A dungeon crawl is a type of role-playing adventure in which heroes negotiate a labyrinthine environment, battling various monsters and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. The term can be used in a pejorative sense, since dungeon crawls often lack meaningful plot or logical consistency. For example, the parody game Munchkin is about "the essence of the dungeon experience… Kill the monsters, steal the treasure, stab your buddy."[1]
A dungeon crawler (or dungeon bash) is a specific title that focuses on contained areas where the player proceeds through a dungeon collecting treasure, usually culminating in a boss battle. The enemies and items (and sometimes boss) normally reappear after exiting and re-entering a major section. There may be only a token plot involved, in order to allow focus on extensive combat, skill, item creation, and loot drop mechanics. Luck is usually heavily involved, controlling which monsters may spawn in the area or the treasure they carry. Low percentage rates for powerful items encourage the player to repeatedly clear the dungeon in order to obtain them.
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