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You are here: Home --> Forum Home --> Recent posts by Sibelius Eos Owm
Topic: Kingmaker Adventure Path 2.0
Subject: I planned to have more to offer you, but at least a thing is better than nothing for now


6 Desnus
Mite Warren; Hex E6
Kamelands


Krii saw the last mite still somehow clinging to consciousness and safety. At once he immediately decided to let whatever would happen happen. The ominous outline of the funnel in the sky was not going to wait until he was settled in. The tall man turned his back to the mites and began crawling up along the rope to the wagon.

The mite valiantly struggled against the wind, feebly grasping the wet flailing grass and pulling itself forward with all its failing might. It inched closer as its sleeping companions hung limp, oblivious to their plight. For Frodrick, though, this close was too close.

The dwarf refused to permit the vile gremlin the slightest chance that it could work its destructive tendencies on their meagre shelter. He crawled forward with his axe in hand and Miguel's flickering lights above him.

The mite looked up at him, puffy eyes squinting, as the dwarf's shadow passed over it. It saw nothing more than a large, bearded shadow and suddenly a glint of metal. Frodrick struck it square between the eyes, striking hard and perhaps cleaving a chip out of its hard skull (-5dmg MiteA KO) It blacked out and fell limply onto it's back, forehead oozing blackish red.

Kyrie's hand came to rest on her sickle, but she recognised there was nothing left for her to do but make sure everyone was tied up appropriately. She held the rope for Krii to come up. Frodrick had left the rope to kill the mite, so she didn't want to begin pulling them in until she knew he had a grip.

All at once there was a dull, growing roar coming from the direction of the funnel cloud, and they didnt need a crack of lightning to have a guess what was going on across the open hills. Accopmanying the roar by just a few seconds behind was a tremendous, sustained gust of wind as powerful as any they had felt before in this storm. Kyrie had to brace herself while Zeran almost lost his footing if here weren't already anchored to Miguel. All three remaining bodies disappeared before Frodrick in a second, snapped up by the wind, and the dwarf himself had to dig into the ground, feeling himself being pulled by the force of the wind. Krii meanwhile clung to his lifeline and kept his head down from debris.

Frodrick 13/13 – Prone
Jargon 13/13 – MIA
Krii 8/8 – Prone
Kyrie 13/13 – 
Miguel 9/9 – Dancing Lights (8/10)
Zeran 10/10 – (e) 30 bullets

Mite A: Dying, Prone, Str Damage -6
Mite B: Unknown, Concealment
Mite C: Asleep, Prone
Mite D: Asleep, Prone

Posted on 2013-10-12 at 23:13:32.
Edited on 2013-10-12 at 23:14:29 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Time for just a quick one, perhaps


Miguel turned his attention from the wisp hiding under the wagon. There was nothing he could do about it, at least not by himself anyway. There were more important things to take care of--like what were those other two doing?

Frodrick and Krii seemed to be distracted fighting some lumpy forms crawling toward their shelter. With a thought the bard willed the lights to their position, leaving the wisp's natural glow to illuminate Kyrie as she made a temporary loop of rope for Zeran.

Through the heavy rain and wind beating down on their backs, Kyrie, Zeran, and Miguel saw the three mites, clinging desperately to the grass and holding down Frodrick and Krii's attention. With the tornado bearing down, Miguel frantically tried to come up with a solution to help the others--he could not call out to them and they were still out of reach though they held the rope.

Kyrie set forth, now beginning to wonder where her shield, her shovel had all gotten off to, but Miguel took her arm. He had a less determinedly suicidal idea.

Frodrick and Krii saw as the mites dug their tiny knives into the earth in a weak attempt to fight against the wind and gain ground. A barely perceptible magical whisper shot over their heads and, as they had seen it done in Oleg's yard, landed among the mites with a pulse that immediately stole the consciousness from two of the three. Both bodies immediately slackened, the wind beginning to push them slowly over the slick surface of the grass--the next gust would take them with it.

Both watched with growing amazement, though, as the last remaining conscious mite--the very same that had suffered from Krii's necromancy--clung to life and fought off Miguel's enchantment.

Posted on 2013-10-03 at 17:30:10.

Topic: Kingmaker Adventure Path 2.0
Subject: Someone call for a recurring villain?


The ugly, puffy blue faced gropped for their knives as Krii took aim again. With the wind kicking up so violently he had to squint to see—the spell was absorbed harmlessly by the soil a foot and a half to the right of the mite he had targeted.

The spell he had already gotten off, however, proved to be nearly as effective. The lead mite lost its grip with one hand as a surge of wind came up, causing him to lose his handhold entirely. He tumbled backward into the next in line. This proved immediately a serious detriment to the latter's ability to hold on, sending it rolling away, helplessly thrown tumbling across the ground into the darkness (-4dmg Mite B; Unknown).

The lead mite, through desperation and luck, seized once more his lifeline to the long plains grasses, uninjured thanks to the serendipitously soft landing he received. The other two, meanwhile, drew their knives, but couldn't make progress against the wind (Checked) as the dwarf crawled closer to the lot, waiting with his gleaming axe to foul any plans they held of enacting their vile ruinations upon their makeshift shelter.

Zeran nearly suffered the same fate, though his greater mass saved him from being in danger of being blown away. Were it not for the rope and his low profile against the ground, the gunslinger would have been held in place. Zeran pulled himself hand over hand on elbows and knees slowly closer to where Kyrie and Miguel struggled to release the rope from the wagon anchoring it.

Miguel placed his back to the wagon as Kyrie pulled. He held out his hand to gesture her to hold a moment, timing their efforts with interpretive facial expressions and gestures.

The wind lagged just a bit and Miguel gave a short nod. He threw his strength into lifting the wagon off the ground just enough while Kyrie similarly put muscles hardened through years of toil in the fields. Kyrie dragged the rope out of the wet mud for a foot before suddenly the entire pinned length came free, almost pulling Miguel with her by the belt as she stumbled backward.

Victorious, the young woman's triumph would have to be shortlived. Even as Kyrie held the rope in her hand the pitch black sky lit up with the sight of the long, malevolent funnel stretching mostly diagonally across the hills, possibly seconds or moments from touching down.

She tried to shout to her companions as she redid her end of the rope around her waist, but it was in vain. The rest were either too distracted or too distant or both to hear her shouts.

At the same time, though, Kyrie and Miguel both became aware of a sound from upwind, almost like a low-pitched whistle quickly growing louder. As they turned they saw a violet ball of light speeding toward them, seemingly caught up in the force of the wind. As it approached it became obvious the sound was originating from the ball—they both ducked as it shot toward their heads, but at the last minute it hooked back and down, squeezing into the pitiable shelter offered by the wagon.

Despite themselves and the drama of the situation, both looked at each other, dumbfounded. It was a will-o-wisp, possibly the very same they had encountered just over a month before.

“Ah, you folk again. Don't mind if I rest my spiracles within this conveniently positioned shelter, do you? It seems there has been some turbulence of late and I have deemed it prudent to allow things to temper down out yonder.”

The very same.

It's ethereal voice nevertheless managed to vibrate loudly enough to be audible to those nearest it, though for the moment there were. For example, the fact that if many more creatures showed up to take cover in the narrow gulf between the hills, the party may have to start charging admission.

Frodrick 13/13 – Prone, Readied
Jargon 13/13 – MIA
Krii 8/8 – Prone
Kyrie 13/13 –
Miguel 9/9 – Dancing Lights (7/10)
Zeran 10/10 – Prone, (e) 30 bullets

Mite A: Uninjured, Prone, Str Damage -6
Mite B: Unknown, Concealment
Mite C: Uninjured, Prone
Mite D: Uninjured, Prone

Posted on 2013-10-01 at 04:54:49.
Edited on 2013-10-01 at 16:53:46 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: This mite be a problem... but probably not


Lightning continued to flash sporadically, illuminating large parts of the sky. For those still paying attention, the funnel cloud had not yet touched down, but there were many more things to worry about than watching the sky.

Krii saw the diminutive creatures with the massive heads crawling up behind him. Since he was furthest back on the rope, he would be the first they would encounter. He let go of his sickle, rammed blade first into the ground for stability, and pointed at the lead. With a little concentration and some soundless shouting, he fired a black beam, almost indistinguishable in the darkness.

The mite clung onto the grass it was holding tenaciously, but barely, as almost all the strength fled from its body. It didn't seem like it could continue pushing against the wind, and probably a gust would cause it to lose its grip entirely.

At the moment the wind was merely severe, and Frodrick, being of stout dwarven build, was more than equal to it. He let go of the rope and quickly got to his feet and left Zeran, now safe with the rope.

The old dwarf allowed the wind to half push him as he dropped back down just passed Krii and first in line to throw the mites out of the trough as they approached. His red-and-white beard flew out a short way before him like a drenched flag, soaked from the rain.

As the lead mite stopped moving forward, it provoking the others to begin prodding it to move faster. Almost as an afterthought they glanced up to see what was ahead and jumped. They began reaching for the tiny daggers, barely larger than parring knives, that hung at their wastes.

Meanwhile Miguel carefully worked along the rope back to Kyrie's side as she heaved upon the stubborn rope. It would probably take the two of them to counter the weight of the wagon combined with the force of the wind.

Zeran, left by Frodrick as the dwarf went to see to Krii, pulled himself up toward the wagon one hand over the other, crawling slowly. As he did, the wind began to pick up again, gusting twice then hitting with a steady but not immediately threatening stream. The mites rattled on their grass anchors.
(I'm assuming Zeran is moving up the rope; if he wants he can also take note of Frodrick's departure and follow him down a bit, or alternatively stay put and clutch the rope.)

(This is just a bit of surprise round; Kyrie Miguel and Zeran are considered noncombatant at this point, though no doubt that changes eventually. Wind gusts to windstorm, which for medium creatures such as yourselves merely prevents movement upwind pending Str check.)

(Gotta run to class now; if there's a detail you'd like to add or change, Skype or Q&A it and I'll try to rectify that when Iget time.)


EDIT:
Oh, plus some stats.

Frodrick 13/13 – Prone
Krii 8/8 – Prone
Kyrie 13/13 –
Miguel 9/9 – Dancing Lights (6/10)
Zeran 10/10 – Prone, (e) 30 bullets

Mite A: Uninjured, Prone, Str Damage -6
Mite B: Uninjured, Prone
Mite C: Uninjured, Prone
Mite D: Uninjured, Prone

(for the record, both attacking and defending against melee attacks while prone carry a penalty. The net result of a prone attacker striking a prone defender is 0, however, so it all evens out.)

Posted on 2013-09-26 at 17:51:44.
Edited on 2013-09-27 at 22:38:38 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Almost thought I wouldn't get this one up tonight.


Frodrick rolled off the poor gunslinger, who now saw the need to keep a low profile better than ever before. The dwarf was indicating that the others should get down, and upon seeing this Zeran pantomimed his message as clearly as he could.

After the wind passed, and Kyrie released his arm, Krii needed no further convincing to get down. He dropped to the wet grass and plastered himself as flat as possible to keep the wind from getting under him and lifting his skinny body away.

Whether because she didn't see the signals, or was simply ignoring them, Kyrie ploughed on toward the flipped wagon, bolstered by sheer stubbornness and determination. In the faint light she could only just see the scattered contents laying around, propping up one corner.

Miguel got to the ground with the rest after the gust of wind, but as he saw that Kyrie was on a mission he resolved to do whatever he could to help. He willed his lights closer to the wagon, then propped himself back up and started crawling after the paladin. (3/10)

Kyrie had just made it to the wagon when—something, she didn't get a good glimpse of it—bounced past her, narrowly missing her. Behind her Krii got a better look at the modest sized branch as it flew for him. He rolled out of the way just before it hit him.

Among the small pile partially trapped under the rim of the wagon, propping it up just slightly against the wind, Kyrie quickly found Miguel's 50' length of rope.

The wind picked up again and Miguel stopped to cling to the ground, while Kyrie held onto the edge of the wagon. It didn't last as long nor was near as powerful as the last and soon she was back at work.

Kyrie picked up the bulk of the coil and clutched it to her chest with one hand before it could have too much a chance to catch the wind. Looking up she saw Miguel crawling several feet behind her. She wasted no time and threw the coil to him so he could begin tying himself a loop.

As Kyrie threw the rope she noticed the tail end of the rope by her was partially pinned by the wagon, ordinarily not such a titanic task, but the wagon itself was pinned down on the debris by the wind on its undercarriage.

Miguel took the rope coil in one hand and wraped his arm around the lead back to Kyrie to stabilize himself. He came back downwind to where the others were taking cover only a couple yards back. With a underhanded heave he threw the coil over them landing in a pile next to Krii at the back. “Take hold!” he shouted, wondering if they would even catch his words as they blew past them.

The bard quickly undid his belt and redid it over the rope, to give him better freedom of movement as he moved back to see how Kyrie was faring.

At the leeward end, Frodrick was seeing to it that the other two had both seen the rope and took a hold of it so they could follow it up. As he did, he spotted something moving behind Krii. He tried to raise his voice in warning, but he needn't have. Krii saw them, too.

A small group of the little blue mites, crawling through the trough by clutching the grass as if they were scaling a wall were approaching. From the way they ducked their large heads and shielded their bulbous eyes, it didn't seem as if they had noticed at all that they shared the small alley between hills.

Meanwhile back at the top of the rope, Kyrie braced her back against the wagon and heaved, to little success as the wind bore down.

Posted on 2013-09-25 at 06:48:22.

Topic: Kingmaker Adventure Path 2.0
Subject: They should have sent a poet. Or maybe a meteorologist.


Frodrick threw his short, stout dwarven mass at Zeran's lanky legs, physically dragging the taller man to the ground. Zeran couldn't hear barely half of what Frodrick was shouting thanks to the wind, but several words, particularly 'stay or die' made it through.

In a brilliant flash of single-minded insight, Kyrie seized upon a plan even as unseen Frodrick wrestled Zeran down. With very little hesitation and a determination partially divine in nature, Kyrie tried to find the sound of the wagon groaning in the darkness. Inside she knew, she had seen in the idle days passed, she would find the weapon she needed.

Krii made it up just in time to see Frodrick drag Zeran down. Had he been thinking more clearly he perhaps would have followed quicker, but his immediate reaction seeing the horses gone was to try to make it for the tree—the only stable thing for a mile around. Perhaps he could even find the hole again and get some cover. Though his night vision was exceptionally good, the tree was much too far, and he was picking his direction from memory and the flash of lightning when the light returned again—but in different form.

Miguel was frozen with awe for a second, the image of the cyclone burned into his retinas that he could still see it in the pitch darkness. Though he could barely hear the sound of his own tenor with the rain and wind pounding down, soundlessly he shouted out the appropriate words, willed waterlogged sluggish fingers to perform the motions, and concentrated his power into points of light glowing above his head.

Frodrick braced himself and Zeran to the ground as a powerful, sustained gust of wind rocked through their depression between the hills. Miguel's lights barely flicked on when he was forced to brace himself, barely keeping balance.

Krii was not so lucky, with his long lanky frame. The wind caught hold of him on the uneven terrain and would have sent him tumbling if not for Kyrie reaching out almost by instinct to grab his arm.

The group was frozen in their positions for a long moment as the solitary gust grew stronger before it abated. With a loud groan and a crash, Kyrie could only hold on and watch in frustration as the windward side of the wagon lifted and overturned, dumping the supplies onto the ground beneath it.

The gust quelled to the normal windspeed and the party had a moment to take stock of their emergency. The driving rain glinted and reflected off the glowing lamps, crowding the illumination to a just small area, enough to see the debris of their camp but not well enough to guide themselves by.

Lightning crashed across the sky and they could see the sycamore in the distance, rocking alarmingly under the force of the wind.

(I consider Kyrie still on the warpath for that rope, and anyone else who had plans that are not obviously changed by the events are still enganged in that pursuit; I pause mostly for effect and to give y'all a little more to react to and work with. On that note, I'm totally not just punishing Krii for being one of the first advocates of a dash to the tree [that was my initial plan myself before I reread the conditions I put you in] but I needed somebody to get caught for dramatic purposes and everyone else already had interesting things to get up to.)

Posted on 2013-09-24 at 05:57:16.

Topic: Kingmaker Adventure Path 2.0
Subject: Quick, how much do you know about weather patterns? What happens when warm updraft meets cool air?


6 Desnus
Mite Warren; Hex E6
Kamelands


Zeran took up the watch following Krii's since the latter was almost over anyway, and the rest returned to sleep. Poro, deemed to be not significant enough of a threat for the effort it would take to keep her hostage, slipped into the river within moments of being released.

The next day continued the hot trend but with a steady, warm breeze that helped if only a little. The crew traveled just west of north and soon after a few hours were rewarded for their map sense by the sign of the great old sycamore—still as skeletonized and leafless as two weeks before—appearing over the horizon.

With the great behemoth in sight the party spent the rest of the day travelling more or less on a direct route for the mite warren, keeping a weather eye open for any sign of the ugly blue creatures with the massive eyes.

By late afternoon they were perhaps a mile away, and could see all the way to the base of the tree, perched on its hill as it was. Late afternoon also brought with it a tremendous bank of black clouds rolling up from the south. The more Frodrick watched the approach of the clouds from behind him, the more his old bones gave him misgivings. He longed for a sturdy shelf of rock over his head and a sheltered cave entrance.

Without knowing exactly when the storm would break, the dwarf did not relish the idea of crawling into some godsforsaken hole in the ground, particularly one with as dubious craftsmanship as he suspected of the crude looking blue gremlins. Add the cramped space, the rainwater seeping in from above, and whatever resistance the mites put up, with the likelihood that should anything at all go wrong, their retreat would run directly into the middle of a violent storm, and it did not paint an attractive picture. Jabbers agreed with him he knew by her body language.

Frodrick decided it would be in the best interest of all to wait out the storm before the attack. It would be evening within a couple hours, anyway. Taking the wisdom of the dwarf's advice and bone feeling, the party found the lowest point between two hills that they could within a mile of the tree to leave the wagon and set up a camp.

Frodrick and Krii went together to the tree, using the advantage of their mounts' speed unhindered by keeping pace with the wagon to scout the area and be back in less than an hour. Exactly as Poro predicted, there was a very small hole amid the tree's roots, that appeared to go 20' straight down beneath the tree itself.

By the time the sun was beginning to touch the horizon, it became clear that the storm was not merely going to pass them by nor blow itself out before night fell. The setting sun painted an impressive contrast of golden orange and menacing black on the thunderheads still slowly incoming.

(Night)
The wind picked up as the sun fell behind the horizon and twilight deepened into dusk. Anything that could flap in the wind did, and many things had to be pinned down for fear of losing them. Incoming rain or no, the possibility of a grassfire was too great to risk starting anything.

Their positioning between hills reduced the strength of the wind on the ground level, but could not possibly protect them from the it. Even with Frodrick's impromptu lean-to, made out of the poles and canvas of his tent, sleep came slow and fitful.

When the storm broke, there was never any chance or need for the watch wake the party. First the rain came in droves against the tent canvas, like a river pounding over a waterfall.Within minutes the dessicated landscape was drenched with the pounding of the rain, and the grass flattened by the wind.

The first strike of lightning blinded the watch and startled the rest out of sleep. As the impression of the bolt faded on their retinas, a bellow of thunder that had more in common with the sound of an enraged giant than it did with any sort of weather phenomenon.

The wagon could be heard groaning loudly and the canvas rattled to the point that barely anything else could be audible. That was the last warning they had before a gust in the wind tore their lean-to out of the ground and sent it off into the darkness.

Adrenaline snapped minds and hands awake as everyone groped out in vain, some blindly some with limited night vision, to catch hold of the flying equipment. A horse screamed in the darkness and Frodrick could see at once that the horses had ripped their tethers out of the ground and were gone. He didn't spend another moment worrying about them. Their natural instincts would likely serve them better in this wind anyway.

The next lightning flash brought everyone to a horrified pause. Illuminated in perfect detail over the span of a second the growing funnel cloud dipped toward the earth.

(I think it was Thomas Swift who said 'If I had more time, I would have written a shorter essay' but I never really edit these much anyway, and if I did I don't know if I would have made this one much less of a block than it is now. It was kind of fun to plunk out, having been building up to this for a couple weeks.)

(Prevailing wind conditions are between high severe (some 70km/h) and low windstorm (around 100km/h) levels, though gusts are stronger. Windstorm levels can check (prevent from moving) a medium creature walking against the wind while stronger gusts have a chance of sending a medium creature head over heels briefly. The tornado hasn't landed and currently isn't very near you, but that's not much by way of reassurance.)

Posted on 2013-09-22 at 22:40:37.
Edited on 2013-09-22 at 22:45:39 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: So are we back here again?


5 Desnus
Hex F6 - Shrike River
Kamelands


The human male from whom she had tried to steal the potion addressed Poro. He was kind and smiling, even though she had tried to take his equipment. Or at least she thought he was a male. By her limited knowledge of mammals, she guessed there were two males and three females in this company, though she couldn't be certain.

"Vile mites live hole under tree. North of kobolds. Big tree not far. Can see from very far away."

The old sycamore, around which the party had just not long ago first encountered the 'battlefields', came to mind. The only tree in the hills large enough to have made it onto the map as a major landmark, it certainly sounded like the right tree.

Whatever Poro thought of the plans to exterminate her clan if they proved to be 'troublesome', she didn't add her assessment of what the kobolds might do if the tallfolk decided they were a threat.

(As if we didn't already know where the mites lived, but it's nice to play it out in character properly. If no one objects to Miguel's plan with this information available, I'll get around to actually moving on. If somebody really wants to keep exploring and ignore the mite problem for now, state your case and maybe we'll just cast a vote on it or something)

Posted on 2013-09-22 at 17:22:24.
Edited on 2013-09-22 at 17:32:29 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Und ze kobolds shall have VAR.


"Yes war, kobolds be fighting big war. Three moons before, vile mites stole kobold sacred statue. Kobolds fight hard and win statue back, but mites steal again! Second war kobolds lose many, but again return statue. Tartuk says Sharptooth is pleased warriors fight so hard, and will reward kobolds for bravery."

The little kobold's yapping grew with intensity with every iteration. "Evil mites steal statue third time and this time no chances says Tartuk. Sootscale tribe must destroy mite tribe for good!"

Poro practically shouted the last words, then paused to breathe finally.

"Chief Sootscale very worried. Say kobolds might not win third time. Say Tartuk kill most of tribe already."

At these last words the kobold went wide-eyed and suddenly clapped its free hand over its snout in alarm, as if worried someone might here such blasphemous words spoken.

Posted on 2013-09-19 at 17:34:42.
Edited on 2013-09-19 at 17:35:40 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Q&A session


At the mention of the 'blue-head mites' Poro's gaze snapped up to meet Frodrick's eye with hatred.

"Yes. Vile mites. Evil mites. Sootscale tribe making war with mites. They take sacred statue. Three times! Tartuk say we must make war or god Sharptooth gets displeased. Many dead already."

After the brief bout of intensity, Poro let her gaze fall to the ground, but kept the sullen glare.

"Kobold warriors fight with numbers, but sometimes numbers not enough. Potion make warriors strong."

(Also, upon Shades' comment, I am adding a miniscule detail to Poro's design--nubby horns similar to that of the poros depicted. It is not uncommon for kobolds to have horns or frills or such on their heads, so it is not a significant detail to have overlooked. Also, NSFW warning on that one link he posted XD)

Posted on 2013-09-17 at 17:11:19.
Edited on 2013-09-17 at 17:14:30 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Haha, yo


Just wanna throw a huge NSFW tag on I think it was the second one. I totally just opened those in the middle of a (relatively uncrowded) computer lab at the U of C and damn was I startled.

Posted on 2013-09-17 at 16:51:49.

Topic: Kingmaker Adventure Path 2.0
Subject: Viewer Gender Confusion. More clothing would be more helpful (see: pink bow, or no pink bow?)


“Put! Poro! Down!” The kobold cried in a shrill, yapping voice.

Zeran rose to his feet, drawing his gun. “Oi, you, little lizard-dragon thing.”

The kobold paid him no mind.

Zeran cocked his weapon audibly on an empty barrel and pointed it at 'Poro'. That got its attention and the small scaly creature dropped limp in Krii's grip, watching the pistol in Zeran's hands. It was naked save for a belt with a small sword—barely a dagger in tallfolk hands—though this state of undress was not unusual given reptilian anatomy.

“I'd suggest you stop trying to get yourself free otherwise we will have to kill you understand? You're stealing from us so you're lucky we don't do so. How about instead you sit down and explain yourself—.”

“Would if could.” Poro grumbled quietly, still hanging more than four feet off the ground.

Zeran let the muttering go. “—Namely why the hell you thought it was a good idea to try and steal from a group of people armed and bigger then you, by yourself.”

As the rest took their places, including Kyrie's shovel perhaps twice the kobold's length snout to tail, Krii set the 20-30lb kobold down on the ground, but kept a firm grip on its arm.

“Poro see fire, use river to sneak close. Only one guard and many treasures. Potion is good for kobolds in battle, Poro knows. But guard is tricksy and sees like kobold. Guard catch Poro with potion.” Speaking of which, the kobold opened its claw and dropped the potion, as if to procclaim innocence.

Posted on 2013-09-16 at 21:35:46.
Edited on 2013-09-16 at 21:36:19 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: I really love the way these random encounters just lined up perfectly. Seriously.


Exploration & Mapping
5 Desnus
Hexes:
+--XP Each

After leaving Nettles' crossing the party continued south along the river to map the last section of this part of the region. The next day, as hot and clear as every day had been so far, they continued to work their way south by the river, making their slow course around the massive tree now just to the northwest, according to the landmark on their map.
(5th) Miguel 8/9 –

The heat wave, now growing into near two weeks and the grass now grown dry and crunched beneath their horses' feet, having sprung up so soon with the year's early spring. Desnus was supposed to be a month of wet, rainy weather according to popular belief, so the uncomfortable heat already by midday was unusual. Frodrick made mental note to build the fire with extra caution so as not to start a conflagration.

Midday also saw the return of the miniature battlefields like they had seen by the great sycamore. Their first encounter saw three of the black-scaled kobolds dead next to two of the ugly blue mites, still identifiable depite the advanced state of decay, exacerbated by the heat and rife with flies. Like before their bodies were stripped of useful possessions and left where they died.

Each member of the Greenbelt party quietly noted to keep an extra level of care. While every day in this wilderness could turn dangerous, they were now travelling through—ostensibly—occupied territory. Not that they had ever yet managed to lay eyes on a single live member of either warring race.

5 Desnus
Hex F6 - Shrike River
Kamelands


(Night)
The party camped near the river their first night to refill their waterskins and freshen up in the pleasantly cool stream. The last weeks had been hot and the last few days in particular had been sweaty work.

Valen, the youngest surviving member of the Krii family as far as he knew, took the first watch. As he held watch the warmth of the night brought him memories of his past, unbidden.

It had been a warm night and an early spring in Ustalav that night, when his old life was destroyed by the hunters. Could have already been fourteen years? Well, of course, time among the gnomes did tend to fly. Krii wondered briefly which part of his life had a greater influence on his developing psyche? But pah, such thoughts were overly sentimental, which was not his style.

The small dark figure slipped out of the river onto the bank with impressive stealth. Unfortunately for it, Krii was not relying on his hearing to detect enemies approaching from the darkness—his eyes were more than adequate for that task. The tiny reptilian moved around the edge of the camp, keeping away from the light of the fire, eyes carefully scanning the sleeping occupants for something.

A kobold. After watching a few seconds Krii determined the creature was a lone kobold, probably with the same sooty-black scales and ash grey underbelly as the bodies they had seen, though until it came closer to the light that would be impossible to determine. It (for with such reptiles, biological sex was not easy to distinguish) glanced at him, but he kept his face impassive, pretending he hadn't seen it yet.

Ordinarily Krii would have woken the rest of his fellows and called the attack the moment he saw the camp was being watched by some creature with dubious designs, but this one had come alone. Kobolds were known for their numbers and cowardice in fighting larger folk. It was not here for a fight, he reasoned, and any alarm would have it run away before anyone could even stir.

Miguel's bedroll was probably the furthest from the fire, and the kobold seemed to have decided on its target. Krii waited until the kobold was distracted sneaking up to Miguel before he acted. He slipped quietly out of its field of vision as it was assessing the bard's possessions.

The kobold considered each of the bard's tools. The sword was way too big to be of any use to anyone. The mandolin would break after just one mite skull crushed, even if it got that far. There was something, however, that could be very useful.

The kobold carefully slipped Miguel's unused potion vial out of his belt, but at that same moment it noticed the watchman was no longer in his place. Before it could turn or jump or flee, Krii seized it's scaly wrist holding the potion. The kobold gave a shrill cry of indignation as it struggled feebly to free its arm. He lifted the small creature bodily from the ground, earning himself a weak and misaimed kick at his shin.

“That'll be enough out of you,” Krii said, loudly enough to wake the sleepers, if the kobold's snarling and yapping had somehow failed.

“Suck eggs!” the kobold managed in broken Taldane as the party rose.

(I swear, you have just as much chance of an encounter every day you explore as you do at night, but you just keep getting night encounters XD)

Posted on 2013-09-15 at 20:08:06.
Edited on 2013-09-15 at 20:10:34 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Revenge is served watered down and on the rocks? No wonder they say its overrated.


4 Desnus
Nettles' Crossing – Shrike River
Northern Kamelands


For a long moment Zeran thought the revenant that was Nettles once wouldn't respond. He glared balefully at the once-pirate through sunken, milky white eyes, though he got the sense that the hatred he saw there was more of a general-purpose kind than a personal thing.

“The Stag Lord thinks he owns this land. Pretends he's a noble lord like they got up north. No one owns this land and no one owns me. He demanded payment. I refused.”

Nettles turned to the lone rope spanning the river, shifting his footing standing on nothing just beneath the surface of the water. “He came back at night. Ordered his men to burn down my hut with their arrows. Killed my hounds. Destroyed my bridge. The cold sucked the wind from my lungs.”

He turned back downstream and started sinking back into the river. “Bring me the Stag Lord. Throw his body into the river—anywhere along the Shrike will do.”

Presuming no one interrupts him for further questioning (and you're welcome to try), the corpse of few words disappears beneath the river again, near the area of the rocks and debris.

(New Quest Added! Check back to the (still somewhat outdated) Quests & News section of the Q&A to see)

Posted on 2013-09-12 at 21:33:44.
Edited on 2013-09-12 at 21:34:28 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: Ask not for whom the bell tolls, it tolls for thee.


“Who wants to do the honours or shall I?” Zeran thumbed at the old rusted bell.

Frodrick grumbled. “I don't care to have anything to do with water or water crossing, but I ain't afeared of no bell. Ring, if it will make ye happy.”

Zeran gave the bellcord a sharp rattling which rang dull and cheerless. There was no answer for several long seconds, and it seemed like that “Nettles' Crossing” was indeed long abandoned.

Then there was movement from downstream. It seemed as if there was a small rock in the stream that had not been there before, not far from the pile of rubble. Then it moved again, rising a step up out of the water and a step closer to reveal the pale balding head and shoulders of a man.

Despite the strength of the current against him, the man was barely slowed in his march. His pale bare chest rose step by step out of the water as the river flowed passed him. With each step he rose further out of the water though soon it became obvious the riverbed could not be that shallow, until finally he stood full on the surface of the river, bare-chested and wearing sodden, rotting breeches.

As he approached it his sinewy body was revealed that it was just that—scarcely more than rotted flesh and sinew. In place of a nose he had two hollow nostril holes on his face, and his twisted grimace was only made more hideous by the absence of flesh around his teeth.

The revenant's steady march brought him to some sixty feet downstream from the bridge when he called out in a gurgling voice.

“You lot are not from the same lot as my tormentors. Bring me that cur, the Stag Lord and throw his body into the river so I may savour his death, unless you're here to join me instead.”

(Yay literary reference in titles that I would not have understood until a few days ago)

Posted on 2013-09-10 at 04:56:38.
Edited on 2013-09-10 at 05:01:24 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: The one that got away?


With perhaps some small consideration for his own safety, Krii jumped in front of Miguel, using his body and magical armour as a shield against any further arrows meant for the bard.

“Blasted cowards the lot o' them!” Frodrick cursed. He hollered after the fleeing archer, “Just you run with yer tail between yer legs and don't let me catch sight o' ye again! It'll take more than a handful o' the likes of craven rats like you to take down the last of Clan Redbrew!”

The last of the bandits was still just within view of the light, but far enough to make any ideas of a chase a long and arduous ordeal. The lone archer would not likely be returning tonight with both of his companions dead from an attack that ended almost before it officially began.

(While it's still possible to chase down the last bandit if you want to, he's got a fairly good head start, Krii is the only one who can move faster than 20' who isn't wounded, and then there's the matter of catching the bandit in the darkness without Miguel's lights, which although have a fairly large range, are still bound to his location.)

(Assuming no chase and/or after chase)
After removing the corpses from the vicinity of the camp, the party settled in for the rest of the night. They considered moving camp, but out on the open field as they were, they would have to go a long way before the light of the fire could be hidden from view, and in the end it wasn't worth the effort wasted. Frodrick took up the tail of Zeran's watch as his follow, to allow the gunman the few moments extra rest.

Frodrick 13/13 –
Jargon 13/13 –
Krii 8/8 –
Kyrie 13/13 –
Miguel 2/9 –
Zeran 6/10 – (e) 30 bullets
+100XP Each

Exploration & Mapping
2–4 Desnus
Hexes: E7
+25XP Each

Kyrie tended to Miguel and Zeran's wounds daily, to conserve the two remaining potions for true emergencies like the one from the night of the attack. Having entered a new area of the hills, the group set out a winding route for mapping, intending to start at the northwest section against the already mapped section and moving southeast until they hit the river, and following it south to the next area.

The days passed almost as if summer had more or less arrived, as temperatures continued all week in the heat wave range. While it was hot, it was still spring if only by technicality, and the temperatures though uncomfortable to bear in layers of armour with little prospect of shade, never grew truly unbearable.

(morning on the 4th)
Frodrick 13/13 –
Jargon 13/13 –
Krii 8/8 –
Kyrie 13/13 –
Miguel 7/9 –
Zeran 10/10 – (e) 30 bullets

4 Desnus
Nettles' Crossing – Shrike River
Northern Kamelands


The sign standing next to the thick, sagging rope spanning across the river read:

Nettles' Crossing
—5 Coppers—
Ring Bell for Service

A rusty bell hung by the sign, and on the opposite side of the river another such sign and bell could be seen. The south side also had the crumbling, burnt-out husk of a wooden shack, slowly losing a battle with overgrowth and encroaching vegetation.

Downriver a series of large rocks in the middle of the river betrayed the last remaining signs that there was once a full bridge across the Shrike—wooden planks and debris formed a pile of rubble caught in the middle of the swift moving river.

The river at this point is only about 180' across this stretch.

(Interact with what you like, though suggestions include
-Rusted Bell
-Rope (either in attempt to cross, or inspect, whatnot; anyone with a little skill in climbing or a fair amount of natural body strength could make an easy go of it if they were unencumbered)
-Shack (perhaps calling out to see if anything still uses it)
-Rubble (something like 100' downstream, so that's a bit out of the way)

Posted on 2013-09-05 at 20:59:54.
Edited on 2013-09-06 at 06:18:55 by Sibelius Eos Owm

Topic: You can't keep a good elf down...
Subject: I don't normally squee out loud, but...


Eeeeeeeeeeeeeoooooooooooooooooooooooolalalalalalalaaaaaaa!

*whoops*

Glad to hear you're sounding healthy, and even vertical, too! It's been far too quiet without the pouncing and the towel pile has been positively forlorn since we stopped having to refill it daily.

Posted on 2013-09-05 at 02:51:29.

Topic: Kingmaker Adventure Path 2.0
Subject: Guess I was feeling exciteable


Miguel caught up to the bandit who had maimed Zeran just as the man was quaffing the potion that would save him (+6hp Zeran). As she sensed his approach she turned back to attack—he was alone at the head of the group. If she could kill him, she could get away to pillage another day.

Miguel was faster by far, and struck her down with a single, powerful strike adding to Krii's spell (-11dmg, Dying). She fell with the same snarl that would have thrust her bloodied sword into Miguel's gut.

The archer realized his advantage with Miguel distracted by cutting down the woman. He nocked another arrow in his bow and sent it straight for Miguel's heart. Without waiting to see his shot land, he turned back for the shadows and booked it to the safety of obscurity.

Miguel, meanwhile, had barely looked up from the woman's body when he was hammered directly in the chest with the arrow. His free hand went instinctively to clutch at the wound, his brain overpowering his immediate desire to remove the offending projectile from his body and bleed out to death.

Okay, calm, rational, cool. He could feel blood run down the inside of his brigandine. That would be a bother to clean later. His heart hammered away strong behind his cage of ribs. That was a good sign, it was going strong. Given this degree and angle of perforation he judged that if the shaft had actually gone deep he would probably be laying on the ground bleeding out by now, not scrambling to assess the damage.

By some stupid twist of luck or fate, the arrow sticking out of his chest approximately just left of centre wasted most of its force striking against one of the metal plates in his armour before breaking the skin. Miguel, as he was relieved to find, was actually in very good health, despite the stinging pain now coming from two projectiles taking up temporary residence in his body (-4dmg Bloodied *near-critical*)

*Frodrick 13/13 – Bastion
*Jargon 13/13 – Bastion
*Krii 8/8 – Mage Armour
*Kyrie 13/13 – Bastion Aura
Miguel 2/9 – Dancing Lights (2/10)
Zeran 6/10 – (e) 30 bullets

Bandit A: Dying
Bandit B: Dying
Bandit C: Uninjured, Partial Concealment

(people marked with a star have yet to move this particular round, if there is confusion over the fact that current initiative order has basically gone round and round with hardly any mention where each round began and ended)

Posted on 2013-09-01 at 08:04:08.

Topic: Kingmaker Adventure Path 2.0
Subject: This is what I get for doing half the round already in the last post


Frodrick set his axe down. Keeping Zeran alive was his top priority just now, and he set Jargon's great strength to work on that task.

Krii quickly chased after Miguel and the fleeing bandits. He called his magic to his fingers and fired a beam of frost after the woman. She stumbled mid-stride in surprise at the sudden chill down her back, but didn't slow (-2cold BanditB)

With the chief threat too busy running as fast as it could in the opposite direction, Kryie rushed over to where Zeran leaned on Jargon's protective flank. She handed him the potion she carried with her and turned to watch the bandits. More than certainly they would know better than to try something like that again in the near future, even if they got away from Miguel and Krii.

Frodrick 13/13 – Bastion
Jargon 13/13 – Bastion
Krii 8/8 – Mage Armour
Kyrie 13/13 – Bastion Aura
Miguel 6/9 – Dancing Lights (1/10)
Zeran 0/10 – (e) 30 bullets, Disabled

BanditB: Barely Injured
BanditC: I have been spotted!

(Though technically Zeran's turn is the beginning of next round, it's no kind of spoilers that he uses the potion, recovers up to 6/10 hp and loses the disabled condition.)

Posted on 2013-09-01 at 07:05:35.
Edited on 2013-09-01 at 07:11:49 by Sibelius Eos Owm

Topic: Kingmaker Adventure Path 2.0
Subject: I made this mistake once already. Glad I fixed that shit before much went wrong.


"Who goes there! Identify yourselves or be considered hostile!" Zeran quickly stuffed a ball and shot into the muzzle of his gun. He flinched, but never lost concentration as an arrow struck the dirt just a foot away from him.

Oh yeah, hostile.

Around him the camp was just coming to, but already the bandits were descending on them like flies to a corpse. Zeran wasn't even to his feet when two men with short swords burst into the circle of fire. They both came straight for him, trying to stop him from activating his wand while his companions prepared.

Zeran quickly dodged the first, but the other was faster. Her only narrowly avoided the blade by interposing the polished metal barrel of his gun between him and the blade as he rolled to his feet (-4dmg Zeran)

Zeran almost stumbled over himself backing away from the swords and the ugly men behind them—or wait, the one of the left was a woman. Without stopping to think Zeran pointed his pistol, aimed on instinct, and fired. The man stumbled backward, almost keeping his footing before falling over, as good as dead with a ball in his chest, at least for now (-13dmg BanditA, Dying)

Frodrick 13/13 –
Jargon 13/13 –
Krii 8/8 –
Kyrie 13/13 –
Miguel 9/9 –
Zeran 6/10 – (e) 30 bullets

Miguel blearily rolled off his bed just as Zeran shot the man dead. He got to his feet as many others were around him and drew his sword, mentally priming it with the arcane energy under his power.

The woman, perhaps overconfident or perhaps oblivious to the speed at which Zeran's companions were acquiring their deadly weaponry, lunged for the gunslinger again. Her blade that had come so close to him the first time proved lucky again and found its way into his gut, only a few inches short of where another sharp object had so long ago been lodged (-6dmg Zeran, Disabled). Zeran's vision blurred and he began to feel light headed.

As the only other standing target, Miguel quickly learned of the archer's presence when a shaft penetrated the outer layers of his armour until it was lodged to prick him painfully in the side (-3 Miguel).

Frodrick cursed himself for his old, slow bones as he hefted his bulk to his full height. With Zeran stumbling on his feet, he rushed immediately to the man's side, drawing his waraxe as he moved. Krii meanwhile wove a spell barrier around his body even before he reached for his weapon.

Responding to a barked command from her master, Jargon stampeded over the bedrolls on the ground into the camp, coming to Zeran's side. The chestnut mare reared at the bandit woman, dominating her field of vision and aiding Zeran's escape.

If that weren't quite enough of a looming threat, rolling out of a very pleasant dream Kyrie appeared unarmoured at her back, shovel in hand and radiating a righteous aura of protection.

Frodrick 13/13 – Bastion
Jargon 13/13 – Bastion
Krii 8/8 – Mage Armour
Kyrie 13/13 – Bastion Aura
Miguel 6/9 –
Zeran 0/10 – (e) 30 bullets, Disabled

Bandit A: Dying
Bandit B: Uninjured. Oh, hello boys
Bandit C: Not visible

Zeran fell back again, trying to keep his head below Jargon's flank hoping that the archer didn't get any ideas. “I could use a potion here!” he called. “You know, when you're not busy or anything.”

Miguel tested his arrow. It wasn't deep, but it was certainly not moving from the leather padding anytime soon. He left it in, hoping it might go away of its own accord if he ignored it enough. Probably not. The bard took aim at the darkness where he thought the archer must be given the direction the arrow came from and threw a cluster of lights into the void, casting a large section of the field into bright light.

Sure enough, crouched in the grass some 50' away was the archer, shock registering on his face as his concealment vanished. Miguel started after him, gleaming sword in hand.

“Shoot! Shoot them, you fool!” the woman backed away from Zeran's defenders and began to retreat toward her long-range support. To his credit, the archer managed a clumsy shot that flew several feet wide of Miguel before he decided to turn tail and retreat for the darkness.

(the first round basically had nothing but (move-stand) (move-draw weapon) actions, though as you saw a couple (Kyrie and Frodrick) got to do a couple extra things thanks to swift actions and non-zero BAB's. Also because I realized it would be silly not to assume Jargon would be called in the first round of combat.

(I think it's like Krii's turn next, but I realized I would probably have to stop and post sometime. Miguel is still 50' behind the archer, but only 15' behind the woman. The archer is moving to get out of the light of the spell so he can resume hiding, while the woman is basically running. She is something like 45-55' away from most of the party, so attacking further will be the field of charge attacks or ranged weapons (or Jargon))

(I think Krii might just have a chance at a spell? But oh wait, it's Frodrick's turn. Anyway, Krii is 65' away from the woman right now, which is actually just barely close enough I think, if he hustles)

(Oh yeah, and if you notice something your character should have obviously done (like Frodrick's Jargon thing, but I caught that one) in the time alotted, let me know)

Posted on 2013-08-29 at 08:00:47.

Topic: Kingmaker Adventure Path 2.0
Subject: Yeah, I ran with it. The random encounter table is not going to be this good to me twice


29 Gozran
Oleg's Trading Post
South Brevic Borderlands


(Farmers)
A large man accepted the gold from Kyrie (-15G).

“I thank you on behalf of those families who have lost sheep. I will see to it that the division of coin is fair. May I ask your name, miss, so that I may tell those families who to thank in their prayers?”

(Contrary to the previous post, the farmers' departure is with overall some less grudging, and at least a measure of respect, mostly aimed toward Kyrie)

(Oleg's)
Kesten, leader of the mercenary guards, listened to Zeran's concerns. “If this Stag Lord is actually preparing a counter attack, my men won't make it easy for him. There may only be four of us, but defending a fort is always easier than attacking, and we'll see them coming for several miles around from the wall. You don't have to worry much about us—with Thorn Ford down, the bandits have no large encampment in the north that we've ever heard of, so if they come north with any real numbers, we'll hear about it from the hunters first.”

Exploration & Mapping
30 Gozran – 1 Desnus
Hexes:
+--XP Each

True to Frodrick's direction, the party left again the next day after stocking up, hoping to pick up right where they left off travel. They broke wide around the hills to follow along the river to the south.

1 Desnus
Hex D7
Northern Grasslands


The first day of Desnus was warm, and the night warm and clear. Zeran was enjoying the clear view of the stars on his watch when he heard a quiet rustle of an animal moving through the tall grass in the darkness.

Remembering the farmers' comments from a few days ago, the ex-river pirate stirred the embers of the fire a little more, hoping to remind whatever it was of its instinctive fear of fire and make it leave. As luck would have it, just as he was about to return to his star-gazing he heard another shuffle through the grass, which promptly came to a stop when he cocked his ear.

Not an animal.

It could have been the wind, or it could have been his imagination, but Zeran thought he heard a quiet, but distinct hushing sound from the darkness, all too close to the edge of the fire light for comfort.

(Also -50G from Kyrie for her brand spankin' new healer's kit that Oleg got in this week)

Posted on 2013-08-27 at 21:38:19.
Edited on 2013-08-29 at 07:58:53 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Loot to be hocked or pawned or whatever you want (or kept)


Oh yeah, there's a few details

-Masterwork Dagger sells for 151 G
-Spellbook sells for 32.5 G
-Ring I think someone was interested in keeping
-Wand is identified by Jhod as a wand of Burning Hands with 4 remaining charges at CL 2. I can't remember the exact limitations, but mages are capable of using this, if they choose, or selling it for (oh bugger me, I have no idea)

EDIT: Okay, I found the price. Wand sells for 60G (depreciating by 15G for every charge expended). Base price for a fresh would be 1500G, so cut that by 4/50 charges and then again for resale value. Done. Now I gotta go to work.

Posted on 2013-08-22 at 21:55:39.
Edited on 2013-08-22 at 21:58:45 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Loot to be hocked or pawned or whatever you want (or kept)


Oh yeah, there's a few details

-Masterwork Dagger sells for 151 G
-Spellbook sells for 32.5 G
-Ring I think someone was interested in keeping
-Wand is identified by Jhod as a wand of Burning Hands with 4 remaining charges at CL 2. I can't remember the exact limitations, but mages are capable of using this, if they choose, or selling it for (oh bugger me, I have no idea)

Posted on 2013-08-22 at 21:54:47.

Topic: Kingmaker Adventure Path 2.0
Subject: Hostile stand off, egos checked, peaceful if grudging resolution.


29 Gozran
Oleg's Trading Post
South Brevic Borderlands


The farmer who had spoken stood mouth agape, stunned into silence to hear himself rebuked as if he were an distempered infant. It took him until the end of Frodrick's speech to remember to shut his gob. Before he could work himself up to a coherent response, one of the other men took him aside.

“That hellbeast killed almost half a dozen head of our livestock, and you can be sure it knows just where to get more the next time it gets hungry.” The bleeding woman glanced to the forest as she spoke. “The next time you see that monster, or any like it, you'd best kill it while you have the chance, or you may come to regret it.”

(with that an assuming no further conversation)
The group of farmers turned for their fields and families, likely those furthest outlying at the southernmost reaches of Brevoy.

The remainder of the trip back to Oleg's, perched on the horizon from where the encounter took place, barely stretched another hour. As usual the post owners were pleased to see the company return—this time a few days early, contrary to the half a week waiting and wondering last time.

“You'll have to forgive our enthusiasm,” Svetlana explained, “Since you drove off the bandits, not much happens out here besides the usual traffic in and out of the Narlmarches. It's good and peaceful, but it leaves the mind plenty of time to wander while working, and with these reports that the bandits have been getting more active to the south, it's easy to start worrying. It seems the lot of you have left an impression on this sleepy ol' trading post and though Oleg won't admit it, we hope to see you stick around long enough to do some good with this mission of yours.”

(So.... where to next, ladies and gentlemen?)

Posted on 2013-08-22 at 20:25:27.

Topic: Kingmaker Adventure Path 2.0
Subject: I know it's short, it wasn't supposed to be a week in waiting


The unholy terror of children's nightmares paused for a moment, wary. It snorted under Kyrie's intent stare and broke for the forest behind the cart, mildly startling Krii's (now battle-hardened) horse as it fled for the safety of the trees.

The small gaggle of farmers groaned at the sight of their quarry's final escape. The group was very haggard and sweaty. One young woman, now that the company had come to failure, cradled a bleeding arm staining the sleeve with her other arm. Despite her wounds, she as with much of the group seemed mostly to be fatigued and angry rather than injured.

One man took steps in the direction of the wagon until he was standing coincidentally just a few paces away from where the thylacine stood moments before. “You let the damned beast get away!” He pointed at the wagon in general. His eyes glowered seeking out to meet some kind of leader among the group. “We could have rid ourselves of the menace if you'd done aught but sit on your asses!”

Posted on 2013-08-15 at 04:48:53.

 


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