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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: Star Wars The Imperial March Q&A
Subject: I'm ready too


Don't matter none to me about rank/privilege system... along as they all call me "Sir! Yes, Sir!"

Posted on 2013-01-18 at 03:35:20.

Topic: Star Wars The Imperial March Q&A
Subject: Killer weeks


Sorry guys, the last couple weeks and the next two are killer for me. I don't think I'll be able to post for them.

If I were to write something though, I'd look to have Cam:

1) Shoot at point of origin of the electrical charges... if I can't actually see the creature responsible, autofire the area.

or

2) If I can't see where the shots are coming from yet, try to move into a better position to get a view, attacking enemies that stand in my way.

I should be back in action soon after Christmas.

Posted on 2012-12-11 at 16:24:49.

Topic: Star Wars The Imperial March Q&A
Subject: Thanks!


Thank you for keeping us in the loop! I really appreciate that!


Posted on 2012-11-26 at 18:05:54.

Topic: Star Wars: The Imperial March
Subject: Here we go!


With the marching order set, Sergeant Cam took his position while carrying the droid. The machine was heavy enough, but Cam knew the thing was not built for crossing long distances of rough terrain.

As the moved in the direction of the distress call, Cam was first to hear the blaster fire ahead. "Sharp eyes. Sounds like we'll be coming in hot."

The blaster fire volume increased, and soon the evidence of battle came into view as the passed the bodies of the fallen. The grim sight of his dead brother sullied invoked an even grimmer determination within Cam. We will succeed with this mission...

A little ways away, the sergeant noticed something that seemed not to belong... a black powdery substance, different from the soil. [OOC:Assuming Cam has time prior to the electric bolt crashing in... Cam scooped up a sample of the stuff and examined it briefly before heading it to the droid. "Fayt, can you identify this sample?"

Suddenly, an electric blast crashed in beside TK. The shot went wide of the clone pilot... But was that intentional? wondered Cam. [OOC:Can Cam make a Knowledge [Tactics] check to see whether the shot intentional missed? Can he make a knowledge check to see if he can identify the type of weapon used to make such a blast? Can he make a perception check to determine where the blast originatated from?]

Sellikus opened fire and called for the team to get to cover. "Move! Move!" Cam added. As he found some tree cover, Cam released Fayt. "Don't go getting yourself diabled now!"

Looking around the tree, Cam attempted again to notice an any enemy activity. "Linopas, stay here and see if you can get a bead on this 'sniper'.

"TK, you're with me. Let's see if we can circle alongside and flank them.

"Sellikus, keep tem distracted while we move into position."

"Let's get moving."

[OOC: Not sure how many rounds my actions take up, but I suspect a couple. So when he get the chance, rifle is out and he is looking to come alongside the source.]

Posted on 2012-11-18 at 20:40:55.

Topic: Star Wars The Imperial March Q&A
Subject: Questions


Can Cam tell what is making the trees glow? Do the trees, forest or terrain look dangerous/threatening?

Posted on 2012-11-15 at 04:08:25.

Topic: Star Wars: The Imperial March
Subject: Let's go be heroes!


Cam listened to his squad as the moved through the trench. When TK finally got the message unscammbled, Cam thought through the options momentarily before sharing the plan with the group.

"Looks like it's time to be heroes..." the sergeant said dryly. "We'll cut through the tree line, make straight as possible for that transmission's twenty. I want full-on alert, quick and quiet for the next klick. TK and Sal, you continue on point. Linopas, you and I will take rear guard. Fayt, keep us moving in the right direction."

[OOC: One, I'm wondering if it's possible for Cam to carry Fayt on his back... like you see in some of the Clone Wars Cartoons where a clone trooper has an R2 unit strapped to his back... is Cam able to do this?

Two, is Fayt able to move freely enough through the terrain without assistance?

Three, if the forest is going to slow Fayt down to walking locamotion (4 squares), Reralae would you mind if Cam carried Fayt on his back?]

Posted on 2012-11-14 at 03:59:37.

Topic: Star Wars: The Imperial March
Subject: Good thinking


"Make it happen, TK," Cam said with some urgency. "Sal, if you don't mind?" The sergeant motioned that Sal would hand over his commlink to TK. "Linopas, you've got rearguard."

[OOC: Chessicfayth has mentioned in another thread, that he has experience a sudden and sad loss just recently ... I imagine this may take him out for a bit.

Also, I receive only one PM from Salvator regarding whether or not to move in behind the tree cover, rather than stay in the trench... he is in favour of the move. I am inclined towards that too, unless the trench provides cover from the tree line as well... let us know, SirSadaar.]

Posted on 2012-11-07 at 04:36:44.

Topic: Star Wars: The Imperial March
Subject: Keep going... double time...


Immediate Evac... argh... things never go smooth.

Cam sized up his team, before replying to his point man. His mind was already trying to form a plan, even without full intel.

"We keep moving. Hustle up with eyes wide open. Sounds like some people could use a hand."

[OOC: Okay, a couple thoughts here.

1) I'd like us to try and move in stealthy, especially the last km.

2) SirSadaar, does the trench run in a straight line to the command center, with the trees running alongside of it?

3) Team, what if we moved out of the trench and into the woods? Do you think we stand a greater chance running into enemies in the trees or the trench?
]


Posted on 2012-11-04 at 05:03:10.

Topic: Star Wars: The Imperial March
Subject: Strange... I didn't get the memo...


Cam noted with mixed satisfaction the progress his squad had made. They had made it out of the fray without even a blaster mark on their armor, so it was a good day so far. Still, there was a couple more klicks to go and clone could see that fate was struggling to keep up in this blasted mud.

The sound of buzzing comlinks caught Cam's attention quickly. He checked his HUD momentarily, assuming it was another transmission from Command, but there was nothing coming in. Strange... A quick read-out of his HUD systems seemed to show there was no problem with his equipment. Hmmm... Seemed only his point man and sniper were getting a message.

With eyes on high alert, scanning their surroundings, Cam piped up, "Let's stick together, people. We got two klicks to go and no time to breathe. TK, eyes open, full alert. Sellikus... Linopas... what do you got?"

Posted on 2012-11-02 at 04:36:27.

Topic: Star Wars The Imperial March Q&A
Subject: What to do?


SirSadaar,

Some questions:

Am I correct that your latest update is mostly for Salvator and Chessicfayth?

Is there much else for the the rest of us to do, beyond keeping on moving towards our objective?

Can the two receiving the transmission on their comlinks listen to the transmission while still moving? Will the transmissions be quite loud?

Can the rest of us hear their comlinks buzzing?

Thanks!
Ayrn


Posted on 2012-10-31 at 15:22:04.

Topic: AMC's The Walking Dead
Subject: If someone (t_catt11)...


Could make my link into a real-deal hyperlink, that would be cool. Thanks!

Ayrn

Posted on 2012-10-31 at 01:13:49.

Topic: AMC's The Walking Dead
Subject: Just thought I'd add this...


Not really because I have a view point... but because it is Joss and ... well... you'll see.

Ayrn's humongous link


Edit by Olan: there ya go.

Posted on 2012-10-31 at 01:05:22.
Edited on 2012-10-31 at 01:15:05 by t_catt11

Topic:
Subject: A little help


What level are we starting at?
3rd Level

How much gold do we start with?
3000 gp

Do you have a base character sheet or shall I use the one mentioned earlier in the thread?
Not sure about this one...

I am planning to play a witch focused on Healing, is this a wise option?
Yes, this would be a fine option. Cleric would also work (perhaps more so, if undead are involved).

If you go Witch healing, depending on how higher Philosopher's campaign is going, Hedge Witch archtype might be a good option, so the you can sub out your 4th level hex for spontaneous casting of cure spells. If you go this route, I would bother learning any Cure spells, just take the Healing hex (and Major Healing hex at 10th level).

Additional, I'd go human and use the three feats (bns, 1st, 3rd) to get 2 extra hexes and Accursed Hex (so you can try hex someone a second time if they succeed on their save the first time).

Hexes I'd pick up at the start of the game: Healing, Slumber, Cackle, and Evil Eye (or Ward).

A witch is most definitely a "support" class, with hexes and spells that tend to focus on buffing allies, debuffing enemies and controlling the battlefield.

The Cleric route would be stronger on the healing side, and potentially on the direct combat side as well with (self)buffing spells that can make you into a combat brute. Additionally, also good at taking down undead (though, not sure how big of a deal that will be in this game). If you're into Melee Combat, a Cleric of the War God, with the Travel and Strength Domains could get a bit out of hand. Focus on the Power Attack tree of feats. Favoured class bonus goes to extre hit points, and Strength, Wisdom, and Charisma are your friends.


How do I choose my ability scores dice roll or point buy?
Either one. Point buy is standard 15 points. Dice Rolling requires you to use the RDI Dice Roller and ensure you send the rolls to Philospher's email account.


Posted on 2012-10-29 at 02:01:34.
Edited on 2012-10-29 at 02:17:48 by Ayrn

Topic: Interest in another Star Wars game
Subject: A change in plans... my apologies


Dear Interested Players,

I apologize, but I will not be able to run this game at the present time. An opportunity at work has just come up (quite out of the blue, it seems) which I feel I need to pursue at the present time. This project will conflict with my own hopes for this game.

While this may be disappointing for you, I'd much rather let you down now rather than start up a game that only fizzles out because I can't keep pace.

Should time make itself available again, I shall pursue each of you first.

Again, my sincerest apologies!

Ayrn

p.s. SirSadaar, this work project will not interrupt my participation in your game.

Posted on 2012-10-25 at 06:16:02.

Topic: Star Wars The Imperial March Q&A
Subject: A comment about leadership


Hey All,

Just wanted to say I hope you don't mind Cam giving your characters "orders"... I am most definitely not trying to railroad/pigeonhole your characters.

While there may be a "chain of command", with Spec Op forces, I assume (as does Cam) they your characters don't need much instruction, they are experienced enough to know what they need to do.

Anyway, just wanted to say that if Cam ever gives an order, and you're like "My character would never do that" feel free to disregard it please.

Peace!
Ayrn

Posted on 2012-10-24 at 10:31:50.

Topic:
Subject: Also...


I don't think I'll be able to play. With SW: Imperial March and my own game starting up, I think I'll be pretty tapped.

Probably need a healing-type then still. I'd suggest Witch for this group.

Posted on 2012-10-23 at 19:31:21.

Topic: Star Wars: The Imperial March
Subject: Let's get moving!


Cam hit the trench and waited for the others the gather. The appearance of a battle droid surprised him slightly, it had been awhile since he had last seen one in actual combat. Someone's made some improvements, he noted internally as the droid took a bunch of blaster fire prior to actually falling. Wish I had remembered a few more poppers.

Cam's HUD lit up with the coordinates for the command post. "F-8, see if you can access a terrain map of our location."

Turning to his team, Cam gave the quick commands he had become known for. "Let's move, team. Five clicks to go. TK, you got rear guard. Sellikus, you're on point."



Posted on 2012-10-23 at 19:25:47.

Topic:
Subject: Editted your post


Inserted a character sheet in your post above so you can edit it in the future.

Ayrn

Posted on 2012-10-23 at 16:09:07.

Topic:
Subject: Salvator Navaar: Suggestions for your Rogue build...


Salvator,

I think the Two-Weapon Fighting Rogue build looks like what you are after.

A couple of things to think through as you build the character.

1) Race: Human or Half-Elf. The Human gives you an extra skill rank each level and a bonus feat that you can use for anything you meet the prerequisites for at level 1. The Half-Elf give you immunity to Sleep spells, +2 save vs Enchantment, +2 bonus to Perception, Low-Light vision, and Skill Focus in any skill you like (Disable Device, Perception, or Stealth come to mind). The Half-Elf also lets you have two Favored Classes (likely Fighter for your build)

2) Stat Priority: The 2-Weapon Rogue Fighter is based mostly on Weapon Finesse and Sneak Attack damage, so Dexterity is your highest priority. After that, Constitution is important because you need to boost up your mediocre hit points because you'll be spending alot of time in toe-to-toe combat (two-weapon fighting requires you to spend a full-round action). Constitution also boosts your low Fort save. Wisdom is third priority, as it boosts your low Will save and your Perception skill (likely the most important skill in the game). After that, it's good to have at least a 10 in Strength (so that you don't get a penalty to damage). If you want skills, Int is good. Charisma is likely your dump stat, unless you want to be a social butterfly.

3) Weapon Choice: Your first picture of the twin blades looks like they would be equivilant to Short Swords, which is probably the "best" finessable two-weapon. The other possibility is to choose Daggers. While Daggers do slightly less damage than Short Swords (1d4 compared to 1d6), Daggers can be thrown. While it's fine to use both (say, Sword Shorts for melee and Daggers for ranged attacks), if you focus on Daggers your Weapon Focus feat will apply to be melee and ranged attacks.

4) Feats and Rogue Talents: For your early levels, you're pretty much focused on getting your feats for the 2-weapon fighting build (probably until atleast level 6+).

5) Skills: Acrobatics, Disable Device, Perception and Stealth are must haves. After that, Sense Motive and Sleight of Hand are good too. After that... well, depend on your character concept. A rank in Climb, Escape Artist and Swim doesn't hurt. Linguistics and/or Disguise, perhaps? (I'd take Linguistics over Disguise) Bluff and/or Diplomacy, maybe? (your CHA is likely your dump stat, so you likely won't be awesome in these areas)

6) Equipment: Masterwork Weapons (or maybe one of your weapons being +1), Mitral Chain or Chain Shirt +1, Cloak of Resistance +1 if you can afford it. If you want to shoot a bow instead of throwing daggers, the nice thing with arrows is you can buy a various magical ones for a lesser cost.

7) Tactics: Because Sneak Attack is your main source of damage, either you need to either be unseen (Greater Invisible) or you need to partner with one of the Fighter-type and flank, flank, flank.

Posted on 2012-10-23 at 03:59:50.

Topic: New Here! Ello Everyone!
Subject: Another applaud


Anyone who quotes HGttG is all good in my books! Well played, Vivian! Well played!

Welcome to the Inn!
Ayrn

Posted on 2012-10-23 at 01:58:54.

Topic: Interest in another Star Wars game
Subject: Yes to the droid...


That will be fine. It will likely be another astromech though.

Posted on 2012-10-22 at 23:05:48.

Topic: Interest in another Star Wars game
Subject: Haha...


Yeah, the avatar is a bit deceptive... but Olan's right, I'm dad to brood of vipers... er... lovely children.

No worries. No death will be involved yet.

Alright, four troopers! That's enough to form a squad.

Okay, double check time... are you guys all down with playing an all clone game? I think it will be fun and challenging role-playing opportunity to explore what make someone unique when everyone looks the same, have the same basic stats and similar training. Should be awesome!

Posted on 2012-10-22 at 20:59:22.

Topic: Interest in another Star Wars game
Subject: Fair enough


Handling the technicalities of the system will be no worries.

So... three troopers so far. Any other takers?

Posted on 2012-10-22 at 16:11:01.

Topic: Interest in another Star Wars game
Subject: Cool


KingRat, I doubt you'll have too much trouble with it. It's fairly similar to a d20 game, and with the character pre-generated for you and me doing all of the rolling, you got nothing to do but role-play mostly.

One thing I will caution you though, is the number of games you commit yourself too. I noticed you're looking to start you're on Savage world game, you've hooked up with Philosopher's game and this one too... that's a lot of posting if all those games gett off the ground. (I find DMing my own game and playing in one is about all the time I have) Not saying no, just a word from one gamer to another (which you are free to ignore. ).

Anyway, I'm not 100% sure this game is going on yet. We'll see what the week holds out. (and I'm kinda interested in Philosopher's game too )


Posted on 2012-10-22 at 15:46:04.

Topic:
Subject: You can do, I can help. :)


A rogue with the ability to dispatch his opponents with stealth and efficiency should be easy enough to build.

The only real question (mechanics-wise) would be whether you want to be the type of assassin who gets up close and personal (likely with two blades) or the sniper-type who shoots arrows from a close distance. The character would probably be known more acceptably as a "findsman" or "bounty hunter".

The simple build for either ranged or up-close is similar to 3.5 builds.

Posted on 2012-10-22 at 14:42:06.
Edited on 2012-10-22 at 14:42:36 by Ayrn

 


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