The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Sibelius Eos Owm
Topic: Q&A: The Day They Woke Up on the Wrong Side of Reality
Subject: Ha ha! Do a double take at this why don't you!


img src=http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs118.snc1/4983_103632192250_524312250_2525118_762266_n.jpg

Yes, the carriage just flew away. Don't worry, it's okay, you're not just seeing things like you were with the self-shifting road incident on pages past. For one thing, though, this will make things easier when it comes to trying to get over to Ian and Jeremy's side to help them. It does make it harder, though, to help Ray or myself, and even harder for us to help you (though Magic Missile does have a nice range for reasons like this).

Anyway, feel free to go to your devious plots for next round.

Posted on 2009-06-23 at 03:39:26.
Edited on 2009-10-13 at 20:24:34 by Sibelius Eos Owm

Topic: The Day They Woke Up on the Wrong Side of Reality
Subject: Hoo-zah! Maybe if we make it to town, things will pick up... as if I hadn't expressed that wish bef


Once again I drew up a greater amount of my magic to cast a magic missile. Shaping the energy was like using a muscle, and like any muscle so exercised, I could feel it was well worked when I released the second completed full-level spell. The bluish-outlined missile of force silently shrieked over the horse’s withers and dove into the chest of the back zombi. (4 damage BL)

Ruiel and his mare continued to fight together, with the horse cleaving hoofprints into and even once biting the other rear zombi, while the rider gouged the body of the stubborn one who bore wounds from all three Aeth, Ben, and himself. (0 hoof, 2 hoof, 4 bite damage BR) and (6 damage RB) Aeth tried to bury his blade in the same zombi for the finishing blow, but his attack went wide of the corpse.

Galen also took his sword into the melee surrounding the zombi, but he didn’t throw enough force into the attack to really cut through the rubbery, pallid chest. The zombi seemed to ignore the presence of the other three fighting alongside Aeth, other than to dodge their blades occasionally. It remained mindlessly focused on Aeth in its attack, barely landing a punch in his armoured ribs before the man could fully absorb the blow in his dodge. (4 damage)

Meanwhile, the twice tripped zombi at Jeremy’s feet either decided that the effort of standing up again was not worth the benefit, or its senses were so confused by being dropped twice in quick succession that they didn’t register its earthbound nature yet. Given the mindless nature of the undead in question, the creature was more likely just trying to punch its attacker, ignoring the need to stand for accuracy. It viciously flailed at Jeremy, who managed to hop back from the dead arm. Behind him, the headless one swung boldly into the empty patch of air that Ian formerly occupied. (It’s always funnier to see some one else fail their % chance to hit because there’s nothing to hit than it is to be the one shooting empty space. It’s even better when everyone else can see it, too, rather than the subject’s miss being obscured to everyone.)

The rear zombi bitten by Ruiel’s horse swung mightily at the man-and-mount duo but was even more mightily dodged by the rider. At the same time the other rear zombi, the one with the fresh magic missile wound, continued to harass the spare horse, who continued to toss his/her head while ferociously trying to fight off the undead abominations surrounding it.

With his first target staying down, Jeremy hopped away from it before it stood up again and made his way over to just by the headless zombi. He planned to do to this one what he did to the other, except what was there it could do to resist? He put his foot behind one of the cold, stiff legs and shoved the zombi over, though he was very nearly resisted.

At the same time, Ian kept at thrashing the first zombi that had fallen under Jeremy’s persuasion. He managed to gouge some flesh out of its side of the corpse. It was gruesome work, but he could quite literally die if he didn’t permanently disable the corpse. (3 damage)

Just as Ian did his work in defending against the ambushers, Gamet performed his trained-for task of controlling the wild draw horses. He could see that he just about had the girls sensible enough for them to get up without hurting each other or knocking one another over.

Back at the right side of the carriage, Ben drew back his sword and hacked the final blow, like the final nail into their zombi’s second coffin. Actually, considering that they were found half-naked with nooses around their necks and covered in dirt, they probably never saw anything so respectable as a coffin. Either way, the monstrous reanimation was ended with Ben’s attack. After he put the monster down he followed through over the body and past the two equines to attack the two rear zombies. (8 damage)

The spare horse kept up its valiant struggle, stomping on the same downed zombi that Ian was practically hunched over. It stomped on it once, successfully, but didn’t deal as much damage on the second kick. (1 damage)

Meanwhile the sparring match between the magical zombi and the mounted guard continued with the zombi dodging the guard’s blade and the guard being punched in the gut, as opposed to the spell he was expecting. The attack fully winded him for a second, and might have made him loose his supper had he been any less used to pain. (7 damage)

Back inside, Ray saw the carriage lurch suddenly, and reached to stabilize himself, so when the vehicle actually jerked forward, he was very ready to accept the seated position given to him. Gamet’s horses finally got their feet, but were by no means ready to stay still. By miracle, design, or similar instinct, the two horses both bolted forward and to the right around the obstruction—taking the carriage with them. My legs jumped underneath me and I collapsed, using the railing on the back of the carriage roof for support. I could see that the tethered horse was not enjoying being practically dragged by the carriage, but at least it was getting away from its assailants.

Ray 7/7 ---- Ben 15/15 ---- Jeremy 4/9 ---- Ian 6/11 ---- Galen 8/8 ---- Owen 5/5
Defensive Precognition: Ray (2/10 rounds)

Aeth – still Green Status
Emerita – Uninjured
Gamet – Very Red
Ruiel – Uninjured and diseased
Barig – Yellow Status, diseased and enspelled
Spare Horse – Yellow

Front Zombi is going strong
Left Front is still headless and now prone, but going strong
Left Back is injured and still prone
Right Back is toasted!
Back Left is strong
Back Right injured

Posted on 2009-06-23 at 02:56:36.

Topic: Vote for the Inn
Subject: Aie


I go away for a week and we're back to 11th. We must force the world to recognize the greatness of the Red Dragon Inn!

Or just cast more votes-- that way we don't have to go through the whole tedious global domination thing. Much easier just to vote.

Posted on 2009-06-18 at 22:27:56.
Edited on 2009-06-18 at 22:29:06 by Sibelius Eos Owm

Topic: Q&A: The Day They Woke Up on the Wrong Side of Reality
Subject: Map the third


img src=http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs089.snc1/5087_101432112250_524312250_2490947_6785738_n.jpg

Ta-da. Now if only I didn't feel so dang sick.

Edit: Map is folded

Posted on 2009-06-17 at 16:27:24.
Edited on 2009-07-02 at 06:25:24 by Sibelius Eos Owm

Topic: The Day They Woke Up on the Wrong Side of Reality
Subject: Can you feel the participation? 5 of the last 10 posts are mine. I have 5 players.


The third guard’s horse that was still tethered to the back of the carriage startled me. I practically forgot about him. Or at least I thought it was a him—mares and geldings were more realistic mounts according to what I’d heard. She or the past-tense version of he was being forced up against the back of the carriage by two more zombies. I glanced; Ben was close, Ian and Jeremy were closer, but I was the only one in a position to do anything about it.

I flexed my magic and raised my arm, but instead of casting my unerring missile again, I saved my energy and preserved my only chance to aim at the zombies without worrying about the horse. As before, the words to the spell leapt to my tongue when I called in my memory for them and a blue ray of frigid air freezing water droplets, condensed out of the air, leapt from my two fingertips. I’m sure that the ground was indeed very cold for a few moments after my spell shot past the zombi and formed tiny crystals of ice where it struck. Damn. I knew what I did wrong, I aimed with my eye, not with my arm, and missed. Back to missiles. (Teh zombi ate my 20 for its Touch AC roll)

Inside the carriage, Ray was getting worried by the Lady’s endeavouring attitude toward watching the fight. “Madame, please get away from the windows, it’s dangerous.” Meanwhile Ruiel turned his horse and urged her around to the other side of the zombi. He didn’t quite stop there, and flanked directly along side the reanimated corpse, provoking the mindless brute to swing out at him, to little effect on his scale mailed side. Then, with a jerk on the reigns, both he and his mount reared up and struck. His horse kicked the same monster I had only seconds ago missed in the ribs, jolting it, while he sheathed his blade in the dead flesh of the one he was now flanking. (1 damage by the horse (BR), 7 damage by rider (RB)).

The only man with hair long enough to contest Galen’s, Aeth the personal guard, buried his elegant blade in the hanged man’s body again. “Return to your rest and leave the living be!” he commanded as he drew his sword back to swing again. This zombi seemed particularly stubborn for the number of gashes and gouges now occupying its body, but it was beginning to show signs of failing. (5 damage)

Galen heard the grunt Ben unleashed as he was struck and saw the pained expression that flashed across his face. His options weighed, it seemed like a better idea to go chase Ben down, since his clear target at the headless zombi disappeared as first Jeremy then Ian burst out of the carriage. He slid down to the driver’s seat of the carriage and from there dropped to the ground. At a wary thought, he drew his short sword and ran over to Ben, wisely avoiding the proximity of the zombi’s thrashing. With his magic call he drew a shimmering disk of pure creative energy into his palm and released that energy to flow around Ben’s body and concentrate on his chest, where he was seriously beginning to wonder whether or not there was a cracked rib mending there. (+11 Ben [15/15])

At about the same time, Aeth mostly dodged a blow by the zombi that was turned harmless by the layer of metal links beneath his tunic. In the back, only one of the two zombies closed in on the spare horse, the other apparently offended by Ruiel’s horse, which kicked its chest. Jeremy’s tripped zombi rose and with it, the spare horse reared up again in a small hop to crack its skull with another kick. (2 damage) Ian saw a chance to attack and quickly swung at the zombi while it was in no position to defend itself, but he struck only a superficial blow, and then it hit him. The headless zombi swung blindly in the direction that the sword came from and struck lucky, winding Ian. (-5 Ian [6/11])

While the sighted zombies were busy missing, Jeremy was preparing to remove the footing of his companion again. As it jerkily rose to its feet he was crouching again to strike. This time, however, he was less lucky as he lunged for the zombi, and it clubbed him painfully between his shoulders. In spite of the pain, he still managed to get a hold on the zombi's cold, dead leg and yank it out from under him. (-5 Jeremy [4/9]) Ian, next to him, saw his plight, sucked in his breath again, and stepped over to help him, putting him out of the reach of the blind zombi. He struck for the fallen undead, but in his haste he put the point of his sword in the ground. With little effort he was able to pull it back out, having thankfully not buried deep enough. (auto-miss, no fumble)

Gamet continued, in spite of the grievous pain caused by the magical attack, to rescue his mares. Unlike his horses, however, he knew the limitations of his body and worked slowly so he didn't put too much strain on his body. To push himself too far would be useless to himself and to the horses.

The young noblewoman Lady Emerita caught a glimpse of Ben slashing on of the zombies but turned away when Ray spoke. She glanced back and saw his swing cut into the monster as she drew back from the window. (5 damage) She held out for a second longer, showing an aloof side for a moment as she seemed to consider ignoring him. It took no more than a second’s thought before her face softened and she agreed, pulling back from the window. "You are right," she said. Ray, satisfied, looked back out the carriage for any potential enemies while he prepared to greet them with his branch.

In the front, Barig continued to slash at the spell slinging undead who stood illuminated pale by the moonlight. From horseback he bears his blade down and cuts a superficial wound on its arm as it prepares to cast again. The magic it draws up takes time, however, and during that time it is vulnerable to the guard's blade. Barig continued relentlessly to try to strike the masked dead man, to bring him down before he could release any more evil into the world, and missed the creature with his quick attempted interruption. A black aura grew around its pale hand and it reached out to share the spell with Barig. He tried to dodge, but wasn't quick enough to get away. He gasped when the hand touched his shin guard and an icy coldness spread through the limb. He shuddered as he felt his life being drained from him.

And again, the spare horse in the back again rose up to kick the unliving monsters cornering it, straining on its tethers to rise, and stomped on the skull of the felled zombi that Jeremy was harassing. The skin on its forehead split open as a crunch reported that the blow had cracked the reanimated cranium further (2 damage). Meanwhile, its less valiant sisters continued to struggle to gain their feet with pure blind terror overriding their mental faculties.

Ray 7/7 ---- Ben 15/15 ---- Jeremy 4/9 ---- Ian 6/11 ---- Galen 8/8 ---- Owen 5/5

Aeth – Green Status
Emerita – Uninjured
Gamet – Very Red
Ruiel – Uninjured and diseased
Barig – Uninjured, diseased and enspelled
Spare Horse – Yellow

Front Zombi is going strong
Left Front is still headless and going strong
Left Back is going strong and prone again
Right Back is nearing systems failure
Back Left is uninjured
Back Right has been kicked in the chest

Posted on 2009-06-17 at 16:13:43.

Topic: Bloop! End pointless PM.
Subject: Ya-ha!


You can have a hug from me, too. I'm practically designed for such things. Share the glomp, Tann.

Posted on 2009-06-08 at 02:47:41.

Topic: Q&A: The Day They Woke Up on the Wrong Side of Reality
Subject: New map


img src=http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs097.snc1/4722_97454877250_524312250_2428685_7965501_n.jpg

Alright, this is what you get to make your diabolical plots with for the beginning of Round 2. I can't think of anything in particular that you need to know right now other than that you can't see Ray or Lady Emerita because they're in the carriage.

Also, you'll noticed that the left road has suddenly shifted into position. None of you made your spot checks to notice the magically moving road so you'll pretend that it was like that the whole time.

Good Luck. I'll start taking down the older maps as time goes on.

EDIT: I'll have to fix the map and re-link it because Ben doesn't have a move action left. He is still standing before the opened zombi corpse. NEVERMIND, I was being foolish again.

Edit: Map is folded. I just put the pointy brackets back up to bring it back, or you can copy the link (minus 'img src=') to have a look at the archives yourself. Or you could visit my Facebook.

Posted on 2009-06-06 at 19:02:11.
Edited on 2009-07-02 at 06:24:30 by Sibelius Eos Owm

Topic: The Day They Woke Up on the Wrong Side of Reality
Subject: Rigor Mortis is actually the stiffening of a corpse, not the blood pooling. There are 5 signs of dea


There are five states you can find a person in for which CPR won’t do anything to help them. D.R.I.E.D.: Decomposing, Rigor Mortis, Incinerated, Eviscerated, and Decapitated. From my vantage we had at least the first two letters going.

I cast my magic missile and formed another invisible shuriken, outlined with bluish energy. I threw my weapon of force in a beeline for the zombi next to Ben, causing it to jerk as the spell mini-detonated on impact. (3 damage Right Front Zombi)

The guard on this side of the carriage rode forth and drew his steel on the other zombi. The corpse’s instincts of self-preservation were apparently intact after reanimation, and it jerked out of the way of the glancing blow, turned harmless by the layers of dead, expendable flesh. At just about same moment, however, Aeth landed next to the zombi with his sword in hand. He took the weapon two-handed and struck the zombi in the torso, digging deeper than the guard had. (6 damage Right Back Zombi)

Another slightly echoing and clearly non-English string of syllables sang quietly from the carriage top, almost masked entirely by the screams of the horses in front. These words, though, instead spoke of the force of lightning as Galen channelled a spark of deadly electricity into the stump-neck of the headless zombi on the left as it groped the side of the carriage. (3 elec. damage Left Front Zombi)

Captain headless was apparently offended by this action, as it subsequently drew back its fists and pounded them into the wooden side of the carriage, fruitlessly. The other zombi on this side of the carriage, the one with functioning sensory apparatus, targeted the immediate closest moving life. The horse, however, was quicker than the zombi’s arm, which might have something to do with the stiffening of rigor mortis, and avoided the blow.

Ben prepared to dodge the obvious attack of the decrepit zombi as it jerkily swung back its arm, but was entirely unprepared for the angle of its attack, expecting an obvious arc, not a direct punch. The decaying zombi displayed a surprising amount of strength in its punch. A guy of lesser fortitude would have been staggered by the force of the blow to his chest, but Ben merely hurt—a lot—and swung back for a return favour. (-8 Ben [7/15]) The other zombi meanwhile clubbed Aeth in the ribs shoulder as he was pulling his sword back from his attack. (-3 Aeth [Green Status])

Behind the carriage, the spare horse had more problems to deal with, as the two zombies not spied from up top closed in. It knew they were there, but could only catch slight glimpses of them. It tried to move out of the way, but the harness holding it too the carriage inhibited it. The poor beast wasn’t fast enough to move its hindquarters away from danger and the zombies bore down on its flank. (-3, -3 Spare Horse [Yellow Status])

Inside the carriage Jeremy took to action, weaponless as he was. He leapt to his feet and took the left door out, landing between the two zombies there. Spying an opportunity, he descended on the leg of the headed zombi, which was turned and tried to knock him away, but failed to strike the elusive blond before its foot was removed from a safe position supporting it from underneath it. The zombi simply could not balance against those odds and fell prone on its back, awaiting the crushing retribution of the horse.

Ian followed his defenceless companion, drawing his short sword. As he flew out of the carriage he quickly leapt past Jeremy while keeping himself moving too quickly to be hit by the zombies, though he quickly realized why one of them wasn’t attacking him. The headless creature before him provoked a recoil. “Oh my—“ He didn’t both finishing the phrase as he attempted to be rid of the creature, drawing open a wound just above its hip. (2 damage) Though the nervous system of a corpse is not exactly functioning, particularly with the brain missing, the animating force had enough sense to flip the ‘front’ part of the body to face Ian.

As Gamet continued his valiant attempts to calm his horses, Ben’s sword was carving a path of destruction through sinew, tissue, muscle, and flesh, slicing open the meat sack of a zombi from stem to stern. The sensation of drawing his blade through flesh was as simultaneously sickening as it was exulting to drop the corpse back to full death. It could only be likened to chopping up an extremely large raw chicken for preparation for some foods class. (11 damage on a zombi that had only 2 hp left, you monster XD)

The only two remaining inside the carriage were the Lady Emerita and the philosopher Raymond. Emerita slid over to the window for a better look at the battle while Ray manifested his psychic power to predict incoming attacks seconds before they in-came. As his sight shifted into before-images of the world around him, he saw the Lady recoil as a before image to her actually flinching back from the window. He raised his branch to defend against any offenders attempting to crawl into the carriage and harm the Lady.

The spell-slinging zombi in the front stiffly drew up another parcel of magic to activate, but the other guard took it upon himself to save the driver and horses. He spurred his horse forth at the abomination and drew his sword back. The zombi jerked to the side as the blade met layers of non-vital dead flesh and glanced off.

The zombi continued to devote its attention to drawing up the magic invested within it and allowed the guard next to it to score a free shot, which he did. With more careful aim Barig slid his sword into the gut of the corpse, which simply could not continue to ignore him in this manner. Whatever magic it was trying for was lost. (5 damage)

Out back, the horse sidled up against the back of the carriage for protection and reared up on the prone zombie, stomping on it with both hooves, impacting its stomach and fracturing a piece of its hip bone. The crushing blow to the stomach had little effect, however, on a creature that does not get winded, though the damage to the hip would stick with it. (2 damage)

Meanwhile the carriage horses kicked and screamed under Gamet’s attempts to soothe them and coordinate their rise. They struggled to stand and even at times almost succeed were it not for the other’s sabotage in its own attempt to stand, attached as they were by their harness.

Raymond 7/7
Ben 7/15
Jeremy 9/9
Ian 11/11
Owen 5/5
Galen 8/8

Aeth – Green
Emerita – Uninjured
Gamet – Very Red
Ruiel – Uninjured (though sick)
Barig – Uninjured (though sick)
Spare Horse – Yellow

Front Zombi is going strong
Left Front is still headless and going strong
Left Back is going strong
Right Front is toast
Right Back is going strong
Back Left is uninjured
Back Right is uninjured

I would do a second round of stuff, but I don't have enough information on several people to even guess what they might try for next round. (I realize that often there are things you might do entirely depending on what happens right after your turn, but if you're just going to make a melee attack except in a very specific set of circumstances, I think it wouldn't hurt saying 'I keep attacking until it's dead, then move over to the next in line'. Anyway, that's just another little rant about multiple combat rounds.

Also don't worry, after this you won't have to fight around several NPCs for likely a long time. A very long time if things keep at this pace.

Posted on 2009-06-06 at 18:35:32.
Edited on 2009-06-08 at 05:29:55 by Sibelius Eos Owm

Topic: Just Curious
Subject: I don't mean to brag


But I single handed introduced six members to the Inn, Reralae (who now knows everyone), Tispers (who hardly exists), my brother Okron, Aardvark (whose Internet is temperamental on a good day), Shades331 (who introduced me to D&D in the first place), and Soup (who created an account and has done very little since).

These are all people I knew before the Inn. (in fact, who all lived here, 'cept for Reralae who moved before Innmate-status).

As you come to be more familiar with some Innmates you tend to learn their real names and whether they actually live a hour's drive north of you or whether you just visited a place 20 minutes away from their home.

Posted on 2009-06-06 at 18:26:33.

Topic: Twilight- Any Fans?
Subject: Don'cha hate it when that happens?


That's what they said about the last boss.
A few thousand gold worth of diamonds proved them wrong, didn' it?

Posted on 2009-06-05 at 21:56:03.
Edited on 2009-06-05 at 21:58:35 by Sibelius Eos Owm

Topic: Twilight- Any Fans?
Subject: Concerning Twilight


I finally got around to borrowing my neighbour's copy and read it (the aforementioned item is actually now sitting under a tissue paper box to my right) and I am almost not sure what to think.

I liked the book, but in reflection, the Cullens (and vampires in general) are really pretty blatant 'Mary Sue's (and 'Gary Stus', if you like) and even the human main character displays some Mary Sueish tendencies. For all that, however, I think that I still like the book. After all, just because relating to the main characters' faults is usually how most readers come to enjoy a story, doesn't mean that reading about main characters who remind you how comparatively plain you are is unenjoyable.

I will probably be going back over to borrow New Moon soon, but I have to admit that the promise of Jacob and the other werewolves is a bit bigger of a pull than Eddy. Oh, and the big red truck that disintegrates those who stray too near.

Posted on 2009-06-05 at 19:34:26.
Edited on 2009-06-05 at 19:35:03 by Sibelius Eos Owm

Topic: Diabolic Genesis-Origins of Evil Q&A
Subject: hehe


"Oh my, another knight." -Ardulace

That line summed up Lacey's feelings toward the newcommer beautifully.

And for Arwen, the answer to your question lies with the DM for this game, but otherwise most usually go through the Recruitment Threads (also in the General Forum) to find a game that's about to start. For example, I know Kilmorrigan is recruiting in the thread 'Core Rules Game'.

Posted on 2009-06-02 at 03:58:29.

Topic: Q&A: The Day They Woke Up on the Wrong Side of Reality
Subject: Oh yeah, I probably should have foreseen that...


Heh, Aeth's actions are good to go, since dictating them won't interfere with anyone else's who should have gone before him.

He'll stand up, open the right-hand door and hop into the space between the zombies, taking on the one that Ben hasn't already killed (okay, so I'm doing a little forecasting, Ben hasn't actually killed it yet- that's the decrepit one he is taking on, though. Before Aeth gets this done, however, the guard on the right (Ruiel, if you cared) will have ridden up to the zombies also, making that a pretty packed melee on that side of the carriage.

You don't really have to worry about the left-hand guard by the way, his initiative is one of the few worse than Ray's.

As for Jeremy and Ian, I'm not sure. Jeremy doesn't have a weapon, but then, that didn't stop him from tripping and melee-ing (verbized words, augh) that zombie for 3 rounds last time. As it is, if he doesn't get a post in, I'll either call him or auto-play him for this round.

Ian, now having a weapon by virtue of hindsight and quietly asking a guard for one just after the ambush (the first one, with the thieves), will probably open the left door, owing to the right side being packed. I'll see if I can't coerce him into posting tonight (the joys of being able to nag your players into posting both on and offline ^^).

Bleh, another thing: Door opening/closing is a swift action unless circumstances warrant more (or less) effort.

Hope that clears things up, the left side is your best bet, if somehow I was unclear again (still working on it! XP)

Posted on 2009-05-26 at 21:52:33.
Edited on 2009-05-26 at 22:49:21 by Sibelius Eos Owm

Topic: Q&A: The Day They Woke Up on the Wrong Side of Reality
Subject: Rejoice: Map


Yes, the fact that the link to the Q&A is in plain sight at the top was what I was alluding to when I commented on the long journey to this page.

img src=http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/4171_91567387250_524312250_2361482_5627238_n.jpg

You may also notice a '1' and an 'A' in the top corner. If you wanted to specify a square to move to, that's one way you could do it.

Edit: Map is folded. I just put the pointy brackets back up to bring it back, or you can copy the link (minus 'img src=') to have a look at the archives yourself. Or you could visit my Facebook.

Posted on 2009-05-24 at 05:15:09.
Edited on 2009-07-02 at 06:00:26 by Sibelius Eos Owm

Topic: Q&A: The Day They Woke Up on the Wrong Side of Reality
Subject: Alright


For future reference, Ian got up and took the last shortsword in the bundle after we fought the bandits yesterday.

Also, I've decided to start using the Q&A more because I've confirmed that at least half of my group occasionally pays attention to what goes on here, so we can try to teach the other half to, else alienate them- 'cause that's how one runs a long and enjoyable campaign.
(For the benefit of those who can't discern tone of voice over the Internet, the foregoing was typed with dripping sarcasm).

Nevertheless, I shall try to reduce how much stuff I slap into my in-game posts and relocate it here.



Finally, for Ray's benefit, I'm going to summarize what we told him so he doesn't still have to go back and read our half of all posts.

We woke up in a room in which one wall was a gigantic door with two figures, a male and a female, carved on it around a symbol that resembled the roman numeral II. On the opposite side of the room ('cause it was determined that this giant door was how we entered the world) was another door (the room was lit with torches).

After passing our disbelief that magic functioned in this world, we continued into a dark hall, stealing the torches for weapons. After turning the corner we found two skeletons standing in the middle of a room, which quickly leapt up to attack us (which, I might explain, would be why we're rather desensitized against the walking dead).

After the battle, which I could detail more, but you're not reading the short version because you really wanted all the details, we walked down another hall and discovered a side room with two more skeletons standing in ankle-deep water. Battle again ensued with another victory for us. We followed the hallway some more and met a pair of priests who slowly shuffled toward us while ignoring our greetings. When they raised their bloodstained arms and we realized that they lacked the majority of the front of their necks, we did battle and killed the two zombies.

In the next room we came upon an old armoury, in which Ben acquired a rusted axe and Galen confiscated the remaining rusty weapons which were held fast in their sheaths. In the two small rooms attached to this one, we found a small batch of healing potions and the other was completely caved in with a dirt slide (happened before we came there).

The door out of this room and further out of the dungeon held only another, larger landslide (looking as though the roof caved in, rather than the wall as with the other). So we fretted a tad and crawled back through the dungeon to find that in the same room as our first battle there was an alcove high off the ground that led out of the temple and through an underground tunnel that brought us to another room in the temple, to go up to the second level.

Here we found the very same four skeletons as had chased you out of the temple. We fought and managed to eventually kill these ones, too. Ranging from badly wounded to at full health, we came upon the Haunt outside were confronted with a Dread Wraith who, not mincing words, told us to get the hell out of there.

We left and turned left at the path and traveled west until we heard an approach from behind. The rest you should have read.

Posted on 2009-05-24 at 04:06:05.

Topic: The Day They Woke Up on the Wrong Side of Reality
Subject: Surprise! (round, that is- normal combat begins now)


The crash of the horses brought a sudden deceleration, and with it, I braced myself against the railing to keep myself from sliding too much on the polished wood roof. Before us, cast in the bright silver light of the full moon, stood the pale and partially rotted zombi, and behind him, on the side of the road, a patch of disturbed earth. At the sight I scrambled to my feet, with the words to a destructive spell leaping to my tongue.

Beside me Galen also got to his feet, but he quickly judged the distance to his target beyond the range of his magic, and looked to get off the carriage, which is why he saw it first. Personally, he only saw two zombies on the shadows of the left side of the carriage, but judging from the sight in front, he made a justified assumption. “We’re surrounded!” The words to his lightning magic are drawn out in his mind as he shouts.

The two corpses under his survey, one decapitated and the other sporting a similar noose as the one in front, if not the same kind of sack headgear, rose slowly to their feet and into full view of the occupants of the carriage. On the other side a second pair did the same, equally noosed, though one here had an ancient and rotted appearance. The strange, low guttural moaning that they made seeped in through the open door windows of the carriage.

Meanwhile, Ben and Gamet leapt off either side of the carriage, though with very different motives. When his their feet touched the ground on either side of the carriage, Ben drew his sword and pivoted to face the monster beside him, while Gamet pointed in the other direction and ran to his horses, not provoking an opportunistic attack from the headless zombi, who never knew of his existence.

The guards restrained their horses and reached for their weapons. In the final seconds before the fighting started in earnest, the first zombi in front of the carriage stumbled forward a step and proved to the world that the weave on his sack helmet was not tight enough to completely limit his vision. He leaned back, drew his arms up and formed his hands into claws as he mindlessly drew upon the energy invested in him. Dark energy formed in his hands without words or gesture and he threw his limbs forward, aimed at the human standing foremost in the group, Gamet. The teamster flinched back and tried to duck the missile, but was struck full on and nearly thrown to the ground. (Gamet -5, very Red Status)

The zombi’s magical attack, however, was only a flash of energy in my peripheries, as I had chosen a new target. I raised my hand and brought those words to the tip of my tongue again as I targeted the emaciated zombi next to Ben.

(Begin combat)

Rejoice! There is a Map in the Q&A... now you just need to navigate the obscure and twisting path to the right page. Good luck.

(EDITED so that I don't again forget the Ben drew his sword at this time)

Posted on 2009-05-18 at 04:15:54.
Edited on 2009-06-08 at 05:31:12 by Sibelius Eos Owm

Topic: The Day They Woke Up on the Wrong Side of Reality
Subject: The sun goes down around 9-10 this time of year, so it’s probably just past 10 now.


By the way, if you haven't shown up in a while, you might want to check my update on the previous page, too.
Evening, Twilight, and Dusk
2nd Day after Arrival
Out of forest and on plains and Crossroads south


The day passed slowly with little interruption, leaving the riders to occupy themselves with nothing beyond their thoughts and imagination, interspersed with sleeping. It was getting late in the day by the time we fully emerged from the forest onto the plains of Gaellus, still travelling west. There was no sign of the turn inland to Corazon even as supper came and went, though the road verified its path along the coast by occasionally winding close enough to see the ocean. Aeth steadily grew more concerned with the route as time marched on without bringing and promising sights of journey’s end.

By unspoken consent, Gamet drove the horses beyond a full day of riding as the sun fell constantly toward the horizon. Soon long shadows were draped across the plains and the sky was painted a variety of warm, yellowy hues as the sun finally completed its journey from horizon to horizon. I watched the setting sun indirectly, recalling Waterton, and the pictures I took of the sunset.

“Whoa girls,” Gamet hushed, for not the first time that day. It was coming to be a background sound, almost. “Whoa now.” He fell quiet again.

Inside the carriage, Aeth announced that he had given up on any hope of reaching Corazon, and sought only to make it to the turn off at least, if only as a landmark. Obviously they took longer in the forest than anticipated. “The sun sets on another day,” Lady Emerita commented, looking out the window. Aeth looked at her, exchanging a glance, but said nothing.

With the eventual touching of the sun upon the horizon at the end of the Earth, and the subsequent passing of twilight, the land grew swiftly darker, while behind us a ruddy full-moon ascended into the sky. The sun sat indecisive when Gamet called out again, “Whoa girls, take it easy.” It seemed to me that the carriage had picked up speed slightly. “Somethin’ must have ‘em spooked, they should be exhausted by now. We should find a place to make camp soon, let ‘em rest.”

“I think we are going to have to call it a day while the sky is still light enough to see by,” Aeth called to Gamet in response. Though the sun was gone, the atmosphere still caught the rays of the sun, and was half day and half night. Gamet pulled on the reigns gently, and the horses dropped their pace at first, but suddenly started moving again, at a slightly faster trot.

“Whoa!” But this attempt to slow them is even less effective, as they didn’t even release their gait before unsteadily speeding up to a canter. “I don’t think we have a choice!” Gamet called back. The carriage had greatly sped up, and the former bumps and dips in the road rattled and tottered the carriage.

The moon paled in the east from rust to a more traditional silvery glow, unnoticed, as the carriage hurtled across the plains. “Nightfall,” Galen remarked, “A problematic twilight, it appears.” I was now fully alert, with the night’s cool wind in my face and the fact that I was just nearly unseated by a jerk of the carriage.

Inside the carriage Aeth took his sheathed sword in hand and watched the dying daylight. The foreigners tried to see what was outside their windows, but in the encroaching darkness they could only see small bits of landscape, with the shadowy spaces filled in by the worst their imagination could conjure. Aeth stood and stuck his entire upper body out of the window, but returned without saying anything.

Finally, with the majority of the light from the sun gone from the air, visibility increased greatly, as the reflective glow of the moon no longer needed to compete with sunlight. At this time two things happened at once, first, the long-awaited crossroads, forming a 'T'-shape with a left turn and a straight path, snapped into immediate view several metres ahead of us, and second, the horses progressed into a near-gallop. Unconsciously or intentionally, all of the riders gripped their weapons, from Aeth’s fine longsword to Raymond’s mighty stickclub.

On either side the carriage guards could no longer tell if they were spurring their horses on to keep up with the carriage or whether they were merely following panicked suit, until they entered the area of the crossroads, and all of the frightened equines suddenly jerked to a halt and reared up on their hind legs.

The figure that stood in their way was not human, though very likely was at some point of his life, or at least while he still lived. Now, however, freshly erupted from the disturbed earth behind him, his mostly bare skin was pale and covered with dirt, and was partially biodegraded. His entire wardrobe consisted of a loincloth and the sack and severed noose over his head and neck.

The presence of this unnatural creature in their way caused the carriage horses to loose their minds. As soon as their fore hooves touched earth again they tried to break off into a full on gallop, but it seemed neither of them could agree with the other which was the best way to leave, which wouldn’t have been half as much of a problem if they weren’t still inconveniently attached to each other. Instead they lost their feet and collapsed into a heap on the road, frantically trying to figure out where their feet were. Luckily, the guards’ horses were trained for more tense situations and were restrained from fleeing with some effort.



(Wow- five 20’s rolled in initiative, and one whose modifier took his up to 20; one of these 20’s was rolled as a re-toss between two people who rolled 20 and had the same modifier >.<)

(Alright, those inside the carriage know we just stopped suddenly, and hear the screams of the horses, but the fact of battle is something that is only just coming to light for them. This first bit shall count as a surprise round involving Ben, Galen, the guards (who are settling their horses), the zombies, and I. Inside, Jeremy, Ian, Ray- you can still dictate your up-and-coming action ahead of time, for when the battle starts proper. Just remember (except in Ray’s case, who never knew) the zombies who are currently rising on either side of the carriage—you’re just not allowed to react to them until you see them (for the surprise rounders at least; the inside of the carriage will see them before they enter battle).

--By the way, I was thinking of moving these after-post OOC comments to the Q&A, just to force you to actually look at it once in a while. I still occasionally get someone acting startled when they hear of its existence.--

EDIT: Oh yeah, by the way, I should remind you that surprise rounds only amount to 1 standard action, which of course may be substituted with a move action. Feel free to post several planned action if it suits you, by the way. Id est Ben could say that he leaps off the carriage, then draws his sword while moving up to the zombi and begins to try to hack its limbs off, even if he can only so far jump off.

EDIT ad nauseam: Oh yeah, it might interest you to know that the zombi is ~30 or 40 ft away from the front of the carriage (-10 ft from that range= how far away from horses)

Posted on 2009-05-12 at 17:12:56.
Edited on 2010-02-21 at 20:58:24 by Sibelius Eos Owm

Topic: The Day They Woke Up on the Wrong Side of Reality
Subject: Exeunt Morning, Enter Evening of hard riding and undead, stage Omnipresent.


When Ray returned to camp I had only just begun to notice his absence, having finished spell preparation hardly moments ago. My worry subsided as I made note not to forget to pay attention like that again. I let out a breath; I didn’t know if anyone else was even paying attention, so I decided to personally keep tabs on the group, though I was sure I was just being a fool again.

Memories of the trip to Orlando last year came back suddenly, which in turn drew out thoughts of Band Tour hardly a month and a half ago. If there was any homesickness coming, I didn’t notice it, distracted as I was by the prospect of two pieces of somewhat dry bread sandwiching a piece of cheese suddenly introduced to my field of awareness. I remained speculative whether cheese went bad when left out of the refrigerator for more than a few hours, but I assumed that it couldn’t hurt too much, considering that everyone else was now digging into similar meals.

"Uh, excuse me," Ian asked, "if you don't mind me asking, do you have a map? And if you do, could you show it to me, please?” I immediately wondered what Ian could possibly want with a map, beyond the obvious at least.

"There is one in the carriage of Gaellus. I could show you once we get going,"

After breakfast, Aeth apologized for the quick meal, explaining that they hoped to be in Corazon by that evening, signifying that we were all already behind schedule. Gamet, who had harnessed the massive black horses while we ate, climbed into the driver’s seat, sandwich in hand. I jumped up and looked about myself, realizing that there wasn’t much that I could possibly accidentally leave behind at this point, and took to the carriage. On a flight of fancy, I decided that I would ride out the beautiful morning on the roof with Galen, who was even then climbing up.

Inside the carriage, Aeth withdrew a map to show Ian. He traced the line from Miel on the north eastern border, across the coastline until it finally dipped into the plains, at which point it met a crossroads south to Corazon. Interestingly, the path along the northern border to Corazon, at least on the map, seemed to be the longer and less-used of two possible routes. At either rate, the parcel of land depicted certainly didn't seem overtly similar to any part of Earth, so Ian nodded and Aeth put it away.



The cool and pleasant morning progressed with the celestial arc of the sun into an early summer blaze more attuned to Ben’s preferences. Though it was none too hot, I pulled up the neck of my shirt and crossed my arms in front of me in a futile attempt to stave off the inevitable sunburn. At least I was wearing white, I thought.

Gamet stopped the carriage a few times to allow for grandiose leg stretches and to supplement breakfast with further sustenance. Ruiel and Barig admitted to feeling a slight fever, which Aeth declared a symptom of the affliction, and that he would treat them both as best he could when they stopped for camp that evening, hopefully in the comfort of civilization.

(Alright, a quick post before I go to bed, self-edit has been turned off XD. Aardvark: Once you finally get your Internet connection back, do yourself up a backpost to explain what you do in the morning for your Factotum-iness, if anything. I’ll post again, probably in the morning, with the rest of this, so other players need not worry about what they should be doing now. If I don’t get another post up soon, it means I was unable to force myself subconscious and thus didn’t get up early enough to do a follow-up. Enjoy.)

EDIT: I forgot that Ian wanted to see a map. There you go.

Ray: Residual minor Str damage
Barig & Ruiel: Diseased with minor ability damage.

Posted on 2009-05-10 at 05:39:00.
Edited on 2009-05-10 at 15:52:56 by Sibelius Eos Owm

Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: Perhaps


Hehe, indeed, low funds can make for strange companions in many aspects of life.

Posted on 2009-05-03 at 15:39:39.

Topic: Forgotten Realms: The Unsung Heroes
Subject: Bards and Rats don’t mix, except when low funds provide for strange bedfellows.


All hope of pretending that the earlier thundering walls were nothing serious were dashed as the sound once again reverberated through the mines, louder than before. Dylan pivoted frantically on the spot, casting his small haven of light around in a stalwart attempt not to be caught from behind, though what he achieved was the less flattering appearance of panicking. Of course, the latter was more likely true anyway.

As the ungodly sound died into black silence for yet a second time, a sudden and revealing piece of sagely insight occurred to Dylan: Miners are all bat-shit insane.

He was about to share his newfound insight with his travelling companions when he was most rudely interrupted by another sound from the darkness. A sound both simple yet holding such deep meaning; the near-complete silence of the lobby amplified the diminutive utterance by contrast: this sound from beyond the realm of safety and brightness was almost simultaneously comedic as it was terrifying. This sound was the unmistakable wail of the hunger and filth that lives in the dark corners and sates its appetite on the crushed spirits of the misfortunate and the poor. This sound was that of a rat.

The one simple sound triggered a third and most foreboding cacophony as the darkness was filled with the sounds of hundreds of tiny furry bodies forming a roiling mass of grasping claws and plague-infested mouths. This time, though, the sounds would not be going away so mysteriously. Scant seconds after the clamour arose, the horrible wave had crested full into the area of illumination provided by Dylan’s spell, previously only hairy shapes in the dim extremities of visibility.

Dylan’s immediate reaction led him stumbling back out of the lobby’s entrance in a failed reflex to remove himself from the hungry tides. Let it not be said that the musical Geiling was a coward, however, for despite his natural inclination toward self-preservation, he levelled his head and focused. Against a swarm of this many bodies, a rapier would be of little service, he decided. He grasped his violin bow with his free left hand, but did not draw it to perform, instead drawing to his mind a less subtle form of musical magic.

In all honesty, it seemed like a very good idea at the time, discounting any trivial concerns about the integrity of the mine or alerting the sentience denizens therein. He roared a short crescendo of syllabic notes as he lifted his hand from his bow. His voice was barely audible above the commotion in the lobby, but the tremendous thundering vibrations the resulted, dwarfed the clamour and rattled the skeletons of everyone within and out of the spell’s area, and might even have made its way down to the Underdark before it finally ceased echoing through the bowels of the Earth.

(Glee and Sound Bursts abound for 50% extra damage (not that that is saying much though, but I might get a few swarms at once) Dylan would be aiming for somewhere in rat territory relatively close to the entrance, so as not to tear poor Linnix apart with sheer sonic force)

Posted on 2009-05-01 at 05:35:22.

Topic: Q&A free-falling
Subject: Heh,


Haha, I completely forgot about this liberated-format game we had almost started. I just read the first post and now I must get some shut eye, but I think I'm going to be figuring out something to post soon. (Perhaps, though maybe not sooner than the FR game that currently demands an update...)

Posted on 2009-04-30 at 05:27:51.

Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: By the way


I almost forgot about this, that 1st level spell I discovered missing not too long ago. I've decided to add Lesser Confusion as my first level spell.

In another problem, it seems I actually don't have three 2nd level spells like I thought I saw everytime I looked. In that case, I'll be having the spell Sound Burst. Truth be told, I think I was planning to take Sound Burst anyway.... Time to go read Gina's update and post myself.

Posted on 2009-04-30 at 02:57:39.
Edited on 2009-04-30 at 02:58:44 by Sibelius Eos Owm

Topic: a little help?
Subject: 3.5e


3.5e is a revision (as it explains in each of the core rule books in a sub-section at the beginning: "Why a Revision?"). According to these blurbs there's actually a fair deal different, including extra feats, spells, and class abilities. Supposedly it's based on feedback from all over the place, so they decided to fix things without going straight up to a new version. Most things I find are 3.5e, not 3.0 compatible (at least most things I find XD), so I'd go with those, but I may just be biased that I have them.

Posted on 2009-04-29 at 04:54:39.

Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: Unbridaled Joy


...or at least something resembling it. I can't tell at the moment.

Posted on 2009-04-27 at 18:57:35.

Topic: Auguries of Destruction - The Linsemptus
Subject: Her Burden


Willow left the Citadel at a quick pace, though she didn’t make it very far before her gait slowed as her anxiety passed. She hardly paused long enough to let Mitsuru know she would be back with a nod before she escaped. She hadn’t meant to make such a scene, if indeed anyone noticed the haste of her departure. Xira probably noticed, that horrible girl with her eyes so cold and unfeeling.

Out in the cool night air, Willow’s head cleared, and her escape seemed more and more foolish as time put it in perspective. Those heartless, killer’s eyes had pushed some emotional meter inside her over the edge and suddenly felt the direst urge to get away.

Only the sky retained a touch of day as the traumatized continent was again bathed in inexorable darkness. The sun was just past the horizon and still cast its rays into the air just over the curvature of the planet. After a few moments of aimlessness, Willow found herself at a grassy park with a number of trees in it. Without conscious decision, she set herself down, back against a thick trunk.

Why must there be so much death? Was there not enough blood spilled and life lost before? Willow gazed around the darkening park. As she surveyed the domain of her vision, it occurred to her that these trees were not new, that they must have been planted long before the times of troubles, and had survived through them to continue growing strong today.

An impulse idea fell upon her, and unlike her usual self, she reacted to it. She quickly stood up and stripped off her breastplate until she once again was clothed in the same simple blue tunic that she had been wearing when this latest crisis began. She left the silvery pieces, the breastplate, grieves, cuisses, studded leather bracers, and other pieces of gear she couldn’t remember the proper names of, in a pile at the base of the tree. That task hardly completed, she wrapped her arms around the tree and began to climb as though she were a little girl again, without a care in the world. She passed a few levels of branches until she came to a satisfying altitude and lay back in the boughs. The becalming effect was instantaneous.

As peaceful and warm as it was up there, with the breeze blowing a soothing whisper through the leaves, common sense demanded that she not attempt to stay there all night. At any rate, the experience was less than perfect with the unnatural, white scars defacing the starry sky under which she used to sleep so long ago. What good was the power to cause destruction? She looked down to the ground and judged herself to be a safe enough distance before she slid out of the tree from one branch lower, landing with a thud. She placed her armour carefully in her magic bag and continued to her second stop that night.

--

Joseph was a tiny explosion of emotion the moment she showed up at the Inn that he was staying at. He talked quickly and excitedly, bouncing from frustration to exaltation to apprehension as he paced around the room with complaints that the guard wasn’t letting him leave the city alone and that practically all the other travellers and merchants were paralyzed with fear and refused to travel anywhere, so he had resorted to trying to hire an escort to Aquinarr. He broke off in mid rant to change subjects with hardly a breath, he wanted to know what was happening with her and why she was in the city and what was happening back home. Willow took a single step forward and Joseph cut off immediately and stepped up to her. “I’m glad you’re safe.” His head was the perfect height to rest on her shoulder as they embraced.

She told him that if he went to find Private Mist, she would be travelling to Aquinarr with an escort in the morning and he would be able to join them if he could get his cart ready before they left the city. Of course he refused, knowing that she was here in Wanqir now. She tried, but she found that she could not press him to go; her heart was set to the task. Truly, it probably wouldn’t matter within the slightest bit whatever city he was in.

“So you have to leave again in the morning?”
“Yes, we will be travelling to a temple between Aquinarr and Venerro to stop these monsters from getting any further into our world. They think that the Linsemptus—that’s what they’re calling these things as you’ve heard—seem to be unable to come too far into our world and so they’re trying to break through the barrier between their world and ours. I don’t know what it all means, really, but I know that we have to stop them.”
“And so you and a few other people are going to try to hold back their entire army? It sounds to me like you need more ‘volunteers’. I don’t know a sword except that the pointy end should be directed away from you, but if I did, I’d be there with you.”
“I know, you’ve said that before, and I’ve told you before that you would make it two feet before I strangled you and dragged you back, behind even the elders and children.” Joseph smiled at the old joke.

“If you really badly wanted to help me,” she said after a moment, “I need you to find me some magic weapons.” The shop talk grabbed his full attention. “What kind?”

“These Linsemptus creatures aren’t entirely there—I nearly dropped my sword yesterday when I swung through one of the bastards without touching it. The others have been saying something about a type of magic that can make them taste the steel every time, and I’m thinking I could use something to that effect.”

They went out into the young night and Joseph took her to a Girhn salesman with whom he was acquainted. He and the salesman argued for a moment over the price she could get for her own sword before gold changed hands, then they went about purchasing a ghost touch sword, which was where Joseph really proved his haggling skills. To look a stranger in the eye and tell him you weren’t going to pay that much money was something Willow knew she could never do. She tried to stare into the salesman’s eyes while he dealt with Joseph, but he glanced at her in mid sentence and she had to avert her gaze.

--

In the end though, she got herself a sword which she could rely on to cut through the Linsempti. They decided that she didn’t have the money for another sword, even if they could actually find another of these relatively uncommon items within the same night. They separated and she went back to the Citadel where she would find sleeping quarters, but not before making one last stop.

On her way to the Citadel, Willow’s path took her past an open temple where people were praying for an end to this crisis, in sharp contrast to the lively marketplace which made one nearly forget about the sky. She lingered outside and across the street for a minute. Was Yin religious? What about the others? Despite having no real answers to these questions, she found herself inside.

She lit four candles, one for each of the soldiers who died when they were flung from their mounts and trapped. She didn’t know anything about what kinds of prayers or ceremonies she could say, so she left. She passed the donation box on the way out, but with the costs of war as unexpected as they were, she chose not to offer anything. She promised herself that she would, though after the crisis passed. If it passed. What good was the ability to cause destruction? To protect that which you love from destruction.

At the same time as this thought occurred to her, she had an epiphany about Xira. In reflection, neither revelation had anything to do with the other, but nevertheless they struck within short order of each other. She thought about the scythe that Armand had been convinced was evil and needed to be destroyed, and she thought about Xira’s change of personality when talking about her past.

Feeling strengthened by the events of the night, she returned to the Citadel where no doubt everyone else was already trying to get some sleep. She crept in, hoping not to wake anyone already sleeping and found herself a room and fell gratefully into the bed.

--

Mitsuru approached her the next morning, having noticed that the girl hadn’t visited the armoury to borrow some magic weapons. In truth, Willow didn’t really feel comfortable just going in and taking something for herself. Nevertheless, the attentive councilwoman handed her another ghost touch longsword, explaining that she could only find one in reserve. “Thanks, I have one of my own. This will help.”

Willow had been planning to rely more dominantly on her new sword with her attacks, but now she didn’t have to worry about either weapon slipping through. Quickly she unstrapped the hilt on her right hip and replaced it within her magic bag, strapping on the borrowed weapon. When she was preparing for the journey, she considered not putting on her armour, reflecting on it’s uselessness against the Linsemptus, but ultimately decided that she would prefer to wear it, a decision reinforced by the idea that there might be more than just Linsemptus to face that far from civilization.

They gave her a black gelding to replace her horse from Wanqir, which was still being cared for after the taxing march it was forced through the other night.

(Hates forgetting which hand was dominant for each character. I think I made her right handed though...)

Posted on 2009-04-21 at 15:55:10.
Edited on 2009-04-21 at 16:32:57 by Sibelius Eos Owm

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.