Isn't keeping the GM in the loop a violation of Player Rule #1, Don't give the Gm IDEAS!!!?
We're just starting to feel our characters out so there will be some explaining at times. As for the Captain, as I see it he's in the Command position and Romo is the main Tactical leader. As small group ideas would naturally bubble out and as military unit the NCO is usually the most combat experienced. The Capt. sets objectives (the what "We need to blow that fuel dump!") and Sarge makes or approves most actions (the how, "Sniper, take out the sentries, you two get in there and open the value on the that truck, the cover cover them."). We each do what we do to complete the objective. Of course encounters do tend to mess with a good plan!
BTW, it's 90 degrees here at Myrtle Beach, great ocean breeze and Margaritas at dinner were swell!
I should have a post up tomorrow night.
If I knew how to post pictures I'd share the ocean view from our balcony.
O.K. I just caught up with the posts and it all seems to be going just fine, so "NEVER MIND". My turn to gum things up.

Sat up and while listening to the soothing sounds of late night surf gently pounding on the beach I was able to complete my post.
I hope it isn't confusing that my character refers to himself as "Jack" even though his given name is John. I don't know if anyone caught it but I picked the last name Reid because it was the name of the Lone Ranger.