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t_catt11 Fun is Mandatory RDI Staff Karma: 379/54 7221 Posts
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bookkeeping
Just an FYI. Hyanda Nost is less than two days away. Lindela Elin is a good two week's journey.
Posted on 2025-04-02 at 12:07:48.
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t_catt11 Fun is Mandatory RDI Staff Karma: 379/54 7221 Posts
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pronunciation
In case you are wondering...
Ysmiril = "EES-muh-REEL"
Posted on 2025-04-02 at 15:57:28.
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t_catt11 Fun is Mandatory RDI Staff Karma: 379/54 7221 Posts
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I have updated the first page to include the fae terms and phrases used. Obviously, your characters will not know these words, but I have provided English for your enjoyment.
Also, as an aside, camlut is a fabric from the Chindari Plains, very similar to silk in many ways - albeit superior in others. Very lightweight, very strong, able to accept dyes and patterns very well. Stretchy and durable. It is highly sought among royalty, the nobility, and the wealthy. The fabric is fairly rare - and quite expensive - as the aldasflies that create the substance to be spun into camlut only live on the plains; attempts to domesticate the insects and raise them in the five kingdoms or among the Empire have failed miserably.
Posted on 2025-04-03 at 11:46:00.
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breebles #1 Kibibi Karma: 58/1 1867 Posts
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A lil Sylvari
amadahin = "foolish child"
Posted on 2025-04-04 at 16:34:25.
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t_catt11 Fun is Mandatory RDI Staff Karma: 379/54 7221 Posts
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what is iron, and what is steel...
Blades are steel. This includes swords, daggers and knives, unless you have specificed that there is some other material at use. Steel is more durable, more flexible, and holds a better edge than does iron.
Axes are typically steel, for the same reasons as listed above.
Ruadhrí's warhammer is almost assuredly iron. Iron is cheaper, and works wonderfully for a hammer.
Arrowheads are iron, as this makes them cheaper and easier to produce. Note that arrorws without heads will have reduced range and inflict noticeably less damage.
Dak's bata is iron-clad. Darts and caltrops would be iron, yes.
A few spell components are iron.
Do keep in mind that Ysmiril has stated that you can leave your items here for safekeeping. She is not asking to to permanently throw away any gear - only that iron cannot be taken on the shadow path. One would presume that she might ward your items or do something similar.
She would prefer that you bring no steel, either, but steel is not forbidden int he way that cold iron is. She has intimated that there will be a time that your steel will also need to be set aside, however.
Posted on 2025-04-07 at 14:51:32.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8892 Posts
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Okay... *starts unloading*
Bata, darts, caltrops, crowbar, hammer and chisels, grappling hook.
All are iron or have iron components, correct?
Posted on 2025-04-07 at 15:09:57.
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t_catt11 Fun is Mandatory RDI Staff Karma: 379/54 7221 Posts
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that's a stash
Yep. That is a correct read on all of that.
Posted on 2025-04-07 at 15:12:47.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8892 Posts
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Ta to the da!!!
It's a pooooost!!!
Thanks, again, to Reralae for collabing that "secret" campfire conversation... and to everyone else for suffering the rather lenghty read! 
P.S. Elven phrases added to the first post of this thread.
Posted on 2025-04-08 at 16:50:13.
Edited on 2025-04-08 at 16:58:29 by Eol Fefalas
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t_catt11 Fun is Mandatory RDI Staff Karma: 379/54 7221 Posts
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retcon
Please note that I have updated the fae vocabulary, and have also retconned a few of my recent posts. After some research and consultation, I have changed some of Ysmiril's terms into compound words as opposed to two words. I.e. tonttutytär as opposed to tonttu tytär.
I doube that any of you are terrily fussed over this, but those edits have been made.
Posted on 2025-04-14 at 11:09:19.
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t_catt11 Fun is Mandatory RDI Staff Karma: 379/54 7221 Posts
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encounter description...
Esther asked a couple of questions last night. So here is a more direct, third person summary of the shadow path encounter.
1) Seleliniel fell victim to a charm from a terrible creature called a luuhaaveilija - a sort of malevolent undead fae. She wandered away from the group while under the thing's thrall.
2) Arathea realized what was going on, and chose to pursue.
3) Arathea grabbed Seleliniel away from the creature, putting herself between the monster and the mage.
4) The bladesinger hit the creature with her sword, apparently causing it injury. In response, it used ancient power to paralyze her. At that point, neither of the companions could move or act.
5) Ysmiril interceded with her own magic and the alien rules of the fae lands. The fae asserted that the luuhaaveilija had no claim over its intended victims. the creature retreated, whether from fear of the fae's power, the rules in play, the location of the encounter... this is unclear.
6) Once freed from their afflictions, the party members returned to the group, and Ysmiril led everyone out of the shadow path.
Posted on 2025-04-23 at 10:39:50.
Edited on 2025-04-23 at 10:43:54 by t_catt11
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