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You are here: Home --> Forum Home --> Recent posts by Sibelius Eos Owm
Topic: Kingmaker Campaign
Subject: The fact that he's still mostly dead probably isn't helping him resist.


Happs’ gaze was beginning to drift and lose focus. The sound of Sylvia addressing him brought him back to attention for the moment.

“Heh, if you try to go up against Kressle, it won’t be as easy as jumping us. Kressle is ruthless when she hunts, girly. As soon as we don’t show up, she’ll call the whole camp back to base and they’ll set a double sentry.”

Happs leaned back in he chair, woozy and staring at the ceiling with that permanent scowl of his.

“I can’t go back to Restov. Besides, I’ve come to like the outdoors.” He gazed up at the timbers, thoughtful (or perhaps semi-conscious) for a moment.

“I don’t really have a choice, do I? Your man Leveton out there hangs us all, or has us working off our sentence for him.

“I don’t fancy the idea of being at his mercy, but I fancy a rope around my neck even less. I’ll do i—urgh.” Happs doubled over in his chair with the latest pang from his battered body. He was sweating and breathing heavily.

“You might want to be quick about it, girly, or you’ll have to pass judgement over my body.”

(Before anyone panics, we’ve discussed it and the penalty for repentant banditry is not ‘freed on the spot’, but physical labour or whatnot and eventual release when they’ve served their time. Also before anyone panics, he’s not dying again, he’s just in a butt-ton of pain right now.)



“We shouldn’t have to fear an attack on the Post right away,” Oleg said. “We’ll have our own guards from Restov in a few days’ time, besides which, the bandits are a bunch o’ cowards in any case. They shouldn’t be here before the guards, but it’ll only be a matter of time after that before they come knocking.”

He sighed to himself, looking around at his fort, still standing. Half of his surliness seemed to lift with his worries about the fort. “In any case, I wanted to give these to you all. It’s not much, but you’re welcome to stay at the Post anytime. Svet and I’ll even throw in free meals.”

Oleg placed a small sack of coin on the table and the three potions from his stockroom. “Ye really helped us out of a tight situation there. If those buggers back in town hadn’t sent you I’d still be waiting for my own guards when they showed up.”

(Potions are 2xCure Light Wounds and a potion of Shield of Faith (+2))

(Oh, and futher note, all six horses the bandits brought are placed in the stables. You could probably use them, though I don't know how well they might react to your many various animal companions (what do we have now, a snake, a cat, and a young gorilla?) (namely in terms of the weight of that last one).)

Posted on 2011-12-17 at 21:59:27.
Edited on 2011-12-17 at 23:01:27 by Sibelius Eos Owm

Topic: worst DM/GM blunders
Subject: Hehe, this one's not that big of a blunder, depending on your PoV


No matter how cool the idea of a setting with the background of witch-paranoia and absolute kingdom-wide ban on magic is, it can cause your spellcasting characters to get annoyed quickly if they weren't expecting it--even if most major battles took place away from people who would turn you in for such.

Posted on 2011-12-17 at 07:03:05.

Topic: Kingmaker Campaign
Subject: Little to give away here.


“Kressle’s the leader of our camp at the Thorn River crossing. She was before I showed up. She says she’s got banditry in her blood. She’s damn near crazy like you, too, and she knows the woods well.

“She doesn’t personally leave the camp to meet with the ol’ bastard often, but I hear he personally put her in charge of our camp.”

Posted on 2011-12-17 at 06:57:52.

Topic: Kingmaker Campaign
Subject: Someone has realized that dying slowing in agony might not be more fun than Q&A


The words ‘vomiting’ and ‘poison’, and then the whole spiel on opening his chest seemed to appeal to Happs’ more rational side.

“Hells if I know. Kressle never made me follow the shipment and I never cared to volunteer. I just know they were going south to whoever this ‘Stag Lord’ bastard is. Never even met the man. Niko thinks he’s a bloody fool, but Niko thinks everybody who isn’t him is a bloody fool.

“All I know about him is that Kressle gave me that shiny trinket there when she made me her lieutenant—said it meant I was a ranked officer. Reckon the shape makes it official or something. All it really meant was I was in charge when she wasn’t around. ”

Posted on 2011-12-16 at 07:41:47.

Topic: Greeting from a new guy
Subject: Eol is not limited to the realm of possibility


Even whenever not possible, blaming Eol is a pretty safe bet most of the time.

Unless it was the time elves. Sneaky buggers.

Posted on 2011-12-15 at 09:02:02.

Topic: Kingmaker Campaign
Subject: You'll have to excuse him, his boner does most of the thinking and it's not very bright


Happs pressed himself against the back of his chair when the smiling charmer suddenly turned unfriendly. Within the moment, she was all smiles again. He had been confused by her kindly manner a moment ago, but now he was thrown off by her rapid and violent mood swing. Clearly, this was a sign. Women are crazy.

He glanced at the door, as if looking for salvation, or worrying whether his former comrades could hear him from here. He cursed again to himself with a small, pained smile pulling at his lips.

“Damn. You’re almost as crazy as Kressle, you know? Maybe crazier.” He looked down, and for a second it looked like he was going to need some encouragement to speak up. “Name’s Bydon.”

“You know you’re a pretty little one, girly. I bet if you wanted, you could have a whole lotta men eating out of your hand.” He winced as he shifted slightly the wrong way, provoking a pang from his cracked ribs. “I bet whoever this bastard that Kressle’s working for would treat you real nice. Maybe even with your gift you could end up running the show—a whole lotta men would follow a girly like you.”

The way his eyes ran unchecked, it wasn’t certain whether or not he was referring to Sylvia’s magic when he said ‘gift’.

Posted on 2011-12-15 at 08:40:04.

Topic: Kingmaker Q&A
Subject: A note on link


For Zeakol, if you want to turn that address into a real, finely crafted link, you can format it like so:

[a href=http://www.rdinn.net/view_topic.php?topicid=37]Werdz Go Here.[/a]

Except using >.> pointed brackets instead of ]][[
With an end result like so:

Werdz Go Here.

Conveniently enough, though, the link I made goes to the formatting tutorial on the Inn. Veeery handy ^^ at least if you manage to evade the natural reaction to overdo it. XD

Also, just to confirm it for anyone who was still wondering, an Essay, a Concert, and a Birthday are holding me down from having free time, between teh werkz.

Posted on 2011-12-05 at 06:29:32.
Edited on 2011-12-05 at 06:30:03 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: You won't find THAT in the paladin's code


Hehe, Sordin's running an escort service

*quietly slinks back to my pain in the butt essay*

Posted on 2011-12-01 at 04:36:48.

Topic: Kingmaker Campaign
Subject: Haha, that was a lot more than I expected to be doing tonight XD


Tanya remained quiet and downcast as she was returned to the holding cell with her unconscious comrades. She was not looking forward to waiting through another trial to find out her fate.

Sylvia had time while waiting for the rest to regain consciousness, so she slipped out a bit. She spied the stag skull amulet on the pile of loot and asked if she could take it, or at least borrow it for now.

As predicted, Stefan, the man mauled by Ramathu, regained consciousness after a time. At first he started to thrash about on the ground, but he quickly found that to do so was pain. He meekly accepted the escort to the interrogation, flinching once on the way when he stepped out into the yard and spied Ramathu sitting and eating.

He could scarcely be older than Sylvia herself, having the look of a youth accustomed to his own invulnerability with a delight for demonstrating his superiority. Lacking these illusions, he answered the questions quickly and without need for persuasion.

His answers lined up with Tanya’s, and he even added the detail that the bulk of the shipments sent south to the Stag Lord comprised of booze for the leader himself.

“They say he’s no ordinary man. I didn’t believe it at first, but after spending enough time in this forest, I’m not so sure. They say they call him the Stag Lord because he has the head of a monstrous stag, horns ‘n’ all.”

Sylvia sent him away with the same response as the first and waited for when the next awoke. She hoped it was this Niko next. She wanted to save Happs for last.

As it happened, she was both right and wrong. Niko woke in the next hour, but to the healers’ surprise, the badly wounded Happs regained consciousness almost the same time.

The leader groaned and muttered a continuing string of crude curses, a few inventive ones mixed in. For his part, Niko was sullen and silent.

Happs had to be dragged to his feat with a refreshed string of curses, but Niko came willingly, despite the baleful looks he gave to anybody who met his eyes. The lieutenant finally lapsed into a sullen silence after a few moments, forced to wait standing outside the door to the hall while his subordinate was questioned before him.

Nikodim, as he named himself, had a thick black goatee. He answered all the questions with short, sullen responses that lined up. When questioned on the matter of the Stag Lord’s appearance, he snorted derisively, flashing a cruel grin.

“That boy’s good with a knife, but he’s a damn fool. I’ve seen the so-called ‘Stag Lord’ with my own eyes, once, from a distance. He’s a man much like any of us. I figure he wears the helmet to make himself look more fearsome. I think he’s a damn fool, too.”

At last, it was Happs’ turn to sit in the big boy chair and tell mother what he knew. He took his seat as he had done everything since regaining consciousness, with a curse. He was a fairly strong man, and visibly very tough, covered in numerous scars. He glanced at Sylvia and licked his dry lips. He spotted the stag amulet hanging around her neck.

“You’re wearing my badge.” He observed bluntly while Sylvia let him get comfortable, so to speak.


Posted on 2011-11-30 at 08:54:14.
Edited on 2011-12-15 at 08:20:07 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Bandits


Ortlieb or Lloyd can tell you that it's likely at least one of the subordinate bandits will regain consciousness after an hour.

They give Happs a low chance of regaining consciousness too quickly, thanks to his rather severe injuries, though he will probably regain consciousness within a few hours.

This all, of course, going with the exception of the possibility of magical healing jostling any awake before then.

Posted on 2011-11-30 at 07:29:53.

Topic: Kingmaker Campaign
Subject: Haha, Sylvia gives the GM permission to info-dump


The woman sat at attention in her bonds, her demeanour serious. She knew her life may be hanging on her cooperativeness, and maybe even the value of her answers.

“I—,” she cleared her throat. “My name is Tanya. The hooded fellow is Kressle’s lieutenant, Happs. The other two are Niko and Stefan, who was attacked by your pet.”

“We all come from our camp just at the ford across the Thorn River. That’s where we keep everything we get from the fort, but we send a portion of our loot further south to a man Kressle calls the Stag Lord. I don’t know anything about him, though. Only a handful of us have ever even seen him, but I think Kressle’s the only one who’s actually met him from our camp.”

“We gather at the camp when we’re not out on our own business.”

(By the way, I am remiss to have forgotten Junn’s blade-lick. I completely skipped that part of his action XD)

(I’ve answered all the questions here, but if you want to explore deeper into one question, I’ve provided gaps where Sylvia could interject.)

Posted on 2011-11-30 at 07:11:30.
Edited on 2011-11-30 at 07:11:49 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Loots


I grant Junn the bow (at least for now) on the grounds that the only one other person trained in its use doesn't have sufficient strength to take full advantage of it yet.

I'm sorry, Ramathu, but you're going to have to wait until you're stronger (jk, it's Sordin, as I mentioned before)

Also, if no one else lays claim to the silver Stag Amulet, it's all Sylvia's. Oh, note that no one has appraised the amulet, so no one actually knows what it's worth, right now.

Lastly, I'm dividing the arrows automatically between Sordin and Junn. You get 40 each. If anyone else wants a share, speak up and get a bow.

Posted on 2011-11-30 at 02:38:59.
Edited on 2011-11-30 at 02:46:10 by Sibelius Eos Owm

Topic: Hijack an Adventure Hook
Subject: It's an employer's market, don'tcha know.


He spies an ad for a group of local exterminators who offer to do it for half the price he was going to pay you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Queen summons a rag-tag group of the best warriors throughout the land to her hall....

Posted on 2011-11-29 at 23:07:16.
Edited on 2011-11-29 at 23:08:30 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Double Post! So Exciting!


As promised, here is the loot info.

Loot
-Alchemists Fire Flask (1)
-Leather Armour (4)
-Dagger
-Longbows (3)
-Comp. Longbow (+2Str)
-Silver Stag Skull Amulet
-Short Sword (3)
-Arrows (80)
-Rations (8.)
-65 Gold total

If there's anything you particularly covet (I can already see Junn and Sordin ogling Happs' bow, though Junn's the only one strong enough to use it effectively right now) just drop a mention and see if anyone else wants to take special claim to it.

Anything unclaimed just gets shunted into 'party loot' for wholesale later (Oleg offers to buy anything from you at full price up to the maximum gold he currently has at the fort, which I believe is ~200G) Note that claiming your personal wealth isn't particularly important; leaving it in the group cache leaves it available for anyone who needs it on the party's behalf to use it (Gold for buying adventuring supplies, potions for the most mortally wounded, etc.)

He also has stock you can purchase from him. I'll just throw it here for convenience.

Oleg's Stock
-Leather Armour
-Heavy Wooden Shield
-Hand axe x2
-Javelin x5
-Longbow
-Arrows x24
-Scythe
-Spears x2
-Torches x6
-Rations x14
-Furs worth 120G
-308.5G (1,080 cp, 577 sp, and 240 gp)

(ED: both vials of antitoxin sold)

And let's see, XP is... carry the one... add a little of that ol' black magic... let's say about 100XP each. I will be levelling up future encounters, btw, to account for larger group size and the fact that we wanna level up sometime before this time next year.

Posted on 2011-11-29 at 10:29:27.
Edited on 2011-12-20 at 23:05:34 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Health and Grace


*posts extra notes from OoC here*

You may have noticed I’m not quite following a strict line of ‘loosing hp means getting wounded’. Rather, I’m following what I find is a rather elegant system called ‘Grace and Health’, which you don’t have to worry about knowing beyond a couple aesthetic effects. The run-down is that it splits common hit points into ‘grace’, which is a combination of skill and stamina, and ‘health’ which represents how physically hardy the character is. Grace comes from class hit points, gained as you level up, as defined by your combat experience and training, while Health is Constitution-based, as well as other sources of physical hardiness (also increases as you level, but not as much.

Grace is lost first and when it runs out, the idea is that you are slower to dodge or block attacks coming at you (see the bandit woman, who blocked the first, but suffered the second attack by Aria). Of course, it makes no sense that you might dodge all the various kinds of attack just as long as you have remaining grace, but generally in my description I’ll try to specify how superficial or minor the injuries that do happen are.

Just think of it in a kind of theatrical moment—when the good or bad guys start spraying blood, you know they’re getting close to their limit. Of course, you’ll always know your own exact hit point total, so the distinction between your grace and health is purely cosmetic for you.

Of course, when it comes to your enemies on the other hand, it can be quite useful. Note that only enemies with classes have grace. Huge monsters have the amounts of hp they posses just because they actually are that buff and thick-skinned; not half the result of their physique and half their skill (well, quarter-physique, health is usually quite a bit lower than grace).


Posted on 2011-11-29 at 10:13:11.
Edited on 2011-11-29 at 10:13:45 by Sibelius Eos Owm

Topic: Kingmaker Campaign
Subject: Ambush was a success! Now will they survive their interrogation?


Lloyd watched from hiding as the two bandits dropped in quick succession for spell blast and wild animal mauling. Have these fools already forgotten the plan to take the bandits hostage? He couldn’t tell what condition the two were in from here. Nine Hells, didn’t anyone know what non-lethal force meant?

He stepped out of the storage hut and ran for his supplies in the guesthouse. He hadn’t imagined he would need them, but then, that’s just another thing to add to the list of things he hadn’t imagined happening today.

As Lloyd ran past the long table, on the other side Aria lashed out with her knife again. The bandit woman matched the blow, deflecting the kukri with her sword [-3 dmg]. A fierce grin crossed her lips just a second before Aria whipped around and struck again. This time she wasn’t fast enough to turn aside the strike. The knife bit a long, shallow gash across her stomach [-6 dmg].

The bandit woman gasped in pain and surprise, clutching at her abdomen with her free hand. She dropped to her knees and threw down her weapon. “I give,” she panted, “Mercy.”

Behind her the last man standing was looking ever more like he was remembering some urgent engagement elsewhere. He was not like to make his appointment, however. Junn raised his sword above his head, his odd-coloured yellow and white eyes seeming to burn with some inner flame, though perhaps that was a trick of the flickering in the stable behind him.

“At the end of fear . . .” he pronounced. The sword fell hard and fast, gouging the bandit from shoulder to arrow-wounded thigh [-9 dmg; down]. He collapsed to the ground with a scream of pain and lay dying in a growing pool of his own blood. “Oblivion.”

A pang in his side reminded him that he didn’t escape the fight totally unscarred himself, but that was okay; there was no one left standing to oppose them. Now they just had to be sure that enough lived to point out where the rest were hiding.

He figured it wouldn’t be too hard for him to extract the information himself, but he doubted there would be much appreciation for his methods. Oh well, the feisty lady Sylvia seemed able and willing to ‘encourage’ help out of the rapscallions.

(At about this point it occurred to me that with no battle left to be doing, the fire was all but already defeated, so there was no point in continuing round-by-round initiative other than to see if Lloyd saved the hooded bandit, something for which failure was impossible save by a dramatic comedy of errors that, as a side-effect, accidentally launched someone to the moon.)

Lloyd burst from the guesthouse moments later with his supplies in either hand. He saw the freshly wounded, but only mentally sighed to himself. At least the dancer girl had managed to keep one of them alive and not in dire need of resuscitation.

The two bodies by the gate, he saw upon approaching, were not as close to the threshold as he feared, he found. For the thug, he appeared to be in stable condition, and only scarcely mortally wounded, on the scale of such things. With rest and medical attention, he would live… provided he wasn’t executed for his crimes upon regaining consciousness, but then, that was up to him. The gallows were for unrepentant banditry, and there were entirely more useful punishments befitting the apologetic.

As for their leader, the hooded bandit, well . . . he was in considerably rougher condition, but with attention, he would be fine, too. The only fact remaining was the delivery of such attentions. He began at once bandaging the terrible sword wound. He had at least two cracked ribs that he could feel while working. The magical blasts to his torso would take a little while to recover from, he suspected.

While he was working he freed the man of many of his worldly possessions and set them aside—both for ease of medical care and to remove him of any weapons while he was their prisoner. Of particular note the man was wearing a silver necklace in the shape of a stag’s skull, and a second flask of the alchemist’s fire. He set them aside with the rest of his things (as detailed in the loots you’ll find up sooner or later in the Q&A).

Lloyd watched the man for signs that he was stabilizing, but his condition only continued to worsen. Shit! Lloyd thought, this is what I get for a rush job! He took his time to adjust the bandages and be certain he took proper care with his work, and sure enough, the man’s breathing regulated.

Lloyd wiped the perspiration that was beginning to form on his brow. Ortlieb, crouching beside him had joined him while he was occupied, watching him finish off his work.

“The other one is good,” he pronounced with that voice of his rumbling up from the dark, craggy depths of Golarion.

In the middle of the market yard, Sylvia was quietly grinning like the proverbial cat that got the mouse as she quickly made up her plans. Admittedly, if snakes had any discernable facial expression, the proverb would have to be amended on her cause.

“Alright, let’s get started immediately, shall we? Oleg, may I borrow your office to interrogate the bandits? We can probably put the rest into the storage hut, once we’ve got them tied up.” As she spoke, Sordin moved on from binding the bandit woman to tying up the man Junn had felled, stripping them down to their clothing. Across the yard, Ortlieb was performing the same task for the other bandits.

“Sordin, I ask you to guard the door to the office. You can be best assured I won’t do anything you would find objectionable that way—don’t worry though, I just want to ask them nicely, after all,” she said, smiling just too wide to be normal. “Shall we be started? We’ll take them in order that they become conscious—if we’ve got the magic to do it, we can revive them when we need them.”

The bandit woman said nothing as she was lead into the office, seeming to be resigned to accept whatever chance she was given to avoid execution.

Almost as soon as she was seated, the woman asked, “What are you going to do with me?”

Sylvia said nothing for a moment, letting the silence sink into her prey. The woman wore rough, dirty clothes like the rest, enhanced by the recently bleeding wound across her stomach. She had a hard expression that told of the hardship she was accustomed to enduring and a bent in her nose, that must have been broken at least once.

If Sylvia was any judge, she had eaten passing well for the past while, too, lacking the pallor typical to the starving criminal. The position at the bandit camp clearly served her just well enough, it seemed. She briefly reflected on her new half-orc brother. Did orcs grow paler green when they were ill, she wondered? He had seemed so surprised that she had never seen an orc before. Maybe she would run into more in these regions?

She cut her train of thought off and returned to the present, where her prey was just nicely steeped in anticipation. Perfect.


Aria – 6/9
Junn – 3/8
Sylvia – 5/6

B1: Down, dying
B2: Staggered

HB: Down, dying
B3: Down, dying


(Admittedly, at this point I’m mostly assuming no one has any overt objections to the roles assigned to them (Sordin as guard, Ortlieb and Aria implicitly as magical healers) but feel free to talk about it, express opposing positions, roleplay the firefighting, or generally discuss things with each other while the sounds or screaming and begging for mercy don’t echo from the office. The only thing that is not up for negotiation is that Sylvia is determined to perform the interrogation herself and show her charms).

(Also *running back on older notes from beginning* don’t panic, Sylvia and Ortlieb, there’s no way either of you could have dealt non-lethal damage in the situation you were in (except maybe by calling off the attack, but that would be the opposite of the point), Lloyd’s just raving.)

(By the way, in case you were worrying too hard about the paladin’s code to keep the bandits safe, the penalty for unrepentant banditry is death. Assuming a trial is held for them, that is one threat that you can ably hang over their heads.)

*deletes final note to add to the Q&A, or risk a OoC section twice the length of the post in question*

Posted on 2011-11-29 at 10:04:55.

Topic: Building a Castle - Costs and Concrete
Subject: Pathfinder


If you were strapped for sources, I'd maybe point you at the Kingmaker Adventure Path, Chapter 2, but really, those rules are more focused on building and running a kingdom with little concern for the considerations of castle building, so they'd make a pretty flimsy point of reference.

Of course, you're not actually strapped for sources so I won't point you there.

I totally forgot about the Stronghold Builder book, which is indeed pretty sweet stuff. I'll have to remember that for when my players get to the point where they want to start building a capital city. See if they'd like to detail and customize their castle a li'l.

Posted on 2011-11-24 at 22:50:56.
Edited on 2011-11-24 at 22:53:52 by Sibelius Eos Owm

Topic: Kingmaker Campaign
Subject: Distraction was effective... if short lived.


A small, roiling ball of water the size of a fist swelled into existence above Ortlieb’s hand as he roughly intoned the words to the spell. With a flick he launched it into the burning stable directly at the main body of the hungry newborn flames.

The ball exploded where it touched the ground, bursting into a wave which immediately crashed upon itself, dousing the centre of the fire and soaking the ground beneath it with a great angry hiss. Magic was simply not fighting fair, the blaze seemed to rage.

The fire was not the only victim of the violent splash, though. Sylvia suffered a small spray from her proximity to the crashing wave, though she could not say she minded particularly the sprinkling.

The alchemic oil had managed to cover more ground than Ortlieb’s spell, and small ground fires remained in a ring around the broken glass, though these flames were far less of a threat. Nevertheless, they would need to be dealt with sooner rather than later.

At least one of the bandits, meanwhile, did not hesitate to take advantage of the diversion. Even left alone with only Ramathu to face, the man was eager to leap at his master’s call… as far from the monstrosity that confronted him as he could muster.

He withdrew* quickly, reeling backward almost tripping over the bench seat to escape the gorilla. He got his feet back under him as he came off the bench on the other side, and gave the ape a wide berth as he ran to his superior’s side.

The other two thugs were not so lucky, though trapped between dancing Aria and looming Junn, the table blocking each of them from making a clean getaway. They had no choice but to fight a through the ambushers.

They both drew their short swords and attacked. The woman lunged directly at Aria, but the whirling girl was no stranger to combat. She twisted away from the blade adeptly, turning a more serious wound into a superficial scratch across her arm (-3 dmg Aria).

Back to back with them, Junn was surprised with the ferocity of the proverbial cornered rat. The man’s stroke was inexpertly thrown, but it was reinforced with the strength of desperation and barely slipped past the elf’s guard, cutting a painful gash from his navel around his side. Junn was not accustomed to being surprised by anything. The man’s life would soon be forfeit.

Sylvia, spurred by flame, water, and anger, leapt from the stables, drawing on her serpentborn talent again. There was business to settle.

“That wasn’t very nice!” The energy of the spell sprung to life in her fist with an arcane word.

The hooded bandit started to turn, bringing up his bow and reaching for an arrow at the same time.

“No escape!”

This time the magical bolt struck the hooded leader dead centre in the chest with its full force behind it. The blast half-threw him off his feet, landing sprawled on the ground two feet back of where he started. He wasn’t going to be getting up anytime soon. With luck, he wasn’t yet beyond the help of medical or magical aid. He seemed tough, though, while he lasted. (-6 dmg HB [dying]).

The thug who came to his side, however, was looking less bold by the second. On top of that, Ramathu was less than satisfied with letting Sylvia have the last word. He careened into the bandit with all his small monkey-mass before he could have a chance to flee up the stairs and out of the fort. The bandit gave way and fell as his leader did from the collected force of the blows dealt to him (-4 dmg, B-3 dying)

Oleg didn't waste a moment one either of them when he heard the panicked whinnies of his horse inside the stable. By now the smell of the smoke was beginning to spread from the half-doused blaze. He ran into the stables without a second thought, glanced from the horse to the small licks of flame regrouping around the bits of straw and at once began to stamp them out.


Aria – 6/9 (cut on arm) Dancing
Junn – 3/8 (slash across abdomen)
Lloyd – Delaying*
Ramathu - Charge**
Sylvia – 5/6

HB: Down, dying.
B1: Injured
B2: Uninjured
B3: Bloodied

(The fire is much less of an issue now, though it will still need to be put out sooner rather than later. You can walk over the spaces with the ground-fire without being damaged currently. They're still weak from the torrent, but once they start to grow again, they will begin to spread to other squares and grow into larger blazes.)

(The two remaining bandits look much less confident in their chances at survival, with two of their number dead. If they could be anywhere else right now, you can be sure they'd love to be there. As it stands, they both appear uncertainly ready to fight back, but 'escape' or 'surrender' don't seem to be far from their minds.)

As ever, your faithful MAP. If you didn't get a chance to see the half-round updated map, don't worry, you didn't miss too much.

*Withdraw: As a full-round action you can WITHDRAW to move up to double your speed (no more than you could normally in two move actions, that is), not counting the square you started in toward movement that triggers attacks of opportunity. Any threatened squares you cross provoke AoO as normal.

**Post-charge: Just a short note, here, not a description of the charge attack. After making a charge attack, your AC is temporarily lowered by 2 as you regain your footing after the rush.


Posted on 2011-11-24 at 08:58:44.
Edited on 2011-11-24 at 22:46:21 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Fire in the Kitchen?


I've updated the map up to the hooded bandit's turn where he whips the flask and moves away. I've begun working on what happens immediately after, from Ortlieb's spell and Sylvia's attack.

Does Lloyd still wish to partake in the fire-fighting efforts, or will he choose to remain hidden in the case of opportunity?

EDIT: for information for Lloyd's sake. The fire leftover from Ortlieb's spell is a ring of hotspots and low-level ground fires from the outer-range of the flask's splash that are no threat to step over right now. If left unchecked, though, they will slowly pick up vigour again. They're pretty tame right now, though.

Posted on 2011-11-23 at 08:10:42.
Edited on 2011-11-24 at 06:07:13 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Answers!


Alright, let's get these questions dealt with and see how much time is left over for mapping and editing my late-night posting failz.

I personally think Ortlieb's speech fits; he sounds like he is concerned with establishing a polite basis, being a little unfamiliar with social norms, and knowing that his reserved tone may serve to counter the common stereotypes about his kind. Like he carefully considers everything he says. I like it, anyway.

Also, you have been well advised. Alchemical fire is indeed non-magical, and at any rate, even if it was, it would be the mundane fire that would be the bigger concern in the next minute, as the stables catch on mundane fire ^-^

As for moving closer, you may move up to you base speed (most hominid folk of humanoid size have 30ft.) as one move action. On any given normal round of combat, you typically have a standard action and a move action, two move actions, or a full-round action (You also have up to one swift action, should you have anything that takes that time, and as many free actions as you like within reason). Long story short, you can move 6 spaces (every other diagonal counting as two) and still have time for a standard action.

As for Lloyd... hmm... no, it seems he would not be able to see the fire, just the Alchemist's Fire flask being thrown, though he did hear the crash. Give it maybe a round (in time for his his next turn) and he'll probably hear the crackle of the fire, and maybe by the round after that he'll be able to smell the smoke. While we're in the field of sensory perception, give it about a minute and he'll be able to feel the flames, and not too long after that, taste them, too ^^.

Some furs are at the feet of the bandits, but the majority of the modest pile is on the table, available for pick up but safely well out of the fire's way . . . for now.

The storage hut is normally where the Levetons would put their furs and such things to pile up before going to town, but since the bandits have started collecting, they haven't had anything in there. They do have a supply room in the main hall with some barrels of drinking water, though.

Posted on 2011-11-22 at 23:33:13.

Topic: Kingmaker Campaign
Subject: Barn-Burning Ceremony


“May I have this dance?”

The short half-elf with the Tian features launched into a whirl before the bandit’s eyes. Had she any presence of mind to register anything beyond the shock of the sudden attack, she might have reflected that this was by far the queerest ambush she’d ever had the occasion to be part of.

She was quickly brought to her sense, however, as the short woman’s knife licked out suddenly and nicked a scar out of her leathers, but barely, luckily, left her unscathed.

The same, however, could not be said for her ally, even as fortunate as he was in the end. He cursed loudly, dropping his own furs as an arrow appeared without warning jutting out of his thigh, not too deep but painful enough. (-2 dmg) Sordin chided himself on the poor shot and notched his bow again, but he let the shot fly prematurely, and the arrow merely dropped from his bow, sticking out of the wooden walkway. He was not impressed with his performance this morning.

Junn returned the hooded bandit’s defiant sneer with his own dispassionate, odd-eyed stare as he loomed over him. The hooded bandit’s attitude quickly changed when Junn’s cold steel split a gouge through his armour, drawing a bloody line across his belly. He’d received enough wounds to know this one wasn’t going to be fatal . . . yet . . . but it wasn’t far off. (-5 Damage, HB is bloodied)

Knowing that this man needed to be taken alive, Junn reigned in his lusts for a moment and force himself to move on to a different target. He turned away from the panting leader of this pathetic crew, and found himself new prey to corner.

From his hidden vantage point right next to the fighting, Lloyd had the best view for what happened next. The leading bandit, still clutching his wound with one hand, drew one of the flasks from his belt. With a glare for the sorceress in the stable, he pulled his arm back and pitched the emergency measures at Sylvia.

The flask sailed over Sylvia’s head and landed on the floor just behind her, bursting with the sound of shattering glass, splashing only a small amount of the contents on her.

That was the last composed thought she had, however, as the volatile liquid immediately ignited upon exposure to the open air, covering a section of floor with alchemical flames that were quickly picked up by the bits of straw laying over the floor. Briefly, cognition gave way to the primal fear of wildfire.

Sylvia herself, outside of the centre of the splash only suffered minor burns where the oil landed on her clothes and skin and puttered out as soon as it has started, unlike the blaze that was beginning to take form in the stable.

One of his two targets hit, the hooded man fled the scene, drawing his bow as he made for the gate.

“Thorn River to me! Regroup!”


Aria - Dervish Dancing
Lloyd – Delaying*
Sylvia – 5/6 (slightly singed)

HB: Bloodied
B1: Injured
B2: Uninjured
B3: Bloodied

(Ortlieb and Sylvia may now post. Ortlieb is up next in initiative order. The fire is fairly small right now, but if steps are not quickly taken to smother it, it could become a serious problem. Claptrap is just about to start freaking out in there, by the way, but he’s still locked in his stall.)

(If you don't know what to do about putting out the fire, check in the Q&A and I'll see if I can't help brainstorm some.)

Too tired to add fire to the map yet tonight, but you'll have it soon enough, methinks. (EDIT: The Map has its fire. Its about to get much less, though it remains an an issue)

Oh, and while I'm at it, keep up the good RP Sly and Ortlieb

*Delayed: There are two main ways you can choose to wait to act later. One way is a READY ACTION, for which you prepare an action that you wish to perform on a specific trigger ("I shoot the first person that comes through the door") where you interrupt the initiative order at the time of the trigger. The other is what Lloyd is doing, a DELAY ACTION, simply choosing to forgo your turn until such a time you decide to leap back into initiative, which then becomes your new position.

For reasons that should be pretty clear, in play-by-post the way we are doing, these aren't particularly simple affairs and you want to work closely with the GM for the round.


EDIT: Alright, I added Sordin's little parade of first-round failure (poor guy). The map is next to come.

Posted on 2011-11-22 at 09:49:17.
Edited on 2011-11-24 at 06:20:03 by Sibelius Eos Owm

Topic: Kingmaker Q&A
Subject: Things that are happening.


Sylvia and Ortlieb are exempt from posting until after I make my update due to special (in-game) circumstances.

They may, however, continue their back-post conversation that is slowly being set up here.

Posted on 2011-11-21 at 09:21:16.

Topic: Kingmaker Campaign
Subject: Surprise Round


Ever eager to be active, the rambunctious Ramathu leapt from his master’s side at the slamming of the gate, charging across the yard with a shrieking howl. The man he targeted barely remembered how to drop the load of furs in his hands before the young gorilla was upon him. Ramathu’s heavy arm glanced off his leather armour as he stumbled back, throwing him to the table.

Everywhere else in the camp the ambush was getting underway, with adventurers bursting out of the woodwork. Aria kicked open the door from the guesthouse, her exotic knives in either hand and advanced on a woman almost half a foot taller than herself. Sordin ran down from the tower to the platform overlooking the tables, his bow in hand, and Junn emerged from the stables with his longsword in hand, pairing off with the hooded bandit in charge.

Unnoticed, the good doctor Lloyd opened the door to his hiding place a sliver and peered out, waiting for the ideal opportunity to slip a dagger into an unsuspecting back.

With his stout club in hand, Ortlieb caught up with his bonded brother as the latter was shoving the bandit into the table.

Sylvia’s magical bolt burst from the stables just as the hooded leader was turning in shock to look at the towering Junn. The spell caught him mostly square in the chest, shoving him back a step with the force.

Ramathu reared up on his hind legs, standing almost as tall as the sneering bandit as he fumbled for his sword. With two strong swipes, the ape clawed bloody marks out of the man’s side and clipped him across one cheek (-4, -2 damage). The short display of power was enough to change the outlaw’s attitude, though, and he started scrambling to get his feet under him to flee.

HB: Injured (hooded bowman)
B1: Uninjured (dude that was on top left)
B2: Uninjured (chick on top right)
B3: Bloodied (dude at bottom) – Turning to flee. Ortlieb should finish him if he attacks.

(I GM’d Junn at Nyrodine’s request. I also GM’d Ortlieb, but with the understanding that Karcitis can modify the druid’s approach if I have guessed incorrectly (including ordering the monkey to do something else). The ever-faithful Ramathu has started us off on the first round of real combat. When their turn in initiative comes, the bandits and their leader will be able to strike back this round.)

Updated Map. You may note that it's the same file as before, just updated.

Posted on 2011-11-20 at 21:32:57.
Edited on 2011-11-21 at 06:36:04 by Sibelius Eos Owm

Topic: Hey
Subject: Oh ho!


Another merry reunion! It's been a while, now, eh?

Posted on 2011-11-20 at 18:32:18.

Topic: Totally Random Thoughts
Subject: Learning the Game


Alright, now what are my first thoughts upon learning the rules behind this game... oh cuss.

Posted on 2011-11-19 at 09:38:17.
Edited on 2011-11-19 at 09:39:06 by Sibelius Eos Owm

 


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