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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Destiny Flight - QnA
Parent thread: Destiny's Flight - A Serenity RPG
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Odyson
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6326 Posts


Up..........

Got a post up, but I still didn't get a good direction going. Seems like the ideas I think of deal too much with the NPC's.

I see using the Brothers to free Daniel then getting him back on board.

Use Asente to seduce Steele, she could then get her revenge on him.

That would piss off the Baron at Steele too.

While Steele is chasing Asente the brother can steal back the Colt.

Lillianna breaks off the wedding because of Steele chasing the wedding planner and leaves on Destiny crying.

Now Seth is just lost on me.



Posted on 2014-07-21 at 01:49:11.
Edited on 2014-07-21 at 12:38:52 by Odyson

Alacrity
The Tired
RDI Staff
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6348 Posts


sounds like a plan

I am sure that every Captain in history has wished that he could make a plan based on all the facts and have it come to fruition. In reality, things never work out that well.

Don't let the "fear" of not knowing make you afraid to try things. One of the reasons I chose this module is that it is got so many plot twists and mno real direct solution as to how the crew will resolve them.


Posted on 2014-07-21 at 12:14:49.

TannTalas
Trilogy Master
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6817 Posts


Wait Roger

This is an actually written module like they have for AD&D?


Posted on 2014-07-21 at 17:15:11.

Alacrity
The Tired
RDI Staff
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6348 Posts


yes

This is a pre-done module for the new Firefly RPG system. It is designed for Cortex Plus which I am not switching to, but it is a good setup.

In Rocinante, the next campaign "Who Mourns for Adonis" will be the first that is completely my own design. If it works well, I may write it up.



Posted on 2014-07-21 at 17:28:59.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Blueprints - crudely drawn of course

Detailws to follow but the blueprints to the Cruise Liner called "Rim's Dream"


 photo clbp1.jpg
 photo clbp2.jpg
RIM’S DREAM
Engine Room: Located at the bottom of the ship, the engine room is under the command of the Chief Engineer. This area is restricted.

DECK 1: CREW QUARTERS
Crew’s Dorms: The majority of the crew of Rim’s Dream lives on this deck in dorm rooms. The crew’s mess hall and a crew “pub” are located on this deck, as well as a gym and a movie theater. The officers have their own wardrooms on this level. These rooms are quite elegant, as the officers often entertain favored guests among the passengers. Passengers are permitted on this deck, but only if they have an invitation from one of the officers or if they’re escorted by someone on the crew.

DECK 2: MAIN FLOOR
Verbena Restaurant: The largest restaurant aboard ship features elegant fine dining with white tablecloths, crystal, silver, and wait staff in fancy dress. Reserved seating. Tables are assigned when guests board the ship.

Verbena Club: Private bar, members only. Dark wood and low light. Cigars and brandy.

Lucky Lady Casino: The casino is huge, located in the center of the ship, for this is one of the main attractions. To reach the Verbena restaurant, passengers are required to walk through the casino (and thus be tempted to drop some cash). The casino operates twenty-four hours a day and features faro, blackjack, poker, slot machines, pachinko, and mahjong. Rooms for private, high-stakes games are available to high rollers. Security is tight aboard ship and tighter in the casino. Cameras keep watch on players as well as the dealers. No money changes hands in the casino. Players gamble for credits that are exchanged for cash at the Purser’s Office. A tab is extended to those who run a bit short. Losers are not permitted to leave the ship until their gambling debts are paid.

Pioneer Pub: One of the most popular bars on board, it’s meant to resemble a pub on one of the frontier planets. It features cedar plank wood walls, polished bar, and leather cushioned bar stools, with a large mirror behind the bar. Anyone who’s ever been in a real frontier bar would find this pretty darn amusin’.

Grand Lobby: Stunning area where passengers are welcomed aboard. Decorated in gold and red velvet, with sweeping staircases leading to the mezzanine on Deck 3 and a domed ceiling six stories above the floor, the lobby is an impressive sight. Passengers can find room assignments here, book tours, and request information at the reception desk.

Purser’s Office: Located behind the reception desk. The Purser is in charge of all money matters on board ship, including credit transfers. A vault contains large amounts of standard Alliance-issued paper notes. Just how large is a well-guarded secret.

Infirmary: Medical facility staffed by a doctor and two nurses. Four hospital beds. Small operating theater, for use only in case of emergency. Extremely ill patients are transported to the nearest Alliance hospital.

Docking: The docking areas can handle up to four yachts, as well as the ship’s lifeboats that double as shuttles. They don’t handle private shuttles due to security. Once docked, an airlock provides safe passage from the docked vessel to the cruise liner. Security personnel are on hand to check for weapons using an electronic weapons sweep.

The Bijou: Theater featuring live performances at night. High-kicking show girls in feathers and not much else.

Dance Hall: For those who like their dancing a bit more lively than quadrilles in the Grand Ballroom, the Dance Hall features a live band nightly. Popular with the young people.

DECK 3: LOUNGES, FINE DINING, AND SHOPS
Lilac Dining Room: Smaller and more elegant than Verbena. Tables are assigned when passengers board. Only those with penthouse staterooms are permitted to dine here.

Chart Room: Elegant bar that plays Chinese classical music. Walls are decorated with navigational charts.

Champagne Bar: Champagne and champagne cocktails are the only drinks served. Small, dark, romantic.

Grand Lobby Mezzanine: Overlooks the Grand Lobby below. Sweeping staircase leads down to Deck 2. Shops offering designer clothes for men and women, jewelry, sculpture, paintings, and sundries.

The Bijou: Balcony seating for the theater.

Library Bar: Walls are shelves lined with books. Leather chairs and couches. A cozy, quiet place for a drink.

DECKS 4-5: ECONOMY STATEROOMS
Rooms on these levels are small with two beds that can be separated or combined into one. Small toilet with tiny shower. Small closet and chest of drawers. Porthole looks out into the black. Early morning maid service.

DECKS 6-8: MID LEVEL STATEROOMS
These rooms are larger and have a picture window with a stunning view. Couch and coffee table. Two beds that can be separated or combined into one. Larger closet, nicer bathroom. Morning maid service.

DECKS 9-10: LILAC STATEROOMS
Ornate rooms with small living area, separate bedroom. Includes access to Lilac Dining Room. Afternoon maid service and specialty services available when scheduled in advance.

DECK 11: PENTHOUSE SUITE
The Suite is the size of a small estate and has an entry hall, living room, dining area, and separate bedrooms. Comes with butler and access to Lilac Dining Room.

DECK 12: LIDO
This deck’s main attraction is an indoor swimming pool,tennis courts, shuffleboard, and walking track.

Greenleaf Cafeteria: Open twenty-fours a day with food ranging from hot dogs to Peking duck. Dessert buffet at midnight.

Osiris Spa: Relax and enjoy a few hours of pampering. Mud baths, herbal wraps, massages, whirlpools, and steam rooms.

Grand Ballroom: Ballroom is a large room, beautifully decorated with living palm trees and exotic flowers. Tables and chairs surround a dance floor in the center.

Lookout Lounge: Connected to the Grand Ball, separated by the bar area, the lounge at the prow beneath the bridge. Large panoramic windows provide a breathtaking view of the heavens.

Bridge: Located at the top of the ship at its prow, the Bridge has state-of-the art navigational equipment. The First Officer is in charge of navigation and the Bridge. The captain will be on the Bridge during tricky maneuvers or emergencies. The Chief Radio Officer is in charge of communications.

The Bridge area is secured. Door is locked and only those officers and crew with special keycards can enter.


Posted on 2014-07-22 at 19:10:06.
Edited on 2014-07-22 at 19:37:52 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


well

Shall I post a small post to move everyone forward an hour? I do not want the game getting bogged down here.


Posted on 2014-07-26 at 17:16:32.

Odyson
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Karma: 158/25
6326 Posts


It's A Blue Sunny Day......

Ok, thinking caps back on! Got a bit more infor to nudge this forward. So as I see it the delivering of Lillianna safe and sound is our way in. Basically Step 1.

Not really trying to keep the Princess in the dark, but need to keep Asente in the dark or at least misdirected.

I see three option for the transmitter:
Get Asente to turn it off.
Let Grace play with it. (She might find the frequency useful to trace more information.)
Send it into the black.

We will review the cruise ship layout and find out what we can from Lillianna and Asente about location of interest. (I didn't the docking bay where we would enter the liner.)

Maybe Grace could access its system to find who is where and what's planned where and maybe the likely location of the Colt. She loves to hack systems so.

This would give us better targets on board, access and egress plans and perhaps the emergency get out plan.


Posted on 2014-07-29 at 17:20:31.
Edited on 2014-07-29 at 17:25:11 by Odyson

Alacrity
The Tired
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6348 Posts


Reralae

Asante has been moving to the exercise room by JC as the Captain ordered. You may have Catie go there and ask your questions.


Posted on 2014-07-29 at 18:20:05.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Grace

I know that everyone is sorta waiting on Grace to post but there is an hour of possible interaction before she returns.


Posted on 2014-08-05 at 12:36:03.

Odyson
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6326 Posts


Report............

I'd guess Grace would want to report her finding to the Captain and a few crew members first, maybe on the bridge to confer with Tess on the microwave signal.

She could go there and then call the captain. With Asente with JC he would bring Angela and Catie and leave Steph to keep an eye on the groggy Seth and the brothers. Grace could then tell Jon and the others about what she found on Asente and a quick show of the plans and other materials.

After that could be where Jon calls JC and Asente back the galley.

We keep the Asente information to ourselves during the meeting and Jon shares it with JC later. I'm guessing the manifest one of the documents Grace brings and shares that and the plans with everyone to figure how to move about the liner.

If you all think it's right I'll have Tess suggest that Angela make some notes to herself about Asente and brothers. Angela has got to be getting tired and we will need her refreshed when the plan takes action. Maybe Grace and Tess will bring her back up to speed if and when she sleeps again.



Posted on 2014-08-06 at 16:41:04.
Edited on 2014-08-06 at 17:05:32 by Odyson

Odyson
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Karma: 158/25
6326 Posts


Info..........

So just really read the liner's info. Seems that security when we dock needs to be flaunted to be able to get weapons on board.

"Docking: The docking areas can handle up to four yachts, as well as the ship’s lifeboats that double as shuttles. They don’t handle private shuttles due to security. Once docked, an airlock provides safe passage from the docked vessel to the cruise liner. Security personnel are on hand to check for weapons using an electronic weapons sweep.
We may have issues getting out of the docking bay!



Posted on 2014-08-07 at 17:02:46.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


actually

Since the Star of Sihnon was destroyed by pirates a few months back, the security has been beefed up.


Posted on 2014-08-07 at 17:29:44.

MMV
Next Gen
Karma: 31/14
379 Posts


Post will be up soon

Sorry guys, I am working on the post now just a lot of details to sort out.

I will have Grace print some stuff out , call the crew together (no guests allowed and we can discuss ideas. The way I see it is in order to get on the crew ship we need to have excuses as to why we want to go on.

Example being we can get at least two people being on if we have Lilanna kick up a fuss about wanting at least some friends being at the wedding and she made some friends with members of the crew.

Just an idea and Grace will also suggest some other ideas.


Posted on 2014-08-07 at 17:29:48.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


hehe

I like Grace, she is so ...subtle.


Posted on 2014-08-07 at 20:05:41.

Odyson
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Karma: 158/25
6326 Posts


Information Good............

Looks good, I'd have had the crew meeting on the bridge, easier to for crew only.




Posted on 2014-08-08 at 01:19:23.

   


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