There we go... a look at the goings on at Adedre's.
Expect our necromantic slitch to have "eyes and ears" in the city, discretely seeking out her fugitives, at this point... and, of course, a decently expanded troupe of skeletons in residence when/if our trio gets back to the estate.
Also, a point I failed to address in that post but can be assumed; any newly appointed gate-guard at Adedre's is under orders to forbid entry to anyone the witch doesn't personally approve. 