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You are here: Home --> Forum Home --> Recent posts by Salvator Navaar
Topic: 2E DND-style game starting up
Subject: game on


Game is made. Midland Turmoil, located in the rule-based games, under D&D.

Posted on 2012-11-30 at 05:03:27.

Topic: Midland Turmoil
Subject: Midland Turmoil


Morning breaks over the horizon, casting rays or warming light across the City of Far Reach, and the miles of grassland stretched out west as far as the eye can see. To the south, The peaks of the Iron-rock Mountains stand impressively over the Far Reach Oaks.
The tall walls of the keep, made of solid oak logs, hide all from the world outside, excluding the old, yet awe-inspiring keep.
The city was about two miles from one end to the other, considerably smaller than the other holds of Midland. Far Reach had used to be simply one of many keeps dotting the land scape, used off and on by the Silver Armies. However, after the end of the first war, it quickly became a haven for those who had lost everything and wished to start anew.
In the few short years that it began to become inhabited, Far Reach quickly became the largest city within 60 miles. And as all cities like this one, it also attracted the criminals from around the Country, being far enough out of the way that it was almost it's own nation.
The lord of Far Reach, Brine Licten, Ex-general of the Silver Armies, rules as if independent of the crown, and while never going so far as outright treason, is an obvious supporter of the Forsworn, the rebellious humans and elves who believe Midland will never be free unless Salvator Silverhand is brought down.

Inside the Walls of the city, in a small tavern called the 'Black Boar', A small band of unlikely heroes converge, their destinations diverse, their motives more so, and their understanding of what is to come non-exsistant......

((Mmk, so, I am leaving this bit open for all to enter with a bit of a story as to how they came to be here and initial actions. as of yet, none of you have met. Figure it's easier this way... kinda. Yes, for this first section, I will be rail-roading a bit, just til we are set up. then, it is ALL you guys. So, with that said, feel free to make your introductory post as long or short as you like,and if you have any questions, message me up. Lets get it on!))

Posted on 2012-11-30 at 05:01:04.

Topic: 2E DND-style game starting up
Subject: Ya


Ya, go ahead. Message me up if you need any help with it.

Posted on 2012-11-29 at 20:04:30.

Topic: Star Wars: The Imperial March
Subject: Damn Droids


Sellikus roared in pain and anger as he felt the blast tear over his cover, sending volts through his leg and driving him to one knee. Grunting, trying to concentrate, he yanked a frag grenade from inside his coat.
Peering around the tree, he pulled the pin and aimed his throw, guiding the explosive toward the ground directly before the B1.
"Grenade Sent!" He yelled to his team, falling back behind the tree and reloading his pistols.

(Actions: Throw grnade at B1, Reload weapons)

Posted on 2012-11-29 at 20:03:36.

Topic: World of Darkness game anyone?
Subject: mmk


sounds cool. im in

Posted on 2012-11-29 at 19:55:20.

Topic: 2E DND-style game starting up
Subject: well


Dice roll.
And each person starts with different money, as not everyone is from the same walk of life. ill message those out when characters are finished.

As for starter gear, figure if your lvl 3-5, you have been able to afford a non-magical version of whatever weapon your looking for. And I can only assume you would have your weeks rations, and a bed roll. lol
For the inventory, message me what you want, and i'll edit. lol

Posted on 2012-11-29 at 19:53:35.

Topic: King's Blades Training Manual
Subject: I.... have a question


Hey Philly, i got a question. This area we are in... whats exactly is it like? Are there trees, or is it more just a stone walk way with nothing above?
The building the guardian stands in front of, is there an outcropping of stone, or any portruding stones or statues?
This all ties into my plan....

Posted on 2012-11-28 at 14:42:35.

Topic: RDI Newb
Subject: blows my mind


More 2e. lovers. I'm almost teary. lmao
Still, i bet im the youngest 2e, non-convert player here.
18, with 10 years of playing. (My parents were damn near as nerdy as i am. lol)

Posted on 2012-11-28 at 03:08:31.

Topic: World of Darkness game anyone?
Subject: well


I don't really know what it is, but i find myself with more free time than games to play. if your willing to fill me in on the basic gameplay style, im in. If you'll have me, of course.

Posted on 2012-11-28 at 01:51:13.

Topic: King's Blades Training Manual
Subject: agreed


For sure. Made Arimm decide you were the best likely party leader, and now, even has a scheme of his own, which involves recognizing you as leader.
(For many more reasons than to just take whatever side Malagaar isn't on. lmao)

Posted on 2012-11-27 at 22:47:04.

Topic: Dead
Subject: Foul tactics? of course!


Arimm smiled slightly at the Ifrit's suggestion of the rope, and offered a slight confirming nod. This was exactly the kind of thing Arimm was good at. He only regretted that it hadn't been his Idea. Still... Anything to show the Elf up.
Arimm also couldn't help but notice that Canicus was now attempting to take lead. And unlike alot of the other Blades, the Assassin agreed to being led by the Ifrit. Why not? Sure they wouldn't all agree.... But the more support Canicus had as leader, the less anyone could say about it. And Malagaar was obviously opposed to having a Leader. All the more reason for Arimm to go with it.

"Sounds like a good plan." Arimm finally said, obviously not paying attention to the exchange of words past what concerned him. A greater plan was already forming in his head, and the guardian up top now only seemed a minor obstical in his scheme. Indeed, even the cultists were only another bridge to the Assassin's own designs. Yes, he would follow Canicus. He would play the good soldier. And when the time was right........

((Actions: Agree to plan, accept rope, tie both ends of rope in large noose, scheme))

Posted on 2012-11-27 at 22:44:30.

Topic: Wanderlust
Subject: and back we go


Desrik finally made his way back to the others after a search of the surrounding area. Now holding his make-shift flail, he strolled up just as Karia was saying, "Maybe we should assume these traps aren't meant for us." "What if we were supposed to come here and what if we just became the prime suspects for a different crime?"

"Well obviously they ain't just for us... A thief gotta watch his back.... However" Desrik paused, thinking.
"Assuming you are correct, I still say our best course of action is to get in, get our stuff, and get the hell outta this back-water, flea-infested hole of a town."

Posted on 2012-11-27 at 06:40:47.

Topic: 2E DND-style game starting up
Subject: Im back


Ok, im back on my own computer. Now we can get the ball rolling. I still need a character from Brundel and Keeper of Dragons. Arwyn and I are still ironing out a character.

Posted on 2012-11-26 at 22:25:54.

Topic: King's Blades Training Manual
Subject: i seem to notice


For a scenario that starts off with three zombies and a skeleton guardian, our group came mostly unprepared....
Should have taken a proficiency in 'rock' or 'tree limb'
assassin with a snake bat. why not? lol

Posted on 2012-11-26 at 13:22:11.

Topic: 2E DND-style game starting up
Subject: gotcha


Ya, if you like, send the sheet with all pertanent info filled out. I'll edit it if it needs it, snd you the revised version, and i will keep a copy for my personal refference.

Posted on 2012-11-25 at 23:42:36.

Topic: 2E DND-style game starting up
Subject: DM comes with answers... sorta


I-Binary, welcome aboard. I'll message you in a bit. If you see this first, message me with your character ideas.

Satchel, I am trying to think of the best way to answer you. The best I can really say is, write it as if it were a page in a book. Write what you do, and what you say.
Some folks will also post their actions simply in () below.

Beyond that vague discription, I could only suggest reading a game in progress.

Posted on 2012-11-25 at 20:36:21.

Topic: King's Blades Training Manual
Subject: Heres an idea for you sword wielders


Put the sheathe on your sword and beat em with it.

Posted on 2012-11-25 at 01:02:27.

Topic: Dead
Subject: Blunt weapons.... right


Arimm sighed deeply at the news of a possible undead guardian. The assassin possessed no blunt weapons. But he wasn't about to appear useless in front of the group.
Addressing Canicus, Arimm began, "I will be of little use in a frontal assult this time... Perhaps I will stay back and protect Tyrvia whilst she focuses on keeping you all alive?" He suggested, tossing a wink at the female elf.

"After all, I would hate to get in the way...." He added in a lower voice, more to himself than Canicus.

Posted on 2012-11-24 at 22:06:10.

Topic: Dead
Subject: Turmoil... love it.


Arimm watched silently as Malagaar fell apon his female kin with hissed words, leaking venom. The woman had grown a spine. Stepped up in an attempt to make a field call. And had been shut down.
The Assassin hoped she hadn't lost her will that quickly. He agreed with her plan. It WOULD be best if he went with the Scout. Silently, he agreed. His only facial expression, however, was a light smile.
He didn't care who wanted to be the Leader. They all just took charge of things in which they had the skill in. In all truth, Arimm figured he could sneak up a dark stair case far better than the Elf, even with his lighter skin. But, Malagaar wanted this one, and Arimm doubted anything would kill the Elf. Arimm wasn't that lucky.....

Posted on 2012-11-22 at 17:53:21.

Topic: King's Blades Training Manual
Subject: of course


Hey, Im for it. A little professional rivalry? lol

Posted on 2012-11-21 at 15:12:15.

Topic: King's Blades Training Manual
Subject: hmm


not my place to say, as i ain't GM... But assuming we have been in even 1 prior battle, Arimm's ease in killing, even his enjoyment in it, would be fully apperant.
He doesn't hide it. Killing is all he lives for, and he will admit it in any number of philisophical ways.

(Assuming Malagaar and Arimm ever bothered to have a conversation, it would have even been voiced that he would kill any number of people considered allies if his king gave him the go ahead.)

At this point, it would be obvious that the only reason Arimm is even still with the blades, rather than a prisoner of them, is that he is loyal to the King, and will do whatever he can to keep everyone else alive. (If for no other reason than that they help further the King's cause, and by extention, Arimm's.)


EDIT: (And, I'll add, though no one would know in-character, that his loyalty to the kingis hardly even loyalty by usual standards. More that working for the King grants special privilages that are otherwise unavailable to Arimm, and so, even if an opportunity presented itself, he would not likely kill the King.)

Posted on 2012-11-21 at 00:22:44.
Edited on 2012-11-21 at 00:40:31 by Salvator Navaar

Topic: 2E DND-style game starting up
Subject: soo.....


mmk, we got 2 for sure, and 2 maybes..... anyone else? I only need 1 more garenteed player, and we are good to go.

Posted on 2012-11-20 at 21:34:33.

Topic: Dead
Subject: Bad Assassin


Arimm smiled slightly, wiping his daggers clean on the now-dead.... undead. It did lack the soothing euphoria of ending the life of a natural being. Seeing the soul leave the eyes. But a victory was a victory, he supposed.

Offering a nod to the Inquisitor, the Assassin sheathed his blades and slowly twisted himself, trying to ease the discomfort of his back.

''There is a stairwell that seems to lead to the temple just ahead'' Malagaar voiced, looking ahead.
''I suggest you tie that horse up nearby, lest we have to contend with it for space again.''.
Turning he announced to the people behind him, ''I'll go ahead, quietly. Keep your distance, if I see anything that I need your help with, or if you hear fighting then come to me''.

Arimm simply nodded, smirking. Watching the Drow's back as he snuck ahead, the Assassin nudged Canicus.
"5 Silver says he manages to get himself maimed again." He joked coldly, tossing a wink to Tyrvia.
"Keep yer magic ready. We'll be draggin' a limp elf back to ya here soon."

((Actions: None Note: No offense to anyone, especially King Rat. Just Arimm's nature. Just reminding you guys, I really ain't as much of a douche as Arimm will start to appear through this game. lol))

Posted on 2012-11-20 at 21:32:56.

Topic: 2E DND-style game starting up
Subject: All good


No, you just post your character's actions, and i roll the needed dice. Then i do my GM post which not only says what all was successful, and what failed, but what happened after and because of that.

Posted on 2012-11-19 at 17:34:45.

Topic: 2E DND-style game starting up
Subject: 2E DND-style game starting up


Ok, so, I have been developing a campaign for over a year now, in my free time, and realized that i may never get a chance to run it IRL before i lose it. So I decided, why not at least run it here?

So, this is a 2e. game, based in a world I have created, and more specifically, 1 country. (I am an open-world DM, so i don't stop my players from crossing borders. But it will mean a small break in the game while i set up said bordering country.)

I figure this game is set up for a party of up to 6 players, minimum of 3.

Characters will be starting at lvls 3-5, and i forsee that i shall be rolling many dice. lol

I will have game info up in a pre-game thread. right now, im just fishin around for interested ppl.

EDIT;
so, might as well just post story here. lol

Campaign
Taking place in Midland, a country with no oceanic borders. Midland supports a reasonably diverse populice consisting of many races of human and two different dwarven clans. Elves inhabit the Destr' Forest, but have been drivin' from the rest of the land, forced to flee to avoid enslavement, prejudice, and persicution at the hands of the fearful king of the Silver Palace. Unable to master wizardry in his younger days, King Salvator desided this meant the kingdom was weak against magics, so he placed a ban on magic, and began rounding up the fey folk as they were born. this happened 10 years before campaign, so at this point, the only magics you hear about in Midland is the king's personal order of mages, or the legendary arts of Failund, the known safe haven of the elves. when the killing started, Failund quickly opened it's borders to all settlers. When King Salvator tried to make a deal with Failund, offering a full defensive treaty, and a monthly supply of weapons and armor for Failund's under-equipped soldiers. When the Matron of Failund refused, Salvator decreed Midland and Failund were at war the following morning.
for 7 years, Failund had held it's borders mightily before it's defeat, having the added help of scorned elves seeking revenge, but has managed to neither gain ground, nor dent the awesome power of the Silver Armies of Midland. Three years into the war, Whiquay stepped into the conflict, taking the side of Failund. At that time, Whiquay advanced down through The Black Peak Mountains, hoping to take the Midlands from the center out. though successfully taking Talon and Korin, the Whiquay army ended up surrounded when the dwarves of the Black Peak Clan emerged from their hidden Hold and cut the supply lines off while following the obvious tracks of the great force. With no idea of what had transpired, the Whiquay forces never managed to find a suitable battlefield before the dwarven forces were apon them from the north, and the Silver Armies of the Midlands to the west. Though skilled warriors, the Whiquay forces were decimated with little resistance.
However, the Whiquay advance had suprised Salvator, and it took all the troops he had to defend both the eastern and northern borders whilst also rebuilding Korin and Talon. It took close to two years, during which time Failund's army doubled in size from 5 years before, and were now armed with Whiquay steel. Though the odds were better, and Failinian Morale was at an all time high, Midland still held the power to repel any and all invaders. it quickly became a series of skirmishes rather than a war, with no more than a unit or two dead per week. The war had ground to all but a halt, Failund unable to get past Midland defenses, and Midlanders having too low a morale to press an invasion. King Salvator was running out of ideas, and was aware his gold coffers would be empty within 6 months if he didn't do something soon.
Meanwhile, Failund recieves word from Whiquay that while they will still sell Failund weapons and armor at discount prices, they must leave the war, as they can no longer afford an enemy like Salvator. Though seeing little actual war, the two years of supplying Failund, and sanctioning trade to Midland, had decimated the Whiquayin economy.
Hearing about this, Salvator ordered all Silver armies to the eastern border, leaving the northern defences in the hands of the Black Peak Clan, who had not only shown amazing skill in battle, but a level of guile uncommon amongst Dwarves. With over 20,000 troops spread across the eastern border, Salvatore ordered four forts be built to add some strength to the far away battlefield. He commisioned the service of the Ironfist clan to the south, knowing full well that no fort is ever as good as a dwarven fort. Though very expensive, the forts proved their use a full two months after completion, when Failund tried it's first assult in several years. Numbering around 30,000, including elven mercenaries, Whiquay Warriors, and even some orckin soldiers from the no-man's-land that was Bro'Sheff. normally an unstoppable force, the Failund army crashed against the waiting defenders like a wave hitting a cliff. the first three hours was chaos. countless died on both sides before the midlanders retreated behind their fort walls, and in doing so took the advantage. arrows dropped Failundians and their allies like a pleague.
Failund was forced to retreat with only 8,000 troops left. none of the Bro'Shekk soldiers made it, and the surviving Whiquay didn't even number enough to form 500. Despite the weakness of Failund and Whiquay, Salvator did not attack. He knew he held the advantage, so long as he kept his troops in Midland. However, the Paladins of Midland, a force funded by Salvator himself, entered Failund in groups of 10-20 with the goal of finding and capturing/killing all elves they came across, and spread as much propaganda throughout Failund as possible.
The war was now 6 years in, and neither side had done more than blow their own gold. Failund's main soldier population was untrained, and underaged boys, some hardly fit to hold a sword. The Paladins, each member selected being the best in their company, had little trouble moving through Failund, kidnapping elves, killing Failundians, and torching small villages. The Paladins were doing more damage than the whole Midland Silver Armies could, and there were less than 200 of them.
By year seven, Failund offered it's surrender to Salvator, ending the long war, and forfeiting many elven lives. The ones who managed to escape this 2nd elf hunt grouped together and formed the Forsworn, a group dedicated to killing Salvator.

Three years have passed, and though Failund is well on it's way to rebuilding, Midland still holds the power of military strength. An unstable alliance has been reached between the countries, stipulating that Midlander troops may enter and leave Failund for whatever reason, and Failund ships 10% of all natural resources directly to Silver Palace City. In exchange, Midland promises it will not commit any act of war against Failund, unless acted apon first.
Whiquay has recovered from it's economic depression, but without the support of Failund, has no hope of defeating Midland, nor does it have a reason to try. Whiquay remains an independant country, and pays no homage to Salvator.
Though an annoyance to the Midlands, the Forsworn have failed in every attempt to kill the king, or do anything more detrimental than kill a few Silver Guardsmen, and life in the Midlands has calmed down again, though the cloud of war still hovers faintly over the land, threatening the citizens of all the surrounding nations with a war that will be harsher and more destructive than the previous.


Your adventure starts in Far Reach, a small keep and surrounding city built after the war was over, offering a place to start over for all who lost their assets in the war. Though it quickly became a haven for rogues, thieves, and all other sorts of criminals, the city is mostly peaceful, guarded by the Far Reach militia, and seen as the last chance for many seeking to leave their past behind. In the short three years the city has exsisted, it has grown quickly, reaching a population of around 4000 citizens.

(will figure out introductions after characters and backgrounds are sent in.)


Though part of the Midlands, Far Reach is governed by a Lord by the name of Brine Navaar, decsendant of the paladin Druin Navaar. Elected by the people for his obvious leadership skills, and charismatic touch. Once a general in the Silver Army, Brine now does the base requirments to appease King Salvator, but fancies his city as it's own land, or as a territory of the Silver Empire.
Dwarves are a common sight in Far Reach, as the Ironfist Clan makes their home not 20 miles south, hidden in the Ragnok Mountains. Most of Far Reach's economy is based off of trade with the Dwarven Clan, and with Midway. This deal has made Far Reach one of the best armed cities in Midland, minus the small population.

(Available races for campaign)
Dwarf- Likely belong to either Ironfist clan or Black Peak clan. Any other clan is allowed, but will not have connections to midland clans.
Half Elf- Though secrecy of ancestory is required, you will appear human enough to escape most notice.
Half Orc- Though disliked by most, the orckin are tolerated throughout most of Aeinia, and respected as powerful warriors.
Midlander (Human)- A fair skinned people, usually sporting red, orange, or blonde hair.
Tedilian (Human or Halfling)- Mostly a sea faring people, Tedilians are learned in sailing since childhood.
Bro'Shi (Orckin)- Ranging from goblin to ogre, Bro'Sheff is known as the land of the orc. Though many war-waging tribes exsist throughout the wasteland, many larger cities have realised the need for allies. For over 300 years, the Orckin have held an unsteady alliance with humanity. ((No Troll Bloods))
Failinian (Human/ Elf)- Unwelcome in the Midlands, Failinians are slain on sight, elf or not. Failund's people have always appreciated the skills of marksmanship, stealth, and swordplay.
Whiquay (Human/Elf/Half Giant) - Known as the land of the giants, Whiquay has more than a few half giant citizens. Though an enemy in the war, Whiquay are now allowed in midland again, though they are watched suspiciously.
Halfling - With ancestry in every country, the Halflings are well connected, well informed, and well off. very few halflings live lives in poverty.



Note to Gamers: Magic based classes will be hard pressed to learn new magic in Midland. Still possible. just difficult.
also, though I try to keep it 'by the book', some situations are vaguely solved by the rules, and I (the DM) will improvise and make my own rule or two.



if you don't have any 2e. character sheets, follow this link:
http://www.dndadventure.com/dnda_character_sheets.html

2e. are at bottom of page. I would grab the detailed one.

Posted on 2012-11-18 at 20:51:46.
Edited on 2012-11-19 at 19:55:54 by Salvator Navaar

 


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