city. He jumped, however, when the general loudly told them to be seated. He hoped that no one noticed. When his food arrived, Tranic began to eat. It was hard, but Tranic managed to keep most of his attention on the general, instead of his food. He heard his command group called. He was surprised to here the general put the ‘sir’ in front of his name. Apparently, his title got to stay with him. He made sure that none of his group were his enemies. When he was positive none of them were, he went back to eating. After he finished his food, and the general stopped talking, he asked around to find his comrades. He knew he wouldn’t be the leader, but he still wanted to know who he was with. ‘Ah guard duty,” Tranic thought as he looked for his group,” not the greatest job, but I can use my skills in it”


Posted on 2012-07-26 at 16:40:27.
Edited on 2012-08-10 at 14:26:51 by SirSadaar

Topic: Durloch Q&A
Subject: Room


Out of curiosity, is there a room the group is assigned to or does the group choose their room? Also, I apologize that I will be gone next week.

Posted on 2012-07-26 at 16:30:19.
Edited on 2012-07-26 at 20:48:45 by SirSadaar

Topic: Away for a bit.
Subject: Away for a bit.


Unfortunately, I am gone next week . I apologize in advance to any games I may slow down because of it. I wil post as soon as I'm back.

Edit
I'm back.

Posted on 2012-07-25 at 17:36:35.
Edited on 2012-08-08 at 00:02:23 by SirSadaar

Topic: Looking for something to do
Subject: D&D


If you are intrested, I'm going to try and run a D&D. I will post a recruitment in a couple weeks. It is 4th edition, and rule based. I am more than willing to help you with rules if your intrested.

Posted on 2012-07-25 at 17:32:36.

Topic: Tie pilot stats
Subject: Stats


Thanks for the stats. I will change them a bit to make thm work with the missions. Thanks again.

Posted on 2012-07-24 at 21:11:18.

Topic: Tie pilot stats
Subject: Tie pilot


I'm looking for the general stats. Like the base enemy/ anonymous NPC. When I looked for them, just couldn't find them. Thanks.

Posted on 2012-07-24 at 14:27:50.
Edited on 2012-07-24 at 14:31:55 by SirSadaar

Topic: Tie pilot stats
Subject: Tie pilot stats


Would someone please show me the Tie pilots stats for the Wotc ? Ive looked but I can't seem to fin it. It would be greatly appreciated. I would like to use it in later in my encounters in my games.

Posted on 2012-07-23 at 19:56:12.
Edited on 2012-07-24 at 14:24:59 by SirSadaar

Topic: Looking for something to do
Subject: SW


I trying to get a Star Wars game going if your intrested. It's not exactly fantasy, but if your intrested just let me know. This would be later, but if the SW game doesn't start I may try to run a D&D game. I don't know if the D&D game would be freeform or not though. Even in rule games, it is a lot more roleplaying than needing rules. The Dm/Gm does most of the rolling and calculating.

Posted on 2012-07-23 at 01:56:29.
Edited on 2012-07-23 at 02:09:00 by SirSadaar

Topic: Durloch Q&A
Subject: Hp


Is my Hp 10? In the recruitment forum, it says I have 11( I know 1 hp seems a bit trivial, but I have had many characters cling to life by one hp).

Posted on 2012-07-23 at 01:51:34.
Edited on 2012-07-23 at 17:06:50 by SirSadaar

Topic: Star Wars 'Imperial March' recruitment
Subject: Some Soldier types ideas


If anyone is having trouble making characters, here are some common soldiers in general spec ops squads.
For a Spec ops group there are some soldier types that the officers would choose:
1 officer. Almost all spec ops groups had someone that could command.
1 soldier. Spec ops always contain at least one capable soldier.
Well this is not a class, Imperial command always puts one completely loyal person( to the Empire) in all squads including spec ops.
For spec ops group, often a tech spec is chosen.
Most spec ops have a sniper, though this can be combined with another role.
A medic, or at least some medical training is in the group. Like the sniper, the medical can be compensated with other soldier taking them

Posted on 2012-07-21 at 00:05:23.
Edited on 2012-07-21 at 04:14:12 by SirSadaar

Topic: A first for everything!
Subject: Thanks


Thanks again.

Posted on 2012-07-17 at 19:11:06.

Topic: A first for everything!
Subject: For skills


Would you be able to lower intimidate swim and climb to boost healing?

Name Sir Tranic Icebane
Race: Human
Class: Fighter 1
Age 19
Weight 180lbs
Height 5ft 10
Alignment: LN

ABILITIES
Str: 18 [+4]
Dex: 14 [+2]
Con: 12 [+1]
Int: 10 [+0]
Wis: 12 [+1]
Cha: 8 [-1]

FEATS
Power Attack, Cleave, Dodge

SKILLS
Climb +4 {0 ranks}; Handle Animal +1 {2 ranks}; Healing +3 {2 cc ranks}; Intimidate +1 {2 ranks}; Jump +5 {1 rank}; Ride +5 {3 ranks}; Swim +4 {0 ranks}

COMBAT STATISTICS
Hit Points: 11

Initiative: +2
Speed: 30 ft
Senses: Listen +1; Search +0; Spot +1

FORT Save: +3
REFL Save: +2
WILL Save: +1

Total AC: 19
Touch AC: 13
Flat-Footed: 16

Base Attack: +1

Melee Weapon #1: Long Sword [+5 attack; 1d8+4 damage; 19-20/2x Crit; Can be used to power attack]

Melee Weapon #2: Dagger [+5 attack; 1d4+4 damage; 19-20/2x Crit; range 10 ft]

Ranged Weapon #1: Short Bow [+3 attack; 1d6 damage; 19-20/2x Crit; range 60 ft; 20 arrows]

Ranged Weapon #2: Dagger [+3 attack; 1d4+4 damage; 19-20/2x Crit; range 10 ft; 2 daggers]


EQUIPMENT
Long Sword; Daggers x2; Short Bow; Arrows x20; Scale Armor; Heavy Steel Shield
Backpack; Waterskin; Bedroll; Blanket; Caltrops x2; Flint & Steel; Grappling Hook; 50’ Silk Rope; Trail Rations {3 days}; Oil {3 pints}; Tindertwigs x5

Gold: 4 pieces; Silver 8 pieces

For his past, he was born into a minor noble family. Most of his young life he trained to use the longsword; however, he never was really intrested in it. One night ,when he was 17, he went out to the forest to practice some night drills. When he returned home, he was shocked and angered to find that his families rivals decided to set fire to his families house, trapping some inside. Despite all of Tranic's efforts, he failed to rescue any of his family. Even though all he had were what he could carry, Tranic swore revenge. Though his ultimate goal is to extract his revenge, he still will try and find other work.

His armour is covered in a white tabard. On it, there is a picture of a white dragon getting stabbed by a lance(his families code of armd). Tranic always wears a great helm.

Posted on 2012-07-17 at 19:01:28.
Edited on 2012-07-22 at 17:13:59 by SirSadaar

Topic: Star Wars 'Imperial March' recruitment
Subject: Alien


Imperials often call anyone but humans aliens. The Empire is exclusive to humans. I am making these aliens up so I can give them different weapons. At the begining, the campaign doesn't affect the story. It is using the saga edition rulebook too.

Posted on 2012-07-17 at 18:49:06.
Edited on 2012-07-17 at 18:51:08 by SirSadaar

Topic: A first for everything!
Subject: My character


I think that character is great. I was just wondering if I could have the heal skill. In my P&P games I have to heal a lot of the time. What does Touch AC mean? Thanks again.

Posted on 2012-07-17 at 18:46:55.
Edited on 2012-07-17 at 18:54:44 by SirSadaar

Topic: Star Wars 'Imperial March' recruitment
Subject: Star Wars 'Imperial March' recruitment


I am going to try and run a Star Wars Imperial Campaign. This is my first game I have tried to run at the inn. I have gamemastered before, but I still need practice. My groups have never been too good at roleplaying, so I need practice at day to day interactions. My groups were great at doing very strange and random things though, and I have gotten very good at damage control.

I am looking for a group between 3-6. In the campaign, you are a new Special Forces group; an attempt by the Empire to replace the aging clone commandos. You have been selected for your potential to be a good soldier, not because you are currently a good soldier. I would prefer if one person played a highly loyal person to the Empire and if one person was an officer (either a sergeant or a leiutenant). Their are minimums to be a certain type of trooper though,

Stormtrooper: Minimum 12 Strength and Dexterity, 11 constitution, and 10 everything else. Must have the feats armour pro light, weapon pro Simple, Pistols Rifles, weapon focus rifles. And the skill Endurance. You can also use the clone trooper stats, 15 strength, 13 dexterity, 10 constitution, 12 intellegence, 10 wisdom, 8 charisma, and + 2 to one of the stats.

Imperial army trooper ( these trooper are the common troopers in the army): They do all the less important stuff) Minimum 10 Strength and Dexterity. Require the feats Weapon pro pistols, and Armour pro light. As an officer, they need to have above average Intellegence, Wisdom, and Charisma.

Navy personnel have a minimum of 10 Intellegence. An officer needs 12 Intellegence and Wisdom. They also need 14 Charisma. A pilot needs to have 12 dexerity and Intellegence. They need to have the pilot skill, and armour pro light. All navy personell must have wepon pro pistol and the use computer skill.

A draftee is also possible. They are in all branches, but especially the army and navy. It is also possible to be a storm trooper who was a different type of soldier who was assigned to the Storm trooper. An example in Star Wars was an At-At pilot who was assigned to be a Stormtrooper for knowing the At-At weakness.

Mercenaries are also playable. They are less restricting than the other types of areas, and are not restricing. The Empire does pay its mercs fairly well.

To play anyone non-human you would need to play a merc. Most non-human species were discriminated against. A less diliked species are trandoshans. Mercs get 5000 starting credits.

This game takes place in an alien uprising that the Empire must crush. The aliens have different technology, possibly better than the Empire's.

Classwise, some classes are easier to play than others.
Soldier, fairly easy to play.
Scout, work but they don't get as good with armour
Scoundrel, probably a draftee. a bit harder to play as an Imperial.
Jedi, very hard to play. You would have to hide your powers from all your teammates.

If you're intrested, please post. I would like to have everyone post 1 post a week in game. It starts at level 2. I recommend that everyone takes one level in the soldier class, and takes the Armoured Defence talent to prevent your armour from hindering you. The Empire insits that its soldiers look identical. As a soldier, you get to requisition your gear. It is 2000 credits + your armour. you get for your type. As a merc, you get buy all of your equipment.You get about 5000 credits to start.

EDIT: This thread is now closed

Posted on 2012-07-17 at 18:00:08.
Edited on 2012-11-09 at 04:43:56 by SirSadaar

Topic: A first for everything!
Subject: For stats


1)I would prefer him to have brute strength
2) I would like some skill on horse back
3) I would like a lower charisma for higher strength.
Thanks again.

Posted on 2012-07-17 at 17:57:22.

Topic: A first for everything!
Subject: Defense


I would prefer to use the sheild for defence, please.

Posted on 2012-07-17 at 17:19:51.
Edited on 2012-07-17 at 17:20:23 by SirSadaar

Topic: A first for everything!
Subject: To be a human


No problem. My last Kobold Palaidn wasn't to well liked either, and was kicked out of multiple inns.

Posted on 2012-07-17 at 16:54:09.

Topic: A first for everything!
Subject: Kobolds past.


When I play a Kobold, generally a god has told him (or he thinks a god has told him) that he must become more civilized. If he thought by defending a stronghold would make him more civilized, he would die to do it. Another reason I could think of is he was adopted by humans when he was young. He was raised believing that he could help humans. Similar to the last past, he would be willing to die to defend the city. If these pasts don't work, I would be fine with playing a human.

Posted on 2012-07-17 at 16:45:58.
Edited on 2012-07-17 at 16:46:22 by SirSadaar

Topic: A first for everything!
Subject: Fighter


Thank you Ayrn. I would like to be a Kobold if that species is in 3.5. Otherwise a human is good. I would like to be a fighter with a longsword and heavy shield. If possible, I would like him to have average intellegence.

Posted on 2012-07-17 at 16:38:47.

Topic: Rattenkrieg: Battle of Stalingrad *Recruitment*
Subject: Character remade


I remade my character to be more playable, and to work a bit better.

Posted on 2012-07-17 at 16:34:10.

Topic: A first for everything!
Subject: First game.


I would like to play, but unfortunately, I have never played 3.5. I would need help to make a character.

Posted on 2012-07-17 at 16:20:19.

Topic: Rattenkrieg: Battle of Stalingrad *Recruitment*
Subject: Edges


How many edges do characters get at level 1?
*****Edit*************
Never mind, I found it. Ok here is my character sheet, some things do need to be added like sanity. If you see anything that needs to be fixed, let me know and I will. I spent my hindrance points on his attributes. I do stink with names, so that could change if you want. Denal is one of my favourite Star Wars Characters


Name:private Denal
Nationality: Russian
Armed service: Russian Military?

Charisma: 0
Pace:6
Parry:6
Toughness:5
Sanity:5

Attributes
Agility:d8
Smarts:d8
Spirit:d6
Strength:d6
Vigor:d6

Skills:Fighting D8, Healing D8 Knowledge [medicine]D8 Shooting D8, repair D4, invesigation D6
Rank:
MoS:
Injuries:

Equipment: If I could these are what I would like: Rifle, Bayonet, medical kit, Russian military gear.

Edges:

Hindrances: Major habit(reading for 1 hour), Cautious, Loyal.

Advancements:

N
5
10
15
S

When he was young, his family moved to a fairly bad town. To survive he practiced fighting and shooting.Denal was practicing medicine when the war broke out. When he was drafted, he decided to keep up with medicine to help the army. He dislikes the Axis for attacking Russia, so he is willing to kill them.

Posted on 2012-07-11 at 18:27:50.
Edited on 2012-07-17 at 16:33:27 by SirSadaar

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: Jackbot


What is a Jackbot? I have never heard the term.

Posted on 2012-07-06 at 17:52:36.

 


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