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Darren RDI Fixture Karma: 36/8 868 Posts
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Brian
Brian quickly yelled, "Shotgun room 16!"
^^
Posted on 2011-04-22 at 18:12:09.
Edited on 2011-04-22 at 18:12:19 by Darren
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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16?
Isn't that the smallest room? (floorplan is on page 4 of this thread)
Posted on 2011-04-22 at 18:34:21.
Edited on 2011-04-22 at 18:34:50 by Alacrity
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Darren RDI Fixture Karma: 36/8 868 Posts
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Woot!
Aaaah yes, but then he can listen to his music as loud as he wants it's isolated.
Posted on 2011-04-22 at 18:47:08.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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sdf
Argh, is every game I play in have to have someone named Brian?
If I somehow get confused and believe you're referring to me for some reason, I apologise.
Posted on 2011-04-22 at 18:57:37.
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Darren RDI Fixture Karma: 36/8 868 Posts
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Timmeh
Meh, I can call him Timothy if you prefer.
Timmeh!
(I never have that problem with my first name, for the record ^^)
Posted on 2011-04-22 at 19:55:21.
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Mysterion Veteran Visitor Karma: 12/0 168 Posts
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Suggestions
Who laid out this ship? It seems all wrong; for one the guest quarters are only accessible from the aft stairwell which comes out in the Engine Room? I wouldn’t want guests to have access to that area. I would suggest that we change that area to storage areas and maybe and armory.
Change rooms 26-28 into one room, quarters for the Mechanic. I would think room #4 (currently medical) should be either the Captains quarters; the medical should be on the cargo deck as carrying wounded up a circular stairwell is not practical. Maybe take part of the aft Cargo Bay and divide off a third for the Medical with a separate entrance.
I like the suggestion of the Missile Turret being converted into a Hover Bike hanger; my character can call dibs on that item
Anyway, just a couple of suggestions.
Posted on 2011-04-22 at 20:13:09.
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Dragonblood Facelick Squeegee Karma: 37/7 401 Posts
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Phew
Alright, I've pieced together my character finally, though I'm still putting together a background and an appearance. Of course, I still await Al's approval, but hopefully Ben "Hack" Robinson will be joining you all on board. He's something of a generalist and hopefully will contribute well to the team.
-Dragonblood
Posted on 2011-04-22 at 21:05:38.
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MMV Next Gen Karma: 31/14 379 Posts
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I would agree
I agree with the idea of turning the ex-missle room into a huvermule hanger. Thy're useful for carrying iteams and if we get into trouble on the planet, a mule is lot faster then running
Grace will definatly want the rooms: 26-28. Not totally sure where you guys want to sleep so I'm not going to say who should get what room.
Greetings to Ben! (Or do we call him Hack?) I'm sure he will be awesome.
Posted on 2011-04-22 at 22:08:45.
Edited on 2011-04-22 at 22:10:29 by MMV
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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redo the ship
I am all for the redesign of the interior as long as you stay within the bounds of the outer walls estblished already. As GM I want you to be happy with your ship.
Who designed it? Good question. Why a brig on a fast ship with science lab level sensors? Why autocannons and a missile turret used to the point of exhaustion by no damage to outer haul? No emblem, marking and the computer system reformated and defragged. Shuttle intact by no crew or crew belongings? You do not know.
No matter where you put medical, there is a chance you'll have to use the stairs. Maybe you need a better access lvl to lvl than a circle stairs? the circlar stairs are a challenge to bring any furniture in. Does someone want to get out the graph paper and redo the design?
I'm off to look over Db's character.
Posted on 2011-04-23 at 00:31:10.
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Celeste Hippy-snapper! Karma: 138/3 1049 Posts
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rooms?
Tess will take number 12. I've got things to add as far as the shiply outfitting goes, but I'm too bloody tired after work to address them. Maybe later.
Posted on 2011-04-23 at 00:35:45.
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Celeste Hippy-snapper! Karma: 138/3 1049 Posts
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graph paper
mmmm... I've got some map programs ~ I might take a stab at it.
Posted on 2011-04-23 at 00:41:57.
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Celeste Hippy-snapper! Karma: 138/3 1049 Posts
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more
Stairs through the utility deck? That would avoid the engine room, and it looks like there is room.
(holy cow ~ no posts between mine. )
Posted on 2011-04-23 at 01:34:54.
Edited on 2011-04-23 at 01:35:24 by Celeste
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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flat
The utility deck is one level only. That section of the ship is smaller than the rest, like a big old tube.
The stairs can be changed to ramps in places. Remember each square is 5x5.
Posted on 2011-04-23 at 01:44:44.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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couple of things
The missile turret will hold a hover mule. Heck, Grace could even install a drop/lift - just don't try to operate without being in atmo.
You could change access to the guest rooms as through the lower part of the utility room and not through the engine room. Then the engine room could have blast doors which would be a real safe idea.
Posted on 2011-04-23 at 02:02:56.
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Celeste Hippy-snapper! Karma: 138/3 1049 Posts
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Stairs
Yup. That's kinda what I was thinking. Access through the ends Utility deck, not neccesarily up through the level. She a little cramped, but just my style. *winks*
Posted on 2011-04-23 at 02:04:56.
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