Topic: A cool piece of news! Subject: A cool piece of news!
My daughter was just notified by snail mail that she is being published in a coffe-table style book produced by Poetry.com. Apparently, she has been submitting poems for some time now, and they selected one to appear in an annual collection that they publish. Needless to say, she is pleased... twis was a nice birthday present for her (today is her 12th birthday)!
Posted on 2008-05-09 at 21:10:52.
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Topic: New T-shirt design announcements Subject: two new alignment shirts
Men's Neutral Good Tee
Price: $14.00
Women's Neutral Good Tee
Price: $16.50
You're good at heart, you try to do the right thing, even if you don't always follow the rules. Let the world know!
Men's Lawful Evil
Price: $14.00
Women's Lawful Evil
Price: $16.50
You're an evil mastermind. You plot, scheme, and bend others to your will. Warn the world with this shirt!
Posted on 2008-05-09 at 13:39:57.
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Topic: RDI T-shirts Subject: Vermont?
Who placed the order from Vermont? Off the top of my head, I don't know which Innmate lives there.
Posted on 2008-05-09 at 13:11:28.
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Topic: RDI T-shirts Subject: alignment t-shirts
I plan to eventually offer all of the alignments as shirts. I've already seen a request for lawful evil, as well.
Posted on 2008-05-09 at 13:10:19.
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Topic: Olan's baby photobucket Subject: talking
He can say "bye bye" "da da" and "hey there".
Sorta.
It is pretty cute whe I come home and he lights up and starts going "Da da! Da da da da da!"
Posted on 2008-05-08 at 21:02:36.
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Topic: The Tides of Fate Q&A Subject: update
Okay, no post yet. Sorry, bad day for posting. Tomorrow, I hope!
Posted on 2008-05-08 at 20:31:29.
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Topic: RDI T-shirts Subject: wedding gear?
that is awesome! I can understand why they don't want the crap shirt, though.
We can certainly whip up something for them if none of the existing designs aren't quite what they are looking for. I mean, we know that it's tough to get me to do new shirts, but I'm willing to make an exception for them, since they're your friends and all.
Maybe a gaming/wedding combo? I guess "he rolled a 20 with her" is too cliche, but again, let me know if I can help.
Posted on 2008-05-08 at 19:47:07.
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Topic: RDI T-shirts Subject: nice.
Good to know, sir Pekka.
I added little ads for our shirts to the forum. You can now see them above the Google ad block.
No one can escape them now! Bwahahahaa!
Posted on 2008-05-08 at 19:04:29.
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Topic: William Pictures Subject: yay!
Love the new pics, man! Thanks for sharing.
Dude, he's as big as Noah!
Posted on 2008-05-08 at 13:16:56.
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Topic: Olan's baby photobucket Subject: new photos
A few new photos to share...
Baseball pic
Looking up
Smiley
Sitting up
Posted on 2008-05-07 at 21:42:23.
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Topic: New T-shirt design announcements Subject: NPC
NPC Shirt
Price: $14.00
Fool villains into overlooking you with this NPC disguise!
Posted on 2008-05-07 at 21:23:22.
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Topic: New T-shirt design announcements Subject: Rules Laywer
Rules Lawyer
Price: $14.00
We all know them. Maybe you are one yourself? Either way, for the good of the group, make sure to identify these people with this shirt!
Posted on 2008-05-07 at 21:22:03.
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Topic: The Tides of Fate Q&A Subject: in a holding pattern
I'll have a post up by tomorrow (Thursday).
Posted on 2008-05-07 at 19:40:48.
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Topic: A Cold Day in Hell Q&A Subject: let the record show...
...that Brom's order to radio came under his "reasonable timeframe" option two posts ago... not once the situation became clear. Nevertheless, I have edited it in.
Note that my timestamp reflects this very instant, after everything is done. The radio check was probably around 0155 - 0200.
Posted on 2008-05-07 at 16:36:10.
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Topic: Star Trek: Cerberus Recruitment Subject: I feel ya
I'm getting the urge to post, though. Thing is, I'm intimidated by all the posts that have slipped past me...
Posted on 2008-05-07 at 15:32:44.
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Topic: Star Trek: Cerberus Recruitment Subject: sniff
But we are losing YOU!
Posted on 2008-05-07 at 15:29:08.
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Topic: Star Trek: Cerberus Recruitment Subject: blargh.
I hate the Big Al isn't joining us. Of course, since I haven't posted in ages, I have no right to gripe...
Posted on 2008-05-07 at 14:58:11.
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Topic: Hello! Subject: do it yerself.
Whenever you are ready, just go to the appropriate forum and add the thread yourself. If you need a hand, just ask, but I'm betting you'll be fine.
I usually do it like this:
1. Create recruitment thread.
2. Recruit.
3. Create game thread.
4. Make into post.
5. Create Q&A thread.
6. Designate game thread as "parent" for the recruitment and Q&A threads (do this by going to those threads, editing them, and placing the game thread ID# in the parent field).
Posted on 2008-05-07 at 14:54:42.
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Topic: The Guiding Light Q&A Subject: posted!
You have to realize that slaa'kar are different from other races. This is a fairly friendly and tame tribe... others would not even speak to humans and syls. Do realize that there are many stories (many of which are true) about slaa'kar eating travelers.
That being said, arguments against senseles killing of those who have killed other people... probably not going to resonate well with them. Just saying.
Posted on 2008-05-07 at 14:47:38.
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Topic: Hello! Subject: aha!
Nope, no code rooms on the site.
The closest thing to it is a password-protected chat room. Anyone can create their own chat room, and if they choose to do so, they may attach a password to it. If thatis done, you must have the password to enter it.
Otherwise, you must have been reading something that was IC for the game in question. No locked or secret stuff on the forums.
Well, expect for a few announcement-type threads... for instance, the Terms of Service thread is locked, as is the t-shirt announcement thread... but that's because those are staff announcements, not discussions. All forums have those.
Posted on 2008-05-07 at 14:43:57.
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Topic: The Guiding Light Subject: cultural differences, part II
The slaa'kar pay attention to En'Aranthea's plan, asking a couple of short questions to clarify details of the attack. However, the possibility of capture and surrender is one they are not concerned with.
"Dirty humansss kill our people for no reassson," the smaller slaa'k explains. "Did they not kill ssshining tower humansss?"
DM's note: assuming that the party confirms this...
The scaled figure makes a gesture similar to a shrug. "Ssshining tower humansss were good. Thossse that killed them dessserve death. Their flesssh will quench our hunger. Leaving ssswamp isss not good enough." The last is spoken almost angrily.
The slaa'k glares at Varuna. "Ssshe who birthed all people hasss cassst thessse grakh assside! Why would ssshe care for thossse who kill her children?" The slaa'k flicks its tail to the side, and the other two do the same. "No. If we aid you, we kill them."
It eyes the party carefully. "Choossse now."
Posted on 2008-05-07 at 14:39:30.
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Topic: Hello! Subject: the only dumb question is the one you don't ask...
Interesting question numbering. a, 2, d. Yep, you grew up in Alabama!
Here we go:
a) I have read vague comments about locked rooms. Whats all that about?
a) In past incarnations of the site, we'd sometimes have issues with poeple posting to games who were not actually players of said games. Even now, from time to time, this can happen... newbies mostly will post to a game they think is interesting, not realizing (or caring) that the game is only for those accepted by the GM.
Not too long ago, we made it posible to "lock" a game thread (either in the rules-based or freeform forums) to everyone but those specifically designated by the game's GM (aka the thread author). This is accomplished by choosing the thread type when you start it, or by editing your thread appropriately. If you need help on this, PM me or post here.
2) Is there a "standard" that is considered commonplace as far as play format around here? I see that timestamps are critical, and a generally good idea, what else?
2) Not really. Different GMs run games according to their own taste. Some games require nothing but one or two line posts "I stab the orc," while others expect novellas for posts (see the Star Trek games). Most fall somewhere in between.
Many games have no set posting structure, while a few (again, see the Trek games) have some fairly strict formatting.
Timestamps are a very good idea in games that allow for a lot of leeway as to when characters do various things, or when time might be critically important. In traditional "party-based" games - e.g. D&D - this isn't as big of a deal, since everyone is together anyway, and nothing much will happen until the GM says so.
In the oft-mentioned Trek games, a player is allowed to control not only their character, but multiple NPCs, which may be scattered all over a huge starship and/or a nearby point of interest (starbase, planet, etc). Without timestamps and locations, the game becomes impossible to read.
In my Cold Day in Hell game, I timestamp everything to the minute, but this is largely a style choice on my part, meant to help reinforce the structured, military flavor of the game more than anything else (and to give me some backup on a few rulings that might come up).
In my Guiding Light game, I post a header with the date, location, and approximate time of day, but nothing more. This is purely a cosmetic choice on my part, and really adds nothing to the game. I just like to do it.
The most important thing is to decide what you, as a GM, are looking for, and then to communicate this to your players. The point of this site is to have fun... it would be counterproductive to that if we were to force a certain format on everyone.
d) It seems that the in character game threads are overlapping in one gestalt thread. Is this the standard? How is game-critical information handled? For example, a scene in which one of my players is revealed to be a cylon agent... but only one crewmember is there... am I going to have to let every player I have see that scene? What is done in other games?
d) The norm is to have one main thread for the game itself, in which all players, as well as the GM, post. This is usually kept seperate from the recruitment thread. Also, it is frequently useful to have a Q&A thread for your game, so that players can ask questions or post OOC information without interrupting the flow of the game.
As for communicating hidden information, different GMs handle this in different ways. Some might post the cylon moment in the game thread witrh the understanding that only the player who witnessed it may allow their character to act with knowledge of the event. Good players would know to do this, anyway, but you can never assume.
Others might elect to PM or email the player involved, and to keep the secret information out of the game thread. This is also perfectly acceptible. In the end, the GM has full control of his or her own game. Whatever works for you, works for us.
Posted on 2008-05-07 at 13:54:07.
Edited on 2008-05-07 at 14:05:15 by t_catt11
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Topic: RDI T-shirts Subject: yes
If you look at the design thread attached to this one, you see shots of the front and back.
Front: "I don't have to outrun the dragon..."
Back: "...as long as I outrun YOU."
Posted on 2008-05-07 at 13:08:19.
Edited on 2008-05-07 at 13:09:08 by t_catt11
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Topic: RDI T-shirts Subject: heh
Yeah, yeah.
Okay, I'm done with shirts for today. I'll try to stop, really I will. Couldn't resist the rolling a one shirt, though.
Posted on 2008-05-06 at 21:38:49.
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Topic: New T-shirt design announcements Subject: crap.
Crap!
Price: $17.00
All gamers have been there, and we've pretty much all uttered the same reflex reaction.
Posted on 2008-05-06 at 21:35:42.
Edited on 2008-05-07 at 22:02:23 by t_catt11
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