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Topic: Short Notice Subject: hold on a sec
I don't see a pre-approved vacation request here for Eol.
Sorry, bub - no off time for you. Cancel the trip.
Posted on 2008-07-16 at 15:53:53.
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Topic: Star Trek: Operation Persephone Subject: prioritizing
Stardate: 2374.09.06
USS Charon, Bridge – 12:30 hours
Rising from the chair, the captain glanced over his shoulder to where his XO sat at the starboard wall. “Mister Fletcher, you have the Bridge. I want to know the instant the rescue operation is a success.”
"Aye, sir," Fletcher responded, then slid into the command chair as Captain Gavison exited the bridge. "All right, people," Jonathon spoke. "We have our orders, let's get our people home."
As the Charon's XO glanced at the readouts, he gave a few refining orders. "Mister Kato, take a closer look at the damaged pods, and let me know if any are serious enough to warrant quicker action on our part. Mister Kennedy, reopen the channel to Captain MacTavish."
Once the TAC nodded that the task was complete, Joanthon spoke. "Captain MacTavish, this is Commander Jonathon Fletcher of the Charon. Sir, obviously your pod will be given top priority, but beyond that, I'd like to prioritize the rescue operation in terms of injured personnel. Our science officer is checking now for damaged vehicles, but in the meantime, we'll be broadcasting a general message asking that your people notify us of any seriouly injured personnel that may need immediate attention."
OOC: allowing for a response beyond "sure, whatever" if MacTavish is so inclined
Fletcher answered before cutting the channel. "Very good, sir. We'll see you shortly. Fletcher out."
Once that was completed, the XO had a new task for the OPS officer. "Mister Kennedy," he ordered, "open a new channel. General broadcast frequency, please."
Upon getting the signal, Jonathon made his general address. "Attention, crew of the Cerberus. This is Commander Jonathon Fletcher of the USS Charon. We have your location and are moving to pick you up; please stand by for transport. Upon arrival, you will be checked out by our medical staff, then assigned temporary quarters.
If you or any of the other occupants of your escape pods require immediate medical attention, please notify us, so that we may designate you as priorty. Otherwise, sit tight, we will get to you as quickly as possible. Fletcher out."
The commander took a deep breath, then relaxed a bit. Poor bastards, he tought to himself. Adrift like that, hoping for the mercy of strangers.
"Mister Kennedy," he addressed the operations chief, "We'll need accomodations for nearly ninety personnel. I am well aware that we don't have that kind of room, but do the best that you can. Notify our junior officers that they will be temporarily relocated; use their berths to host the Cerberus' senior staff. Try to get junior officers into cabins if you can; we can add cots to the existing quarters and squeeze in a few that way. The crewmen will have to make do with cargo bay two. Get the replicators working overtime to at least get them some bunks.
I expect that you won't be able to do everything you need from here; you have my leave to exit the bridge to fulfil your duties."
OOC: assuming an affirmative
As Kennedy stood, an ensign that Fletcher was unfamiliar with slid in to take the console. Regular angels of mercy, that's us.
Posted on 2008-07-14 at 16:45:52.
Edited on 2008-07-14 at 16:49:43 by t_catt11
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Topic: yet another movie thread... Subject: Doogal
For some reason, my daughter (age 12) had decided that she wanted to see Doogal (had heard that it was funny). It arrived from Netflix a couple of days ago, and last night, we sat down to watch it.
Wow.
The first few minutes elicited horrified expressions from my children - the characters look very much like something you'd see in a cartoon designed for preschoolers. The voice work was similar, full of extreme over-annunciation and sickly-sweet tones. My daughter could not get over the fact that the chaacter's mouths were not particularly in synch with the dialogue.
But, we toughed it out, and I'm glad that we did.
Understand, the plot for this movie is incredibly shallow, and occasioanlly confused. Rag tag group of friends have to find three magical diamonds before the bad guy does, so that they can save the world. Okay, fine.
What made this movie so entertaining was the fact that it clearly did not take itself seriously in the least. It is packed FULL of various pop culture and movie references, and loaded to the gills with awesome (aka terrible, groan-inducing) puns.
Examples: the stoner rabbit character is secretly a martial arts master, which comes in handy at one point when the group is attacked by skeletons. Said rabbit informs the others to "call him Neo," tells us that there "is no spoon," and begins demolishing the skeletons, all the while peppering them with quips like "I have a bone to pick with you."
The choo choo train wanders into a passage in the side of a mountain, and wonders out loud why he "always gets the shaft," but is glad that "he has tunnel vision."
The bad guy in the move is a spring. Lets us know that there is "one spring to rule them all," even calls himself the "lord of the springs." Ian McKellen voices the good spring, and does so in a manner that sounds suspiciously like Gandalf.
Also, for no discernable reason, a purple moose makes fairly frequent onscreen visits, where his main job, apparently, is to fart.
Aaanyway, I found myself laughing out loud more than once at the absurdities in this movie. To me, the humor was so intentionally dumb/warped that it was hilarious. Your mileage may vary.
Posted on 2008-07-11 at 14:03:41.
Edited on 2008-07-11 at 14:06:17 by t_catt11
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Topic: The Guiding Light Q&A Subject: hello?
At the big, climactic fight scene, people. Posts?
Posted on 2008-07-11 at 13:20:11.
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Topic: Star Trek: Operation:Persephone - Q&A Subject: consider that head eaten
Not bad logic, there, Merideth. *I* harbor no ill wil.
Rrowl may eat your head, though. No promises.
Posted on 2008-07-09 at 20:09:26.
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Topic: Star Trek: Operation Persephone Subject: how dare she?
Stardate 09.05.2374 – 1800 hours
USS Cerberus ASRV-83964:E-001
Commander Rrowl was in a terrible mood. Considering the current situation - trapped in a metallic casket with a handful of stinking monkeys - it was to be expected.
The kzinti officer had been elated with the original discovery that he had been assigned to MacTavish's command, and was well pleased to learn of their mission. Rrowl had neever assumed that the mission would go as planned; there would almost certianly be a chance to do glorious battle with Domionion forces, and he relished the thought.
Unfortunately, everything had gone downhill from there.
First, learning of the foul Romulans - Romulans! - that were to be assigned to the Cerberus. Then the true indignity of having to tolerate that sthondat of a Centurion, and her arrogant, pompous manner of ordering starfleet personnel - and his own men! - around as if she had any authority to do so. Fortune had smiled upon that kshat, of that there was no doubt - had they been under command of the Patriarchy, Rrowl would have long ago torn out her throat to the joyous applause of the crew.
Now, the Cerberus was destroyed, almost certainly due to sabotage. Rrowl had lost most of his department, including Valberg - a fine warrior, even if a human. Technically, the man deserved to die, Rrowl supposed; security was his personal charge, and if the ship had indeed been sabotaged, then Valberg had failed in that charge. Still, Rrowl was certain that the man, like the kzinti, would have vastly preferred a death in battle at the hands of Dominion forces rather than an ignoble end he had suffered. The big cat was of the opinion that he had deserved that chance, but a traitor had taken it from him.
With little to do but keep an eye on the pitifully poor sensor readings, Rrowl spent most of his time stewing on his anger inside of the cramped ASRV. If not for the stink of the humans, Rrowl would not have particularly minded the quarters themselves; Kzinti ships were notoriously cramped and small when comapared to those of the Federation; even the spartan cabins of the Cerberus had seemed large in contrast. However, sharing space with several of the monkeys highlighted the smells of their sweat and fear, and it rankled the kzinti's senses.
As Rrowl continued to stew, the message from the Romulans came in. The TAC chief could not help but overhear, and what he did hear made him shake with fury. To his credit, Rrowl waited until the communication had been cut before addressing MacTavish.
"Captain," he hissed the moment the link was broken, "surely you cannot take this kshat at her word?"
Enraged, Rrowl explained. "First, she freely admits that the Romulans" - the last word is spat - "could very well be responsible for the destruction of the Cerberus. Naturally, she denies any direct implication - as if we would expect her to say anything else!"
Seething, the kzinti continued, his tail lashing back and forth behind him. "I find it extremely convenient, captain, that this prat'ska already has a suspect in mind with nothing but the logs of the destruction and the reports of her own people as evidence! Even if this man is the one responsible, how would she know it, but that she is involved?"
The accusation spoken, Rrowl held his tongue. He wanted nothing more than to suggest that, if they were rescued, MacTavish see to it that life support on the Romulan pod were disabled. The Federation engineers and scientists could make the other cloaking device work - monkeys were nothing if not incredibly adept with devices. Unfortunately, he knew that such a reasonable precaution would never be accepted, and so, there was no point in making the argument.
Posted on 2008-07-09 at 18:37:32.
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Topic: Continuing Where We Last Left Off Subject: aftermath
Exhausted, Arien knelt beside the unconscious form of Alloryn. "Ally?" he murmured. "Can you hear me?" The young man waved for Kilgim to come and take a look at her.
While the knight didn't really understand magic, he'd seen enough of it in his life to comprehend that something had been controlling his twin, and that the actions of Adrian had broken that controlling link. For that, he owed the man a debt.
The others pursued the fleeing mantis warrior, but Arien had neither energy nor inclination for such activities, nor was he about to leave his sister unattended. "Have a care," he called out. "Do not pursue too far; we won't be able to handle more trouble if we get seperated."
As he knelt, bone-weary, the heir to House Thedell allowed his gaze and thoughts to turn to the body of their fallen companion. Arien was unaware of Jal's inclination on matters of death and the treatment of remains; he was unsure if the man would prefer to be buried or cremated. Since there was no real knowledge to be had, and given that Kilgim was a priest of his dwarven god, the knight assumed that they would probably build a pyre for the mage, but he would first consult the others about this. It seemed a fitting end, a hero's funeral, one that the spellbinder deserved.
Arien surrendered to grief and guilt - what could he have done differently? Had the mage not joined Arien in the knight's single-minded (selfish?) quest to rescue Ally or die trying, would he not yet live?
Then again, Alloryn would be dead had Jal not come. Arien felt petty and small with the realization that he would make that trade every single time. The fact that Jal had known the risks and had chosen them willingly did little to salve the knight's conscience.
As Arien mused, wallowing in powerful emotions, he felt a cool calm wash over him. A sensation, an emotion, a presence. There were no words, but the conflicted knight could not mistake the message. Peace. Acceptance. Understanding. Goodwill. Loyalty.
Jal had reached whatever afterlife he sought, Arien was sure of it. That understanding somehow helped ease the burden the knight was carrying. Abruptly, Arien took his feet, then bowed low. "Thank you, Jal," he whispered. "May the gods look over your spirit, friend. Enjoy your rest."
As quickly as the sensation had washed over Arien, it was gone, but it took much of the knight's guilt with it. He and the mage could not have been much more different, but the strange little man had been true to the end, and had made his choice willingly - just as Arien would have done in his place. The heir to House Thedell would honor the memory of this man.
As he stood, Arien spoke in the hopes that the spirit could still hear him. "If I have a son," he spoke, "I will name him Jal."
Posted on 2008-07-09 at 14:07:05.
Edited on 2008-07-09 at 14:09:22 by t_catt11
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Topic: William Pictures Subject: awww
Love the new pics, man. Emily had that very same car when she was a squirt.
Posted on 2008-07-08 at 13:32:17.
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Topic: July 6th 2008 Subject: woot!
Congrats!
Posted on 2008-07-08 at 13:30:43.
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Topic: New T-shirt design announcements Subject: Chain Mail Bikini
My Outher Outfit is a Chain Mail Bikini
Price: $20.00
Let others know of your choice of adventuring garb with this cool ladies tee.
Posted on 2008-07-03 at 19:51:25.
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Topic: Continuing Where We Last Left Off Q&A Subject: ack!
One post, coming up.
Posted on 2008-07-02 at 13:37:26.
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Topic: Star Trek: Operation:Persephone - Q&A Subject: ...
Wow.
Posted on 2008-07-01 at 14:17:29.
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Topic: bragging on my child... Subject: an update
Caleb did make the All star team this year. We are currently in first place at subdistrict (top two teams advance), but only because of tiebreakers. All four teams are 1-1; the winners of tongiht's games advance, and the losers go home.
We won our first game easily - a 10-2 victory over Pleasant Grove.
On Saturday night, we played McCalla - the park that my son used to play for. Caleb was designated the starting pitcher for our team.
I can unequivocably say that he pitched the best game of his life. McCalla is known as a "powerhouse" team, with a great hitting lineup. However, we were not counting on their pitching.
Caleb gave up two unearned runs early, thanks to a couple of fielding errors by our team. We could not get to their pitcher, and trailed most of the game 2-1.
In the top of the sixth (the last regulation inning for this age group), we managed to tie the game with two out, then scored two more to take the lead. Caleb had pitched all five innings, the most in his life, and had held them to those two unearned runs.
The coach sent him back out in the sixth, which worried me a bit. On one hand, they hadn't been able to hit him, and it would be a shame to replace him and lose. On the other, I worried that he'd be tired.
The first batter for their team hit a home run over the center field fence... the first such that Caleb has ever given up. Our center fielder did everything he could, scaling the fence and leaping for the ball... he missed it by perhaps a foot. At our home park (fence 189 feet from home plate, six foot tall fence), it would have been an out. At this tournament (fence 180 feet from home, 4 feet tall), it was a home run.
Caleb settled down at struck out the next batter, then induced a ground out. Two away. All we need is one out!
Next batter walked. Guy after him hit a grounder up the middle. Caleb dove for it and deflected it, second baseman recovered, threw to first - missed the out by one step. If only.
Next kid comes up. Big, rangy kid. Caleb had struck him out earlier. the count gets to 1 ball, two strikes. All we need is one more.
Coach calls for a high fastball - same pitch the kid swung at and missed earlier in the game. Caleb delivers a pitch at chin level, exactly where it is supposed to be.
Home run over the right field fence. Game over. We lose, 6-4.
A tough, tough way to lose. Still, I could not have been more proud of him. He stayed composed in a high pressure situation and did very well. Did his job, the batter just did his, as well. Give me the same batter, the same pitch, and most of the time, you get a strikeout or a popup.
Caleb's final numbers:
6 runs (4 earned), 6 hits, 5K, 3BB, 68 total pitches.
That's an ace performance at this level, especially considering the level of competition... just a little short this time.
Posted on 2008-06-30 at 19:18:06.
Edited on 2008-06-30 at 19:19:58 by t_catt11
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Topic: The Guiding Light Q&A Subject: reminder...
...I posted to the game thread before the weekend. Now, it's your turn!
Posted on 2008-06-30 at 13:46:50.
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Topic: Silverwolf enters! Subject: well, then
Let me be the first to welcome you.
Uh, welcome to the Inn.
Posted on 2008-06-27 at 21:24:22.
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Topic: yet another movie thread... Subject: action movie
Another recent Netflix view was Shooter, starring Mark Wahlberg (Marky Mark is a much better actor than he ever was a rapper).
Here's the basic premise: an elite ex-marine sniper is recruited by the US government to help prevent an assasination attempt on the president. He is asked to scope out the area and share how he'd plan such an attempt so that they (the CIA?) can prevent it.
Only, he is betrayed and the attempt goes down anyway - and he is framed for it. Obviously, he doesn't like said framing, and wants to set things straight.
Okay, to enjoy this movie, you need to leave a good chunk of your disbelief at the door, but it is a very satisfying popcorn-action flick. The acting isn't bad at all, and the story is well enough told to keep you interested. There are a couple of loose ends and a couple of credibility-stretching moments and/or stunts, but all in all, this was a worthwhile use of two hours. While not quite up there with, say the various Jason Bourne movies, this is one of the better action films that I've seen in some time.
Posted on 2008-06-27 at 14:41:38.
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Topic: The Guiding Light Subject: it's go time?
13th Pfier (Valday), 452 E.R.
leaving the lighthouse
With the plan of attack decided, the party members prepare themselves. Varuna and Tal'Anor pray to their deities, Valendra reviews her spells, and En'Aranthea sees to her blade.
DM's note: what do you plan to do with the captured pirate? I am assuming that you do not intend to take him on the raid. This needs to be clarified!
By this time, darkness has fallen. However, the beach area is far from completely dark - the pirates have lit their cauldron on top of the wooden tower, and it shines like a beacon in the darkness, leading the way to the pirate camp.
The party uses the cover of darkness to carefully make their way across the peninsula to the beach itself. As they approach, smaller fires - a cooking fire, and several torches mounted on stakes in front of the shelters - become apparent. Three or four of the torches have burned out, suggesting that the shelter occupants may have already retired for the evening. Four men sit around the fire, eating, drinking, and laughing. One guard stands off to the side, but his crossbow sits on the ground next to him, and he drinks from a mug.
Very sharp eyes - like those of a sylvari - are able to make out the form of one man high atop the wooden tower, though with the fire blazing so close to him and spoiling any night vision, it is nigh-impossible that he would be able to make out any figures on the ground from so far away.
Posted on 2008-06-26 at 17:57:27.
Edited on 2008-06-26 at 18:21:32 by t_catt11
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Topic: shilling for poetry votes Subject: Emily
...is twelve.
Heh, thanks for the link, Bobbo.
Posted on 2008-06-25 at 20:19:14.
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Topic: shilling for poetry votes Subject: yeah
I think it's a "vote each day" deal.
Thanks!
Posted on 2008-06-25 at 18:04:23.
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Topic: shilling for poetry votes Subject: shilling for poetry votes
As you may recall, I came on here bragging that my daughter's poem had been chosen for publication in an upcoming book from poetry.com.
Anyway, she has now sent me a link, asking me to rate it. Apparently, they do some sort of contests or such at the site?
check it out, if you don't mind. Dark and Light
If you like it, please rate it accordingly. If not, don't you dare vote it down, or I'll ban you!
Kidding!
thanks for your support.
Posted on 2008-06-25 at 16:18:22.
Edited on 2008-06-25 at 16:19:04 by t_catt11
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Topic: A Cold Day in Hell Q&A Subject: understandable...
...I just wish they'd post.
Posted on 2008-06-25 at 14:03:23.
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Topic: A Cold Day in Hell Q&A Subject: health update
a quick update on all team members...
CPL Hatherford: MIA. Status unknown.
CPL Hart: MIA. Status unknown.
LT Kernan: minimal cold damage.
WO Blake: minimal cold damaage, minimal combat damage.
SGT Lee: Unconscious, dying from internal injuries (also minimal cold damage)
PFC Pearson: Critically wounded from combat damage (also mild cold damage)
SSG Kane: mild cold damage.
CPL Johannsen: Critically wounded from combat damage (also mild cold damage).
Johannsen and Pearson can move and function, but not at full speed, and they are badly wounded. Lee will die without immediate medical attention.
Posted on 2008-06-23 at 20:21:24.
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Topic: A Cold Day in Hell Subject: shoot 'em up!
May 9th, 2025 - 0238
Cave (Observatory?), Antarctic Research Facility 36, Antarctica
The monstrosity rushes, howling, at the fire team. Without thought, the rangers respond as their training dictates. However, no training is able to fully prepare them for the physical effects that this unearthly stench has on their bodies.
Kane manages to choke back the nausea, but loses his bead on the creature, and the barrage from his SAW misses wildly. Lee is unable to hold back, and despite his will, finds himself throwing up uncontrollably. Johannsen fares the best of the team so far, and strikes cleanly with her entire burst.
And the monster keeps coming.
Pearson is the only one not apparently affected by the stench, and he fires off his own burst, but the creature is too fast, and closes to melee range as his shots sail wide. It is a frightening thing to behold as the monster picks up Sergeant Lee and smashes him into the dirt floor of the cave.
Lee regains his feet, and swallowing back the nausea, draws his sword and slashes a red line across the beast's torso.
Still, it comes.
And it is angry.
The monstrosity grabs up Sergeant Lee and slams him into the ground again, twice. This time, the ranger does not get up.
Pearson's aim is much truer this time - every round of his burst strikes home, causing the creature to howl in agony. Johansen and Kane miss.
Kane's next barrage strikes true, however. Several rounds strike the creature, who staggers...
...and grabs Pearson. Shockingly, the creature picks the big ranger up over his head and slams the man into the cave wall with a sickening thud. Pearson moans, but is unable to stand. Stunned, Johannsen misses badly.
The creature takes advantage of this, and grabs the medic next. Like the other rangers before her, the corporal is slammed against the ground, and is unable to regain her feet. Kane is unable to get a clear shot.
The big man falls back, firing, attempting to keep distance between himself and the creature. Meanwhile, Pearson has regained his wits, and is able to bring his rifle to bear. His rifle spits lead, and the monstrosity finally falls to the ground.
DM's notes: Lee is unconscious and dying. Johannsen and Pearson are badly hurt, but able to move. See the Q&A thread for details.
Posted on 2008-06-23 at 20:15:57.
Edited on 2008-06-23 at 20:27:28 by t_catt11
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Topic: Olan's baby photobucket Subject: the zoo!
Forgive me, several pictures here. Difficult to choose!
We went to the zoo this weekend, and Noah played in the fountains they have in the children's zoo area. This was his first time to get in the water, and I expected him to be a little lerry of it. Not so!
Also, we rode the carosel.
Posted on 2008-06-23 at 19:25:19.
Edited on 2008-06-23 at 19:27:45 by t_catt11
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Topic: yet another movie thread... Subject: too bad
I had read where M. Night had called the Happeneing the "best B horror movie ever made", and worried at that sort of label.
Lady in the Water was AWFUL, so I was already a bit leery. Thanks for the heads up.
Posted on 2008-06-23 at 18:55:22.
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