Topic: A new Innmate. Subject: woot!
Greetz, and welcome to the Inn!
Posted on 2012-04-11 at 00:37:20.
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Topic: Zombies in Chicago Q&A Subject: heh
Also playing with your BRAAAAAINNNSSS!
Posted on 2012-04-10 at 22:10:18.
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Topic: Zombies in Chicago Q&A Subject: rofl
This thread always gets responses...
Posted on 2012-04-10 at 21:32:28.
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Topic: Zombies in Chicago Q&A Subject: bumpity
Just a reminder that this *is* coming...
Posted on 2012-04-10 at 21:19:39.
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: precisely
This is a turn based RPG, but if you do not post by the time I post again, I assume that you do nothing - or something dumb, whichever I prefer.
Artie is actually already up; was helped up by other team members, and was able to run out of the door. It was a stun, so there are no apparent lasting ill effects.
Posted on 2012-04-10 at 20:12:03.
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: huh?
For the record - it's not the teams leader's fault that anyone got killed. You guys died, more than anything else, because you didn't post during a combat situation. No post = stand around with a dumb look on your face = easy target.
The team leader allowed the red button to be pushed. There wasn't really a choice... pushing yellow would have been treason. Too bad for you guys that somebody forgot to include a shutoff for the laser cannon, or to place a button that could open the door for Red security clearance.
Huh. Most have been the work of Commie traitors. There's a lot of that in Alpha Complex, these days.
Translation: if you still haven't figured it out, despite all of my warnings, the deck is stacked against you guys. Troubleshooters die with regularity. It's not a question of "if", but of "when" and "how amusing it will be".
Cautious plans will get you killed even quicker as you bore the GM.
Posted on 2012-04-10 at 19:58:03.
Edited on 2012-04-10 at 19:58:51 by t_catt11
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: Now hear this!
The part of Artie-R-FCL will henceforth be played by Reralae. Chessy just did not care for this game's style, so we have made a player change - no harm, no foul on anyone.
Welcome aboard, Reralae!
Posted on 2012-04-10 at 18:20:44.
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Topic: May start this comic again Subject: agreed
I see 25 applauds, zero smites.
Posted on 2012-04-10 at 17:33:39.
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: yay
Glad you took it in the proper spirit.
I'd love to have you in the game, but I do have standby players if you decide that you don't want to continue.
Pyroboom - please do not post in the game thread until I introduce your new clone. Thanks.
Posted on 2012-04-10 at 03:03:26.
Edited on 2012-04-10 at 19:51:47 by t_catt11
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: now, now...
I'm not going to fry clones for a day or two with no posts - especially around a holiday. It's the "entire week with no posting while the party is in the middle of combat" that will get you cooked.
Posted on 2012-04-09 at 20:22:39.
Edited on 2012-04-09 at 20:22:55 by t_catt11
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: sigh
I warned you, did I not?
Congratulations, ladies and gentlemen - we have our first clone death on page two of the game thread!
Paranoia is a deadly game. Sometimes, you will die through no fault of your own. Sometimes, the capricious GM will allow Alpha Complex to kill you because he is a jerk.
This is not one of those times. At least, not fully.
If you do not post, and do not touch base with me, you risk clone death. If you log in to the site, please take a moment to post - or send me a one line PM telling me that you can't. If you are online and do neither of these, I get irked, and the blood of your clones is now fully on your hands.
I have had one player let me know that they are not sure if Paranoia is their cup of tea. Hey, no problem - it's not for everybody. If you don't care for it, please just let me know and I'll recruit a replacement player... no hard feelings.
Not posting or talking to me, on the other hand, is kind of rude.
Now, if you have been killed - but still want to play - do not despair. You get six lives in this game. Unless told otherwise, your new clone will have all of the same traits as your last clone - just on number higher on their name. That's it.
If you died, please allow me to reintroduce your character before you post to the game thread (but feel free to post here).
Posted on 2012-04-09 at 19:06:34.
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Topic: Paranoia: Adventures in Clonesitting Subject: Keeping it real (deadly)
The firing laser cannon causes most of the team to take at least some sort of action, be that of running, dodging, heroically assisting others, or simply trying to stop the shooting.
Others, however, react far more sluggishly, as if the laser cannon were apparently a decoration, or, at worst, a distraction.
It is a given in Alpha Complex society that efficiency is something to be sought in all areas of life; waste - whether in resources, time, or effort - is something to be avoided. To do otherwise is treason.
As a result, modern targeting systems are a veritible model of efficiency. Consider, if you will, this yellow laser defense turret.
Presented with multiple threats, the targeting logic first elects to distribute the shots so as to distribute the damage and weaken the resolve of the attacking group. However, when a wonderful target of opportunity presents itself - in this case, two clones that seem unconcerned with the severity of the situation - the algorhythm takes advantage of their positioning and lack of urgency to line up an extremely efficient shot.
The cannon swivels, hums, and fires again; this time, the shot will surely be analyzed (and lauded) by R&D. The beam penetrates the left side of Ammpe-R-AGE's head, exits the right side... whereupon it continues, largely unimpeded, to enter the chest cavity of Brighte-R-NNU (who is apparently either in shock at her flesh wound, or is unable to handle the situation).
The two clones immediately collpase to the floor, perform variable amounts of twitching, then lie still. One shot, two kills.
Meanwhile, Slipp and Blowz are able to assist Artie to his feet, and the four remaining clones escape through the doorway into what appears to be a relatively safe corridor marked "SWR Sector".
As you pause to catch your breath and assess the situation, Friend Computer's voice chimes from a crackly speaker somewhere in the ceiling.
"Attention, Troubleshooter team MAO-17859 Dot R-2. Records indicate that your team has sustained regrettable casualties. Mission success relies upon a full strength team; please stand by as replacement clones are activated and dispatched to your location.
Have an enjoyable day in Alpha Complex."
The speaker falls silent.
Posted on 2012-04-09 at 18:57:29.
Edited on 2012-04-09 at 18:59:36 by t_catt11
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Topic: Brewing my own beer... Subject: calories in beer
If you ever wanted to know how many calories were in your beer, I put together a little calculator that tells you just that.
Beer Calorie Calculator
Posted on 2012-04-06 at 17:58:18.
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Topic: Roleplaying makes better people Subject: cool
Nice link.
Posted on 2012-04-06 at 17:57:11.
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: .
Nice attitude, citizen.
Posted on 2012-04-06 at 14:28:40.
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: get out?
In body bags, I presume... unless one of you does a particularly nice job and is vaporized...
It's Friday, folks. I know that I posted twice already, so for those of you who have posted already this week, I won't have you shot yet (though I'd love it if you could post).
I understand why PrincessAli hasn't posted, though she needs to do so soon.
For the rest of you... if you haven't posted anything at all, you run the risk of having a ventilated clone. Just sayin.
Posted on 2012-04-06 at 14:12:07.
Edited on 2012-04-06 at 14:27:34 by t_catt11
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: capricious GM
I decided to make my next post immediately following Jozan's action. Next time, I'll try to wait for all of you to post. No guarantees, though.
Posted on 2012-04-05 at 17:13:10.
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Topic: Paranoia: Adventures in Clonesitting Subject: fast and furious combat...
The laser cannon hums cheerfully as it draws a bead on Brighte. The small woman tries to move away, and instinctively throws her left arm up to guard her face...
...bad move. The yellow beam burns a hole through not only the reflec armor, but through skin, flesh, and bone.
Also through flesh, skin, and reflec amor on the exit side. Plus a little hair as the beam just misses Brighte's face.
The process is horribly painful, but this beam was fairly narrow, and quite hot; the wound is cauterized as it is inflicted, and appears to have missed everything vital. Pain and a neato hole are the only real consequences (at this time).
Meawhile, Blowz bellows about turning the canon off. His fuzzy red has is tossed onto the controls, whereupon the communications officer mashes both buttons (cleverly avoiding directly touching the treasonous yellow button).
Pressing the yellow button causes the security door to whoosh open. Sadly, neither button press appears to affect the defense system; the laser cannon continues to hum as it swivels for its next target.
Actions?
Posted on 2012-04-05 at 17:10:47.
Edited on 2012-04-06 at 14:13:53 by t_catt11
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Topic: Totally Random Thoughts Subject: .
I'd like to see more traffic at the Inn.
Posted on 2012-04-05 at 15:41:14.
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: woot!
Let the fun begin (see game post).
Posted on 2012-04-05 at 15:09:20.
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Topic: Paranoia: Adventures in Clonesitting Subject: the red button?
With Artie's approving nod, Steam confidently presses the red button on the console. As soon as he does, a slight humming sound can be perceived - but the door does not slide open. Instead, a computerized feminine voice speaks.
"At your service, citizen. Automatic defense system activated."
The hum immediately grows louder, and the laser cannon rotates towards the team and begins firing!
Artie is the unlucky clone chosen to be the first target - the yellow laser completely ignores his red reflec armor, and the blast knocks him to the ground. The team leader now lies, stunned, on the ground.
The cannon then rotates a bit as it pulls a bead on the next troubleshooter.
Actions?
Posted on 2012-04-05 at 15:08:07.
Edited on 2012-04-05 at 15:08:23 by t_catt11
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Topic: New. Subject: woo!
Greetz, and welcome to the Inn!
Posted on 2012-04-05 at 13:20:13.
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Topic: Fiber Art? Not sure this counts as art or just crafts. Subject: yay
Cool for creativity.
Posted on 2012-04-05 at 13:19:42.
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Topic: Happy B-day to.... me? Subject: nice
Happy Birthday!
Posted on 2012-04-05 at 13:18:34.
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Topic: Paranoia: Adventures in Clonesitting Q&A Subject: nice!
Give this man some applauds!
Posted on 2012-04-04 at 17:34:48.
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