The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Darren
Topic: The Last Blade Characters and Info
Subject: Places


Map

Fort Alrand: Fortress town from long ago, last bastion of life.

Posted on 2011-07-24 at 20:19:30.
Edited on 2011-07-26 at 09:58:56 by Darren

Topic: The Last Blade Q&A
Subject: The Last Blade Q&A


Question and answer thread. Duh.

Posted on 2011-07-24 at 20:17:58.

Topic: The Last Blade Game
Subject: Prologue: One


The king sighed as he looked at the remains of the palace gardens.

Of the luxuriant gardens he had never seen, all that remained were empty planters and this single blade of grass.
The only blade of grass in the world.
The only vegetation.
The Last Blade of grass.

He sighed again, heavily, and the tuft blew backwards in the expulsion of air. As King Alran the 26th, of the kingdom of Humans, stood up, he could feel the sun burning his exposed neck as the wind chilled it to the bone.

A tear swept down his cheek as he realised that the forty people in the city would live for a week at tops, and the lucky people in the palace would live for little more.
He growled at fate, and cried for a few minutes, before striding purposefully into the throne room.

He sat on his throne, scowling, and the three others in the room didn't dare approach. They weren't guards: there was no need for guards now that no-one was going to live long. They were messengers.

The king growled again, and shouted, much louder than intended, "Find the greatest men and women in the city. I want them here, now."
He knew that they'd doubtlessly have spent their lives looking for means of survival of the people. But that didn't matter. He wanted to hear and see them themselves say that there was no hope.

That Last Blade of grass could NOT be the last, and WOULD not.

----------------

It showed the king's desperation that he demanded such a silly task.
But kings' orders are kings' orders, and so Johnny set off with Bryant and Fraz. It didn't take them long to set a plan of action.

"The mage's apprentice, for one," suggested Bryant.
"Well duh! If we can find her."

The said apprentice, a certain Miss Wolfswift, was impossible to get a hold of. She'd been that way since her mentor had died of general age and exhaustion.

"How about that new guy, Johnny? The guy who always seems to turn up when someone dies?"
"Oh, yeah, you mean Zombiehead?" Fraz asked.
"What?"
"With the others, we call him Zombiehead. 'cause he's braindead, you see," Fraz explained. He was quite proud of this name.
Of course, Bryant looked at him as if he was stupid. Which he probably was, Johnny agreed.

"And that ex-guard, the one who lives alone in that big house?"
"He's been acting bizarre recently, Bry."
"Whaddya mean?"
"A couple of years or so, he didn't recognise me for a while. It's like someone almost identical had swapped places with him."
"I dunno. We'll get him anyway, the king'll have us for breakfast otherwise."

"And that religious fellow?" Bryant proposed.
"Yeah, why not."
"I'll go fetch Zombiehead, you get the mage, Fraz can get the religious guy and we meet up here for the rest?"
Bryant grinned, "Fine with me." Fraz nodded in reply.

The three set off in opposite directions, scouring the deserted streets for signs of their targets.

Posted on 2011-07-24 at 20:16:58.
Edited on 2011-08-08 at 21:42:53 by Darren

Topic: Orb of Cleft Q&A
Subject: Dude....


... teamwork! Use your +2 defense bonus! xD

Posted on 2011-07-24 at 20:13:12.

Topic: The Last Blade Recruitment
Subject: Well


Be what you want, as classes go. Make sure that you don't edge in on anyone else's territory

Yes, only human.

And yes, I'll deal with Karma.

Posted on 2011-07-24 at 20:10:22.

Topic: The Last Blade Recruitment
Subject: Er


And here it is sans explanations.

Character Name:
Player Name:
Class/es:
Karma:
Gear:
Background

Posted on 2011-07-24 at 19:38:02.

Topic: Orb of Cleft Q&A
Subject: Yup


Of course I'm updating it

Everyone started with 10 Karma. I based it on the fact that if anyone got too far ahead, the difficulty would slip upwards and the others would eventually get a chance to play.

Posted on 2011-07-24 at 19:37:23.

Topic: The Last Blade Recruitment
Subject: Stuff


Takley: anyone is welcome. But backstory will have to be quite well-thought out. As far as your characters know, there are no gods. That doesn't mean they can't believe in them though, they just have no magic from them. (for now ^^)

Send me your character sheets filled in below, via PM. If you have any questions, ask away.

Note: Karma is a sort of score. (not same as in Orb of Cleft, Jing ) If someone does something cool, or writes a really good post, or basically needs some bonus for their awesome work, PM me. I'll give them some Karma.
This Karma can be exchanged for favours, or whatever.

Character Name: duh.
Player Name: duh!
Class/es: preferably DnD style, but do as you wish. If you need to visualise it, we're about level 10 or so.
Karma: see above.
Gear: frugal. You'll have no cash, and little to no gear. Don't worry, it'll fall into place. Each of you will have sentimental stuff and maybe weapons, but little else.
Background: have it as rich as you want. The more you put here, the more I can work into the plot and therefore the more interesting it is. Bear in mind that your whole lives have been spent in a fortress, with little to no food nor water, nor comforts. The fighters among you will have been training mainly as a hobby, and the rogue(s) the same, as there's nothing to steal. Also bear in mind that there's no historical documents, as they've all been burnt for the people's survival (the town is composed of around 40 or so people, now, due to starvation, thirst and cold) save a giant frescoe of an ancient battle.

Posted on 2011-07-24 at 19:35:29.
Edited on 2011-07-24 at 19:44:26 by Darren

Topic: Orb of Cleft Q&A
Subject: Well


Obtaining karma is through doing cool stuff, or basically stuff that I find cool.

Anyone can nominate someone else for karma. If you think someone's post was cool, or funny, or well-written, shoot me a PM asking for that player to get some karma.

Karma can then be used for OOC information, free equipment or levelups (though they aren't free, technically, as you need to use karma). Eventually, the player with the most karma gets a cookie at the end

Posted on 2011-07-24 at 18:43:26.

Topic: The Last Blade Recruitment
Subject: Okies


It's a homebrew, and very little rules-based, so no particular edition. I mention DnD classes for simple description and flavour of characters' abilities.

How often? Well, I tend to stick to a semi-rule of one post per week minimum for me and players, but more or less is fine.

Posted on 2011-07-24 at 18:39:37.

Topic: The Last Blade Recruitment
Subject: The Last Blade Recruitment


I just had a fun idea for a homebrew game.

Here is all that you need to know:

The situation, a city-kingdom in the middle of a desert, struck by famine, winter cold and thirst. The situation has been this way since all can remember.
The king has called his greatest people (of which one is the apprentice of the late court mage) to his court for a matter of great importance.
Map of the current world, what you all know:
Map

The rivers pictured aren't in fact rivers, but actually gorges and riverbeds.

Only humans. I suppose that characters should be described in a DnD class manner, that would make life easier.
Note: any warrior classes wouldn't have seen any war, only training combat. Clerics are available, but that's a plot hook to be seen later.

Posted on 2011-07-24 at 15:42:08.
Edited on 2011-07-24 at 16:10:04 by Darren

Topic: Orb of Cleft Game
Subject: Hey!


The adventurers arrive, much more carefully, in the next room.

Along the wall are two chests below a set of shelves, closed, in good condition. A child's skeleton lies nearby, grasping a small crossbow missing a string. On the shelves are two torches, a roll of string and an open snack packet, containing one mouldy Cheezi Puff Deluxe (tm).
An exit lies to the north, through a corridor that curves to the right.

A window behind the chests shows a big room, a chasm going through the centre, the sound of rushing water giving away the presence of a river. In the south-east corner of this big room lies a chest, and to the north-east a small platform with a rail track ending at a bumper, with another chest nearby. To the east in this room is a wrecked exit towards what look like caves, and to the north a corridor.

Posted on 2011-07-24 at 14:13:26.

Topic: Orb of Cleft Q&A
Subject: Next room!


http://i1103.photobucket.com/albums/g477/DarrenJaguar/Map1N4.jpg?t=1311516412

Ignore the A+B in the corner, I forgot to erase it

Posted on 2011-07-24 at 14:07:52.

Topic: hello everyone
Subject: Welcome!


There are 2e games still run here, aren't there? xD

Posted on 2011-07-22 at 08:47:31.

Topic: Footprints: Part One, Chapter Five
Subject: Aftermath


The last Smythian fell to the ground silently, a smile stll on his separated head.

In the devastated alleyway, as the stone dust settled, a couple of guards arrived, followed by a few more.
It didn't take them long to understand the situation from looking.
"An'Inglefar is dead. Daaaaaamn," growled the eldest of the group.
"Check the corpses, and the surrounding area," ordered the Captain, who had arrived at that moment with a contingent of guards, "Sweep the city. You lot, give me a recap of what happened here."

The dishevelled mercenaries stood in place, still shocked by the explosion, each hoping another would mention what had happened.

Posted on 2011-07-22 at 08:26:04.

Topic: Orb of Cleft Game
Subject: Echoey


The snoring continues to echo down the passages, and nothing seems to have stirred, expect a litle bone dust from the smashed skeletons.
The hatch containing the boulder is now open, with a small gap visible above. It leads nowhere.

Posted on 2011-07-22 at 08:18:38.

Topic: Orb of Cleft Game
Subject: hey!


The three adventurers squeeze into the hollow as the boulder smashes into the wall, crunching the bones horribly.

Only just escaped from that one.
A trap obviously set FOR them. By whom?

Posted on 2011-07-21 at 20:16:40.

Topic: Totally Random Thoughts
Subject: Ин Совет Рэшя...


... in Sovjet Russia, television watches YOU!!1!1!1!!11!!!

Posted on 2011-07-21 at 17:45:51.

Topic: Placeholder thread for Pick-up Games
Subject: Ask


It does indeed say Brainstorm at the top. I'd like ideas, comments and suggestions please

Posted on 2011-07-21 at 15:04:05.

Topic: Placeholder thread for Pick-up Games
Subject: Professions and Classes


The players would define their characters' skills using these words, basically. Combined as wished, but of course it'll mean that the more classes one has, the lesser the skills.
They are meant to only reflect one aspect of... well, skills, to get the skillsets as simplified as possible.

-Soldier: defensive fighter.
-Brawler: unorthodox, dirty fighter.

-Thief: stealth and sneakiness. Ninja!
-Acrobat: movement, jumping, climbing (or should I say, "spitting on the rules of physics".)
-Marksman: shooting at people with many weapons.

-Handler: animal handler. Attack, minions, attack!
-Charmer: talker, bluffer.

-Tracker: finds people and things, through any methods.
-Engineer: handyman. Makes things, and fiddles with things.
-Alchemist: potions and poisons. And alcohols, of course.

-Sorceror: classic magician. Likes to use flashy effects.
-Runecrafter: the discreet magician. Uses Ancient Runes(tm).
-Pactmaker: who needs power when you can ritually enslave someone or something else and use theirs?

Posted on 2011-07-21 at 14:52:21.
Edited on 2011-07-21 at 15:05:32 by Darren

Topic: Would you like to write for the Inn?
Subject: Oh


... and the TOS comes up when you join the forum, which you need to do to post content.

If anyone doesn't have the sense to read it, it's their own problem in the impossible (here, at least) situation of copyright theft.

Posted on 2011-07-21 at 14:20:17.

Topic: Placeholder thread for Pick-up Games
Subject: World


World, map and stuff

Posted on 2011-07-21 at 14:06:48.

Topic: Placeholder thread for Pick-up Games
Subject: Placeholder thread for Pick-up Games


As said in the title, this is really a brainstorming thread for Pickup Games in the Dragonchat, if I run some in the future. Which is probable, but I'm still only posting it here instead of in a Q&A in case.

The class system is intentionally simple, so that character creation and definition is simple

Posted on 2011-07-21 at 14:06:23.
Edited on 2011-07-21 at 15:06:30 by Darren

Topic: Chronicles Role-Playing System
Subject: :o


Nice. I'm looking forward to having more time to read this fully, I have read about half so far.

Posted on 2011-07-21 at 14:00:02.

Topic: Footprints Discussion
Subject: Roll Call


Hey, Incog and Keeper of Dragons, where art thou?

Posted on 2011-07-20 at 16:11:55.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.