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You are here: Home --> Forum Home --> Recent posts by Darren
Topic: forumcraft. is it possible?
Subject: Hum


I *was* indeed thinking about a sort of survival game...

I could always run such a game. I'll think of some plot backstories and get back to ya.

Posted on 2011-09-11 at 20:08:57.

Topic: Webcomics
Subject: Well, my list


Is:

http://www.goblinscomic.com/
GOBLINS!


One of the greatest webcomics ever. Just is.

http://www.darthsanddroids.net/
Darths and Droids


Like DM of the Rings. Star Wars, but turned into an RP. It's great.

http://www.erfworld.com/
Erfworld


For the win.

http://planescapecomic.com/index.html
Planescape Survival Guide


I like this one. I just do. It's nothing particularly amazing, but it's nonetheless one of my favourites.

http://www.giantitp.com/comics/oots.html
OOTS


Of course.

Posted on 2011-09-11 at 14:57:53.

Topic: Webcomics
Subject: :o


LICD? Wait a minute...

... same guys that do Looking For Group. Nice

Posted on 2011-09-11 at 13:24:48.

Topic: could you put guns in a classic dnd game?
Subject: I suppose...


I guess so... but, not meaning to pick holes, but then the wielders of other weaponry will feel shortchanged. Possibly.

Posted on 2011-09-10 at 18:08:47.

Topic: could you put guns in a classic dnd game?
Subject: Hm


Ok, that deals with that, then. But another thing springs to mind: it's a fun mechanic, I'd suppose. But you're already augmenting the basic system with firearms. Is it perhaps overkill to add this too?

Maybe, maybe not.

Posted on 2011-09-10 at 16:25:15.

Topic: could you put guns in a classic dnd game?
Subject: Bowguns


They sound like a pretty bad idea to me, actually. Where they work as a concept in a video game, here they'd get in the way. If they're THAT adjustable and customisable, then they're the perfect tool, leading to one of two scenarios:

- Everyone who gets enough money to buy one, or get their hands on one, becomes an adventurer and owns the world.

or

- The big villains get them, train well, and every adventurer EVER? Gets killed.

EDIT: It just sounds broken. I'd stick to the simpler gun-style weaponry.

Posted on 2011-09-10 at 16:05:33.
Edited on 2011-09-10 at 16:06:10 by Darren

Topic: could you put guns in a classic dnd game?
Subject: Hmmm


If I were you, I'd make such weapons VERY powerful (which they are in reality.)

I'll go through your examples one by one:

Flintlocks
These should deal medium-high damage. However, don't let your characters near one without the disadvantages of early firearms: cleaning it, using gunpowder, and price. Also, make it a difficult weapon to handle, AKA give them a hell of a penalty for using them unless well-trained. Something else to consider is that in a classic DnD setting, not everyone has a concept of how to use a gun, particularly pistol flintlocks. In the 21st century, kids as young as 5 get the concept, whereas in a world where guns are quite rare, there won't have been the imprint through socialisation.

Autocrossbows
Same as crossbows, but I'd suggest a little less damage (not much, but a little less) and a penalty to each shot, say -1. Make the bolts necessary more expensive, too. However, give them a Charisma bonus for badassity ^^
Oh, and reload time, maybe? The mechanism may require a lot of winding and fiddling to get into place.

Bowguns
Don't have a clue what they are. Tried looking up on Wikipedia, it gave me "Crossbow".

Hand-Cannons
Give them huge stopping-power and high damage, but don't go overboard on the damage. Make them highly inaccurate at longer range, using a scale (I dunno, every 10 feet is -1 to hit?). Make them VERY expensive, and make your NPCs all tell tales of their power and usefulness... but also about how they can go wrong.
Write yourself a possibility table with some "fumbles", for example damage to the cannon with misfire, or any other hilariously dangerous bad events. Have the cheaper variants be very unstable.

In fact, make gunpowder pretty unstable unless you buy the Mega Mega High Quality Yet Expensive (tm) type.


I hope these ideas from someone who knows nothing of firearms help.

Posted on 2011-09-10 at 14:54:50.
Edited on 2011-09-10 at 14:56:53 by Darren

Topic: Spaaaaaace! Rec
Subject: Er


Halflings, not really. But midgets are allowed.

This would be a freeform game. Mainly adventuring.

Posted on 2011-09-09 at 17:23:37.

Topic: Spaaaaaace! Rec
Subject: Spaaaaaace! Rec


Well, I looked through my old RP stuff and found some bits from a Sci Fi RP.

So why not run it? ^^

Planned as a sort of fun, almost comedy affair. The kind of serious comedy, if you get what I mean.

It all begins on a space station, at a diplomatic meeting...

Anyone want to play? ^^

Posted on 2011-09-08 at 20:03:35.

Topic: Footprints Discussion
Subject: Oh, by the way


Yes, Bon DID lie about not only which side used explosives, but also what the nature was.

Jumping forward a little. Sorreh again.

Posted on 2011-09-08 at 18:19:40.

Topic: Footprints: Part One, Chapter Five
Subject: Zoooom


The streets whip by, as the group runs through, following Varis' lead as they eventually reach An'Jantar's manor.

Quite simple on the outside, it really resembled a big house.
A servant stood in front, and seeing the group dashing towards the manor, shouted, "He's at the Council Hall."

Onward and upward, up the hillside leading to the upper part of the city, where stood the Council Hall. Through the giant doorway flanked with rows of huge pillars, through a hall, up some steps and they emerged in an inner cloister.

A round table, surrounded by six chairs, in the middle of the open area. Pillars around, huge and cylindrical, and a roof far above. Simple white stone. In one of the chairs sat the Councillor, perusing a map laid out on the table, before he slowly looked up and noticed the group running towards him.
"Hello again! I-"
He noticed the blood and sweat pouring off of them.
"... what's happened?"

Posted on 2011-09-08 at 18:19:16.

Topic: The Return of the Original Palassassin
Subject: Erm


I presume the large number of smites is due to some in-joke from a long long time ago?

Posted on 2011-09-08 at 18:08:05.

Topic: Good morning Red Dragon Inn! Or is it Evening? I am never really sure!
Subject: Just thought I'd mention...


... what I had for dinner.

I call them Vorpal Beans, just because "vorpal" is a direct synonym of "awesome".

Take a pack of little bits of bacon, fry 'em with garlic and chillis, add tinned baked beans, sliced-up tinned tomatoes, a little tomato paste, and some sprinkled random herbs. Poured over toast: Vorpal Beans.

Posted on 2011-09-07 at 16:46:57.

Topic: Good morning Red Dragon Inn! Or is it Evening? I am never really sure!
Subject: Hey


Hi. I just spent half an hour trying to take the tyre and inner tube off my bike to repair a puncture... Then I went on the internet, typed "change bike tyre" onto Google, and it took half a minute to do.

Heh.

Posted on 2011-09-07 at 11:46:19.

Topic: Footprints Discussion
Subject: Erm


Sorry for the short post, but that's about as much as I can think of.

Posted on 2011-09-07 at 08:50:23.

Topic: Footprints: Part One, Chapter Five
Subject: Bump


The guards set up fences around the burnt and wrecked area. Mercifully the buildings were still intact, but the flagstones on the floor hadn't survived the explosion.

"I'm listening," the captain growled.
Bon replied, "They had the councillor, this group of six New Smythian knights. We were about to fight them when one misused Magemead. In the chaos, one of them stabbed An'Inglefar. But they revealed that they've sent Barbant to... An'Jantar."
"An'Jantar!" DHarem yelled, "We need to get there!"
The captain frowned, "The other councillors may be attacked at the same time. I'll set extra guards on them, if you think you're capable of handling Barbant... Good luck," he said as he dashed off to give orders.

Posted on 2011-09-07 at 08:49:45.

Topic: Footprints Recruitment
Subject: So


I think we should start it up again despite only having two players. I mean, we managed at the beginning ^^

Walker shall be retconned.

Posted on 2011-09-07 at 08:40:45.

Topic: Looking for a game
Subject: Heh


You're quite right Celtia... why do I need to even bother plugging my games, you'll happily do it all for me ^^

Posted on 2011-09-04 at 15:02:17.

Topic: Footprints Characters and Info
Subject: Misc Info


Tithuanan Time schedules and Clock Tower.

Morningstrike: long cacophany of mixed bells. Equivalent of about 6.30 AM.
Firststrike: single bell. Equivalent of about 8 AM.
Secondstrike: two strikes. Equivalent of about 12 midday.
Thirdstrike: three strikes. Equivalent of about 2 PM.
Fourthstrike: four strikes. Equivalent of about 5 PM.
Fifthstrike: five strikes. Equivalent of about 8 PM.
Nightstrike: cacophany again. Equivalent of about 10 PM.

Posted on 2011-09-04 at 14:32:07.

Topic: Looking for a game
Subject: Well


If games being too far through trouble you, you can always take a look at Footprints. Got a lot of vacancies at the moment, and we aren't too far through the story for it to be incomprehensible. [/endplug]

Posted on 2011-09-04 at 14:30:28.

Topic: Footprints Recruitment
Subject: Openings!


I have openings in the game!

The following characters are open:

-DHarem: awesome badass "Seeker of the Great Library". A Monk/Cleric, essentially.

-Incognito: probably worth replacing, as he's had very little action, and his player (who knew all the backstory) has disappeared.

-Thomas: a pointless character, really. Naïve simpleton warrior. I can GM him.

Of course, I also welcome other characters and players. ^^

Posted on 2011-09-04 at 14:25:45.

Topic: Footprints Discussion
Subject: Restarting


I'll handle the restart, don't worry.

I just wanted to know how many of us were still up for it.

Posted on 2011-09-04 at 14:20:57.

Topic: Footprints Discussion
Subject: Oh


And thinking about that, I think we have several positions open to play, if anyone's interested:

Varis: Celtia, if he's still around.
Karrain: Clockwork, idem.
DHarem: Open.
Incognito: Open.
Thomas: Open (or GMable.)

Posted on 2011-09-04 at 13:16:57.

Topic: National Novel Writing Month
Subject: Hehehe


I already know exactly what I'm going to write. Down to the details

Posted on 2011-09-04 at 13:13:08.

Topic: Footprints Discussion
Subject: Well


It's been over a month since anyone last posted.

Just like to take a roll call of those still interested and/or still present, so we can either put together a good plan for continuing, or call it a day.

Posted on 2011-09-04 at 12:23:26.

 


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