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You are here: Home --> Forum Home --> Recent posts by Sibelius Eos Owm
Topic: Kingmaker Campaign
Subject: Judge and Jury


Ortlieb cleared his voice with a shower of boulders. "I have no care either way toward these bandits. Many places I have gone, I have been looked upon as a beast and a brute, beneath the level of those who passed me. I see these creatures who prey upon their fellows for personal gain, who think themselves distinct from 'mere' beasts. I look down on them."

Ortlieb rested the base of his club on the ground between his feet, but still in his hand. "I also see we have six members for our vote. I will abstain from casting my vote one way or the other in hopes of reaching a quick verdict."

"I think the laws of man look unfavourably upon parasites who feed on the misfortunes of others, but I have no quarrel with any of them, and they could hold more information for us. Either way, Achuak is right, whatever we choose, let us be done with it quickly. We have been here nearly a week and we have barely even begun the tasks set to us and already the pile of tasks rises."

Posted on 2012-06-30 at 19:59:20.

Topic: Add On Story. Fill in 3 words!
Subject: Dance, jiggybear, dance.


a jig impromptu

Posted on 2012-06-29 at 02:57:13.

Topic: Kingmaker Campaign
Subject: Battle is over, at least for now.


Before Kressle could outrun Aria’s keen night vision, the half-elf chased her down with her quartet of spell lights. The bandit leader was easily still within Sordin’s range and the illumination by the magical lanterns was all he needed.

Without hesitating he drew an arrow and loosed it. The hasty shot went wide, but the paladin wasn’t finish. He plucked another arrow from his quiver, led the target by a bit and shot again before she could take advantage of the dense forest for cover.

He hit. The sadistic leader of the Thorn Ford camp fell. (-7dmg Kressle KO)

It was then that Sordin remembered that he still wasn’t alone in the darkness. There was one more bandit here a moment ago before Aria moved the lights.

The absence of Aria’s lights did not delay Ortlieb any. He told Ramathu to stay and followed the bandit woman sent to Sordin. He could see both of them perfectly the pitch dark.

He cleared his throat roughly to get the bandit’s attention. She froze.

“Don’t touch my monkey.”

It took only one hit of the spell-enforced club to knock the scoundrel to the ground. (-10dmg Bandit-V KO)

Aria was already tending to the bandits who had fallen and taking prisoner in the little light that reached her. It seemed the most of the ones in her line of sight had gotten lucky enough to stabilize on their own. Without further help they would almost certainly die out here, though.

The one remaining conscious bandit besides the one by Junn started to crawl away in the darkness, but Ortlieb recommended very strongly that he set his weapons aside and come quietly.

Junn put his bow away again and started climbing down the rope ladder to inspect the bandit’s stash of treasure kept underneath that very same watch platform [probably, he could be up to other things, too, but lacking Kressle to shoot at, this is the first alternate option]

Sylvia and Achuak are up to their own things as to be determined by their following posts. Battle is over so you don’t need me to tell you what to do anymore, unless it’s to make a skill check or adjudicate physical reality.

If you give him a few minutes, Ortlieb can spot the tracks of the cart from earlier and lead the way. Until then you have a few moments to tie up loose ends from the battle as you see fit.

Achuak –
Aria 7/9 – Dancing Lights 6/10
Junn – Judgement Ended
Ortlieb 8/9 – Shillelagh 5/10
Ramathu 6/16 –
Sordin – Smite Fulfilled
Sylvia –

Happs: ???
Lloyd: ???
Nikodim: Escaped
-
Kressle: Dying.
Bandit Z: Disabled, Surrendered
Bandit Y: Dying?
Bandit X: Disabled – Prone, Surrendered
Bandit W: Dying?
Bandit V: Dying.
Bandit U: Stable
Bandit T: Stable

Posted on 2012-06-29 at 02:24:56.

Topic: Website Crash!!!
Subject: Pencil and paper and rock... wait, what game was this again?


That actually sounds like a pretty good way to do it. You always have an off-line log that is much easier to skip through for reference, plus you get a perfect edit buffer. Many a time have I put up a post only to notice that it would have been an awesome idea to re-read something and word it better or alter the flow of the sentence.

Of course, I'm just too lazy, more to the point. I do write everything up in Word, first, but I generally delete the writing after it's fully posted, and use it mostly as a back up against hitting submit and watching a post flush away.

Posted on 2012-06-28 at 07:40:00.
Edited on 2012-06-28 at 08:30:36 by Sibelius Eos Owm

Topic: Website Crash!!!
Subject: Egadzooks!


Alas, this tragedy that hath befallen us! At least it was just part of a battle that got lost for us if it can't be recovered, and not some heavy roleplaying. Got the rough-and-quick overview of the battle elsewhere.

In other news, good to have things back up and running so quickly. Hope things work out for those who lost more relevant postages than we did.

Posted on 2012-06-28 at 03:55:18.

Topic: Kingmaker Campaign
Subject: The end is in sight. No! Not that end, you twat (though she is running away)


Due to the recent server crash, this post has suffered a massive time skip. Should the host succeed in recovering the last three days of posts the battle leading up to this scene should be more or less intact, otherwise you have here both the near-beginning and the near-end. Conveniently enough the description of the map on Deviant Art contains a rough overview of what happened in the battle, so even if those posts are lost forever, we will always know in our hearts that Kressle could have kicked our sorry behinds if she wasn't focused down so nicely by our paladin and sorcerer.

Aria’s previous partner almost stumbled away. Again without missing a beat, she adapted her dance to the incomer. He was no better a dancer than the former, but she promised she’d deal with him later. He almost blocked her first strike, grazing him drawing a line of blood, but it left him completely unable to react to Aria’s second strike at the small of his back. He dropped in two. (-4dmg/*-9dmg* Bandit T KO) [Oops, I realized I forgot to account for halved Str on off-hand hits; either way you still got ‘im]

Sylvia threw the last of her energy for big spells into another bolt of energy at Kressle, striking the bandit leader in between the shoulders (-4dmg Kressle). Now she was down to tricks and cantrips for her arsenal. Sylvia crept into the shadow of a tree, making her way close enough that her tricks and cantrips could reach their marks.

“Kobold, move aside before I shoot!” Achuak did not need to be told twice. He did not relish the prospect of being within that woman’s reach for long. He fell back and took up a defensive stance.

Sordin found a place covered from both sources of light by trees. He recanted to himself the bandit leader’s crimes and willed his weapons charged with condemnation for her cruel ways. He hoped he had judged correctly—he didn’t have time to look into her heart to find the truth. If she was guilty, his arrows would fly true and strike deep. If not, there were other forces in play here that would demand a re-evaluation of the situation.

He drew up his bow and notched an arrow. Sordin felt the aura of power surround him, granting him the power to strike down evil. Filled with renewed confidence, he shot and saw the arrow almost take the bandit woman full in the middle of her back but for a lucky step from her that landed it just beneath her shoulder and, judging from her reaction, penetrated through the plates of her armoured jacket to the flesh beneath (-7dmg Kressle Bloodied, almost a critical hit).

Kressle looked over her shoulder to spot the archer, but she couldn’t find him among the shadows. “Somebody get that damned archer, you fools! You!” she shouted at the woman who had all but finished Ortlieb off. “Forget him! The archer!”

Ortlieb made no complaint, almost leaning on the tree beside him as he tried to put some distance between the bandit and himself. He reached out to the world of the subliminal spirits that surrounded every living thing. He should have done this first, he realized, rather than risk his neck with that mad swipe at the leader. He drew on their energy and used it to close his wounds and refill his body with vigour. There was a sharp hot sting as his flesh was melded back together and renewed, erasing the wound in his shoulder and mending his side with a feeling of tenderness remaining. He would probably still have a serious bruise later, but for now he was no longer bleeding out. (+8hp Ortlieb)

Junn called upon his own powers of smiting high in his tree. His bow took on a very faint halo of energy as he drew back his arrow and took aim at the one uncovered target. She was already worn down from her dance with the short half-elf, but Junn’s well-placed shot would have felled her anyway (-9dmg Bandit-U KO).

With Ortlieb out of trouble, all around the forest the tides were turning and bandits were dropping. Ramathu finally managed to get a good hold on the bandit, clawing and veritably shaking the sense out of him (-3/-4dmg Bandit-X Disabled). [Holy hell that’s more rolls of exactly enough damage to hit 0 than I’ve even seen before in one battle]

He stumbled back, trying to retreat into stronger numbers, but by all appearances his leader was preoccupied with something and there was no one to run to. Then he saw Junn drawing another arrow from his quiver. Realization dawned on his face and he did the only thing he could think of—he crumpled into a heap on the ground.

The woman commanded by Kressle to take care of the archer did so, but not before giving a parting ‘screw you’ to Ortlieb by way of stabbing Ramathu deep in the shoulder (-6dmg Ramathu). She turned to see about this man shooting her boss, but Ramathu wasn’t quite ready to allow her to leave without a response. He managed to scrape her arm with his nails as she turned to go (-2dmg Bandit T). She cussed him out for it, but focused on looking for this archer concealed somewhere in the darkness.

Kressle was breathing heavily now. “It won’t even matter that you’ve defeated my camp. The Stag Lord owns these lands. He will avenge the deaths of his people. You will all be made to suffer!” She was looking at Achuak for lack of a more involved listener.

She raised her axe—her left axe, the arrow in her shoulder made the other one twinge when she moved it—into the air and shouted, “Thorn Ford Camp retreat, whatever’s left of you dogs!” She ran east through the darkness, though the night vision of the elves and the kobold could still just see her as she ran.

(Wanna chase Kressle? Read below)

Aria – Kressle is in double-move range, but has concealment. Following too closely might interrupt archers’ ability. Lights still have 30s time on them, though, but giving her lights also removes her movement penalty for darkness if she is missed.

Sylvia – Lacks the vision, and nowhere near the range. Best to start dealing with the unconscious and the nearly so.

Achuak – Could snipe her without penalty if had a bolt loaded. Could chase her and keep up properly through the darkness, but this would result in having no weapons to attack with (1d4-2 is not considered ‘a weapon to fight with’ XD but you could).

Junn – Again by complete accident untold (I swear I don’t plan this shit like this) Junn has a clear shot to her, but the distance puts it at a penalty (second range increment, -2) and the concealment lowers that chance further unless Aria lights the area.

Sordin – Unfortunately Smite Evil doesn’t make your target glow light a lightbulb or something. Sordin has suboptimal chances to hit even if he chooses the right square to attack—unless Aria lights up, in which case he’s actually somehow also got a clear shot (I TOLD you moving up closer would help with those tree cover issues).

Ortlieb – If he gave chase his vision would allow him to keep up comparatively well, but his armour would more or less even them out, and she’s got a huge headstart. Besides, he’s much more interested in the wench who just stabbed his monkey.

[Remember also that this is a dense forest, so outside of this little clearing on the map, the trees are thick enough to restrict vision to between 20 ft and 120ft. and that Kressle is much more familiar with this forest than anybody here except maybe Achuak. This means that you have probably one or two chances, depending on Aria’s lighting choices to finish her off before she’s gone or it’s midnight chase time.]

Achuak – Total Defense
Aria 7/9 – Dancing/3, Dancing Lights 5/10
Junn – Judgement of Justice
Ortlieb 8/9 – Shillelagh 4/10
Ramathu 6/16 – Bloodied
Sordin – Smite Evil [Kressle]
Sylvia –

Kressle: Injured – GTFO’in (Still visible).
Happs: ???
Lloyd: ???
Nikodim: Probably Wounded? – GTFO’in
Bandit X: Disabled – Prone
Bandit V: Barely Injured
-
Bandit Z: Disabled, Surrendered
Bandit Y: Dying
Bandit W: Dying
Bandit U: Dying
Bandit T: Dying

(I guess with all that above, there’s not much left for the Out-of-Character box here. I’ll just share with you a tidbit I learned today. It turns out there are no favoured enemy (half-elf) or (half-orc)—both are affected as if they were both humans and their alternate parent. As before, I won’t rectify my mistakes that benefit you and kill Ortlieb. Oh, and one last thing—Bandit X does not provide cover laying down like that. This *used* to be a note for Sordin, but since Kressle has moved, Junn is the one who should find this useful (hence the no cover for Kressle, though the long-distance shot))

Behold your new map, not that it will help you much. There’s not much you need to know that isn’t on here or in that bit above.


Posted on 2012-06-28 at 03:17:29.
Edited on 2012-06-28 at 03:51:12 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Achuak, master ninja scout trapper extraordinaire


XD That is exactly what happened. I see it now.

Posted on 2012-06-23 at 00:38:31.

Topic: Kingmaker Campaign
Subject: Finally getting some action, amirite?


Achuak once again all but disappeared into the dimness at the edge of the fire’s light, even to the sensitive eyes of the elves (not that the kobold could tell that one of them was actually only half-). It took him just about half a minute to creep up to the dark side of the largest tent—the only that was situated far enough from the fire that the light wouldn’t give him away.

The small kobold took his flint and steel and went to work on the corner of the tent. It took him some time to get a proper spark, trying to be quiet as he could, but at long last a tiny flame appeared on the tent cloth. He blew on it gently to coax it into a sustained fire and then snuck off to a safer location once his work was finished to wait for the ensuing chaos.

The flame crawled up the side of the large tent and when it reached the top Achuak turned to watch the platform nestled between the trees, waiting for the signal.

The sentry shifted his weight again—he hoped he wouldn’t have to wait up here all night for these idiots to show up. It was pretty damn cold out here and—wait—a flicker from one of the tents. Fire! He jumped to his feet in alarm—they were here! He blinked a double-take as he noticed whose tent was alight.

“F-FIRE! Fire in the camp! They’re already—augh!” The man was cut off short when four lights burst into existence around his post, throwing light all over the canopies and illuminating his platform as bright as day.

Almost immediately a small, high-powered bolt from Achuak’s crossbow lodged in the man’s abdomen (-5dmg), and a second later a longer shaft sprouted from his arm, courtesy of Junn (-3dmg). That the arrow hit his arm instead off his body saved him, for he would almost certainly be dead by now otherwise.

His assailants, seemingly populating every hidden corner around the camp, remained completely invisible to him. Very wisely, he dropped down and pressed himself flat to the platform, obstructing view of him from anyone on the ground.

Before the ambush could begin in earnest, descending upon the bandits as they emerged from their tents, a ruckus arose from the forest behind Achuak. The small kobold tried to press himself deeper into his hiding place, knowing that he wasn’t very well hidden.

Three bandits carrying bows burst out of the woods from the north east, apparently oblivious to anything but the fire growing on the tent. They made no effort to hide their approach, and even Sylvia could see them running up in the half-light. Despite obviously being positioned to ambush their ambushers, they seemed unaware of the party surrounding their camp. There was no sign of the other seven bandits reported to be in the camp.

“Look out!” cried the sentry, obviously laboured in his breathing, not even daring to raise his head to see. “They’re all around us!”

Achuak – Stealthed
Aria – Dancing Lights 1/10

Kressle: ???
Lloyd: ???
Happs: ???

Nikodim: ???
Bandit Z: Staggered
Bandit Y: Uninjured
Bandit X: Uninjured
Bandit W: Uninjured
Bandit V: ???
Bandit U: ???
Bandit T: ???

(It is Sylvia’s turn (please, don’t let that stop you from posting). I have provided a small box in the corner to show Group B where they line up. Note that while in the dim-illumination indicated by the grey squares on the map, the bandits have 20% concealment from anyone lacking low-light vision or other means to locate them—here’s looking at you, Sylvia and Sordin—which means that you may have a slightly harder time hitting them.)

Behold your new map at the same old address.

Posted on 2012-06-22 at 04:51:46.
Edited on 2012-06-22 at 23:38:50 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Darkvision


If Achuak got closer to the platform he might be able to put the bandit(s) on top within his line of sight, though this doesn't change the problems of making certain to finish the sentry(ies?) and Junn wouldn't have the perfection of vision to score a certain hit.

It's up to you (and maybe Rela, if Aria has anything to say about the sneak attack)

Group B still waiting on the signal to begin the attack, though if you're no longer so certain that an ambush while the bandits are sleeping is the best idea, other plans would have to be made, and probably quickly before Sylvia or the others start worrying about what's taking so long.

Posted on 2012-06-20 at 08:37:45.
Edited on 2012-06-20 at 08:38:20 by Sibelius Eos Owm

Topic: Kingmaker Campaign
Subject: What is this? A sentry? ACTION!


The group and their monkey (and Ramathu) to the south of the camp waited patiently for their comrades to take out the sentry presumed to be in the other tree and come around. All they needed was the signal that would begin the attack. They didn’t know whether to be relieved or worried that they couldn’t hear anything of their companions’ progress. That no alarm had been raised was good. Probably.

On the opposite side of the camp the others moved into their positions and crouched in the perfect darkness beyond the furthest reaches of the firelight. Achuak crept forward on all fours into the murky half-light. Thanks to their racial heritage, Junn and Aria had no trouble seeing through the dimness, but to their human prey, Achuak was as invisible as his shadow.

He strained his ears and listened to the quiet sounds of the forest at night. Between the crackle and pop of the fire and the faint babbling of the river there was almost no sound. A small animal in the undergrowth somewhere not far brushed by a bush. There was nothing to hear besides the standard sounds of a forest at night—

But wait.

There was the slightest creak and scuff of a creature shifting his or her position, coming from the darkened vicinity of the remaining watch platform.

For setting the ambience, this is something like what you see and hear. (YouTube Video)
Add a fire in the near distance for full effect.
Contrarily, you probably see nothing at all like this. (Again, a video)

Lastly, this is your new map, displaying all three members of Group A, but none of the four members of Group B (who are there, but just south of the bottom edge of the map).

Posted on 2012-06-19 at 23:46:22.
Edited on 2012-06-19 at 23:46:58 by Sibelius Eos Owm

Topic: Prometheans: Genesis - Q&A
Subject: *sucks in breath*


*holds breath*

*let's out a tiny high-pitched 'squeeeeeeee'*

Posted on 2012-06-19 at 21:25:04.

Topic: Kingmaker Q&A
Subject: We are once again on the road!


IN ANTICIPATION of the renewed posting that shall hopefully follow shortly, I declare this game off hiatus, and returned to normal status!

Now as you may notice, the last thing that happened before we collapsed under our own hubris previously was that Achuak moved in closer to scout. This leaves 5 other characters and one hairy monkey (oh, and Ramathu, too) to declare their actions.

If you'd rather not move until you find out what the little kobold hears (or doesn't) before you act, please make that known to me one way or another as soon as you can so we can move on to the results phase of our planning.

Current Renewed Players: 3
Aardvark
Zeakol
Reralae

Posted on 2012-06-19 at 09:42:50.

Topic: Prometheans: Genesis - Q&A
Subject: I suddenly have to feel old


Looking at my ID# relative to the other players here, I suddenly have to stop and reflect how long I've been posting here. Wow.

Of course, not nearly as old as Eol, so I don't have that much to worry about, and besides, I have Rela to keep me company in the 13000's

Posted on 2012-06-18 at 08:26:20.
Edited on 2012-06-18 at 08:26:41 by Sibelius Eos Owm

Topic: Prometheans: Genesis - Q&A
Subject: Reading over the bios


Hehe, seeing Astrid's character I'm glad I went with my second idea, rather than my paraplegic superhero XD Could you imagine the awkward first meeting?

*arrives to meet the team of superheroes you'll be fighting alongside*

"..."
"..."
"You get to be 'Wheels', I get to be the 'Xavier' around here."

Incidentally, if you find yourself grasping for a detail here or there about paraplegics, I got some mad info all over here. Might not know everything you're looking for, but it couldn't hurt.

Posted on 2012-06-17 at 21:07:29.
Edited on 2012-06-17 at 21:07:49 by Sibelius Eos Owm

Topic: Prometheans: Genesis - Q&A
Subject: What can I say?


Sweeeetness. I must confess, this is more or less exactly the kind of powers I was picturing for Danika.

Now's the part where I gotta conspire all the various ways to abuse my ability for maximum destruction! Mwahahaha~

*ahem*

Y'all hear nothin'.

Posted on 2012-06-17 at 19:49:58.
Edited on 2012-06-17 at 19:50:27 by Sibelius Eos Owm

Topic: Hey! You in the tights!(Closed)
Subject: Breathe


Breathe, Hammie, your time to shine will come.

Posted on 2012-06-16 at 00:50:24.

Topic: Hey! You in the tights!(Closed)
Subject: Danika is on her way


Huzzah, I finally figured out how to write (it only took me a couple hours to work out a whole two paragraphs' length) but I finally got Dani fleshed out and on her way.

Now it's time to wait and see what happens to her.

Posted on 2012-06-16 at 00:16:47.

Topic: Snow White and the Huntsman
Subject: THis is a movie


When I first saw this movie coming out I thought it looked good. Glad to hear it lives up to some criticism. Can't wait to see it myself.

Posted on 2012-06-15 at 22:26:20.

Topic: Hey! You in the tights!(Closed)
Subject: I thought the virtues were Unity, Duty, and Destiny? No patience there.


Never fear, I do have a character concept coming. I just gotta remember how to do this whole 'writing' thing to make a bullet list into a functioning background.

It's being much harder than it sounds right now....



Posted on 2012-06-15 at 03:25:19.

Topic: Hey! You in the tights!(Closed)
Subject: O_O


*sees two new pages*

*realizes I should have spared no second yesterday in fashioning a full character in every elaboration of detail*

*frantically goes to do that now*

Posted on 2012-06-14 at 21:02:21.

Topic: Hey! You in the tights!(Closed)
Subject: Buah


Rela's right, I oughta at least toss a word in here even if currently I am easily confused between furious plotting/stewing/contemplating and staring blankly into space at the moment.

At any rate, when I wake up and have a character profile, you'll have it shortly thereafter. I think. Depends on whether or not I suddenly discover my monitor is actually a rainy window again.

Toodles~

PS. So many heroes already living in my own backyard!

Posted on 2012-06-13 at 21:58:47.

Topic: Lack of games rant
Subject: Close Encounters of the Similar Kind


"We are Borg. Stand down and surrender yourself. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile."

"..."

"...Strength is irrelevant. Resistance is futile. Your primitive displays of force will not delay your assimilation."

"..."

"You must comply."

"..."

"You must comply! Resistance is futile!"

"..."

"What is this? It appears as if the lifeforms have already been assimilated into a collective unique from ours. Attempts at assimilation are met with failure. We do not understand."

"..."

"Drones are disengaging from the collective... yet they have not been destroyed. This makes no sense. The lifeforms appear to be utilizing a biological assimilation proc... pro.... proce...."

"...Braaaaaaaaiiiiiiiiins...."

Posted on 2012-05-31 at 00:49:07.
Edited on 2012-05-31 at 00:50:22 by Sibelius Eos Owm

Topic: Reralae's Story Fragments
Subject: and then your mother embarrasses you with pictures from when you were young--the analogy holds!


Don't need to tell my your mind is like an overstuffed photo album! XD

Posted on 2012-04-02 at 21:00:37.

Topic: RDINN is moving to facebook!
Subject: The perfect timing for it, really


I suspect we share some of those theories, Jozan

Edit: Guah, Rera posted first. Sentiment carries though XD

Edit the Second: Bah, you only don't like Facebook because mythical creatures are photo-resistant and always get accused of heavy photoshopping when it does work

Posted on 2012-04-01 at 06:57:00.
Edited on 2012-04-01 at 07:01:16 by Sibelius Eos Owm

Topic: Free-Roam Zombie RP, rules and important details inside!
Subject: Oh Revival!


Hmm... it appears the most recent post by the players in this thread was made in December. I don't wanna jinx it, but I'd say this one looks dead.

I know I certainly made the same mistake often enough when I was first looking for a game. Better luck next time, fellas.

Posted on 2012-03-14 at 21:50:26.

 


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