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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: Scales of Eternity Recruitment
Subject:


lol @ killing people off.  I mean, I have a reputation to uphold, amirite???

You know, if we can land just ONE MORE player, we will have a full crew.  It's Trek, we can always add in junior officers or enlisteds, but just one more will give us actual players in every lead role!



Posted on 2021-02-04 at 12:38:38.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


Somehow or another, I appear to be persuasive sometimes, managing flowery words... even though everybody knows I'm a jerk in real life. 



Posted on 2021-02-04 at 12:33:08.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


Ragnar, I really appreciate the flexibility! 



Posted on 2021-02-04 at 11:16:36.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


It's a new player and character.



Posted on 2021-02-03 at 21:16:36.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


We will cover the losses in game and in the Q&A.  Final say as to loss of NPCs comes down to the department head, but all departments will have losses - some severe.  


 


Trust me, there will be plenty of grist for emotional posts.  



Posted on 2021-02-03 at 20:15:39.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


We will cover the losses in game and in the Q&A.  Final say as to loss of NPCs comes down to the department head, but all departments will have losses - some severe.  


 


Trust me, there will be plenty of grist for emotional posts.  



Posted on 2021-02-03 at 20:15:21.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


I believe that the CMO slot is filled, just working on the character details.  


I had assumed Cook would not survive, but if you wish to play her again, it's not like that is set in stone.  



Posted on 2021-02-03 at 20:09:36.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:




The Peregrine is a Saber class frigate.  Tiny little ship (about sixty crew), designed to hit hard, move fast.  Ours is the patrol variant. 

I am working to get a proper Q&A thread set up - I'll have the reference specs linked there.



Posted on 2021-02-03 at 14:54:39.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


SWOOON    


I have moved Cali to the Peregrine roster.  www.rdinn.net/trek/roster.php?simid=16 

She'll need some editing (retconning), but her rank is actually fine. 



Posted on 2021-02-03 at 14:14:53.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


Bingo!  I found her! 

I can easily swap her into the Peregrine

If she's a full Commander, we'd need to bump that down.  This is a tiny ship; the CO is only a Commander.  Our Chief Engineer would be a Lieutenant or Lt. Commander.  Edit the background a bit to have her assigned here, and we're good to go, I'd say.

So... is this a yes, you are gonna play? 



Posted on 2021-02-03 at 12:59:19.
Edited on 2021-02-03 at 13:04:48 by t_catt11

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


Ah, she doth needle me over my shortcomings! 

Totally fair. 

We are in a very similar timeline.  You could pull that character over here. 

I can't seem to find the info on the character right off.  Do you recall the name?



Posted on 2021-02-03 at 12:41:32.

Topic: Star Trek: Scales of Eternity Recruitment
Subject:


As I told you via PM, Ody - you are welcome to reprise your role.  I won't kill John off.

Ragnar, hit me up with your ideas!



Posted on 2021-02-02 at 22:37:23.

Topic: Star Trek: Scales of Eternity Recruitment
Subject: Star Trek: Scales of Eternity Recruitment


UPDATE ON CURRENT CREW COMPOSITION:
CO - Commander Drake (t_catt11)
XO/CFCO - Lt. Commander Zai (Eol Fefalas)
2O/OPS - Lieutenant Ferrero (NPC)
TAC - Lieutenant Taissud (NPC)
CENG - Lt. Commander Kennedy (Merideth)
CSO - Lieutenant (jg) Ch'ronnoss (Alverstar)
CMO - Lieutenant Veen (NPC)
aCSO - Ensign Eilal (Rangar)
Head nurse - Chief Cook (Altaria)

In our re-launch, we have lost some players.  If you'd like to assume an open role, please let me know!

-----------------------------------------------------------

After many months' absence from the Inn, the siren song of Trek has grown too strong for me to ignore... so here I am.

We had a great adventure planned for the USS Peregrine, but time and attrition ruined that mission for us.  Even so, we've had some wonderful gaming on that ship.  Rather than abandon her altogether, I've decided to write an epilogue/summation of what  happened in the last mission, which includes some catastrophic losses.  Basically, the ship herself suffered extensive damage, and many of her crew died in that mission.  We have spent time in quarantine and drydock since, so others will have transferred off.

So when we start the next mission, there will be a significant number of new faces.  This is your chance to get in from the (new) beginning - no need to write in awkward transfers or hand wave a reason to be here. 

Commmander Drake will return as the CO of the ship. 

Also reprising his role as CFCO /XO will be Lieutenant Commander Zai, played by Eol Fefalas.

Bromern Sal will return, though he will be assuming a new role ( Cheif Operations Officer).

Beyond that?  You tell me!

We will need a Chief Engineer, for certain.  We will need a Chief Tactical Officer, for certain.  We can absolutely have a great game with those five roles filles.

However, we will also have room for a Scief Science Officer and a Chief Medical Officer (aka ship's doctor).  Furthermore, Trek lends itself very well to large numbers of players - you can pick up a role as a junior officer or enlisted in ANY department. 


---------------------------------------------------


Things to know:

Trek is moderated freeform.  As the Captain, I lay out the big plot points and help keep the mission moving forward, but exactly what happens is ENTIRELY up to the players.  Understand that you can NEVER put words in another character's mouth or make them do anything, but you can utilize NPCs as you see fit.  This is basically a big collaborative writing process.  

Expect to post once or twice per week.  Again, this is collaborative creative writing - if you're not really into storytelling, sharing character thoughts and emotions, etc... if your idea of fun is collecting all the power and being the spotlight hero, this isn't the game for you. 

For a great example of how the game works, please see Star Trek: Edge of Duty.

Note that all posts follow a given format.  It takes some getting used to, but it makes the game so much more readable and helps the flow.

Note also that you don't have to be a Trek geek to be successful and have fun with us.  If you condsider yourself even a causal fan of Star Trek, you can do this.  We have a couple of geeks happy to help you with terminology/science/collaboration.


Interested?  Let me know!



Posted on 2021-02-01 at 13:54:41.
Edited on 2022-03-08 at 16:52:27 by t_catt11

Topic: Wow, such tumbleweeds
Subject:


That's awesome, Tann.



Posted on 2021-02-01 at 13:07:08.

Topic: Wow, such tumbleweeds
Subject:


I'm glad that we have some games!  Glad you are still here.



Posted on 2021-02-01 at 12:57:45.

Topic: Wow, such tumbleweeds
Subject: Wow, such tumbleweeds


Wow.  I haven't been really on the Inn in a bit.  I take it that the site is finally dead?

It's February 1st, one of the five most recent posts is a Merry Chirstmas post from December 30th. 



Posted on 2021-02-01 at 11:16:34.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: an update, one year later...


I just added a tiny little feature.

PM email notifications now include the complete message from the other user, as well as a direct reply link. 

Hope that helps!



Posted on 2020-10-27 at 15:27:53.

Topic: Bug Reports!
Subject: okay


Try the topic creation again.



Posted on 2020-03-27 at 11:09:24.

Topic: Bug Reports!
Subject:


PM bugs shoould now also be resolved.



Posted on 2020-03-27 at 10:56:39.

Topic: Bug Reports!
Subject: one bug down...


Bugs related to topic creation have been resolved.



Posted on 2020-03-27 at 10:54:04.

Topic: Bug Reports!
Subject: let's have 'em!


Bug report away, folks!  You see broken links, bad pages... share 'em here.



Posted on 2020-03-26 at 10:41:11.

Topic: Inn up and down...
Subject: and we are live?


If this goes through, then we are live on rdinn.net!



Posted on 2020-03-25 at 23:55:32.

Topic: Inn up and down...
Subject: trying again...


New blocking method is online. 



Posted on 2020-03-13 at 12:20:12.

Topic: Inn up and down...
Subject: we shall see...


I just added a new measure to block entire countries from the server, as realistically, most hacker activity comes from Asia, the former USSR, and the Middle East.

We'll see if this helps.  With any luck, it'll also cut down hacker signups.



Posted on 2020-03-12 at 12:54:20.

Topic: Inn up and down...
Subject: Inn up and down...


The hacker crap, which we had stuck to a dull roar, is back in a bad way right now.  For some reason, I'm seeing a TON of attempts to lead the profile of a banned user (who of course had a spam link). 

These are coming from a huge array of IP addresses - too many to realistically block.  So I changed the code on that page to just drop and die if that profile is requested.  This removes any calls to the database, any overhead, any real server time. 

I'll keep working to identify similar issues.  If you see the Inn down, please notify me via FB (the Inn's fan page is a good spot to do so). 



Posted on 2020-03-12 at 11:48:12.

 
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