The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by suicidolt
Topic: Chat with me!
Subject: Excellent


I saw you drop by. I was taking a nap at the time though. And no, you didn't break my bot, you're not good enough to break her, trust me.

- Sui

Posted on 2007-12-04 at 02:36:53.

Topic: Chat with me!
Subject: Chat with me!


I'm really bored during finals week. Seriously, what am I gonna do, study???!!!! Chat with me, I see you all out there. I'm not gonna fight with the inn much, so meet me on the irc network irc.animenfo.com in the channel #D&D. I'll hang out in this chat too, but I see no use in doing so.

- Sui

Posted on 2007-12-03 at 18:42:33.

Topic: Cerebral Paradox - Cyberpunk 2020
Subject: The reason for the long discussion


Spiff and Croaker have been arguing over the details of it mostly. So, here's Spiff's take on it.

1st: Spiff will NEVER agree to any sort of 'running late' idea, especially since he has to explain why the bird is dead.

2nd: Spiff has been trying to explain to Croaker that the Wild Things were "hit by a rival gang" and as a result will not be of any use to the group. That is, the BBS is showing it that way.

3rd: Spiff asked Jack to give them a start location since he wasn't along for the ride and you haven't responded to that.

4th: They deal with their side, Spiff takes bullseye and deals with his. Then, the group meets at the Red Lantern at noon tomorrow.

The issue, of course, is Croaker keeps trying to mix it up, and Spiff has continued to straighten it out. During the few minutes that are left, Spiff will continue to beat the plan into Croaker's head while Firewind does what he can for the wounded.

Posted on 2007-12-03 at 13:28:52.

Topic: Filthy Thief Q/A
Subject: character changes


Hey, Almerin! During my weekly gaming session this week, I worked out a better way to deal with weight issues. If I could, I'd like to purchase a backpack and spend an extra 5 silver on it for a quick-release clasp in the front. It weighs a bit more than my sack, but it will free my hands for spellcasting. Is that acceptable to you?

- Sui

Posted on 2007-12-03 at 13:19:48.

Topic: Star Trek: Operation Persephone
Subject: My first post here, go easy on me.


Stardate:2374.08.31
USS Cerberus – Shuttle Loading Dock; Onboard Shuttle 5982374– 1345 hours


Staff Sergeant Taggart was pacing the shuttle while his men twiddled their thumbs. He spoke swiftly, loudly, and aggressively. "Alright boys, don't you f*** this up! I ain't havin' you make a mess of this ship. We're gonna be living together for a really f***ing long time, so I don't want to hear no whinin' out of your mouth or I'll give you a fat lip to distract you." It was obvious that the shuttle had landed in the middle of his speech, but he refused to stop, and his men had gotten used to this by now. They shifted in their seats, but didn't stand until he was finished. In this case, though, he wanted to get on board as well, so he made an effort to keep his speech brief. "Keep your bunks clean and be on time for PT and we shan't have any problems. F*** up and I'll shove you in an air lock." He turned his head as the shuttle door had completely opened to the deck. He saw quite a few people working outside...or inside...or whatever this qualified as.

"Alright boys, lets find out where we get to sleep on this s***hole." He stepped out of the shuttled and onto the metallic ground, his men grabbing their bags and following behind him. He was vaguely aware of a cold drip coming from his forehead, but he shook it off and tried to focus on the task at hand. He was still getting used to his promotion, and the sweat was becoming a regular experience. His men filed in behind him when he paused on the deck to look for the nearest Officer to report to. He felt rather fortunate that there was an Operations Lieutenant nearby allowing him to avoid walking all over the ship in search of an officer. His duffle bag swung from his shoulder as he approached the Ops. He gave a customary salute and spoke loudly. "Fireteam Alpha reporting, sir."

::you said you wanted to npc, response?::

"We're always early sir, which can turn out rather unfortunate in a battle." His men chuckled behind him.

::response? if you haven't told us where the barracks are-::

"Thank you sir, now where do we unpack?"

::once you have established that::

"Your help is appreciated. How can I find out when our MACO is on board?" The sweat was starting to bead again.

::response?::

"One final thing, where's the nearest alcohol. I need a drink." After the Operations Lieutenant's response, he gave another salute and turned back to his men. "Alright boys, get your s*** unpacked. Inspection is in 2 hours." and he followed them to the barracks to unpack himself. The men were smiling a good bit more during the trip and James knew why. Two hours was a long time to unpack. He figured he'd be a bit generous since the ship was still docked and there was little to do until the MACO arrived on board. He found his quarters and didn't even bother looking at the state of the room. It was a bunk, just like all the others he'd had in his life. They were all the same. He dropped his duffle bag onto the trunk and his pack onto the bed and sat down, wiping the sweat off his forehead. He left his things packed for the moment, stood up and walked into the main barracks, scanning his men.

Most were feverishly unpacking and looking around excitedly, but a few had pictures out and were sitting on thier bunks staring at them. Others were calling parents or writing girlfriends, but James was just standing there. After a moment, he realized he was staring, mostly because the room had gotten quieter and the PFC he was staring at had a terrified look in his eyes. He turned and walked out of the barracks heading for the lounge mentioned previously. He had decided he'd have one drink to loosen up and then head back to get packed. He was quite used to being the only one in the bar from time to time, but perhaps he'd run into someone there. He could use a good conversation.

Posted on 2007-11-30 at 18:44:32.
Edited on 2007-11-30 at 18:45:34 by suicidolt

Topic: At First Glance
Subject: Guess what....


Tram struggled in the filling pit. For his size, it was approaching his knees. He was upset with his failure, and his frustration must have made things significantly more difficult. He clawed at the wall of the pit, but couldn't seem to find a foothold. When he studied the wall more carefully, he was able to climb the side of the wall and approach the door. Unfortunately, his balance failed him again, he reached out for the door handle, but missed, fell splashing into the pit, unable to roll out of his fall...

Rather, that's what would have happened. Fortunately for Tram, his failure to climb the wall allowed Siegfried the time to get ahead of him. Siegfried found the wall beside the door much easier to traverse than the wall next to the pit, which was strange as it was much smoother. It must have been the lack of water running down it. He stepped onto the ledge with ease and turned the door handle, stepping in without any apparent difficulty (you nailed those rolls).

In any case, this meant that the door was open for Tram, who crawled up into the room behind Siegfried. The two entered a room, that even Valerick could see as a well lit hallway. The hallway was fifteen feet wide and twenty-five feet deep, with no torch hanging from the wall. It took an immediate right turn and headed down past the field of view of most humans, but the gnome could see rather clearly around the corner. The hallway pushed the edge of his vision, but he could see a turn about 60 feet away. He did not see whether it was a right turn or a fork in the hallway, but there was definitely a turn down there, because the right wall ended. It was dark, and the floor was very wet.

Posted on 2007-11-30 at 17:51:52.

Topic: Filthy Thief Q/A
Subject: Almerin!


You got my sheet right except for two things. Weight issues caused me to ditch the mace, so that combat info is irrelevant, and my extra feat (quick draw) isn't listed).

- Sui

Posted on 2007-11-30 at 17:26:02.

Topic: At First Glance Q&A
Subject: You're right on target.


I actually specified the inability to take extra on these rolls. I figure, based on the skills of your character and his background, he might manage taking 10 on the climb checks despite the water pouring into the pit (which means anyone can). However, the combination of the water pouring and the nature of the balance check (you are no longer in a position to climb because of the door, so it is a matter of one shot fail or succeed, rather than check the foothold and retry) This equals a distraction, a one time chance to succeed, so no taking anything. I have confidence you will succeed. But those extra rolls are killing ya man.

On a side note, no reason was given, but it seems we have lost RealStGeorge. He will be missed. I may put his character up as cannon fodder and lower the CRs of the monsters here or I may offer it to someone else. We'll see if you two ever get past this pit.

- Sui

Posted on 2007-11-28 at 23:13:00.

Topic: At First Glance Q&A
Subject: not a problem


There is no need to get stressed out, seriously. You can take 10 on some rolls, but not on all rolls. You cannot take 20 on listen checks or on search checks, as these are ALWAYS under duress. Additionally, the nature of this particular balance check is the same. I gave you the 10 on the two climb checks, and your character only needed to roll an 8 on the balance check to succeed. The roll was a 7.

Now, you are absolutely right about the tumble check. That was an error on my part. I am more than happy to reroll it and....your character nailed the roll there. I will give you back the hitpoints, but please try to remember that this IS A GAME!!! There is nothing here worth getting upset over. I appreciate you being a part of this game because you're a regular poster, as I've already lost one player and another has ceased to post almost entirely. I thank you for that, but I do not see any need to get upset. I really don't.

Posted on 2007-11-26 at 01:25:52.

Topic: At First Glance
Subject: Tram's Death...NOT


Tram decided to take action, while the other three waited, motionless, practically breathless with anticipation. The little gnome was surprisingly skilled as he made his way down into the the pit. He climbed back up the other side without incident...until he got to the door handle. He tried to stand in the ledge, but was unable to find sure footing on the ledge, and slipped.

It was only a small error in his balance, but it was enough with the wet floor to drop him into the pit. He was quick though, as the others saw, when he reached out and grasped the door handle. Whether it was the sweat on his hands, or maybe the handle was wet from Riaharan's attempts to open it, but no matter the cause, he was unable to hold onto it and fell into the pit of water, which, though filling slowly with water, still would've been very painful to fall into. Fortunately, Tram was skilled in such matters, and he rolled on his landing, to stand in the pit, looking up at his comrades.

So, the others watched, for the third time, someone fall helplessly into this pit. It was causing some anxiety among the group, but was certainly still their best chance to get out of this nasty place.

Posted on 2007-11-25 at 03:11:02.
Edited on 2007-11-26 at 01:27:39 by suicidolt

Topic: At First Glance Q&A
Subject: Just stop!!!


You guys keep making this WAY too complex. You are standing in front of the hole. The hole is 5 feet across, and 15 feet wide. The door is inset into the wall, on the other side of the hole. By D&D standards, it is 5 feet wide. That is to say, the 'ledge' is only what exists with the inset. It does NOT go across the entire back of the hole.

The check is simple, and has been from the beginning. It is a climb check (which you can't take any extra on) and a balance check (which you can't take any extra on). Those two rolls will get you to the door, and open it, making it relatively easily for the other party members to jump/climb in.

EDIT:
Addy told me this post sounded rather mean. I apologize. I may have worded things badly, and I probably wasn't clear to begin with. I tried to make it sound less mean, so I hope this is decent enough.

Posted on 2007-11-20 at 00:56:42.
Edited on 2007-11-20 at 01:04:42 by suicidolt

Topic: Cerebral Paradox - Mature Content
Subject: Spiff gets honest...


He was brief, and complete in his answer to Croaker. "The Police have raided the Hole and those who are left are either dead or arrested. Preacher just helped me put the word out that it was a rival gang hit. It's already done, and we don't even know if this is Biotechnica or not."

Posted on 2007-11-19 at 02:37:07.

Topic: Cerebral Paradox - Cyberpunk 2020
Subject: hehe


Of course, that was PART of the reason. You, of course, were the other part. I'd hate to kill you off man, you're a heck of a lot of fun.

- Sui

Posted on 2007-11-19 at 02:33:08.

Topic: Cerebral Paradox - Cyberpunk 2020
Subject: Hey Tann!


You're a great player, but it took me two days to figure out why Spiff wouldn't shoot Croaker for missing EVERYTHING that's gone on the whole dadgum time, lol.

- Sui

Posted on 2007-11-19 at 02:16:28.

Topic: Cerebral Paradox - Mature Content
Subject: I almost shot you for that one Tann!


Spiff walked over to the hospital bed while Croaker talked, found a space where he could squeeze onto it beside Merry Deth and hopped up. He motioned Firewind over as Croaker finished his speech, pocketed his phone and took off his glasses. He sighed, rubbing the bridge of his nose. When he opened his eyes again, he looked at Croaker with sullen, tired eyes.

"Look, Croaker, I like you." He spoke with a heavy voice; the night was getting to him. He motioned to Firewind to (continue if he's already started) get to work on his leg. "I'd love to say that you're a smart guy with a great idea, but I can't say that here. You either haven't been listening, or you just haven't caught up yet." He put his sunglasses on and looked at Jack.

"I already cleaned up our mess..." He paused to let it set in before continuing. "That means the Wild Things are toast. They won't be bothering us anymore." He turned back to Croaker. "However, that also means that we can't be asking for their help at this point." He looked at DigitalScribe.

"Now, I don't like the idea of you taking off to get the word out but I'll trust you this evening because you got your boy there to trust me. I still owe you the repairs on that camera, but remember that won't happen if you hang us out to dry." Spiff motioned to Preaher to come closer so Firewind could get to work. "Now let's finish ironing out the details while Firewind takes care of us. If we try to delay our meet by even the slightest bit, and then we turn in a dead package, there is no chance of making it out alive for any of us. So let's get the heck out of here instead of chit-chatting about nonsense."

Posted on 2007-11-19 at 01:42:56.

Topic: At First Glance Q&A
Subject: Posted


Sorry for the delay. I didn't want to kill Addy when he hadn't posted. Since you didn't post Valerick simply used a cure minor spell.

That means all party members are conscious and above 0hp. Time to post everyone!

Posted on 2007-11-19 at 00:28:19.

Topic: At First Glance
Subject: Discussion continues...


After the elf was lifted out of the pit, the warrior returned from the trees bearing the news of death. The young gnome turned to the strange looking creature who had helped in lifting.

"Hey, didn't you say you were a priest? Like maybe a healer..."

The Maenid just smiled and leaned down to the unconscious elf. He spoke softly and touched the elf's chest, to which he responded by opening his eyes and looking up at his rescuers (conscious and at 1hp).

((Since you didn't post, I only spent a cure minor. I traded it for your 'create water' spell as you have PLENTY of water nearby at the moment))

Posted on 2007-11-19 at 00:26:08.

Topic: Star Trek: Cerberus Recruitment
Subject: Waiting....


I need some...er....direction? Help me complete my character so I can get him onboard maybe?

- Sui

Posted on 2007-11-19 at 00:00:30.

Topic: Star Trek: Cerberus Recruitment
Subject: starter bio...


Squad Sergeant James Taggart
Player: Suicidolt
Current Assignment: Squad Sergeant
Gender: Male
DoB: 2352-07-11
Birthplace: IN PROGRESS
Height: 5'11"
Weight: 180lbs
Eyes: Blue
Hair: Brown
Bio: James was born into a rich military family. His mother was his father's CO and their marriage was very traditional. He's quite certain he heard firearms going off in the background of the video at one point, but that's an aside. He was born about 7 months later (easy math). He is an only child (need to work out a birth location). He's rebellious in the only way he knows how. Military was never a question in his family, so he is a part of it, but tradition is not James' thing. He makes a deliberate effort to fiddle with Traditions as much as possible, to the point of cussing out his subordinates on a regular basis, whether the situation would dictate such a gross overreaction or not.

His early military career as a grunt (starting at age 15, much earlier than most) was like sleepwalking. He had been a recruit his whole life with his mother and father's rules. He had regular bunk inspections since before he could walk. Entering the military was a breeze, but his bad mouth has held him back. He only just recently made Squad Sergeant, and only because one of his recent (give me a rank)s was a bit o fa potty mouth himself. They would shout back and forth for hours at the lounge on the rather dirty base where he was stationed. They argued about the way Starfleet should be run from top to bottom. It was his rapport with this (rank) that started him climbing the ranks.

James got a taste for the power and liked it. He gained a better understanding of the logic behind speaking appropriately in formal settings from (haven't got a name for the above guy yet, thinking of possibly someone on this ship) whom he has started to see as a mentor. His focus on work has improved, but it has resulted in him being a bit more short with his subordinates. He curses more down-rank than he used to and less up-rank than he used to. Still, he has a tendency to become overly focused on his assignments and get flustered when interrupted. He has breakdowns when he is unsuccessful in an assignments and usually can be found in the lounge cursing at the newest ensign while drinking Jack and Captain.

He has a long scar across his face from the middle of his forehead down under his eye to beneath his left ear. This is not as visible as it was when he first got it, but it still can be seen to those who look at his face as often as most of his PFCs do. The common rumor among his subordinates is that his head was sliced in half and that he carried his brains back to the medical crew to have them placed back in. He doesn't like to tell the real story, but will always make a point of embellishing the rumor when he's got a drink in his hand. Maybe if he stays alive long enough some of the members of this ship could hear why he has that scar.



HOW'S THAT???
- Sui

Posted on 2007-11-16 at 02:04:59.

Topic: Star Trek: Cerberus Recruitment
Subject: You guys are NUTS!!!


Just kidding. So I've been convinced to join, somebody help me out here. Unfortunately I know about as much about Star Trek as I do about the Military.....nada.

So, where do I start?

Posted on 2007-11-15 at 23:28:43.

Topic: At First Glance Q&A
Subject: um...


not without help D&D rules means a person is a 5-foot square (I don't follow that explicitly). You're only like 6 feet tall or whatever....think about it!

Posted on 2007-11-15 at 20:21:49.

Topic: At First Glance Q&A
Subject: Reminders


The pit is 5 feet across, and 15 feet wide, just wide enough to ensure that 5 feet across is the shortest distance. Seems the person who put it there didn't want people intruding....or maybe it was just a weak piece of stone that had been worn away by the storms and finally gave today....you never know.

The balance check/jump check are doable, they are not even a 20. Put simply, the elf just botched his rolls.

The tree is not stationary in the other room. It is being forced in further by other objects piling up outside (your guess). Siegfried had trouble navigating it because a spear is not a branch-cutting weapon. That's not to say it wouldn't still be treacherous to navigate. But he didn't exactly have an edge on it.

- Sui

Posted on 2007-11-15 at 18:40:21.

Topic: Cerebral Paradox - Cyberpunk 2020
Subject: Great post brom


I'm applauding both your generosity in keeping my fellow players alive and your excellent skill at making that work.

- Sui

Posted on 2007-11-14 at 04:37:48.

Topic: At First Glance
Subject: 3 18s, good rolls!


"Seigfried" the shout was not responded to. Seigfried just stood there, staring at the man he had met only moments before. He shifted a bit, with the tree, in an attempt to avoid more branches to the face, but he hadn't quite decided to press forward or turn back. It looked as if his newfound allies needed him everywhere. The storm poured in on him through the trees. He may well need a new set of clothes soon.

Meanwhile, Valerick lowered the gnome into the pit. The rope was steady and smooth the whole way down. The gnome reached the bottom to see that his ally was still breathing, and not bleeding severely. He grasped him and shouted to Valerick to raise him. Valerick hoisted the two of them, steadily from the pit. They reached the surface and breathed a sigh of relief. This must be the first success they'd had this evening.

Posted on 2007-11-10 at 04:44:00.

Topic: Cerebral Paradox - Cyberpunk 2020
Subject: Brom...


Do you want us to repost or are the edits that were made good enough?

Posted on 2007-11-07 at 04:59:18.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.